fix coding standard issues

This commit is contained in:
ZappoMan 2013-05-22 13:59:21 -07:00
parent 3e37c956c6
commit 4b8022c64e

View file

@ -66,31 +66,31 @@ static void sendVoxelEditMessage(PACKET_HEADER header, VoxelDetail& detail) {
}
const float BUG_VOXEL_SIZE = 0.0625f / TREE_SCALE;
glm::vec3 bugPosition = glm::vec3(BUG_VOXEL_SIZE*10.0, 0, BUG_VOXEL_SIZE*10.0);
glm::vec3 bugDirection = glm::vec3(0,0,1);
glm::vec3 bugPosition = glm::vec3(BUG_VOXEL_SIZE * 10.0, 0, BUG_VOXEL_SIZE * 10.0);
glm::vec3 bugDirection = glm::vec3(0, 0, 1);
const unsigned char bugColor[3] = {0, 255, 255};
const int VOXELS_PER_BUG = 14;
const glm::vec3 bugParts[VOXELS_PER_BUG] = {
// body
glm::vec3(0,0,-3),
glm::vec3(0,0,-2),
glm::vec3(0,0,-1),
glm::vec3(0,0,0),
glm::vec3(0,0,1),
glm::vec3(0,0,2),
glm::vec3(0, 0, -3),
glm::vec3(0, 0, -2),
glm::vec3(0, 0, -1),
glm::vec3(0, 0, 0),
glm::vec3(0, 0, 1),
glm::vec3(0, 0, 2),
// eyes
glm::vec3(1,0,3),
glm::vec3(-1,0,3),
glm::vec3(1, 0, 3),
glm::vec3(-1, 0, 3),
// wings
glm::vec3(1,0,1),
glm::vec3(2,0,1),
glm::vec3(3,0,1),
glm::vec3(-1,0,1),
glm::vec3(-2,0,1),
glm::vec3(-3,0,1),
glm::vec3(1, 0, 1),
glm::vec3(2, 0, 1),
glm::vec3(3, 0, 1),
glm::vec3(-1, 0, 1),
glm::vec3(-2, 0, 1),
glm::vec3(-3, 0, 1),
};
static void renderMovingBug() {