discarding pixel if alpha is below threshold

This commit is contained in:
ericrius1 2015-11-03 15:46:58 -08:00
parent 0c8a712935
commit 60f35ce8c7

View file

@ -18,5 +18,8 @@ out vec4 outFragColor;
void main(void) {
vec4 color = texture(colorMap, _texCoord0);
if (color.a < 0.1) {
discard;
}
outFragColor = color * _color;
}