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Audiomixer now working (added call to updateNextOutputTrailingLoudness())
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3d22a11e28
commit
83ba4b9a1c
5 changed files with 39 additions and 21 deletions
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@ -98,19 +98,15 @@ void AudioMixer::addBufferToMixForListeningNodeWithBuffer(PositionalAudioRingBuf
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// if the frame to be mixed is silent, don't mix it
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if (bufferToAdd->getNextOutputTrailingLoudness() == 0.0f) {
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bufferToAdd->popFrames(1);
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printf("trailing loudness too soft: not mixing!\n");
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return;
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}
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// get pointer to frame to be mixed. If the stream cannot provide a frame (is starved), bail
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AudioRingBuffer::ConstIterator nextOutputStart;
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if (!bufferToAdd->popFrames(&nextOutputStart, 1)) {
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printf("stream is starved! not mixing!\n");
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return;
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}
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printf("mixing stream\n");
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float bearingRelativeAngleToSource = 0.0f;
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float attenuationCoefficient = 1.0f;
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int numSamplesDelay = 0;
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@ -221,7 +217,7 @@ void AudioMixer::addBufferToMixForListeningNodeWithBuffer(PositionalAudioRingBuf
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if (!bufferToAdd->isStereo() && shouldAttenuate) {
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if (!bufferToAdd->isStereo() && shouldAttenuate && false) {
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// this is a mono buffer, which means it gets full attenuation and spatialization
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// if the bearing relative angle to source is > 0 then the delayed channel is the right one
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@ -269,7 +265,20 @@ void AudioMixer::addBufferToMixForListeningNodeWithBuffer(PositionalAudioRingBuf
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}
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}
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} else {
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// this is a stereo buffer or an unattenuated buffer, don't perform spatialization
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int stereoDivider = bufferToAdd->isStereo() ? 1 : 2;
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if (!shouldAttenuate) {
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attenuationCoefficient = 1.0f;
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}
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for (int s = 0; s < NETWORK_BUFFER_LENGTH_SAMPLES_STEREO; s++) {
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_clientSamples[s] = glm::clamp(_clientSamples[s] + (int)(nextOutputStart[s / stereoDivider] * attenuationCoefficient),
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MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
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}
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/*// this is a stereo buffer or an unattenuated buffer, don't perform spatialization
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for (int s = 0; s < NETWORK_BUFFER_LENGTH_SAMPLES_STEREO; s += 4) {
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int stereoDivider = bufferToAdd->isStereo() ? 1 : 2;
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@ -293,7 +302,7 @@ void AudioMixer::addBufferToMixForListeningNodeWithBuffer(PositionalAudioRingBuf
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+ (int) (nextOutputStart[(s / stereoDivider) + (3 / stereoDivider)]
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* attenuationCoefficient),
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MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
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}
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}*/
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}
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}
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@ -318,6 +327,8 @@ void AudioMixer::prepareMixForListeningNode(Node* node) {
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if (*otherNode != *node || otherNodeBuffer->shouldLoopbackForNode()) {
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addBufferToMixForListeningNodeWithBuffer(otherNodeBuffer, nodeRingBuffer);
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} else {
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otherNodeBuffer->popFrames(1);
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}
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}
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}
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@ -86,7 +86,6 @@ int InboundAudioStream::parseData(const QByteArray& packet) {
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}
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if (_isStarved && _ringBuffer.samplesAvailable() >= _desiredJitterBufferFrames * _ringBuffer.getNumFrameSamples()) {
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printf("\nstream refilled from starve!\n");
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_isStarved = false;
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}
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@ -130,26 +129,25 @@ bool InboundAudioStream::popFrames(AudioRingBuffer::ConstIterator* nextOutput, i
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}
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bool InboundAudioStream::shouldPop(int numSamples, bool starveOnFail) {
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printf("\nshouldPop()\n");
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if (_isStarved) {
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printf("\t we're starved, not popping\n");
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// we're still refilling; don't mix
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_consecutiveNotMixedCount++;
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return false;
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}
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if (_ringBuffer.samplesAvailable() >= numSamples) {
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printf("have requested samples and not starved, popping\n");
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// we have enough samples to pop, so we're good to mix
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_hasStarted = true;
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return true;
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} else {
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if (starveOnFail) {
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printf("don't have enough samples; starved!\n");
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setToStarved();
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_consecutiveNotMixedCount++;
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}
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return false;
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}
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// we don't have enough samples, so set this stream to starve
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// if starveOnFail is true
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if (starveOnFail) {
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setToStarved();
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_consecutiveNotMixedCount++;
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}
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return false;
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}
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void InboundAudioStream::setToStarved() {
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@ -51,7 +51,7 @@ public:
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void resetSequenceNumberStats() { _incomingSequenceNumberStats.reset(); }
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int parseData(const QByteArray& packet);
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virtual int parseData(const QByteArray& packet);
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bool popFrames(int numFrames, bool starveOnFail = true);
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bool popFrames(int16_t* dest, int numFrames, bool starveOnFail = true);
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@ -62,6 +62,7 @@ public:
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/// this function should be called once per second to ensure the seq num stats history spans ~30 seconds
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AudioStreamStats updateSeqHistoryAndGetAudioStreamStats();
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virtual AudioStreamStats getAudioStreamStats() const;
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int getCalculatedDesiredJitterBufferFrames() const;
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@ -34,6 +34,12 @@ PositionalAudioRingBuffer::PositionalAudioRingBuffer(PositionalAudioRingBuffer::
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{
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}
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int PositionalAudioRingBuffer::parseData(const QByteArray& packet) {
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int bytesRead = InboundAudioStream::parseData(packet);
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updateNextOutputTrailingLoudness();
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return bytesRead;
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}
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void PositionalAudioRingBuffer::updateNextOutputTrailingLoudness() {
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float nextLoudness = _ringBuffer.getNextOutputFrameLoudness();
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@ -28,7 +28,9 @@ public:
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};
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PositionalAudioRingBuffer(PositionalAudioRingBuffer::Type type, bool isStereo = false, bool dynamicJitterBuffers = false);
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int parseData(const QByteArray& packet);
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virtual AudioStreamStats getAudioStreamStats() const;
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void updateNextOutputTrailingLoudness();
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