diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h index bd112bfacc..8951bc7fed 100755 --- a/interface/src/avatar/MyAvatar.h +++ b/interface/src/avatar/MyAvatar.h @@ -652,7 +652,7 @@ public: * Restores a default role animation. *
Each avatar has an avatar-animation.json file that defines a set of animation roles. Animation roles map to easily
* understandable actions that the avatar can perform, such as "idleStand"
, "idleTalk"
, or
- * "walkFwd"
. To get the full list of roles, use {#link MyAvatar.getAnimationRoles}. For each role,
+ * "walkFwd"
. To get the full list of roles, use {@link MyAvatar.getAnimationRoles}. For each role,
* the avatar-animation.json defines when the animation is used, the animation clip (.FBX) used, and how animations are
* blended together with procedural data (such as look-at vectors, hand sensors etc.). You can change the animation clip
* (.FBX) associated with a specified animation role using {@link MyAvatar.overrideRoleAnimation}.
@@ -1555,7 +1555,7 @@ public:
* @param {boolean} isActive - true
if flow simulation is enabled on the joint, false
if it isn't.
* @param {boolean} isCollidable - true
to enable collisions in the flow simulation, false
to
* disable.
- * @param {Object