From 4b8022c64ec0c1992c0dfbdcc8099b73c358f82a Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Wed, 22 May 2013 13:59:21 -0700 Subject: [PATCH] fix coding standard issues --- animation-server/src/main.cpp | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/animation-server/src/main.cpp b/animation-server/src/main.cpp index 299d05ef02..e5fc328c7c 100644 --- a/animation-server/src/main.cpp +++ b/animation-server/src/main.cpp @@ -66,31 +66,31 @@ static void sendVoxelEditMessage(PACKET_HEADER header, VoxelDetail& detail) { } const float BUG_VOXEL_SIZE = 0.0625f / TREE_SCALE; -glm::vec3 bugPosition = glm::vec3(BUG_VOXEL_SIZE*10.0, 0, BUG_VOXEL_SIZE*10.0); -glm::vec3 bugDirection = glm::vec3(0,0,1); +glm::vec3 bugPosition = glm::vec3(BUG_VOXEL_SIZE * 10.0, 0, BUG_VOXEL_SIZE * 10.0); +glm::vec3 bugDirection = glm::vec3(0, 0, 1); const unsigned char bugColor[3] = {0, 255, 255}; const int VOXELS_PER_BUG = 14; const glm::vec3 bugParts[VOXELS_PER_BUG] = { // body - glm::vec3(0,0,-3), - glm::vec3(0,0,-2), - glm::vec3(0,0,-1), - glm::vec3(0,0,0), - glm::vec3(0,0,1), - glm::vec3(0,0,2), + glm::vec3(0, 0, -3), + glm::vec3(0, 0, -2), + glm::vec3(0, 0, -1), + glm::vec3(0, 0, 0), + glm::vec3(0, 0, 1), + glm::vec3(0, 0, 2), // eyes - glm::vec3(1,0,3), - glm::vec3(-1,0,3), + glm::vec3(1, 0, 3), + glm::vec3(-1, 0, 3), // wings - glm::vec3(1,0,1), - glm::vec3(2,0,1), - glm::vec3(3,0,1), - glm::vec3(-1,0,1), - glm::vec3(-2,0,1), - glm::vec3(-3,0,1), + glm::vec3(1, 0, 1), + glm::vec3(2, 0, 1), + glm::vec3(3, 0, 1), + glm::vec3(-1, 0, 1), + glm::vec3(-2, 0, 1), + glm::vec3(-3, 0, 1), }; static void renderMovingBug() {