Merge branch 'master' of https://github.com/highfidelity/hifi into textEntity

This commit is contained in:
ZappoMan 2014-11-15 20:38:07 -08:00
commit 05fa3c89a7
49 changed files with 1274 additions and 65 deletions

View file

@ -1020,7 +1020,7 @@ void OctreeServer::readConfiguration() {
bool noPersist;
readOptionBool(QString("NoPersist"), settingsSectionObject, noPersist);
_wantPersist = !noPersist;
qDebug("wantPersist=%s", debug::valueOf(_wantPersist));
qDebug() << "wantPersist=" << _wantPersist;
if (_wantPersist) {
QString persistFilename;
@ -1029,6 +1029,26 @@ void OctreeServer::readConfiguration() {
}
strcpy(_persistFilename, qPrintable(persistFilename));
qDebug("persistFilename=%s", _persistFilename);
_persistInterval = OctreePersistThread::DEFAULT_PERSIST_INTERVAL;
readOptionInt(QString("persistInterval"), settingsSectionObject, _persistInterval);
qDebug() << "persistInterval=" << _persistInterval;
bool noBackup;
readOptionBool(QString("NoBackup"), settingsSectionObject, noBackup);
_wantBackup = !noBackup;
qDebug() << "wantBackup=" << _wantBackup;
if (_wantBackup) {
_backupExtensionFormat = OctreePersistThread::DEFAULT_BACKUP_EXTENSION_FORMAT;
readOptionString(QString("backupExtensionFormat"), settingsSectionObject, _backupExtensionFormat);
qDebug() << "backupExtensionFormat=" << _backupExtensionFormat;
_backupInterval = OctreePersistThread::DEFAULT_BACKUP_INTERVAL;
readOptionInt(QString("backupInterval"), settingsSectionObject, _backupInterval);
qDebug() << "backupInterval=" << _backupInterval;
}
} else {
qDebug("persistFilename= DISABLED");
}
@ -1112,7 +1132,8 @@ void OctreeServer::run() {
if (_wantPersist) {
// now set up PersistThread
_persistThread = new OctreePersistThread(_tree, _persistFilename);
_persistThread = new OctreePersistThread(_tree, _persistFilename, _persistInterval,
_wantBackup, _backupInterval, _backupExtensionFormat);
if (_persistThread) {
_persistThread->initialize(true);
}
@ -1197,6 +1218,9 @@ void OctreeServer::aboutToFinish() {
qDebug() << qPrintable(_safeServerName) << "server about to finish while node still connected node:" << *node;
forceNodeShutdown(node);
}
if (_persistThread) {
_persistThread->aboutToFinish();
}
qDebug() << qPrintable(_safeServerName) << "server ENDING about to finish...";
}

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@ -167,6 +167,11 @@ protected:
JurisdictionSender* _jurisdictionSender;
OctreeInboundPacketProcessor* _octreeInboundPacketProcessor;
OctreePersistThread* _persistThread;
int _persistInterval;
bool _wantBackup;
QString _backupExtensionFormat;
int _backupInterval;
static OctreeServer* _instance;

View file

@ -276,6 +276,52 @@
"label": "Entity Server Settings",
"assignment-types": [6],
"settings": [
{
"name": "persistFilename",
"label": "Persistant Filename",
"help": "the filename for your entities",
"placeholder": "resources/models.svo",
"default": "resources/models.svo",
"advanced": true
},
{
"name": "persistInterval",
"label": "Persist Interval",
"help": "Interval between persist checks in msecs.",
"placeholder": "30000",
"default": "30000",
"advanced": true
},
{
"name": "NoPersist",
"type": "checkbox",
"help": "Don't persist your entities to a file.",
"default": false,
"advanced": true
},
{
"name": "backupExtensionFormat",
"label": "Backup File Extension Format:",
"help": "Format used to create the extension for the backup of your persisted entities.",
"placeholder": ".backup.%Y-%m-%d.%H:%M:%S.%z",
"default": ".backup.%Y-%m-%d.%H:%M:%S.%z",
"advanced": true
},
{
"name": "backupInterval",
"label": "Backup Interval",
"help": "Interval between backup checks in msecs.",
"placeholder": "1800000",
"default": "1800000",
"advanced": true
},
{
"name": "NoBackup",
"type": "checkbox",
"help": "Don't regularly backup your persisted entities to a backup file.",
"default": false,
"advanced": true
},
{
"name": "statusHost",
"label": "Status Hostname",
@ -330,7 +376,52 @@
"label": "Voxel Server Settings",
"assignment-types": [3],
"settings": [
{
"name": "persistFilename",
"label": "Persistant Filename",
"help": "the filename for your voxels",
"placeholder": "resources/voxels.svo",
"default": "resources/voxels.svo",
"advanced": true
},
{
"name": "persistInterval",
"label": "Persist Interval",
"help": "Interval between persist checks in msecs.",
"placeholder": "30000",
"default": "30000",
"advanced": true
},
{
"name": "NoPersist",
"type": "checkbox",
"help": "Don't persist your voxels to a file.",
"default": false,
"advanced": true
},
{
"name": "backupExtensionFormat",
"label": "Backup File Extension Format:",
"help": "Format used to create the extension for the backup of your persisted voxels.",
"placeholder": ".backup.%Y-%m-%d.%H:%M:%S.%z",
"default": ".backup.%Y-%m-%d.%H:%M:%S.%z",
"advanced": true
},
{
"name": "backupInterval",
"label": "Backup Interval",
"help": "Interval between backup checks in msecs.",
"placeholder": "1800000",
"default": "1800000",
"advanced": true
},
{
"name": "NoBackup",
"type": "checkbox",
"help": "Don't regularly backup your persisted voxels to a backup file.",
"default": false,
"advanced": true
},
{
"name": "statusHost",
"label": "Status Hostname",

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@ -0,0 +1,8 @@
var entities = Entities.findEntities(MyAvatar.position, 10000);
var URL = "https://s3.amazonaws.com/hifi-public/models/props/chess/";
for(var i in entities) {
if (Entities.getEntityProperties(entities[i]).modelURL.slice(0, URL.length) === URL) {
Entities.deleteEntity(entities[i]);
}
}

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@ -0,0 +1,294 @@
//
// clonedOverlaysExample.js
// examples
//
// Created by Thijs Wenker on 11/13/14.
// Copyright 2014 High Fidelity, Inc.
//
// Demonstrates the use of the overlay cloning function.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
const NUM_OF_TREES = 40;
const NUM_OF_SANTAS = 20;
// Image source: https://openclipart.org/detail/447/christmas-tree-by-theresaknott (heavily edited by Maximillian Merlin)
const CHRISTMAS_TREE_SPRITES_URL = "http://test.thoys.nl/hifi/images/santa/christmas-tree.svg";
// Image source: http://opengameart.org/content/santa-claus (CC-BY 3.0)
const SANTA_SPRITES_URL = "http://test.thoys.nl/hifi/images/santa/Santa.png";
Array.prototype.contains = function(obj) {
var i = this.length;
while (i--) {
if (this[i] === obj) {
return true;
}
}
return false;
};
function getRandomPosAroundMyAvatar(radius, height_offset) {
if (height_offset == undefined) {
height_offset = 0;
}
return {x: MyAvatar.position.x + Math.floor(Math.random() * radius * 2) - radius, y: MyAvatar.position.y + height_offset, z: MyAvatar.position.z + Math.floor(Math.random() * radius * 2) - radius};
}
function OverlayPreloader(overlay_type, overlay_properties, loaded_callback) {
var _this = this;
this.loaded_callback = loaded_callback;
this.overlay = Overlays.addOverlay(overlay_type, overlay_properties);
this.timer = null;
this.timer = Script.setInterval(function() {
if (Overlays.isLoaded(_this.overlay)) {
Script.clearInterval(_this.timer);
_this.loaded_callback();
}
}, 100);
}
function SpriteBillboard(sprite_properties, overlay) {
var _this = this;
// set properties
this.overlay = overlay;
this.overlay_properties = {};
this.sprite_properties = sprite_properties;
this.edited_overlay_properties = [];
this.defaultFPS = 30;
this.currentSequence = "";
this.sequenceIndex = 0;
this.sequenceFPS = 0;
this.sequenceStepToNext = false;
this.sequenceTimer = null;
this.prevSequenceIndex = -1;
this.sequenceX = 0;
this.sequenceY = 0;
this.spriteSize = {x: 0, y: 0, width: 32, height: 64};
this.editedProperty = function(prop_name) {
if (!_this.edited_overlay_properties.contains(prop_name)) {
_this.edited_overlay_properties.push(prop_name);
}
};
// function definitions
this.getPosition = function() {
return _this.overlay_properties.position ?
_this.overlay_properties.position : {x: 0, y: 0, z: 0};
};
this.setPosition = function(newPosition) {
this.overlay_properties.position = newPosition;
this.editedProperty("position");
return _this;
};
this.setAlpha = function(alpha) {
this.overlay_properties.alpha = alpha;
this.editedProperty("alpha");
return _this;
}
this.setScale = function(scale) {
this.overlay_properties.scale = scale;
this.editedProperty("scale");
return _this;
}
this.setSpriteSize = function(spriteSize) {
this.overlay_properties.subImage = spriteSize;
this.editedProperty("subImage");
return _this;
};
this.setSpriteXIndex = function(x_index) {
_this.sequenceX = x_index;
_this.overlay_properties.subImage.x = x_index * _this.overlay_properties.subImage.width;
_this.editedProperty("subImage");
return _this;
}
this.setSpriteYIndex = function(y_index) {
_this.sequenceY = y_index;
_this.overlay_properties.subImage.y = y_index * _this.overlay_properties.subImage.height;
_this.editedProperty("subImage");
return _this;
}
this.editOverlay = function(properties) {
for (var key in properties) {
_this.overlay_properties[attrname] = properties[key];
_this.editedProperty(key);
}
return _this;
};
this.commitChanges = function() {
var changed_properties = {};
for (var i = 0; i < _this.edited_overlay_properties.length; i++) {
var key = _this.edited_overlay_properties[i];
changed_properties[key] = _this.overlay_properties[key];
}
if (Object.keys(changed_properties).length === 0) {
return;
}
Overlays.editOverlay(_this.overlay, changed_properties);
_this.edited_overlay_properties = [];
};
this._renderFrame = function() {
var currentSequence = _this.sprite_properties.sequences[_this.currentSequence];
var currentItem = currentSequence[_this.sequenceIndex];
var indexChanged = _this.sequenceIndex != _this.prevSequenceIndex;
var canMoveToNext = true;
_this.prevSequenceIndex = _this.sequenceIndex;
if (indexChanged) {
if (currentItem.loop != undefined) {
_this.loopSequence = currentItem.loop;
}
if (currentItem.fps !== undefined && currentItem.fps != _this.sequenceFPS) {
_this.startSequenceTimerFPS(currentItem.fps);
}
if (currentItem.step_to_next !== undefined) {
_this.sequenceStepToNext = currentItem.step_to_next;
}
if (currentItem.x !== undefined) {
_this.setSpriteXIndex(currentItem.x);
}
if (currentItem.y !== undefined) {
_this.setSpriteYIndex(currentItem.y);
}
if (_this.sequenceStepToNext) {
canMoveToNext = false;
}
}
_this.prevSequenceIndex = _this.sequenceIndex;
var nextIndex = (_this.sequenceIndex + 1) % currentSequence.length;
var nextItem = currentSequence[nextIndex];
var nextX = nextItem.x != undefined ? nextItem.x : _this.sequenceX;
var nextY = nextItem.Y != undefined ? nextItem.Y : _this.sequenceY;
if (_this.sequenceStepToNext && !indexChanged) {
var XMoveNext = true;
var YMoveNext = true;
if (Math.abs(nextX - _this.sequenceX) > 1) {
_this.setSpriteXIndex(_this.sequenceX + (nextX > _this.sequenceX ? 1 : -1));
XMoveNext = Math.abs(nextX - _this.sequenceX) == 1;
}
if (Math.abs(nextY - _this.sequenceY) > 1) {
_this.setSpriteYIndex(_this.sequenceY + (nextY > _this.sequenceY ? 1 : -1));
YMoveNext = Math.abs(nextY - _this.sequenceY) == 1;
}
canMoveToNext = XMoveNext && YMoveNext;
}
if (canMoveToNext) {
_this.sequenceIndex = nextIndex;
}
_this.commitChanges();
};
this.clone = function() {
var clone = {};
clone.prototype = this.prototype;
for (property in this) {
clone[property] = this[property];
}
return clone;
};
this.startSequenceTimerFPS = function(fps) {
_this.sequenceFPS = fps;
if (_this.sequenceTimer != null) {
Script.clearInterval(_this.sequenceTimer);
}
_this.sequenceTimer = Script.setInterval(_this._renderFrame, 1000 / fps);
}
this.start = function(sequenceName) {
this.currentSequence = sequenceName;
this.sequenceFPS = this.defaultFPS;
this.startSequenceTimerFPS(this.defaultFPS);
};
if (this.sprite_properties.url !== undefined) {
this.setURL(this.sprite_properties.url);
}
if (this.sprite_properties.sprite_size !== undefined) {
this.setSpriteSize(this.sprite_properties.sprite_size);
}
if (this.sprite_properties.scale !== undefined) {
this.setScale(this.sprite_properties.scale);
}
if (this.sprite_properties.alpha !== undefined) {
this.setAlpha(this.sprite_properties.alpha);
}
if (this.sprite_properties.position !== undefined) {
this.setPosition(this.sprite_properties.position);
}
_this.commitChanges();
if (this.sprite_properties.startup_sequence != undefined) {
this.start(this.sprite_properties.startup_sequence);
}
Script.scriptEnding.connect(function () {
if (_this.sequenceTimer != null) {
Script.clearInterval(_this.sequenceTimer);
}
Overlays.deleteOverlay(_this.overlay);
});
}
var christmastree_loader = null;
christmastree_loader = new OverlayPreloader("billboard",
{url: CHRISTMAS_TREE_SPRITES_URL, alpha: 0}, function() {
for (var i = 0; i < NUM_OF_TREES; i++) {
var clonedOverlay = Overlays.cloneOverlay(christmastree_loader.overlay);
new SpriteBillboard({
position: getRandomPosAroundMyAvatar(20),
sprite_size: {x: 0, y: 0, width: 250.000, height: 357.626},
scale: 6,
alpha: 1,
sequences: {"idle": [{x: 0, y: 0, step_to_next: true, fps: 3}, {x: 3, step_to_next: false}]},
startup_sequence: "idle"
}, clonedOverlay);
}
}
);
var santa_loader = null;
santa_loader = new OverlayPreloader("billboard",
{url: SANTA_SPRITES_URL, alpha: 0}, function() {
for (var i = 0; i < NUM_OF_SANTAS; i++) {
var clonedOverlay = Overlays.cloneOverlay(santa_loader.overlay);
new SpriteBillboard({
position: getRandomPosAroundMyAvatar(18, -1),
sprite_size: {x: 0, y: 0, width: 64, height: 72},
scale: 4,
alpha: 1,
sequences: {
"walk_left": [{x: 2, y: 0, step_to_next: true, fps: 4}, {x: 10, step_to_next: false}],
"walk_right": [{x: 10, y: 1, step_to_next: true, fps: 4}, {x: 2, step_to_next: false}],
},
startup_sequence: (i % 2 == 0) ? "walk_left" : "walk_right"
}, clonedOverlay);
}
}
);
Script.scriptEnding.connect(function () {
Overlays.deleteOverlay(christmastree_loader.overlay);
Overlays.deleteOverlay(santa_loader.overlay);
});

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@ -0,0 +1,201 @@
(function(){
this.FIRST_TILE = null; // Global position of the first tile (1a)
this.TILE_SIZE = null; // Size of one tile
this.wantDebug = false;
this.active = false;
this.entityID = null;
this.properties = null;
this.boardID = null;
this.boardUserData = null;
this.sound = null;
this.startingTile = null;
this.pieces = new Array();
// All callbacks start by updating the properties
this.updateProperties = function(entityID) {
// Piece ID
if (this.entityID === null || !this.entityID.isKnownID) {
this.entityID = Entities.identifyEntity(entityID);
}
// Piece Properties
this.properties = Entities.getEntityProperties(this.entityID);
// Board ID
if (this.boardID === null) {
// Read user data string and update boardID
var userData = JSON.parse(this.properties.userData);
var boardID = Entities.identifyEntity(userData.boardID);
if (boardID.isKnownID) {
this.boardID = boardID;
} else {
return;
}
}
// Board User Data
this.updateUserData();
}
// Get an entity's user data
this.getEntityUserData = function(entityID) {
var properties = Entities.getEntityProperties(entityID);
if (properties && properties.userData){
return JSON.parse(properties.userData);
} else {
print("No user data found.");
return null;
}
}
// Updates user data related objects
this.updateUserData = function() {
// Get board's user data
if (this.boardID !== null && this.boardID.isKnownID) {
this.boardUserData = this.getEntityUserData(this.boardID);
if (!(this.boardUserData &&
this.boardUserData.firstTile &&
this.boardUserData.tileSize)) {
print("Incomplete boardUserData " + this.boardID.id);
} else {
this.FIRST_TILE = this.boardUserData.firstTile;
this.TILE_SIZE = this.boardUserData.tileSize;
this.active = true;
}
} else {
print("Missing boardID:" + JSON.stringify(this.boardID));
}
}
// Returns whether pos is inside the grid or not
this.isOutsideGrid = function(pos) {
return !(pos.i >= 0 && pos.j >= 0 && pos.i < 8 && pos.j < 8);
}
// Returns the tile coordinate
this.getIndexPosition = function(position) {
var halfTile = this.TILE_SIZE / 2.0;
var corner = Vec3.sum(this.FIRST_TILE, { x: -halfTile, y: 0.0, z: -halfTile });
var relative = Vec3.subtract(position, corner);
return {
i: Math.floor(relative.x / this.TILE_SIZE),
j: Math.floor(relative.z / this.TILE_SIZE)
}
}
// Returns the world position
this.getAbsolutePosition = function(pos, halfHeight) {
var relative = {
x: pos.i * this.TILE_SIZE,
y: halfHeight,
z: pos.j * this.TILE_SIZE
}
return Vec3.sum(this.FIRST_TILE, relative);
}
// Pr, Vr are respectively the Ray's Point of origin and Vector director
// Pp, Np are respectively the Plane's Point of origin and Normal vector
this.rayPlaneIntersection = function(Pr, Vr, Pp, Np) {
var d = -Vec3.dot(Pp, Np);
var t = -(Vec3.dot(Pr, Np) + d) / Vec3.dot(Vr, Np);
return Vec3.sum(Pr, Vec3.multiply(t, Vr));
}
// Download sound if needed
this.maybeDownloadSound = function() {
if (this.sound === null) {
this.sound = SoundCache.getSound("http://public.highfidelity.io/sounds/Footsteps/FootstepW3Left-12db.wav");
}
}
// Play drop sound
this.playSound = function() {
if (this.sound && this.sound.downloaded) {
Audio.playSound(this.sound, { position: this.properties.position });
}
}
// updates the piece position based on mouse input
this.updatePosition = function(mouseEvent) {
var pickRay = Camera.computePickRay(mouseEvent.x, mouseEvent.y)
var upVector = { x: 0, y: 1, z: 0 };
var intersection = this.rayPlaneIntersection(pickRay.origin, pickRay.direction,
this.properties.position, upVector);
// if piece outside grid then send it back to the starting tile
if (this.isOutsideGrid(this.getIndexPosition(intersection))) {
intersection = this.getAbsolutePosition(this.startingTile, this.properties.dimensions.y / 2.0);
}
Entities.editEntity(this.entityID, { position: intersection });
}
// Snap piece to the center of the tile it is on
this.snapToGrid = function() {
var pos = this.getIndexPosition(this.properties.position);
var finalPos = this.getAbsolutePosition((this.isOutsideGrid(pos)) ? this.startingTile : pos,
this.properties.dimensions.y / 2.0);
Entities.editEntity(this.entityID, { position: finalPos });
}
this.moveDeadPiece = function() {
var myPos = this.getIndexPosition(this.properties.position);
var others = Entities.findEntities(this.properties.position, this.properties.dimensions.y);
for (var i = 0; i < others.length; i++) {
var piece = others[i];
if (piece.id != this.entityID.id) {
var properties = Entities.getEntityProperties(piece);
var isWhite = properties.modelURL.search("White") !== -1;
var type = (properties.modelURL.search("King") !== -1) ? 4 :
(properties.modelURL.search("Queen") !== -1) ? 3 :
(properties.modelURL.search("Rook") !== -1) ? 2 :
(properties.modelURL.search("Knight") !== -1) ? 1 :
(properties.modelURL.search("Bishop") !== -1) ? 0 :
(properties.modelURL.search("Pawn") !== -1) ? -1 : -2;
var piecePos = this.getIndexPosition(properties.position);
if (myPos.i === piecePos.i && myPos.j === piecePos.j && type !== -2) {
var position = this.getAbsolutePosition((isWhite) ? { i: type, j: -1 } : { i: 7 - type, j: 8 },
properties.dimensions.y / 2.0);
Entities.editEntity(piece, {
position: position
});
break;
}
}
}
}
this.grab = function(mouseEvent) {
if (this.active) {
this.startingTile = this.getIndexPosition(this.properties.position);
this.updatePosition(mouseEvent);
}
}
this.move = function(mouseEvent) {
if (this.active) {
this.updatePosition(mouseEvent);
}
}
this.release = function(mouseEvent) {
if (this.active) {
this.updatePosition(mouseEvent);
this.snapToGrid();
this.moveDeadPiece();
this.playSound();
}
}
this.preload = function(entityID) {
this.updateProperties(entityID); // All callbacks start by updating the properties
this.maybeDownloadSound();
}
this.clickDownOnEntity = function(entityID, mouseEvent) {
this.preload(entityID); // TODO : remove
this.updateProperties(entityID); // All callbacks start by updating the properties
this.grab(mouseEvent);
};
this.holdingClickOnEntity = function(entityID, mouseEvent) {
this.updateProperties(entityID); // All callbacks start by updating the properties
this.move(mouseEvent);
};
this.clickReleaseOnEntity = function(entityID, mouseEvent) {
this.updateProperties(entityID); // All callbacks start by updating the properties
this.release(mouseEvent);
};
})

262
examples/playChess.js Normal file
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@ -0,0 +1,262 @@
//
// playChess.js
// examples
//
// Created by Clement Brisset on 11/08/2014
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
var gamePosition = { x: 1.0, y: 1.0, z: 1.0 };
var gameSize = 1.0;
// Script namespace
var extraDebug = extraDebug || true;
var ChessGame = ChessGame || {
BOARD: {
modelURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/Board.fbx",
dimensions: { x: 773.191, y: 20.010, z: 773.191 },
rotation: Quat.fromPitchYawRollDegrees(0, 90, 0),
numTiles: 10.0
},
KING: 0, QUEEN: 1, BISHOP: 2, KNIGHT: 3, ROOK: 4, PAWN: 5,
board: null,
pieces: new Array()
};
ChessGame.getPieceInfo = function(type, isWhite) {
var info = {
modelURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/",
dimensions: { x: 1.0, y: 1.0, z: 1.0 },
rotation: Quat.fromPitchYawRollDegrees(0, 0, 0)
}
switch(type) {
case ChessGame.KING:
info.modelURL += "King";
info.dimensions = { x: 110.496, y: 306.713, z: 110.496 };
info.rotation = Quat.fromPitchYawRollDegrees(0, 90, 0);
break;
case ChessGame.QUEEN:
info.modelURL += "Queen";
info.dimensions = { x: 110.496, y: 257.459, z: 110.496 };
break;
case ChessGame.BISHOP:
info.modelURL += "Bishop";
info.dimensions = { x: 102.002, y: 213.941, z: 102.002 };
info.rotation = Quat.fromPitchYawRollDegrees(0, 90, 0);
break;
case ChessGame.KNIGHT:
info.modelURL += "Knight";
info.dimensions = { x: 95.602, y: 186.939, z: 95.602 };
info.rotation = Quat.fromPitchYawRollDegrees(0, 180, 0);
break;
case ChessGame.ROOK:
info.modelURL += "Rook";
info.dimensions = { x: 101.024, y: 167.523, z: 101.024 };
break;
case ChessGame.PAWN:
info.modelURL += "Pawn";
info.dimensions = { x: 93.317, y: 138.747, z: 93.317 };
break;
}
info.modelURL += ((isWhite) ? "_White" : "_Black") + ".fbx"
return info;
}
// Board class
ChessGame.Board = (function(position, scale) {
this.dimensions = Vec3.multiply(1.0 / ChessGame.BOARD.dimensions.x, ChessGame.BOARD.dimensions); // 1 by 1
this.dimensions = Vec3.multiply(scale, this.dimensions); // scale by scale
this.position = position
this.tileSize = scale / ChessGame.BOARD.numTiles;
this.userDataObject = {
firstTile: this.tilePosition(1, 1),
tileSize: this.tileSize,
whitesDeadPieces: this.tilePosition(0,0),
blacksDeadPieces: this.tilePosition(9,9)
}
this.entityProperties = {
type: "Model",
modelURL: ChessGame.BOARD.modelURL,
position: this.position,
dimensions: this.dimensions,
userData: this.buildUserDataString()
}
this.entity = null;
});
// Returns the top center point of tile i,j
ChessGame.Board.prototype.tilePosition = function(i, j) {
if (!(this.position || this.dimensions || this.tileSize || ChessGame.BOARD.numTiles)) {
print("ChessGame.Board.prototype.tilePosition(): Called before proper initialisation, bailing.");
return null;
}
return {
x: this.position.x + (i - ChessGame.BOARD.numTiles / 2.0 + 0.5) * this.tileSize,
y: this.position.y + this.dimensions.y / 2.0,
z: this.position.z + (j - ChessGame.BOARD.numTiles / 2.0 + 0.5) * this.tileSize
};
}
// Checks the color of the tile
ChessGame.Board.prototype.isWhite = function(i, j) {
return (i + j) % 2 != 0;
}
// Build the user data string
ChessGame.Board.prototype.buildUserDataString = function() {
return JSON.stringify(this.userDataObject);
}
// Updates the user data stored by the board
ChessGame.Board.prototype.updateUserData = function() {
var userDataString = this.buildUserDataString();
this.entityProperties.userData = userDataString;
Entities.editEntity(this.entity, { userData: userDataString });
}
// Spawns the board using entities
ChessGame.Board.prototype.spawn = function() {
if (extraDebug) {
print("Spawning board...");
}
this.entity = Entities.addEntity(this.entityProperties);
print("Board spawned");
}
// Cleans up the entities of the board
ChessGame.Board.prototype.cleanup = function() {
if (extraDebug) {
print("Cleaning up board...");
}
Entities.deleteEntity(this.entity);
print("Board cleaned up");
}
// Piece class
ChessGame.Piece = (function(position, dimensions, url, rotation) {
this.dimensions = dimensions;
this.position = position;
this.position.y += this.dimensions.y / 2.0;
this.entityProperties = {
type: "Model",
position: this.position,
rotation: rotation,
dimensions: this.dimensions,
modelURL: url,
/**/
script: "https://s3.amazonaws.com/hifi-public/scripts/entityScripts/chessPiece.js",
/*/
script: "file:/Users/clement/hifi/examples/entityScripts/chessPiece.js",
/**/
userData: this.buildUserDataString()
}
this.entity = null;
});
// Build the user data string
ChessGame.Piece.prototype.buildUserDataString = function() {
if (!(ChessGame.board !== null || ChessGame.board.entity.isKnownID)) {
print("ChessGame.Piece.prototype.buildUserDataString(): Called before proper initialization, bailing.");
return null;
}
var userDataObject = {
boardID: ChessGame.board.entity,
};
return JSON.stringify(userDataObject);
}
// Spawns the piece
ChessGame.Piece.prototype.spawn = function() {
this.entity = Entities.addEntity(this.entityProperties);
}
// Cleans up the piece
ChessGame.Piece.prototype.cleanup = function() {
Entities.deleteEntity(this.entity);
}
ChessGame.makePiece = function(piece, i, j, isWhite) {
var info = ChessGame.getPieceInfo(piece, isWhite);
var url = info.modelURL;
var size = Vec3.multiply(0.5 * (1.0 / ChessGame.BOARD.dimensions.x), info.dimensions);
var rotation = (isWhite) ? info.rotation
: Quat.multiply(Quat.fromPitchYawRollDegrees(0, 180, 0),
info.rotation);
var position = ChessGame.board.tilePosition(i, j);
var piece = new ChessGame.Piece(position, size, url, rotation);
piece.spawn();
ChessGame.pieces.push(piece);
return piece;
}
ChessGame.scriptStarting = function() {
print("playChess.js started");
gamePosition = Vec3.sum(MyAvatar.position,
Vec3.multiplyQbyV(MyAvatar.orientation,
{ x: 0, y: 0, z: -1 }));
// Setup board
ChessGame.board = new ChessGame.Board(gamePosition, gameSize);
ChessGame.board.spawn();
}
ChessGame.update = function() {
ChessGame.board.entity = Entities.identifyEntity(ChessGame.board.entity);
if (ChessGame.board.entity.isKnownID && ChessGame.pieces.length == 0) {
// Setup white pieces
var isWhite = true;
var row = 1;
// King
ChessGame.makePiece(ChessGame.KING, row, 5, isWhite);
// Queen
ChessGame.makePiece(ChessGame.QUEEN, row, 4, isWhite);
// Bishop
ChessGame.makePiece(ChessGame.BISHOP, row, 3, isWhite);
ChessGame.makePiece(ChessGame.BISHOP, row, 6, isWhite);
// Knight
ChessGame.makePiece(ChessGame.KNIGHT, row, 2, isWhite);
ChessGame.makePiece(ChessGame.KNIGHT, row, 7, isWhite);
// Rook
ChessGame.makePiece(ChessGame.ROOK, row, 1, isWhite);
ChessGame.makePiece(ChessGame.ROOK, row, 8, isWhite);
for(var j = 1; j <= 8; j++) {
ChessGame.makePiece(ChessGame.PAWN, row + 1, j, isWhite);
}
// Setup black pieces
isWhite = false;
row = 8;
// King
ChessGame.makePiece(ChessGame.KING, row, 5, isWhite);
// Queen
ChessGame.makePiece(ChessGame.QUEEN, row, 4, isWhite);
// Bishop
ChessGame.makePiece(ChessGame.BISHOP, row, 3, isWhite);
ChessGame.makePiece(ChessGame.BISHOP, row, 6, isWhite);
// Knight
ChessGame.makePiece(ChessGame.KNIGHT, row, 2, isWhite);
ChessGame.makePiece(ChessGame.KNIGHT, row, 7, isWhite);
// Rook
ChessGame.makePiece(ChessGame.ROOK, row, 1, isWhite);
ChessGame.makePiece(ChessGame.ROOK, row, 8, isWhite);
for(var j = 1; j <= 8; j++) {
ChessGame.makePiece(ChessGame.PAWN, row - 1, j, isWhite);
}
Script.update.disconnect(ChessGame.update);
}
}
ChessGame.scriptEnding = function() {
// Cleaning up board
ChessGame.board.cleanup();
// Cleaning up pieces
for(var i in ChessGame.pieces) {
ChessGame.pieces[i].cleanup();
}
print("playChess.js finished");
}
Script.scriptEnding.connect(ChessGame.scriptEnding);
Script.update.connect(ChessGame.update);
ChessGame.scriptStarting();

View file

@ -165,10 +165,12 @@ QScriptValue EntityTreeRenderer::loadEntityScript(EntityItem* entity) {
QString scriptContents = loadScriptContents(entity->getScript());
if (QScriptEngine::checkSyntax(scriptContents).state() != QScriptSyntaxCheckResult::Valid) {
QScriptSyntaxCheckResult syntaxCheck = QScriptEngine::checkSyntax(scriptContents);
if (syntaxCheck.state() != QScriptSyntaxCheckResult::Valid) {
qDebug() << "EntityTreeRenderer::loadEntityScript() entity:" << entityID;
qDebug() << " INVALID SYNTAX";
qDebug() << " SCRIPT:" << scriptContents;
qDebug() << " " << syntaxCheck.errorMessage() << ":"
<< syntaxCheck.errorLineNumber() << syntaxCheck.errorColumnNumber();
qDebug() << " SCRIPT:" << entity->getScript();
return QScriptValue(); // invalid script
}
@ -177,7 +179,7 @@ QScriptValue EntityTreeRenderer::loadEntityScript(EntityItem* entity) {
if (!entityScriptConstructor.isFunction()) {
qDebug() << "EntityTreeRenderer::loadEntityScript() entity:" << entityID;
qDebug() << " NOT CONSTRUCTOR";
qDebug() << " SCRIPT:" << scriptContents;
qDebug() << " SCRIPT:" << entity->getScript();
return QScriptValue(); // invalid script
}

View file

@ -31,6 +31,17 @@ Base3DOverlay::Base3DOverlay() :
{
}
Base3DOverlay::Base3DOverlay(const Base3DOverlay* base3DOverlay) :
Overlay(base3DOverlay),
_position(base3DOverlay->_position),
_lineWidth(base3DOverlay->_lineWidth),
_rotation(base3DOverlay->_rotation),
_isSolid(base3DOverlay->_isSolid),
_isDashedLine(base3DOverlay->_isDashedLine),
_ignoreRayIntersection(base3DOverlay->_ignoreRayIntersection)
{
}
Base3DOverlay::~Base3DOverlay() {
}
@ -178,8 +189,4 @@ void Base3DOverlay::drawDashedLine(const glm::vec3& start, const glm::vec3& end)
glVertex3f(end.x, end.y, end.z);
glEnd();
}

View file

@ -23,6 +23,7 @@ class Base3DOverlay : public Overlay {
public:
Base3DOverlay();
Base3DOverlay(const Base3DOverlay* base3DOverlay);
~Base3DOverlay();
// getters
@ -64,6 +65,5 @@ protected:
bool _isDashedLine;
bool _ignoreRayIntersection;
};
#endif // hifi_Base3DOverlay_h

View file

@ -24,6 +24,17 @@ BillboardOverlay::BillboardOverlay() :
_isLoaded = false;
}
BillboardOverlay::BillboardOverlay(const BillboardOverlay* billboardOverlay) :
Base3DOverlay(billboardOverlay),
_newTextureNeeded(true),
_scale(billboardOverlay->_scale),
_isFacingAvatar(billboardOverlay->_isFacingAvatar),
_fromImage(billboardOverlay->_fromImage),
_url(billboardOverlay->_url),
_billboard(billboardOverlay->_billboard)
{
}
void BillboardOverlay::render(RenderArgs* args) {
if (!_visible || !_isLoaded) {
return;
@ -215,3 +226,6 @@ bool BillboardOverlay::findRayIntersection(const glm::vec3& origin, const glm::v
return false;
}
BillboardOverlay* BillboardOverlay::createClone() const {
return new BillboardOverlay(this);
}

View file

@ -22,7 +22,8 @@ class BillboardOverlay : public Base3DOverlay {
Q_OBJECT
public:
BillboardOverlay();
BillboardOverlay(const BillboardOverlay* billboardOverlay);
virtual void render(RenderArgs* args);
// setters
@ -36,6 +37,8 @@ public:
virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, BoxFace& face) const;
virtual BillboardOverlay* createClone() const;
private slots:
void replyFinished();

View file

@ -33,6 +33,22 @@ Circle3DOverlay::Circle3DOverlay() :
_minorTickMarksColor.red = _minorTickMarksColor.green = _minorTickMarksColor.blue = (unsigned char)0;
}
Circle3DOverlay::Circle3DOverlay(const Circle3DOverlay* circle3DOverlay) :
Planar3DOverlay(circle3DOverlay),
_startAt(circle3DOverlay->_startAt),
_endAt(circle3DOverlay->_endAt),
_outerRadius(circle3DOverlay->_outerRadius),
_innerRadius(circle3DOverlay->_innerRadius),
_hasTickMarks(circle3DOverlay->_hasTickMarks),
_majorTickMarksAngle(circle3DOverlay->_majorTickMarksAngle),
_minorTickMarksAngle(circle3DOverlay->_minorTickMarksAngle),
_majorTickMarksLength(circle3DOverlay->_majorTickMarksLength),
_minorTickMarksLength(circle3DOverlay->_minorTickMarksLength),
_majorTickMarksColor(circle3DOverlay->_majorTickMarksColor),
_minorTickMarksColor(circle3DOverlay->_minorTickMarksColor)
{
}
Circle3DOverlay::~Circle3DOverlay() {
}
@ -358,9 +374,6 @@ bool Circle3DOverlay::findRayIntersection(const glm::vec3& origin,
return intersects;
}
Circle3DOverlay* Circle3DOverlay::createClone() const {
return new Circle3DOverlay(this);
}

View file

@ -18,6 +18,7 @@ class Circle3DOverlay : public Planar3DOverlay {
public:
Circle3DOverlay();
Circle3DOverlay(const Circle3DOverlay* circle3DOverlay);
~Circle3DOverlay();
virtual void render(RenderArgs* args);
virtual void setProperties(const QScriptValue& properties);
@ -48,6 +49,8 @@ public:
void setMinorTickMarksColor(const xColor& value) { _minorTickMarksColor = value; }
virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, BoxFace& face) const;
virtual Circle3DOverlay* createClone() const;
protected:
float _startAt;

View file

@ -22,6 +22,11 @@
Cube3DOverlay::Cube3DOverlay() {
}
Cube3DOverlay::Cube3DOverlay(const Cube3DOverlay* cube3DOverlay) :
Volume3DOverlay(cube3DOverlay)
{
}
Cube3DOverlay::~Cube3DOverlay() {
}
@ -102,3 +107,7 @@ void Cube3DOverlay::render(RenderArgs* args) {
delete glower;
}
}
Cube3DOverlay* Cube3DOverlay::createClone() const {
return new Cube3DOverlay(this);
}

View file

@ -18,8 +18,11 @@ class Cube3DOverlay : public Volume3DOverlay {
public:
Cube3DOverlay();
Cube3DOverlay(const Cube3DOverlay* cube3DOverlay);
~Cube3DOverlay();
virtual void render(RenderArgs* args);
virtual Cube3DOverlay* createClone() const;
};

View file

@ -20,6 +20,13 @@ Grid3DOverlay::Grid3DOverlay() : Base3DOverlay(),
_majorGridEvery(5) {
}
Grid3DOverlay::Grid3DOverlay(const Grid3DOverlay* grid3DOverlay) :
Base3DOverlay(grid3DOverlay),
_minorGridWidth(grid3DOverlay->_minorGridWidth),
_majorGridEvery(grid3DOverlay->_majorGridEvery)
{
}
Grid3DOverlay::~Grid3DOverlay() {
}
@ -127,3 +134,7 @@ QScriptValue Grid3DOverlay::getProperty(const QString& property) {
return Base3DOverlay::getProperty(property);
}
Grid3DOverlay* Grid3DOverlay::createClone() const {
return new Grid3DOverlay(this);
}

View file

@ -29,12 +29,15 @@ class Grid3DOverlay : public Base3DOverlay {
public:
Grid3DOverlay();
Grid3DOverlay(const Grid3DOverlay* grid3DOverlay);
~Grid3DOverlay();
virtual void render(RenderArgs* args);
virtual void setProperties(const QScriptValue& properties);
virtual QScriptValue getProperty(const QString& property);
virtual Grid3DOverlay* createClone() const;
private:
float _minorGridWidth;
int _majorGridEvery;

View file

@ -27,6 +27,17 @@ ImageOverlay::ImageOverlay() :
_isLoaded = false;
}
ImageOverlay::ImageOverlay(const ImageOverlay* imageOverlay) :
Overlay2D(imageOverlay),
_textureID(0),
_textureBound(false),
_wantClipFromImage(false),
_renderImage(imageOverlay->_renderImage),
_imageURL(imageOverlay->_imageURL),
_textureImage(imageOverlay->_textureImage)
{
}
ImageOverlay::~ImageOverlay() {
if (_parent && _textureID) {
// do we need to call this?
@ -161,3 +172,6 @@ QScriptValue ImageOverlay::getProperty(const QString& property) {
return Overlay2D::getProperty(property);
}
ImageOverlay* ImageOverlay::createClone() const {
return new ImageOverlay(this);
}

View file

@ -33,6 +33,7 @@ class ImageOverlay : public Overlay2D {
public:
ImageOverlay();
ImageOverlay(const ImageOverlay* imageOverlay);
~ImageOverlay();
virtual void render(RenderArgs* args);
@ -46,6 +47,8 @@ public:
virtual void setProperties(const QScriptValue& properties);
virtual QScriptValue getProperty(const QString& property);
virtual ImageOverlay* createClone() const;
private slots:
void replyFinished(); // we actually want to hide this...

View file

@ -18,6 +18,12 @@
Line3DOverlay::Line3DOverlay() {
}
Line3DOverlay::Line3DOverlay(const Line3DOverlay* line3DOverlay) :
Base3DOverlay(line3DOverlay),
_end(line3DOverlay->_end)
{
}
Line3DOverlay::~Line3DOverlay() {
}
@ -87,3 +93,7 @@ QScriptValue Line3DOverlay::getProperty(const QString& property) {
return Base3DOverlay::getProperty(property);
}
Line3DOverlay* Line3DOverlay::createClone() const {
return new Line3DOverlay(this);
}

View file

@ -18,6 +18,7 @@ class Line3DOverlay : public Base3DOverlay {
public:
Line3DOverlay();
Line3DOverlay(const Line3DOverlay* line3DOverlay);
~Line3DOverlay();
virtual void render(RenderArgs* args);
@ -30,6 +31,8 @@ public:
virtual void setProperties(const QScriptValue& properties);
virtual QScriptValue getProperty(const QString& property);
virtual Line3DOverlay* createClone() const;
protected:
glm::vec3 _end;
};

View file

@ -18,6 +18,13 @@ LocalModelsOverlay::LocalModelsOverlay(EntityTreeRenderer* entityTreeRenderer) :
_entityTreeRenderer(entityTreeRenderer) {
}
LocalModelsOverlay::LocalModelsOverlay(const LocalModelsOverlay* localModelsOverlay) :
Volume3DOverlay(localModelsOverlay),
_entityTreeRenderer(localModelsOverlay->_entityTreeRenderer)
{
}
LocalModelsOverlay::~LocalModelsOverlay() {
}
@ -48,3 +55,7 @@ void LocalModelsOverlay::render(RenderArgs* args) {
}
}
LocalModelsOverlay* LocalModelsOverlay::createClone() const {
return new LocalModelsOverlay(this);
}

View file

@ -20,11 +20,14 @@ class LocalModelsOverlay : public Volume3DOverlay {
Q_OBJECT
public:
LocalModelsOverlay(EntityTreeRenderer* entityTreeRenderer);
LocalModelsOverlay(const LocalModelsOverlay* localModelsOverlay);
~LocalModelsOverlay();
virtual void update(float deltatime);
virtual void render(RenderArgs* args);
virtual LocalModelsOverlay* createClone() const;
private:
EntityTreeRenderer* _entityTreeRenderer;
};

View file

@ -28,6 +28,12 @@ LocalVoxelsOverlay::LocalVoxelsOverlay() :
{
}
LocalVoxelsOverlay::LocalVoxelsOverlay(const LocalVoxelsOverlay* localVoxelsOverlay) :
Volume3DOverlay(localVoxelsOverlay),
_voxelCount(localVoxelsOverlay->_voxelCount)
{
}
LocalVoxelsOverlay::~LocalVoxelsOverlay() {
_voxelSystem->changeTree(new VoxelTree());
_voxelSystem.clear();
@ -103,6 +109,10 @@ void LocalVoxelsOverlay::setProperties(const QScriptValue &properties) {
}
}
LocalVoxelsOverlay* LocalVoxelsOverlay::createClone() const {
return new LocalVoxelsOverlay(this);
}
QScriptValue LocalVoxelsOverlay::getProperty(const QString& property) {
if (property == "scale") {
return vec3toScriptValue(_scriptEngine, getDimensions());

View file

@ -32,6 +32,7 @@ class LocalVoxelsOverlay : public Volume3DOverlay {
Q_OBJECT
public:
LocalVoxelsOverlay();
LocalVoxelsOverlay(const LocalVoxelsOverlay* localVoxelsOverlay);
~LocalVoxelsOverlay();
virtual void update(float deltatime);
@ -40,6 +41,7 @@ public:
virtual void setProperties(const QScriptValue& properties);
virtual QScriptValue getProperty(const QString& property);
virtual LocalVoxelsOverlay* createClone() const;
private:
static QMap<QString, WeakVoxelSystemPointer> _voxelSystemMap; // treeName/voxelSystem

View file

@ -22,6 +22,22 @@ ModelOverlay::ModelOverlay()
_isLoaded = false;
}
ModelOverlay::ModelOverlay(const ModelOverlay* modelOverlay) :
Base3DOverlay(modelOverlay),
_model(),
_modelTextures(QVariantMap()),
_scale(modelOverlay->_scale),
_updateModel(false),
_url(modelOverlay->_url),
_rotation(modelOverlay->_rotation)
{
_model.init();
if (_url.isValid()) {
_updateModel = true;
_isLoaded = false;
}
}
void ModelOverlay::update(float deltatime) {
if (_updateModel) {
_updateModel = false;
@ -166,4 +182,6 @@ bool ModelOverlay::findRayIntersectionExtraInfo(const glm::vec3& origin, const g
return _model.findRayIntersectionAgainstSubMeshes(origin, direction, distance, face, extraInfo);
}
ModelOverlay* ModelOverlay::createClone() const {
return new ModelOverlay(this);
}

View file

@ -20,7 +20,8 @@ class ModelOverlay : public Base3DOverlay {
Q_OBJECT
public:
ModelOverlay();
ModelOverlay(const ModelOverlay* modelOverlay);
virtual void update(float deltatime);
virtual void render(RenderArgs* args);
virtual void setProperties(const QScriptValue& properties);
@ -29,8 +30,10 @@ public:
virtual bool findRayIntersectionExtraInfo(const glm::vec3& origin, const glm::vec3& direction,
float& distance, BoxFace& face, QString& extraInfo) const;
virtual ModelOverlay* createClone() const;
private:
Model _model;
QVariantMap _modelTextures;

View file

@ -39,12 +39,30 @@ Overlay::Overlay() :
{
}
Overlay::Overlay(const Overlay* overlay) :
_parent(NULL),
_alpha(overlay->_alpha),
_lastPulseUpdate(usecTimestampNow()),
_alphaPulse(overlay->_alphaPulse),
_anchor(overlay->_anchor),
_color(overlay->_color),
_colorPulse(overlay->_colorPulse),
_glowLevel(overlay->_glowLevel),
_glowLevelPulse(overlay->_glowLevelPulse),
_pulseDirection(overlay->_pulseDirection),
_pulseMax(overlay->_pulseMax),
_pulseMin(overlay->_pulseMin),
_pulsePeriod(overlay->_pulsePeriod),
_visible(overlay->_visible),
_isLoaded(overlay->_isLoaded)
{
}
void Overlay::init(QGLWidget* parent, QScriptEngine* scriptEngine) {
_parent = parent;
_scriptEngine = scriptEngine;
}
Overlay::~Overlay() {
}

View file

@ -36,6 +36,7 @@ public:
};
Overlay();
Overlay(const Overlay* overlay);
~Overlay();
void init(QGLWidget* parent, QScriptEngine* scriptEngine);
virtual void update(float deltatime) {}
@ -78,6 +79,7 @@ public:
void setAlphaPulse(float value) { _alphaPulse = value; }
virtual void setProperties(const QScriptValue& properties);
virtual Overlay* createClone() const = 0;
virtual QScriptValue getProperty(const QString& property);
protected:

View file

@ -22,6 +22,12 @@
Overlay2D::Overlay2D() {
}
Overlay2D::Overlay2D(const Overlay2D* overlay2D) :
Overlay(overlay2D),
_bounds(overlay2D->_bounds)
{
}
Overlay2D::~Overlay2D() {
}

View file

@ -28,6 +28,7 @@ class Overlay2D : public Overlay {
public:
Overlay2D();
Overlay2D(const Overlay2D* overlay2D);
~Overlay2D();
virtual bool is3D() const { return false; }
@ -43,7 +44,7 @@ public:
void setX(int x) { _bounds.setX(x); }
void setY(int y) { _bounds.setY(y); }
void setWidth(int width) { _bounds.setWidth(width); }
void setHeight(int height) { _bounds.setHeight(height); }
void setHeight(int height) { _bounds.setHeight(height); }
void setBounds(const QRect& bounds) { _bounds = bounds; }
virtual void setProperties(const QScriptValue& properties);

View file

@ -196,6 +196,16 @@ unsigned int Overlays::addOverlay(Overlay* overlay) {
return thisID;
}
unsigned int Overlays::cloneOverlay(unsigned int id) {
Overlay* thisOverlay = NULL;
if (_overlays2D.contains(id)) {
thisOverlay = _overlays2D[id];
} else if (_overlays3D.contains(id)) {
thisOverlay = _overlays3D[id];
}
return addOverlay(thisOverlay->createClone());
}
bool Overlays::editOverlay(unsigned int id, const QScriptValue& properties) {
Overlay* thisOverlay = NULL;
QWriteLocker lock(&_lock);
@ -397,15 +407,15 @@ void RayToOverlayIntersectionResultFromScriptValue(const QScriptValue& object, R
bool Overlays::isLoaded(unsigned int id) {
QReadLocker lock(&_lock);
Overlay* overlay = _overlays2D.value(id);
if (!overlay) {
_overlays3D.value(id);
}
if (!overlay) {
Overlay* thisOverlay = NULL;
if (_overlays2D.contains(id)) {
thisOverlay = _overlays2D[id];
} else if (_overlays3D.contains(id)) {
thisOverlay = _overlays3D[id];
} else {
return false; // not found
}
return overlay->isLoaded();
return thisOverlay->isLoaded();
}
float Overlays::textWidth(unsigned int id, const QString& text) const {

View file

@ -62,6 +62,9 @@ public slots:
/// adds an overlay that's already been created
unsigned int addOverlay(Overlay* overlay);
/// clones an existing overlay
unsigned int cloneOverlay(unsigned int id);
/// edits an overlay updating only the included properties, will return the identified OverlayID in case of
/// successful edit, if the input id is for an unknown overlay this function will have no effect
bool editOverlay(unsigned int id, const QScriptValue& properties);

View file

@ -26,6 +26,12 @@ Planar3DOverlay::Planar3DOverlay() :
{
}
Planar3DOverlay::Planar3DOverlay(const Planar3DOverlay* planar3DOverlay) :
Base3DOverlay(planar3DOverlay),
_dimensions(planar3DOverlay->_dimensions)
{
}
Planar3DOverlay::~Planar3DOverlay() {
}

View file

@ -26,6 +26,7 @@ class Planar3DOverlay : public Base3DOverlay {
public:
Planar3DOverlay();
Planar3DOverlay(const Planar3DOverlay* planar3DOverlay);
~Planar3DOverlay();
// getters

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@ -20,6 +20,11 @@
Rectangle3DOverlay::Rectangle3DOverlay() {
}
Rectangle3DOverlay::Rectangle3DOverlay(const Rectangle3DOverlay* rectangle3DOverlay) :
Planar3DOverlay(rectangle3DOverlay)
{
}
Rectangle3DOverlay::~Rectangle3DOverlay() {
}
@ -106,9 +111,6 @@ void Rectangle3DOverlay::setProperties(const QScriptValue &properties) {
Planar3DOverlay::setProperties(properties);
}
Rectangle3DOverlay* Rectangle3DOverlay::createClone() const {
return new Rectangle3DOverlay(this);
}

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@ -18,9 +18,12 @@ class Rectangle3DOverlay : public Planar3DOverlay {
public:
Rectangle3DOverlay();
Rectangle3DOverlay(const Rectangle3DOverlay* rectangle3DOverlay);
~Rectangle3DOverlay();
virtual void render(RenderArgs* args);
virtual void setProperties(const QScriptValue& properties);
virtual Rectangle3DOverlay* createClone() const;
};

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@ -21,6 +21,11 @@
Sphere3DOverlay::Sphere3DOverlay() {
}
Sphere3DOverlay::Sphere3DOverlay(const Sphere3DOverlay* Sphere3DOverlay) :
Volume3DOverlay(Sphere3DOverlay)
{
}
Sphere3DOverlay::~Sphere3DOverlay() {
}
@ -70,3 +75,7 @@ void Sphere3DOverlay::render(RenderArgs* args) {
}
}
Sphere3DOverlay* Sphere3DOverlay::createClone() const {
return new Sphere3DOverlay(this);
}

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@ -18,8 +18,11 @@ class Sphere3DOverlay : public Volume3DOverlay {
public:
Sphere3DOverlay();
Sphere3DOverlay(const Sphere3DOverlay* Sphere3DOverlay);
~Sphere3DOverlay();
virtual void render(RenderArgs* args);
virtual Sphere3DOverlay* createClone() const;
};

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@ -31,6 +31,19 @@ Text3DOverlay::Text3DOverlay() :
{
}
Text3DOverlay::Text3DOverlay(const Text3DOverlay* text3DOverlay) :
Planar3DOverlay(text3DOverlay),
_text(text3DOverlay->_text),
_backgroundColor(text3DOverlay->_backgroundColor),
_lineHeight(text3DOverlay->_lineHeight),
_leftMargin(text3DOverlay->_leftMargin),
_topMargin(text3DOverlay->_topMargin),
_rightMargin(text3DOverlay->_rightMargin),
_bottomMargin(text3DOverlay->_bottomMargin),
_isFacingAvatar(text3DOverlay->_isFacingAvatar)
{
}
Text3DOverlay::~Text3DOverlay() {
}
@ -172,7 +185,6 @@ void Text3DOverlay::setProperties(const QScriptValue& properties) {
setBottomMargin(properties.property("bottomMargin").toVariant().toFloat());
}
QScriptValue isFacingAvatarValue = properties.property("isFacingAvatar");
if (isFacingAvatarValue.isValid()) {
_isFacingAvatar = isFacingAvatarValue.toVariant().toBool();
@ -208,6 +220,10 @@ QScriptValue Text3DOverlay::getProperty(const QString& property) {
return Planar3DOverlay::getProperty(property);
}
Text3DOverlay* Text3DOverlay::createClone() const {
return new Text3DOverlay(this);;
}
float Text3DOverlay::textWidth(const QString& text) const {
QFont font(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE); // Same font properties as render()
QFontMetrics fontMetrics(font);
@ -215,3 +231,4 @@ float Text3DOverlay::textWidth(const QString& text) const {
return scaleFactor * (float)fontMetrics.width(qPrintable(text));
}

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@ -24,6 +24,7 @@ class Text3DOverlay : public Planar3DOverlay {
public:
Text3DOverlay();
Text3DOverlay(const Text3DOverlay* text3DOverlay);
~Text3DOverlay();
virtual void render(RenderArgs* args);
@ -51,6 +52,8 @@ public:
float textWidth(const QString& text) const; // Meters
virtual Text3DOverlay* createClone() const;
private:
void enableClipPlane(GLenum plane, float x, float y, float z, float w);

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@ -25,6 +25,16 @@ TextOverlay::TextOverlay() :
{
}
TextOverlay::TextOverlay(const TextOverlay* textOverlay) :
Overlay2D(textOverlay),
_text(textOverlay->_text),
_backgroundColor(textOverlay->_backgroundColor),
_leftMargin(textOverlay->_leftMargin),
_topMargin(textOverlay->_topMargin),
_fontSize(textOverlay->_fontSize)
{
}
TextOverlay::~TextOverlay() {
}
@ -124,6 +134,10 @@ void TextOverlay::setProperties(const QScriptValue& properties) {
}
}
TextOverlay* TextOverlay::createClone() const {
return new TextOverlay(this);
}
QScriptValue TextOverlay::getProperty(const QString& property) {
if (property == "font") {
QScriptValue font = _scriptEngine->newObject();
@ -146,7 +160,6 @@ QScriptValue TextOverlay::getProperty(const QString& property) {
return Overlay2D::getProperty(property);
}
float TextOverlay::textWidth(const QString& text) const {
QFont font(SANS_FONT_FAMILY, _fontSize, DEFAULT_FONT_WEIGHT); // Same font properties as render()
QFontMetrics fontMetrics(font);

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@ -37,6 +37,7 @@ class TextOverlay : public Overlay2D {
public:
TextOverlay();
TextOverlay(const TextOverlay* textOverlay);
~TextOverlay();
virtual void render(RenderArgs* args);
@ -53,12 +54,12 @@ public:
void setFontSize(int fontSize) { _fontSize = fontSize; }
virtual void setProperties(const QScriptValue& properties);
virtual TextOverlay* createClone() const;
virtual QScriptValue getProperty(const QString& property);
float textWidth(const QString& text) const; // Pixels
private:
QString _text;
xColor _backgroundColor;
int _leftMargin;

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@ -28,6 +28,12 @@ Volume3DOverlay::Volume3DOverlay() :
{
}
Volume3DOverlay::Volume3DOverlay(const Volume3DOverlay* volume3DOverlay) :
Base3DOverlay(volume3DOverlay),
_dimensions(volume3DOverlay->_dimensions)
{
}
Volume3DOverlay::~Volume3DOverlay() {
}

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@ -26,6 +26,7 @@ class Volume3DOverlay : public Base3DOverlay {
public:
Volume3DOverlay();
Volume3DOverlay(const Volume3DOverlay* volume3DOverlay);
~Volume3DOverlay();
// getters

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@ -1089,7 +1089,6 @@ bool DebugOperator::preRecursion(OctreeElement* element) {
}
void EntityTree::dumpTree() {
// First, look for the existing entity in the tree..
DebugOperator theOperator;
recurseTreeWithOperator(&theOperator);
}
@ -1107,7 +1106,6 @@ bool PruneOperator::postRecursion(OctreeElement* element) {
}
void EntityTree::pruneTree() {
// First, look for the existing entity in the tree..
PruneOperator theOperator;
recurseTreeWithOperator(&theOperator);
}

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@ -9,18 +9,31 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <time.h>
#include <QDebug>
#include <PerfStat.h>
#include <SharedUtil.h>
#include "OctreePersistThread.h"
OctreePersistThread::OctreePersistThread(Octree* tree, const QString& filename, int persistInterval) :
const int OctreePersistThread::DEFAULT_PERSIST_INTERVAL = 1000 * 30; // every 30 seconds
const int OctreePersistThread::DEFAULT_BACKUP_INTERVAL = 1000 * 60 * 30; // every 30 minutes
const QString OctreePersistThread::DEFAULT_BACKUP_EXTENSION_FORMAT(".backup.%Y-%m-%d.%H:%M:%S.%z");
OctreePersistThread::OctreePersistThread(Octree* tree, const QString& filename, int persistInterval,
bool wantBackup, int backupInterval, const QString& backupExtensionFormat) :
_tree(tree),
_filename(filename),
_backupExtensionFormat(backupExtensionFormat),
_persistInterval(persistInterval),
_backupInterval(backupInterval),
_initialLoadComplete(false),
_loadTimeUSecs(0)
_loadTimeUSecs(0),
_lastCheck(0),
_lastBackup(0),
_wantBackup(wantBackup)
{
}
@ -51,16 +64,22 @@ bool OctreePersistThread::process() {
unsigned long leafNodeCount = OctreeElement::getLeafNodeCount();
qDebug("Nodes after loading scene %lu nodes %lu internal %lu leaves", nodeCount, internalNodeCount, leafNodeCount);
double usecPerGet = (double)OctreeElement::getGetChildAtIndexTime() / (double)OctreeElement::getGetChildAtIndexCalls();
qDebug() << "getChildAtIndexCalls=" << OctreeElement::getGetChildAtIndexCalls()
<< " getChildAtIndexTime=" << OctreeElement::getGetChildAtIndexTime() << " perGet=" << usecPerGet;
bool wantDebug = false;
if (wantDebug) {
double usecPerGet = (double)OctreeElement::getGetChildAtIndexTime()
/ (double)OctreeElement::getGetChildAtIndexCalls();
qDebug() << "getChildAtIndexCalls=" << OctreeElement::getGetChildAtIndexCalls()
<< " getChildAtIndexTime=" << OctreeElement::getGetChildAtIndexTime() << " perGet=" << usecPerGet;
double usecPerSet = (double)OctreeElement::getSetChildAtIndexTime() / (double)OctreeElement::getSetChildAtIndexCalls();
qDebug() << "setChildAtIndexCalls=" << OctreeElement::getSetChildAtIndexCalls()
<< " setChildAtIndexTime=" << OctreeElement::getSetChildAtIndexTime() << " perset=" << usecPerSet;
double usecPerSet = (double)OctreeElement::getSetChildAtIndexTime()
/ (double)OctreeElement::getSetChildAtIndexCalls();
qDebug() << "setChildAtIndexCalls=" << OctreeElement::getSetChildAtIndexCalls()
<< " setChildAtIndexTime=" << OctreeElement::getSetChildAtIndexTime() << " perSet=" << usecPerSet;
}
_initialLoadComplete = true;
_lastCheck = usecTimestampNow(); // we just loaded, no need to save again
_lastBackup = _lastCheck = usecTimestampNow(); // we just loaded, no need to save again
time(&_lastPersistTime);
emit loadCompleted();
}
@ -78,19 +97,62 @@ bool OctreePersistThread::process() {
quint64 intervalToCheck = _persistInterval * MSECS_TO_USECS;
if (sinceLastSave > intervalToCheck) {
// check the dirty bit and persist here...
_lastCheck = usecTimestampNow();
if (_tree->isDirty()) {
qDebug() << "pruning Octree before saving...";
_tree->pruneTree();
qDebug() << "DONE pruning Octree before saving...";
qDebug() << "saving Octree to file " << _filename << "...";
_tree->writeToSVOFile(_filename.toLocal8Bit().constData());
_tree->clearDirtyBit(); // tree is clean after saving
qDebug("DONE saving Octree to file...");
}
_lastCheck = now;
persist();
}
}
return isStillRunning(); // keep running till they terminate us
}
void OctreePersistThread::aboutToFinish() {
qDebug() << "Persist thread about to finish...";
persist();
qDebug() << "Persist thread done with about to finish...";
}
void OctreePersistThread::persist() {
if (_tree->isDirty()) {
_tree->lockForWrite();
{
qDebug() << "pruning Octree before saving...";
_tree->pruneTree();
qDebug() << "DONE pruning Octree before saving...";
}
_tree->unlock();
backup(); // handle backup if requested
qDebug() << "saving Octree to file " << _filename << "...";
_tree->writeToSVOFile(qPrintable(_filename));
time(&_lastPersistTime);
_tree->clearDirtyBit(); // tree is clean after saving
qDebug() << "DONE saving Octree to file...";
}
}
void OctreePersistThread::backup() {
if (_wantBackup) {
quint64 now = usecTimestampNow();
quint64 sinceLastBackup = now - _lastBackup;
quint64 MSECS_TO_USECS = 1000;
quint64 intervalToBackup = _backupInterval * MSECS_TO_USECS;
if (sinceLastBackup > intervalToBackup) {
struct tm* localTime = localtime(&_lastPersistTime);
char backupExtension[256];
strftime(backupExtension, sizeof(backupExtension), qPrintable(_backupExtensionFormat), localTime);
QString backupFileName = _filename + backupExtension;
qDebug() << "backing up persist file " << _filename << "to" << backupFileName << "...";
int result = rename(qPrintable(_filename), qPrintable(backupFileName));
if (result == 0) {
qDebug() << "DONE backing up persist file...";
} else {
qDebug() << "ERROR in backing up persist file...";
}
}
}
}

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@ -22,27 +22,41 @@
class OctreePersistThread : public GenericThread {
Q_OBJECT
public:
static const int DEFAULT_PERSIST_INTERVAL = 1000 * 30; // every 30 seconds
static const int DEFAULT_PERSIST_INTERVAL;
static const int DEFAULT_BACKUP_INTERVAL;
static const QString DEFAULT_BACKUP_EXTENSION_FORMAT;
OctreePersistThread(Octree* tree, const QString& filename, int persistInterval = DEFAULT_PERSIST_INTERVAL);
OctreePersistThread(Octree* tree, const QString& filename, int persistInterval = DEFAULT_PERSIST_INTERVAL,
bool wantBackup = false, int backupInterval = DEFAULT_BACKUP_INTERVAL,
const QString& backupExtensionFormat = DEFAULT_BACKUP_EXTENSION_FORMAT);
bool isInitialLoadComplete() const { return _initialLoadComplete; }
quint64 getLoadElapsedTime() const { return _loadTimeUSecs; }
void aboutToFinish(); /// call this to inform the persist thread that the owner is about to finish to support final persist
signals:
void loadCompleted();
protected:
/// Implements generic processing behavior for this thread.
virtual bool process();
void persist();
void backup();
private:
Octree* _tree;
QString _filename;
QString _backupExtensionFormat;
int _persistInterval;
int _backupInterval;
bool _initialLoadComplete;
quint64 _loadTimeUSecs;
quint64 _lastCheck;
quint64 _lastBackup;
bool _wantBackup;
time_t _lastPersistTime;
};
#endif // hifi_OctreePersistThread_h