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Miscellaneous JSDoc fixes
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1 changed files with 2 additions and 2 deletions
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@ -652,7 +652,7 @@ public:
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* Restores a default role animation.
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* <p>Each avatar has an avatar-animation.json file that defines a set of animation roles. Animation roles map to easily
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* understandable actions that the avatar can perform, such as <code>"idleStand"</code>, <code>"idleTalk"</code>, or
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* <code>"walkFwd"</code>. To get the full list of roles, use {#link MyAvatar.getAnimationRoles}. For each role,
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* <code>"walkFwd"</code>. To get the full list of roles, use {@link MyAvatar.getAnimationRoles}. For each role,
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* the avatar-animation.json defines when the animation is used, the animation clip (.FBX) used, and how animations are
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* blended together with procedural data (such as look-at vectors, hand sensors etc.). You can change the animation clip
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* (.FBX) associated with a specified animation role using {@link MyAvatar.overrideRoleAnimation}.
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@ -1555,7 +1555,7 @@ public:
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* @param {boolean} isActive - <code>true</code> if flow simulation is enabled on the joint, <code>false</code> if it isn't.
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* @param {boolean} isCollidable - <code>true</code> to enable collisions in the flow simulation, <code>false</code> to
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* disable.
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* @param {Object<JointName, MyAvatar.FlowPhysicsOptions>} [physicsConfig>] - Physic configurations for particular entity
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* @param {Object<JointName, MyAvatar.FlowPhysicsOptions>} [physicsConfig>] - Physics configurations for particular entity
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* and avatar joints.
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* @param {Object<JointName, MyAvatar.FlowCollisionsOptions>} [collisionsConfig] - Collision configurations for particular
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* entity and avatar joints.
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