Add VoxelNudgeMode and preliminary UI grid for nudging.

This commit is contained in:
LionTurtle 2013-09-05 17:42:25 -07:00
parent 647bd5b704
commit 868ef8bec6
8 changed files with 92 additions and 81 deletions

View file

@ -130,8 +130,7 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
_bytesPerSecond(0),
_bytesCount(0),
_swatch(NULL),
_pasteMode(false),
_nudgeCount(0)
_pasteMode(false)
{
_applicationStartupTime = startup_time;
_window->setWindowTitle("Interface");
@ -689,6 +688,9 @@ void Application::keyPressEvent(QKeyEvent* event) {
case Qt::Key_O:
Menu::getInstance()->triggerOption(MenuOption::VoxelSelectMode);
break;
case Qt::Key_N:
Menu::getInstance()->triggerOption(MenuOption::VoxelNudgeMode);
break;
case Qt::Key_Slash:
Menu::getInstance()->triggerOption(MenuOption::Stats);
break;
@ -830,6 +832,9 @@ void Application::mousePressEvent(QMouseEvent* event) {
}
if (MAKE_SOUND_ON_VOXEL_CLICK && _isHoverVoxel && !_isHoverVoxelSounding) {
if (Menu::getInstance()->isOptionChecked(MenuOption::VoxelNudgeMode)) {
_nudgeVoxel = _hoverVoxel;
}
_hoverVoxelOriginalColor[0] = _hoverVoxel.red;
_hoverVoxelOriginalColor[1] = _hoverVoxel.green;
_hoverVoxelOriginalColor[2] = _hoverVoxel.blue;
@ -1274,48 +1279,22 @@ void Application::pasteVoxels() {
}
void Application::nudgeVoxels() {
VoxelNode* selectedNode = _voxels.getVoxelAt(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z, _mouseVoxel.s);
if (Menu::getInstance()->isOptionChecked(MenuOption::VoxelNudgeMode)) {
VoxelNode* selectedNode = _voxels.getVoxelAt(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z, _mouseVoxel.s);
if (selectedNode) {
qDebug("UnNudged xyz: %f, %f, %f\n", _mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z);
// // clear the clipboard first...
// _clipboard.killLocalVoxels();
if (selectedNode) {
// glPushMatrix();
// glScalef(TREE_SCALE, TREE_SCALE, TREE_SCALE);
// renderNudgeGrid(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z, _mouseVoxel.s);
// glPopMatrix();
qDebug("UnNudged xyz: %f, %f, %f\n", _mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z);
// nudge the node
glm::vec3 nudgeVec(0.5 * _mouseVoxel.s, 0.5 * _mouseVoxel.s, 0.5 * _mouseVoxel.s);
// glm::vec3 nudgeVec(_mouseVoxel.s, _mouseVoxel.s, _mouseVoxel.s);
// _voxelEditSender.sendVoxelEditMessage(PACKET_TYPE_ERASE_VOXEL, _mouseVoxel);
_voxels.getVoxelTree()->nudgeSubTree(selectedNode, nudgeVec, _voxelEditSender);
// if (!selectedNode) {
// qDebug("new node is null\n");
// } else {
// // get octal code of this node
// unsigned char* octalCode = selectedNode->getOctalCode();
// // get voxel position/size
// VoxelPositionSize nudgedDetails;
// voxelDetailsForCode(octalCode, nudgedDetails);
// qDebug("Nudged xyz: %f, %f, %f\n", nudgedDetails.x, nudgedDetails.y, nudgedDetails.z);
// }
// // then copy onto it
// _voxels.copySubTreeIntoNewTree(selectedNode, &_clipboard, true);
// // deleteVoxelUnderCursor();
// // Recurse the clipboard tree, where everything is root relative, and send all the colored voxels to
// // the server as an set voxel message, this will also rebase the voxels to the new location
// SendVoxelsOperationArgs args;
// // we only need the selected voxel to get the newBaseOctCode, which we can actually calculate from the
// // voxel size/position details. If we don't have an actual selectedNode then use the mouseVoxel to create a
// // target octalCode for where the user is pointing.
// args.newBaseOctCode = selectedNode->getOctalCode();
// _clipboard.recurseTreeWithOperation(sendVoxelsOperation, &args);
// _voxelEditSender.flushQueue();
} else {
qDebug("selectedNode is NULL\n");
// nudge the node
// glm::vec3 nudgeVec(_mouseVoxel.s, _mouseVoxel.s, _mouseVoxel.s);
// glm::vec3 nudgeVec(0.5 * _mouseVoxel.s, 0.5 * _mouseVoxel.s, 0.5 * _mouseVoxel.s);
glm::vec3 nudgeVec(0.25 * _mouseVoxel.s, 0.25 * _mouseVoxel.s, 0.25 * _mouseVoxel.s);
_voxels.getVoxelTree()->nudgeSubTree(selectedNode, nudgeVec, _voxelEditSender);
}
}
}
@ -1404,6 +1383,7 @@ void Application::init() {
_palette.addAction(Menu::getInstance()->getActionForOption(MenuOption::VoxelColorMode), 0, 2);
_palette.addAction(Menu::getInstance()->getActionForOption(MenuOption::VoxelGetColorMode), 0, 3);
_palette.addAction(Menu::getInstance()->getActionForOption(MenuOption::VoxelSelectMode), 0, 4);
_palette.addAction(Menu::getInstance()->getActionForOption(MenuOption::VoxelNudgeMode), 0, 5);
_pieMenu.init("./resources/images/hifi-interface-tools-v2-pie.svg",
_glWidget->width(),
@ -1590,11 +1570,6 @@ void Application::update(float deltaTime) {
hoveredNode->setColor(_hoverVoxelOriginalColor);
_isHoverVoxelSounding = false;
}
// if (Menu::getInstance()->isOptionChecked(MenuOption::VoxelSelectMode)) {
// nudgeVoxels();
// _nudgeCount++;
// qDebug("nudgeCount = %d\n", _nudgeCount);
// }
} else {
// Voxel is not found, clear all
_isHoverVoxelSounding = false;
@ -1689,6 +1664,8 @@ void Application::update(float deltaTime) {
// yellow indicates selection
_mouseVoxel.red = _mouseVoxel.green = 255;
_mouseVoxel.blue = 0;
} else if (Menu::getInstance()->isOptionChecked(MenuOption::VoxelNudgeMode)) {
_mouseVoxel.red = _mouseVoxel.green = _mouseVoxel.blue = 255;
} else { // _addVoxelMode->isChecked() || _colorVoxelMode->isChecked()
QColor paintColor = Menu::getInstance()->getActionForOption(MenuOption::VoxelPaintColor)->data().value<QColor>();
_mouseVoxel.red = paintColor.red();
@ -2221,7 +2198,14 @@ void Application::displaySide(Camera& whichCamera) {
glDisable(GL_LIGHTING);
glPushMatrix();
glScalef(TREE_SCALE, TREE_SCALE, TREE_SCALE);
renderMouseVoxelGrid(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z, _mouseVoxel.s);
if (Menu::getInstance()->isOptionChecked(MenuOption::VoxelNudgeMode)) {
VoxelNode* selectedNode = _voxels.getVoxelAt(_nudgeVoxel.x, _nudgeVoxel.y, _nudgeVoxel.z, _nudgeVoxel.s);
if (selectedNode) {
renderNudgeGrid(_nudgeVoxel.x, _nudgeVoxel.y, _nudgeVoxel.z, _nudgeVoxel.s);
}
} else {
renderMouseVoxelGrid(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z, _mouseVoxel.s);
}
if (Menu::getInstance()->isOptionChecked(MenuOption::VoxelAddMode)) {
// use a contrasting color so that we can see what we're doing
glColor3ub(_mouseVoxel.red + 128, _mouseVoxel.green + 128, _mouseVoxel.blue + 128);

View file

@ -295,6 +295,8 @@ private:
glm::vec3 _lastMouseVoxelPos; // the position of the last mouse voxel edit
bool _justEditedVoxel; // set when we've just added/deleted/colored a voxel
VoxelDetail _nudgeVoxel; // details of the voxel to be nudged
bool _isLookingAtOtherAvatar;
glm::vec3 _lookatOtherPosition;
float _lookatIndicatorScale;
@ -353,8 +355,6 @@ private:
NodeToJurisdictionMap _voxelServerJurisdictions;
std::vector<VoxelFade> _voxelFades;
int _nudgeCount;
};
#endif /* defined(__interface__Application__) */

View file

@ -206,6 +206,9 @@ Menu::Menu() :
QAction* colorVoxelMode = addCheckableActionToQMenuAndActionHash(voxelMenu, MenuOption::VoxelColorMode, Qt::Key_B);
_voxelModeActionsGroup->addAction(colorVoxelMode);
QAction* nudgeVoxelMode = addCheckableActionToQMenuAndActionHash(voxelMenu, MenuOption::VoxelNudgeMode, Qt::Key_N);
_voxelModeActionsGroup->addAction(nudgeVoxelMode);
QAction* selectVoxelMode = addCheckableActionToQMenuAndActionHash(voxelMenu, MenuOption::VoxelSelectMode, Qt::Key_O);
_voxelModeActionsGroup->addAction(selectVoxelMode);

View file

@ -195,6 +195,7 @@ namespace MenuOption {
const QString VoxelGetColorMode = "Get Color Mode";
const QString VoxelMode = "Cycle Voxel Mode";
const QString VoxelPaintColor = "Voxel Paint Color";
const QString VoxelNudgeMode = "Nudge Voxel Mode";
const QString VoxelSelectMode = "Select Voxel Mode";
const QString VoxelStats = "Voxel Stats";
const QString VoxelTextures = "Voxel Textures";

View file

@ -414,6 +414,32 @@ void renderMouseVoxelGrid(const float& mouseVoxelX, const float& mouseVoxelY, co
glEnd();
}
void renderNudgeGrid(const float& mouseVoxelX, const float& mouseVoxelY, const float& mouseVoxelZ, const float& mouseVoxelS) {
glm::vec3 origin = glm::vec3(mouseVoxelX, mouseVoxelY, mouseVoxelZ);
glLineWidth(1.0);
const int GRID_DIMENSIONS = 4;
glBegin(GL_LINES);
for (int i = 0; i <= GRID_DIMENSIONS; i++) {
for (int j = -GRID_DIMENSIONS / 2; j <= GRID_DIMENSIONS / 2; j++) {
glm::vec3 xColor(0.0, 0.6, 0.0);
glColor3fv(&xColor.x);
glVertex3f(origin.x + GRID_DIMENSIONS * mouseVoxelS, i * mouseVoxelS, origin.z + j * mouseVoxelS);
glVertex3f(origin.x - GRID_DIMENSIONS * mouseVoxelS, i * mouseVoxelS, origin.z + j * mouseVoxelS);
glm::vec3 zColor(0.0, 0.0, 0.6);
glColor3fv(&zColor.x);
glVertex3f(origin.x + j * mouseVoxelS, i * mouseVoxelS, origin.z + GRID_DIMENSIONS * mouseVoxelS);
glVertex3f(origin.x + j * mouseVoxelS, i * mouseVoxelS, origin.z - GRID_DIMENSIONS * mouseVoxelS);
}
}
glEnd();
}
void renderDiskShadow(glm::vec3 position, glm::vec3 upDirection, float radius, float darkness) {
glColor4f(0.0f, 0.0f, 0.0f, darkness);

View file

@ -61,6 +61,8 @@ void renderGroundPlaneGrid(float size, float impact);
void renderMouseVoxelGrid(const float& mouseVoxelX, const float& mouseVoxelY, const float& mouseVoxelZ, const float& mouseVoxelS);
void renderNudgeGrid(const float& mouseVoxelX, const float& mouseVoxelY, const float& mouseVoxelZ, const float& mouseVoxelS);
void renderCollisionOverlay(int width, int height, float magnitude);
void renderDiskShadow(glm::vec3 position, glm::vec3 upDirection, float radius, float darkness);

View file

@ -1922,6 +1922,7 @@ const nodeColor blue = {0, 0, 255, 0};
class NodeChunkArgs {
public:
VoxelTree* thisVoxelTree;
float ancestorSize;
float newSize;
glm::vec3 nudgeVec;
VoxelEditPacketSender* voxelEditSenderPtr;
@ -1953,31 +1954,21 @@ bool VoxelTree::nudgeCheck(VoxelNode* node, void* extraData) {
return false;
} else {
// break the current leaf into smaller chunks
args->thisVoxelTree->chunkifyLeaf(node, extraData);
args->thisVoxelTree->chunkifyLeaf(node);
}
}
return true;
}
void VoxelTree::chunkifyLeaf(VoxelNode* node, void* extraData) {
void VoxelTree::chunkifyLeaf(VoxelNode* node) {
// because this function will continue being called recursively
// we only need to worry about breaking this specific leaf down
if (!node->isColored()) {
return;
}
NodeChunkArgs* args = (NodeChunkArgs*)extraData;
for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
node->addChildAtIndex(i);
if (args->colorIndex == 0) {
node->getChildAtIndex(i)->setColor(red);
} else if (args->colorIndex == 1) {
node->getChildAtIndex(i)->setColor(green);
} else if (args->colorIndex == 2) {
node->getChildAtIndex(i)->setColor(blue);
}
args->colorIndex++;
args->colorIndex = args->colorIndex % 3;
// node->getChildAtIndex(i)->setColor(node->getColor());
node->getChildAtIndex(i)->setColor(node->getColor());
}
}
@ -1992,39 +1983,35 @@ void VoxelTree::nudgeLeaf(VoxelNode* node, void* extraData) {
// get voxel position/size
VoxelPositionSize unNudgedDetails;
voxelDetailsForCode(octalCode, unNudgedDetails);
qDebug("UnNudged xyz: %f, %f, %f\n", unNudgedDetails.x, unNudgedDetails.y, unNudgedDetails.z);
VoxelDetail voxelDetails;
voxelDetails.x = unNudgedDetails.x;
voxelDetails.y = unNudgedDetails.y;
voxelDetails.z = unNudgedDetails.z;
voxelDetails.s = unNudgedDetails.s;
voxelDetails.red = node->getColor()[0];
qDebug("rgb: %u, %u, %u\n", node->getColor()[0], node->getColor()[1], node->getColor()[2]);
voxelDetails.green = node->getColor()[1];
voxelDetails.blue = node->getColor()[2];
qDebug("UnNudged xyz: %f, %f, %f\n", unNudgedDetails.x, unNudgedDetails.y, unNudgedDetails.z);
glm::vec3 nudge = args->nudgeVec;
// delete the old node
// creating a voxel is inherently destructive
// args->voxelEditSenderPtr->sendVoxelEditMessage(PACKET_TYPE_ERASE_VOXEL, voxelDetails);
// deleteVoxelAt(unNudgedDetails.x, unNudgedDetails.y, unNudgedDetails.z, unNudgedDetails.s);
// qDebug("unNudged voxel deleted!\n");
if (nudge.x >= args->ancestorSize && nudge.y >= args->ancestorSize && nudge.z >= args->ancestorSize) {
args->voxelEditSenderPtr->sendVoxelEditMessage(PACKET_TYPE_ERASE_VOXEL, voxelDetails);
qDebug("unNudged voxel deleted!\n");
}
// create a new voxel in its stead
glm::vec3 nudge = args->nudgeVec;
// nudge the old node
qDebug("nudged by %f, %f, %f\n", nudge.x, nudge.y, nudge.z);
// createVoxel(unNudgedDetails.x + nudge.x, unNudgedDetails.y + nudge.y, unNudgedDetails.z + nudge.z, unNudgedDetails.s,
// node->getColor()[0], node->getColor()[1], node->getColor()[2], true);
voxelDetails.x = unNudgedDetails.x + nudge.x;
voxelDetails.y = unNudgedDetails.y + nudge.y;
voxelDetails.z = unNudgedDetails.z + nudge.z;
qDebug("Nudged xyz: %f, %f, %f\n", voxelDetails.x, voxelDetails.y, voxelDetails.z);
args->voxelEditSenderPtr->sendVoxelEditMessage(PACKET_TYPE_SET_VOXEL, voxelDetails);
// unsigned char* newOctalCode = pointToVoxel(unNudgedDetails.x + nudge.x, unNudgedDetails.y + nudge.y, unNudgedDetails.z + nudge.z,
// unNudgedDetails.s, node->getColor()[0], node->getColor()[1], node->getColor()[2]);
// // node = new VoxelNode(newOctalCode);
// node = NULL;
// create a new voxel in its stead
args->voxelEditSenderPtr->sendVoxelEditMessage(PACKET_TYPE_SET_VOXEL, voxelDetails);
qDebug("Nudged xyz: %f, %f, %f\n", voxelDetails.x, voxelDetails.y, voxelDetails.z);
qDebug("nudged node created!\n");
}
@ -2033,8 +2020,16 @@ void VoxelTree::nudgeSubTree(VoxelNode* nodeToNudge, const glm::vec3& nudgeAmoun
float minNudgeAmount = fmin(nudgeAmount.x, nudgeAmount.y);
minNudgeAmount = fmin(minNudgeAmount, nudgeAmount.z);
// get octal code of this node
unsigned char* octalCode = nodeToNudge->getOctalCode();
// get voxel position/size
VoxelPositionSize ancestorDetails;
voxelDetailsForCode(octalCode, ancestorDetails);
NodeChunkArgs args;
args.thisVoxelTree = this;
args.ancestorSize = ancestorDetails.s;
args.newSize = minNudgeAmount;
args.nudgeVec = nudgeAmount;
args.voxelEditSenderPtr = &voxelEditSender;

View file

@ -261,7 +261,7 @@ private:
// helper functions for nudgeSubTree
static bool nudgeCheck(VoxelNode* node, void* extraData);
void nudgeLeaf(VoxelNode* node, void* extraData);
void chunkifyLeaf(VoxelNode* node, void* extraData);
void chunkifyLeaf(VoxelNode* node);
};
float boundaryDistanceForRenderLevel(unsigned int renderLevel);