From 74edea80346209b6d7c7665360e78d2a212bef25 Mon Sep 17 00:00:00 2001 From: David Rowe Date: Thu, 14 Mar 2019 10:25:31 +1300 Subject: [PATCH] Miscellaneous JSDoc fixes --- interface/src/avatar/MyAvatar.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h index bd112bfacc..8951bc7fed 100755 --- a/interface/src/avatar/MyAvatar.h +++ b/interface/src/avatar/MyAvatar.h @@ -652,7 +652,7 @@ public: * Restores a default role animation. *

Each avatar has an avatar-animation.json file that defines a set of animation roles. Animation roles map to easily * understandable actions that the avatar can perform, such as "idleStand", "idleTalk", or - * "walkFwd". To get the full list of roles, use {#link MyAvatar.getAnimationRoles}. For each role, + * "walkFwd". To get the full list of roles, use {@link MyAvatar.getAnimationRoles}. For each role, * the avatar-animation.json defines when the animation is used, the animation clip (.FBX) used, and how animations are * blended together with procedural data (such as look-at vectors, hand sensors etc.). You can change the animation clip * (.FBX) associated with a specified animation role using {@link MyAvatar.overrideRoleAnimation}. @@ -1555,7 +1555,7 @@ public: * @param {boolean} isActive - true if flow simulation is enabled on the joint, false if it isn't. * @param {boolean} isCollidable - true to enable collisions in the flow simulation, false to * disable. - * @param {Object} [physicsConfig>] - Physic configurations for particular entity + * @param {Object} [physicsConfig>] - Physics configurations for particular entity * and avatar joints. * @param {Object} [collisionsConfig] - Collision configurations for particular * entity and avatar joints.