diff --git a/libraries/entities-renderer/src/EntityTreeRenderer.cpp b/libraries/entities-renderer/src/EntityTreeRenderer.cpp index f5c56ad04b..5ee0dafce8 100644 --- a/libraries/entities-renderer/src/EntityTreeRenderer.cpp +++ b/libraries/entities-renderer/src/EntityTreeRenderer.cpp @@ -435,7 +435,7 @@ void EntityTreeRenderer::render(RenderArgs::RenderMode renderMode, glm::vec3 keyLightLocation = _viewState->getAvatarPosition() + (inverseKeyLightDirection * data.getAtmosphereOuterRadius()); data.setSunLocation(keyLightLocation); - consrt float KEY_LIGHT_INTENSITY_TO_SUN_BRIGHTNESS_RATIO = 20.0f; + const float KEY_LIGHT_INTENSITY_TO_SUN_BRIGHTNESS_RATIO = 20.0f; float sunBrightness = scene->getKeyLightIntensity() * KEY_LIGHT_INTENSITY_TO_SUN_BRIGHTNESS_RATIO; data.setSunBrightness(sunBrightness);