fix build buster

This commit is contained in:
ZappoMan 2015-05-04 16:01:50 -07:00
parent 32ef0c2010
commit 2c02bfdda5

View file

@ -435,7 +435,7 @@ void EntityTreeRenderer::render(RenderArgs::RenderMode renderMode,
glm::vec3 keyLightLocation = _viewState->getAvatarPosition() + (inverseKeyLightDirection * data.getAtmosphereOuterRadius()); glm::vec3 keyLightLocation = _viewState->getAvatarPosition() + (inverseKeyLightDirection * data.getAtmosphereOuterRadius());
data.setSunLocation(keyLightLocation); data.setSunLocation(keyLightLocation);
consrt float KEY_LIGHT_INTENSITY_TO_SUN_BRIGHTNESS_RATIO = 20.0f; const float KEY_LIGHT_INTENSITY_TO_SUN_BRIGHTNESS_RATIO = 20.0f;
float sunBrightness = scene->getKeyLightIntensity() * KEY_LIGHT_INTENSITY_TO_SUN_BRIGHTNESS_RATIO; float sunBrightness = scene->getKeyLightIntensity() * KEY_LIGHT_INTENSITY_TO_SUN_BRIGHTNESS_RATIO;
data.setSunBrightness(sunBrightness); data.setSunBrightness(sunBrightness);