From 2c02bfdda5534d6c54633f9ead86fd26c9e47ccb Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Mon, 4 May 2015 16:01:50 -0700 Subject: [PATCH] fix build buster --- libraries/entities-renderer/src/EntityTreeRenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/entities-renderer/src/EntityTreeRenderer.cpp b/libraries/entities-renderer/src/EntityTreeRenderer.cpp index f5c56ad04b..5ee0dafce8 100644 --- a/libraries/entities-renderer/src/EntityTreeRenderer.cpp +++ b/libraries/entities-renderer/src/EntityTreeRenderer.cpp @@ -435,7 +435,7 @@ void EntityTreeRenderer::render(RenderArgs::RenderMode renderMode, glm::vec3 keyLightLocation = _viewState->getAvatarPosition() + (inverseKeyLightDirection * data.getAtmosphereOuterRadius()); data.setSunLocation(keyLightLocation); - consrt float KEY_LIGHT_INTENSITY_TO_SUN_BRIGHTNESS_RATIO = 20.0f; + const float KEY_LIGHT_INTENSITY_TO_SUN_BRIGHTNESS_RATIO = 20.0f; float sunBrightness = scene->getKeyLightIntensity() * KEY_LIGHT_INTENSITY_TO_SUN_BRIGHTNESS_RATIO; data.setSunBrightness(sunBrightness);