conditional include to fix glPointParameterfvARB crash

This commit is contained in:
Stephen Birarda 2013-02-08 14:03:24 -08:00
parent 54b4762830
commit 4983cc6973

View file

@ -9,6 +9,7 @@
#include "InterfaceConfig.h"
#include <iostream>
#include <glm/glm.hpp>
#include <cstring>
#include "world.h"
#include "Util.h"
@ -93,7 +94,11 @@ void render_vector(glm::vec3 * vec)
// Draw marker dots for magnitude
glEnd();
float particle_attenuation_quadratic[] = { 0.0f, 0.0f, 2.0f }; // larger Z = smaller particles
#ifndef __APPLE__
glPointParameterfvARB( GL_POINT_DISTANCE_ATTENUATION_ARB, particle_attenuation_quadratic );
#endif
glEnable(GL_POINT_SMOOTH);
glPointSize(10.0);
glBegin(GL_POINTS);