Miscellaneous JSDoc fixes

This commit is contained in:
David Rowe 2019-03-14 10:25:31 +13:00
parent 277ef56f49
commit 74edea8034

View file

@ -652,7 +652,7 @@ public:
* Restores a default role animation.
* <p>Each avatar has an avatar-animation.json file that defines a set of animation roles. Animation roles map to easily
* understandable actions that the avatar can perform, such as <code>"idleStand"</code>, <code>"idleTalk"</code>, or
* <code>"walkFwd"</code>. To get the full list of roles, use {#link MyAvatar.getAnimationRoles}. For each role,
* <code>"walkFwd"</code>. To get the full list of roles, use {@link MyAvatar.getAnimationRoles}. For each role,
* the avatar-animation.json defines when the animation is used, the animation clip (.FBX) used, and how animations are
* blended together with procedural data (such as look-at vectors, hand sensors etc.). You can change the animation clip
* (.FBX) associated with a specified animation role using {@link MyAvatar.overrideRoleAnimation}.
@ -1555,7 +1555,7 @@ public:
* @param {boolean} isActive - <code>true</code> if flow simulation is enabled on the joint, <code>false</code> if it isn't.
* @param {boolean} isCollidable - <code>true</code> to enable collisions in the flow simulation, <code>false</code> to
* disable.
* @param {Object<JointName, MyAvatar.FlowPhysicsOptions>} [physicsConfig>] - Physic configurations for particular entity
* @param {Object<JointName, MyAvatar.FlowPhysicsOptions>} [physicsConfig>] - Physics configurations for particular entity
* and avatar joints.
* @param {Object<JointName, MyAvatar.FlowCollisionsOptions>} [collisionsConfig] - Collision configurations for particular
* entity and avatar joints.