Merge pull request #905 from ey6es/off

Add option for off-axis projection using Faceshift/LEDs.
This commit is contained in:
Philip Rosedale 2013-09-05 16:25:23 -07:00
commit ac6cd959f4
8 changed files with 42 additions and 9 deletions

View file

@ -428,10 +428,14 @@ void Application::resizeGL(int width, int height) {
glViewport(0, 0, width, height); // shouldn't this account for the menu???
updateProjectionMatrix();
glLoadIdentity();
}
void Application::updateProjectionMatrix() {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// On window reshape, we need to tell OpenGL about our new setting
float left, right, bottom, top, nearVal, farVal;
glm::vec4 nearClipPlane, farClipPlane;
_viewFrustum.computeOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
@ -445,7 +449,6 @@ void Application::resizeGL(int width, int height) {
glFrustum(left, right, bottom, top, nearVal, farVal);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void Application::controlledBroadcastToNodes(unsigned char* broadcastData, size_t dataBytes,
@ -613,7 +616,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
} else {
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, 0.001, 0));
}
resizeGL(_glWidget->width(), _glWidget->height());
updateProjectionMatrix();
break;
case Qt::Key_K:
@ -623,7 +626,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
} else {
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, -0.001, 0));
}
resizeGL(_glWidget->width(), _glWidget->height());
updateProjectionMatrix();
break;
case Qt::Key_J:
@ -633,7 +636,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
} else {
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(-0.001, 0, 0));
}
resizeGL(_glWidget->width(), _glWidget->height());
updateProjectionMatrix();
break;
case Qt::Key_M:
@ -643,7 +646,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
} else {
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0.001, 0, 0));
}
resizeGL(_glWidget->width(), _glWidget->height());
updateProjectionMatrix();
break;
case Qt::Key_U:
@ -653,7 +656,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
} else {
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, 0, -0.001));
}
resizeGL(_glWidget->width(), _glWidget->height());
updateProjectionMatrix();
break;
case Qt::Key_Y:
@ -663,7 +666,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
} else {
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, 0, 0.001));
}
resizeGL(_glWidget->width(), _glWidget->height());
updateProjectionMatrix();
break;
case Qt::Key_H:
Menu::getInstance()->triggerOption(MenuOption::Mirror);
@ -1800,6 +1803,20 @@ void Application::update(float deltaTime) {
_myCamera.setModeShiftRate(1.0f);
}
}
if (Menu::getInstance()->isOptionChecked(MenuOption::OffAxisProjection)) {
if (_faceshift.isActive()) {
const float EYE_OFFSET_SCALE = 0.005f;
glm::vec3 position = _faceshift.getHeadTranslation() * EYE_OFFSET_SCALE;
_myCamera.setEyeOffsetPosition(glm::vec3(-position.x, position.y, position.z));
updateProjectionMatrix();
} else if (_webcam.isActive()) {
const float EYE_OFFSET_SCALE = 5.0f;
_myCamera.setEyeOffsetPosition(_webcam.getEstimatedPosition() * EYE_OFFSET_SCALE);
updateProjectionMatrix();
}
}
}
// Update bandwidth dialog, if any
@ -1898,6 +1915,7 @@ void Application::updateAvatar(float deltaTime) {
_myAvatar.setCameraAspectRatio(_viewFrustum.getAspectRatio());
_myAvatar.setCameraNearClip(_viewFrustum.getNearClip());
_myAvatar.setCameraFarClip(_viewFrustum.getFarClip());
_myAvatar.setCameraEyeOffsetPosition(_viewFrustum.getEyeOffsetPosition());
NodeList* nodeList = NodeList::getInstance();
if (nodeList->getOwnerID() != UNKNOWN_NODE_ID) {

View file

@ -178,6 +178,7 @@ private slots:
private:
void resetCamerasOnResizeGL(Camera& camera, int width, int height);
void updateProjectionMatrix();
static bool sendVoxelsOperation(VoxelNode* node, void* extraData);
static void processAvatarVoxelURLMessage(unsigned char* packetData, size_t dataBytes);

View file

@ -210,6 +210,11 @@ Menu::Menu() :
false,
appInstance->getWebcam()->getGrabber(),
SLOT(setLEDTrackingOn(bool)));
addCheckableActionToQMenuAndActionHash(viewMenu,
MenuOption::OffAxisProjection,
0,
false);
addDisabledActionAndSeparator(viewMenu, "Stats");
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Stats, Qt::Key_Slash);

View file

@ -170,6 +170,7 @@ namespace MenuOption {
const QString LowRes = "Lower Resolution While Moving";
const QString Mirror = "Mirror";
const QString OcclusionCulling = "Occlusion Culling";
const QString OffAxisProjection = "Off-Axis Projection";
const QString Oscilloscope = "Audio Oscilloscope";
const QString Pair = "Pair";
const QString PasteVoxels = "Paste";

View file

@ -165,6 +165,8 @@ int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
destinationBuffer += packFloatRatioToTwoByte(destinationBuffer, _cameraAspectRatio);
destinationBuffer += packClipValueToTwoByte(destinationBuffer, _cameraNearClip);
destinationBuffer += packClipValueToTwoByte(destinationBuffer, _cameraFarClip);
memcpy(destinationBuffer, &_cameraEyeOffsetPosition, sizeof(_cameraEyeOffsetPosition));
destinationBuffer += sizeof(_cameraEyeOffsetPosition);
// chat message
*destinationBuffer++ = _chatMessage.size();
@ -274,6 +276,8 @@ int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
sourceBuffer += unpackFloatRatioFromTwoByte(sourceBuffer,_cameraAspectRatio);
sourceBuffer += unpackClipValueFromTwoByte(sourceBuffer,_cameraNearClip);
sourceBuffer += unpackClipValueFromTwoByte(sourceBuffer,_cameraFarClip);
memcpy(&_cameraEyeOffsetPosition, sourceBuffer, sizeof(_cameraEyeOffsetPosition));
sourceBuffer += sizeof(_cameraEyeOffsetPosition);
// the rest is a chat message
int chatMessageSize = *sourceBuffer++;

View file

@ -88,6 +88,7 @@ public:
float getCameraAspectRatio() const { return _cameraAspectRatio; }
float getCameraNearClip() const { return _cameraNearClip; }
float getCameraFarClip() const { return _cameraFarClip; }
const glm::vec3& getCameraEyeOffsetPosition() const { return _cameraEyeOffsetPosition; }
glm::vec3 calculateCameraDirection() const;
@ -98,6 +99,7 @@ public:
void setCameraAspectRatio(float aspectRatio) { _cameraAspectRatio = aspectRatio; }
void setCameraNearClip(float nearClip) { _cameraNearClip = nearClip; }
void setCameraFarClip(float farClip) { _cameraFarClip = farClip; }
void setCameraEyeOffsetPosition(const glm::vec3& eyeOffsetPosition) { _cameraEyeOffsetPosition = eyeOffsetPosition; }
// key state
void setKeyState(KeyState s) { _keyState = s; }
@ -151,6 +153,7 @@ protected:
float _cameraAspectRatio;
float _cameraNearClip;
float _cameraFarClip;
glm::vec3 _cameraEyeOffsetPosition;
// key state
KeyState _keyState;

View file

@ -20,7 +20,7 @@ PACKET_VERSION versionForPacketType(PACKET_TYPE type) {
return 1;
case PACKET_TYPE_HEAD_DATA:
return 4;
return 5;
case PACKET_TYPE_AVATAR_FACE_VIDEO:
return 1;

View file

@ -73,6 +73,7 @@ bool VoxelNodeData::updateCurrentViewFrustum() {
newestViewFrustum.setAspectRatio(getCameraAspectRatio());
newestViewFrustum.setNearClip(getCameraNearClip());
newestViewFrustum.setFarClip(getCameraFarClip());
newestViewFrustum.setEyeOffsetPosition(getCameraEyeOffsetPosition());
// if there has been a change, then recalculate
if (!newestViewFrustum.matches(_currentViewFrustum)) {