mirror of
https://github.com/overte-org/overte.git
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Merge branch 'nudge'
Conflicts: interface/src/Menu.cpp libraries/voxels/src/VoxelTree.h
This commit is contained in:
commit
59943dc2e8
11 changed files with 225 additions and 6 deletions
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@ -701,6 +701,9 @@ void Application::keyPressEvent(QKeyEvent* event) {
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case Qt::Key_O:
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case Qt::Key_O:
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Menu::getInstance()->triggerOption(MenuOption::VoxelSelectMode);
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Menu::getInstance()->triggerOption(MenuOption::VoxelSelectMode);
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break;
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break;
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case Qt::Key_N:
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Menu::getInstance()->triggerOption(MenuOption::VoxelNudgeMode);
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break;
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case Qt::Key_Slash:
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case Qt::Key_Slash:
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Menu::getInstance()->triggerOption(MenuOption::Stats);
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Menu::getInstance()->triggerOption(MenuOption::Stats);
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break;
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break;
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@ -842,6 +845,9 @@ void Application::mousePressEvent(QMouseEvent* event) {
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}
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}
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if (MAKE_SOUND_ON_VOXEL_CLICK && _isHoverVoxel && !_isHoverVoxelSounding) {
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if (MAKE_SOUND_ON_VOXEL_CLICK && _isHoverVoxel && !_isHoverVoxelSounding) {
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if (Menu::getInstance()->isOptionChecked(MenuOption::VoxelNudgeMode)) {
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_nudgeVoxel = _hoverVoxel;
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}
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_hoverVoxelOriginalColor[0] = _hoverVoxel.red;
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_hoverVoxelOriginalColor[0] = _hoverVoxel.red;
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_hoverVoxelOriginalColor[1] = _hoverVoxel.green;
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_hoverVoxelOriginalColor[1] = _hoverVoxel.green;
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_hoverVoxelOriginalColor[2] = _hoverVoxel.blue;
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_hoverVoxelOriginalColor[2] = _hoverVoxel.blue;
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@ -1279,6 +1285,26 @@ void Application::pasteVoxels() {
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}
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}
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}
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}
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void Application::nudgeVoxels() {
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if (Menu::getInstance()->isOptionChecked(MenuOption::VoxelNudgeMode)) {
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VoxelNode* selectedNode = _voxels.getVoxelAt(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z, _mouseVoxel.s);
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if (selectedNode) {
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// glPushMatrix();
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// glScalef(TREE_SCALE, TREE_SCALE, TREE_SCALE);
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// renderNudgeGrid(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z, _mouseVoxel.s);
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// glPopMatrix();
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qDebug("UnNudged xyz: %f, %f, %f\n", _mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z);
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// nudge the node
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// glm::vec3 nudgeVec(_mouseVoxel.s, _mouseVoxel.s, _mouseVoxel.s);
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// glm::vec3 nudgeVec(0.5 * _mouseVoxel.s, 0.5 * _mouseVoxel.s, 0.5 * _mouseVoxel.s);
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glm::vec3 nudgeVec(0.25 * _mouseVoxel.s, 0.25 * _mouseVoxel.s, 0.25 * _mouseVoxel.s);
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_voxels.getVoxelTree()->nudgeSubTree(selectedNode, nudgeVec, _voxelEditSender);
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}
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}
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}
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void Application::setListenModeNormal() {
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void Application::setListenModeNormal() {
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_audio.setListenMode(AudioRingBuffer::NORMAL);
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_audio.setListenMode(AudioRingBuffer::NORMAL);
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}
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}
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@ -1375,6 +1401,7 @@ void Application::init() {
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_palette.addAction(Menu::getInstance()->getActionForOption(MenuOption::VoxelColorMode), 0, 2);
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_palette.addAction(Menu::getInstance()->getActionForOption(MenuOption::VoxelColorMode), 0, 2);
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_palette.addAction(Menu::getInstance()->getActionForOption(MenuOption::VoxelGetColorMode), 0, 3);
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_palette.addAction(Menu::getInstance()->getActionForOption(MenuOption::VoxelGetColorMode), 0, 3);
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_palette.addAction(Menu::getInstance()->getActionForOption(MenuOption::VoxelSelectMode), 0, 4);
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_palette.addAction(Menu::getInstance()->getActionForOption(MenuOption::VoxelSelectMode), 0, 4);
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_palette.addAction(Menu::getInstance()->getActionForOption(MenuOption::VoxelNudgeMode), 0, 5);
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_pieMenu.init("./resources/images/hifi-interface-tools-v2-pie.svg",
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_pieMenu.init("./resources/images/hifi-interface-tools-v2-pie.svg",
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_glWidget->width(),
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_glWidget->width(),
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@ -1664,9 +1691,11 @@ void Application::update(float deltaTime) {
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_mouseVoxel.red = 255;
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_mouseVoxel.red = 255;
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_mouseVoxel.green = _mouseVoxel.blue = 0;
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_mouseVoxel.green = _mouseVoxel.blue = 0;
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} else if (Menu::getInstance()->isOptionChecked(MenuOption::VoxelSelectMode)) {
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} else if (Menu::getInstance()->isOptionChecked(MenuOption::VoxelSelectMode)) {
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// yellow indicates deletion
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// yellow indicates selection
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_mouseVoxel.red = _mouseVoxel.green = 255;
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_mouseVoxel.red = _mouseVoxel.green = 255;
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_mouseVoxel.blue = 0;
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_mouseVoxel.blue = 0;
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} else if (Menu::getInstance()->isOptionChecked(MenuOption::VoxelNudgeMode)) {
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_mouseVoxel.red = _mouseVoxel.green = _mouseVoxel.blue = 255;
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} else { // _addVoxelMode->isChecked() || _colorVoxelMode->isChecked()
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} else { // _addVoxelMode->isChecked() || _colorVoxelMode->isChecked()
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QColor paintColor = Menu::getInstance()->getActionForOption(MenuOption::VoxelPaintColor)->data().value<QColor>();
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QColor paintColor = Menu::getInstance()->getActionForOption(MenuOption::VoxelPaintColor)->data().value<QColor>();
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_mouseVoxel.red = paintColor.red();
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_mouseVoxel.red = paintColor.red();
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@ -2248,7 +2277,14 @@ void Application::displaySide(Camera& whichCamera) {
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glDisable(GL_LIGHTING);
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glDisable(GL_LIGHTING);
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glPushMatrix();
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glPushMatrix();
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glScalef(TREE_SCALE, TREE_SCALE, TREE_SCALE);
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glScalef(TREE_SCALE, TREE_SCALE, TREE_SCALE);
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renderMouseVoxelGrid(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z, _mouseVoxel.s);
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if (Menu::getInstance()->isOptionChecked(MenuOption::VoxelNudgeMode)) {
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VoxelNode* selectedNode = _voxels.getVoxelAt(_nudgeVoxel.x, _nudgeVoxel.y, _nudgeVoxel.z, _nudgeVoxel.s);
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if (selectedNode) {
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renderNudgeGrid(_nudgeVoxel.x, _nudgeVoxel.y, _nudgeVoxel.z, _nudgeVoxel.s);
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}
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} else {
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renderMouseVoxelGrid(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z, _mouseVoxel.s);
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}
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if (Menu::getInstance()->isOptionChecked(MenuOption::VoxelAddMode)) {
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if (Menu::getInstance()->isOptionChecked(MenuOption::VoxelAddMode)) {
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// use a contrasting color so that we can see what we're doing
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// use a contrasting color so that we can see what we're doing
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glColor3ub(_mouseVoxel.red + 128, _mouseVoxel.green + 128, _mouseVoxel.blue + 128);
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glColor3ub(_mouseVoxel.red + 128, _mouseVoxel.green + 128, _mouseVoxel.blue + 128);
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@ -146,6 +146,7 @@ public slots:
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void cutVoxels();
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void cutVoxels();
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void copyVoxels();
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void copyVoxels();
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void pasteVoxels();
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void pasteVoxels();
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void nudgeVoxels();
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void setRenderVoxels(bool renderVoxels);
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void setRenderVoxels(bool renderVoxels);
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void doKillLocalVoxels();
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void doKillLocalVoxels();
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@ -302,6 +303,8 @@ private:
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glm::vec3 _lastMouseVoxelPos; // the position of the last mouse voxel edit
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glm::vec3 _lastMouseVoxelPos; // the position of the last mouse voxel edit
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bool _justEditedVoxel; // set when we've just added/deleted/colored a voxel
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bool _justEditedVoxel; // set when we've just added/deleted/colored a voxel
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VoxelDetail _nudgeVoxel; // details of the voxel to be nudged
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bool _isLookingAtOtherAvatar;
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bool _isLookingAtOtherAvatar;
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glm::vec3 _lookatOtherPosition;
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glm::vec3 _lookatOtherPosition;
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float _lookatIndicatorScale;
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float _lookatIndicatorScale;
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@ -131,6 +131,9 @@ Menu::Menu() :
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QAction* colorVoxelMode = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::VoxelColorMode, Qt::Key_B);
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QAction* colorVoxelMode = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::VoxelColorMode, Qt::Key_B);
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_voxelModeActionsGroup->addAction(colorVoxelMode);
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_voxelModeActionsGroup->addAction(colorVoxelMode);
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QAction* nudgeVoxelMode = addCheckableActionToQMenuAndActionHash(voxelMenu, MenuOption::VoxelNudgeMode, Qt::Key_N);
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_voxelModeActionsGroup->addAction(nudgeVoxelMode);
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QAction* selectVoxelMode = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::VoxelSelectMode, Qt::Key_O);
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QAction* selectVoxelMode = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::VoxelSelectMode, Qt::Key_O);
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_voxelModeActionsGroup->addAction(selectVoxelMode);
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_voxelModeActionsGroup->addAction(selectVoxelMode);
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@ -177,6 +180,12 @@ Menu::Menu() :
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appInstance,
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appInstance,
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SLOT(setFullscreen(bool)));
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SLOT(setFullscreen(bool)));
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addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FirstPerson, Qt::Key_P, true);
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addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FirstPerson, Qt::Key_P, true);
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addActionToQMenuAndActionHash(voxelMenu, MenuOption::ExportVoxels, Qt::CTRL | Qt::Key_E, appInstance, SLOT(exportVoxels()));
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addActionToQMenuAndActionHash(voxelMenu, MenuOption::ImportVoxels, Qt::CTRL | Qt::Key_I, appInstance, SLOT(importVoxels()));
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addActionToQMenuAndActionHash(voxelMenu, MenuOption::CutVoxels, Qt::CTRL | Qt::Key_X, appInstance, SLOT(cutVoxels()));
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addActionToQMenuAndActionHash(voxelMenu, MenuOption::CopyVoxels, Qt::CTRL | Qt::Key_C, appInstance, SLOT(copyVoxels()));
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addActionToQMenuAndActionHash(voxelMenu, MenuOption::PasteVoxels, Qt::CTRL | Qt::Key_V, appInstance, SLOT(pasteVoxels()));
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addActionToQMenuAndActionHash(voxelMenu, MenuOption::NudgeVoxels, Qt::CTRL | Qt::Key_N, appInstance, SLOT(nudgeVoxels()));
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addActionToQMenuAndActionHash(viewMenu,
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addActionToQMenuAndActionHash(viewMenu,
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MenuOption::IncreaseAvatarSize,
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MenuOption::IncreaseAvatarSize,
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@ -169,6 +169,7 @@ namespace MenuOption {
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const QString LookAtVectors = "Look-at Vectors";
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const QString LookAtVectors = "Look-at Vectors";
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const QString LowRes = "Lower Resolution While Moving";
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const QString LowRes = "Lower Resolution While Moving";
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const QString Mirror = "Mirror";
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const QString Mirror = "Mirror";
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const QString NudgeVoxels = "Nudge Voxels";
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const QString OcclusionCulling = "Occlusion Culling";
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const QString OcclusionCulling = "Occlusion Culling";
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const QString OffAxisProjection = "Off-Axis Projection";
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const QString OffAxisProjection = "Off-Axis Projection";
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const QString Oscilloscope = "Audio Oscilloscope";
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const QString Oscilloscope = "Audio Oscilloscope";
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@ -204,6 +205,7 @@ namespace MenuOption {
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const QString VoxelGetColorMode = "Get Color Mode";
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const QString VoxelGetColorMode = "Get Color Mode";
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const QString VoxelMode = "Cycle Voxel Mode";
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const QString VoxelMode = "Cycle Voxel Mode";
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const QString VoxelPaintColor = "Voxel Paint Color";
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const QString VoxelPaintColor = "Voxel Paint Color";
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const QString VoxelNudgeMode = "Nudge Voxel Mode";
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const QString VoxelSelectMode = "Select Voxel Mode";
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const QString VoxelSelectMode = "Select Voxel Mode";
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const QString VoxelStats = "Voxel Stats";
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const QString VoxelStats = "Voxel Stats";
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const QString VoxelTextures = "Voxel Textures";
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const QString VoxelTextures = "Voxel Textures";
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|
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@ -414,6 +414,32 @@ void renderMouseVoxelGrid(const float& mouseVoxelX, const float& mouseVoxelY, co
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glEnd();
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glEnd();
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}
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}
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void renderNudgeGrid(const float& mouseVoxelX, const float& mouseVoxelY, const float& mouseVoxelZ, const float& mouseVoxelS) {
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glm::vec3 origin = glm::vec3(mouseVoxelX, mouseVoxelY, mouseVoxelZ);
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glLineWidth(1.0);
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const int GRID_DIMENSIONS = 4;
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glBegin(GL_LINES);
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for (int i = 0; i <= GRID_DIMENSIONS; i++) {
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for (int j = -GRID_DIMENSIONS / 2; j <= GRID_DIMENSIONS / 2; j++) {
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glm::vec3 xColor(0.0, 0.6, 0.0);
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glColor3fv(&xColor.x);
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glVertex3f(origin.x + GRID_DIMENSIONS * mouseVoxelS, i * mouseVoxelS, origin.z + j * mouseVoxelS);
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glVertex3f(origin.x - GRID_DIMENSIONS * mouseVoxelS, i * mouseVoxelS, origin.z + j * mouseVoxelS);
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glm::vec3 zColor(0.0, 0.0, 0.6);
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glColor3fv(&zColor.x);
|
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|
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glVertex3f(origin.x + j * mouseVoxelS, i * mouseVoxelS, origin.z + GRID_DIMENSIONS * mouseVoxelS);
|
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glVertex3f(origin.x + j * mouseVoxelS, i * mouseVoxelS, origin.z - GRID_DIMENSIONS * mouseVoxelS);
|
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|
}
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}
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glEnd();
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}
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void renderDiskShadow(glm::vec3 position, glm::vec3 upDirection, float radius, float darkness) {
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void renderDiskShadow(glm::vec3 position, glm::vec3 upDirection, float radius, float darkness) {
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|
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glColor4f(0.0f, 0.0f, 0.0f, darkness);
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glColor4f(0.0f, 0.0f, 0.0f, darkness);
|
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|
|
|
@ -61,6 +61,8 @@ void renderGroundPlaneGrid(float size, float impact);
|
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|
|
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void renderMouseVoxelGrid(const float& mouseVoxelX, const float& mouseVoxelY, const float& mouseVoxelZ, const float& mouseVoxelS);
|
void renderMouseVoxelGrid(const float& mouseVoxelX, const float& mouseVoxelY, const float& mouseVoxelZ, const float& mouseVoxelS);
|
||||||
|
|
||||||
|
void renderNudgeGrid(const float& mouseVoxelX, const float& mouseVoxelY, const float& mouseVoxelZ, const float& mouseVoxelS);
|
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|
|
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void renderCollisionOverlay(int width, int height, float magnitude);
|
void renderCollisionOverlay(int width, int height, float magnitude);
|
||||||
|
|
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void renderDiskShadow(glm::vec3 position, glm::vec3 upDirection, float radius, float darkness);
|
void renderDiskShadow(glm::vec3 position, glm::vec3 upDirection, float radius, float darkness);
|
||||||
|
|
|
@ -62,6 +62,7 @@ public:
|
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float getVoxelsCreatedPerSecondAverage();
|
float getVoxelsCreatedPerSecondAverage();
|
||||||
float getVoxelsColoredPerSecondAverage();
|
float getVoxelsColoredPerSecondAverage();
|
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float getVoxelsBytesReadPerSecondAverage();
|
float getVoxelsBytesReadPerSecondAverage();
|
||||||
|
VoxelTree* getVoxelTree() {return _tree;}
|
||||||
|
|
||||||
void killLocalVoxels();
|
void killLocalVoxels();
|
||||||
|
|
||||||
|
|
|
@ -12,6 +12,7 @@
|
||||||
#define __shared__VoxelEditPacketSender__
|
#define __shared__VoxelEditPacketSender__
|
||||||
|
|
||||||
#include <PacketSender.h>
|
#include <PacketSender.h>
|
||||||
|
#include <PacketHeaders.h>
|
||||||
#include <SharedUtil.h> // for VoxelDetail
|
#include <SharedUtil.h> // for VoxelDetail
|
||||||
#include "JurisdictionMap.h"
|
#include "JurisdictionMap.h"
|
||||||
|
|
||||||
|
|
|
@ -422,4 +422,4 @@ void VoxelNode::notifyDeleteHooks() {
|
||||||
for (int i = 0; i < _hooks.size(); i++) {
|
for (int i = 0; i < _hooks.size(); i++) {
|
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_hooks[i]->nodeDeleted(this);
|
_hooks[i]->nodeDeleted(this);
|
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}
|
}
|
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}
|
}
|
|
@ -31,6 +31,7 @@
|
||||||
#include "VoxelConstants.h"
|
#include "VoxelConstants.h"
|
||||||
#include "VoxelNodeBag.h"
|
#include "VoxelNodeBag.h"
|
||||||
#include "VoxelTree.h"
|
#include "VoxelTree.h"
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|
#include <PacketHeaders.h>
|
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|
|
||||||
float boundaryDistanceForRenderLevel(unsigned int renderLevel) {
|
float boundaryDistanceForRenderLevel(unsigned int renderLevel) {
|
||||||
return ::VOXEL_SIZE_SCALE / powf(2, renderLevel);
|
return ::VOXEL_SIZE_SCALE / powf(2, renderLevel);
|
||||||
|
@ -151,7 +152,7 @@ VoxelNode* VoxelTree::nodeForOctalCode(VoxelNode* ancestorNode,
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return childNode;
|
return childNode;
|
||||||
} else {
|
} else {
|
||||||
// we need to go deeper
|
// we need to go deeper
|
||||||
return nodeForOctalCode(childNode, needleCode,parentOfFoundNode);
|
return nodeForOctalCode(childNode, needleCode, parentOfFoundNode);
|
||||||
}
|
}
|
||||||
}
|
}
|
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}
|
}
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|
@ -397,10 +398,10 @@ void VoxelTree::deleteVoxelCodeFromTreeRecursion(VoxelNode* node, void* extraDat
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}
|
}
|
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}
|
}
|
||||||
}
|
}
|
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int lengthOfancestorNode = numberOfThreeBitSectionsInCode(ancestorNode->getOctalCode());
|
int lengthOfAncestorNode = numberOfThreeBitSectionsInCode(ancestorNode->getOctalCode());
|
||||||
|
|
||||||
// If we've reached the parent of the target, then stop breaking up children
|
// If we've reached the parent of the target, then stop breaking up children
|
||||||
if (lengthOfancestorNode == (args->lengthOfCode - 1)) {
|
if (lengthOfAncestorNode == (args->lengthOfCode - 1)) {
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break;
|
break;
|
||||||
}
|
}
|
||||||
ancestorNode->addChildAtIndex(index);
|
ancestorNode->addChildAtIndex(index);
|
||||||
|
@ -1856,3 +1857,128 @@ void VoxelTree::emptyDeleteQueue() {
|
||||||
void VoxelTree::cancelImport() {
|
void VoxelTree::cancelImport() {
|
||||||
_stopImport = true;
|
_stopImport = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
typedef unsigned char nodeColor[4];
|
||||||
|
|
||||||
|
const nodeColor red = {255, 0, 0, 0};
|
||||||
|
const nodeColor green = {0, 255, 0, 0};
|
||||||
|
const nodeColor blue = {0, 0, 255, 0};
|
||||||
|
|
||||||
|
class NodeChunkArgs {
|
||||||
|
public:
|
||||||
|
VoxelTree* thisVoxelTree;
|
||||||
|
float ancestorSize;
|
||||||
|
float newSize;
|
||||||
|
glm::vec3 nudgeVec;
|
||||||
|
VoxelEditPacketSender* voxelEditSenderPtr;
|
||||||
|
|
||||||
|
int colorIndex;
|
||||||
|
};
|
||||||
|
|
||||||
|
bool VoxelTree::nudgeCheck(VoxelNode* node, void* extraData) {
|
||||||
|
if (node->isLeaf()) {
|
||||||
|
// we have reached the deepest level of nodes/voxels
|
||||||
|
// now there are two scenarios
|
||||||
|
// 1) this node's size is <= the minNudgeAmount
|
||||||
|
// in which case we will simply call nudgeLeaf on this leaf
|
||||||
|
// 2) this node's size is still not <= the minNudgeAmount
|
||||||
|
// in which case we need to break this leaf down until the leaf sizes are <= minNudgeAmount
|
||||||
|
|
||||||
|
NodeChunkArgs* args = (NodeChunkArgs*)extraData;
|
||||||
|
|
||||||
|
// get octal code of this node
|
||||||
|
unsigned char* octalCode = node->getOctalCode();
|
||||||
|
|
||||||
|
// get voxel position/size
|
||||||
|
VoxelPositionSize unNudgedDetails;
|
||||||
|
voxelDetailsForCode(octalCode, unNudgedDetails);
|
||||||
|
|
||||||
|
// check to see if this unNudged node can be nudged
|
||||||
|
if (unNudgedDetails.s <= args->newSize) {
|
||||||
|
args->thisVoxelTree->nudgeLeaf(node, extraData);
|
||||||
|
return false;
|
||||||
|
} else {
|
||||||
|
// break the current leaf into smaller chunks
|
||||||
|
args->thisVoxelTree->chunkifyLeaf(node);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelTree::chunkifyLeaf(VoxelNode* node) {
|
||||||
|
// because this function will continue being called recursively
|
||||||
|
// we only need to worry about breaking this specific leaf down
|
||||||
|
if (!node->isColored()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
|
||||||
|
node->addChildAtIndex(i);
|
||||||
|
node->getChildAtIndex(i)->setColor(node->getColor());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// This function is called to nudge the leaves of a tree, given that the
|
||||||
|
// nudge amount is >= to the leaf scale.
|
||||||
|
void VoxelTree::nudgeLeaf(VoxelNode* node, void* extraData) {
|
||||||
|
NodeChunkArgs* args = (NodeChunkArgs*)extraData;
|
||||||
|
|
||||||
|
// get octal code of this node
|
||||||
|
unsigned char* octalCode = node->getOctalCode();
|
||||||
|
|
||||||
|
// get voxel position/size
|
||||||
|
VoxelPositionSize unNudgedDetails;
|
||||||
|
voxelDetailsForCode(octalCode, unNudgedDetails);
|
||||||
|
|
||||||
|
qDebug("UnNudged xyz: %f, %f, %f\n", unNudgedDetails.x, unNudgedDetails.y, unNudgedDetails.z);
|
||||||
|
|
||||||
|
VoxelDetail voxelDetails;
|
||||||
|
voxelDetails.x = unNudgedDetails.x;
|
||||||
|
voxelDetails.y = unNudgedDetails.y;
|
||||||
|
voxelDetails.z = unNudgedDetails.z;
|
||||||
|
voxelDetails.s = unNudgedDetails.s;
|
||||||
|
voxelDetails.red = node->getColor()[0];
|
||||||
|
voxelDetails.green = node->getColor()[1];
|
||||||
|
voxelDetails.blue = node->getColor()[2];
|
||||||
|
glm::vec3 nudge = args->nudgeVec;
|
||||||
|
|
||||||
|
// delete the old node
|
||||||
|
if (nudge.x >= args->ancestorSize && nudge.y >= args->ancestorSize && nudge.z >= args->ancestorSize) {
|
||||||
|
args->voxelEditSenderPtr->sendVoxelEditMessage(PACKET_TYPE_ERASE_VOXEL, voxelDetails);
|
||||||
|
qDebug("unNudged voxel deleted!\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
// nudge the old node
|
||||||
|
qDebug("nudged by %f, %f, %f\n", nudge.x, nudge.y, nudge.z);
|
||||||
|
|
||||||
|
voxelDetails.x = unNudgedDetails.x + nudge.x;
|
||||||
|
voxelDetails.y = unNudgedDetails.y + nudge.y;
|
||||||
|
voxelDetails.z = unNudgedDetails.z + nudge.z;
|
||||||
|
|
||||||
|
// create a new voxel in its stead
|
||||||
|
args->voxelEditSenderPtr->sendVoxelEditMessage(PACKET_TYPE_SET_VOXEL, voxelDetails);
|
||||||
|
qDebug("Nudged xyz: %f, %f, %f\n", voxelDetails.x, voxelDetails.y, voxelDetails.z);
|
||||||
|
qDebug("nudged node created!\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelTree::nudgeSubTree(VoxelNode* nodeToNudge, const glm::vec3& nudgeAmount, VoxelEditPacketSender& voxelEditSender) {
|
||||||
|
// calculate minNudgeAmount to check if breaking the tree into smaller chunks is necessary
|
||||||
|
float minNudgeAmount = fmin(nudgeAmount.x, nudgeAmount.y);
|
||||||
|
minNudgeAmount = fmin(minNudgeAmount, nudgeAmount.z);
|
||||||
|
|
||||||
|
// get octal code of this node
|
||||||
|
unsigned char* octalCode = nodeToNudge->getOctalCode();
|
||||||
|
|
||||||
|
// get voxel position/size
|
||||||
|
VoxelPositionSize ancestorDetails;
|
||||||
|
voxelDetailsForCode(octalCode, ancestorDetails);
|
||||||
|
|
||||||
|
NodeChunkArgs args;
|
||||||
|
args.thisVoxelTree = this;
|
||||||
|
args.ancestorSize = ancestorDetails.s;
|
||||||
|
args.newSize = minNudgeAmount;
|
||||||
|
args.nudgeVec = nudgeAmount;
|
||||||
|
args.voxelEditSenderPtr = &voxelEditSender;
|
||||||
|
args.colorIndex = 0;
|
||||||
|
|
||||||
|
recurseNodeWithOperation(nodeToNudge, nudgeCheck, &args);
|
||||||
|
}
|
||||||
|
|
|
@ -18,6 +18,7 @@
|
||||||
#include "VoxelNode.h"
|
#include "VoxelNode.h"
|
||||||
#include "VoxelNodeBag.h"
|
#include "VoxelNodeBag.h"
|
||||||
#include "VoxelSceneStats.h"
|
#include "VoxelSceneStats.h"
|
||||||
|
#include "VoxelEditPacketSender.h"
|
||||||
|
|
||||||
#include <QObject>
|
#include <QObject>
|
||||||
|
|
||||||
|
@ -188,6 +189,13 @@ public:
|
||||||
void recurseNodeWithOperation(VoxelNode* node, RecurseVoxelTreeOperation operation, void* extraData);
|
void recurseNodeWithOperation(VoxelNode* node, RecurseVoxelTreeOperation operation, void* extraData);
|
||||||
void recurseNodeWithOperationDistanceSorted(VoxelNode* node, RecurseVoxelTreeOperation operation,
|
void recurseNodeWithOperationDistanceSorted(VoxelNode* node, RecurseVoxelTreeOperation operation,
|
||||||
const glm::vec3& point, void* extraData);
|
const glm::vec3& point, void* extraData);
|
||||||
|
|
||||||
|
void recurseTreeWithOperationDistanceSortedTimed(PointerStack* stackOfNodes, long allowedTime,
|
||||||
|
RecurseVoxelTreeOperation operation,
|
||||||
|
const glm::vec3& point, void* extraData);
|
||||||
|
|
||||||
|
void nudgeSubTree(VoxelNode* nodeToNudge, const glm::vec3& nudgeAmount, VoxelEditPacketSender& voxelEditSender);
|
||||||
|
|
||||||
signals:
|
signals:
|
||||||
void importSize(float x, float y, float z);
|
void importSize(float x, float y, float z);
|
||||||
void importProgress(int progress);
|
void importProgress(int progress);
|
||||||
|
@ -247,6 +255,11 @@ private:
|
||||||
void queueForLaterDelete(unsigned char* codeBuffer);
|
void queueForLaterDelete(unsigned char* codeBuffer);
|
||||||
/// flushes out any Octal Codes that had to be queued
|
/// flushes out any Octal Codes that had to be queued
|
||||||
void emptyDeleteQueue();
|
void emptyDeleteQueue();
|
||||||
|
|
||||||
|
// helper functions for nudgeSubTree
|
||||||
|
static bool nudgeCheck(VoxelNode* node, void* extraData);
|
||||||
|
void nudgeLeaf(VoxelNode* node, void* extraData);
|
||||||
|
void chunkifyLeaf(VoxelNode* node);
|
||||||
};
|
};
|
||||||
|
|
||||||
float boundaryDistanceForRenderLevel(unsigned int renderLevel);
|
float boundaryDistanceForRenderLevel(unsigned int renderLevel);
|
||||||
|
|
Loading…
Reference in a new issue