mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 12:04:18 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into textEntity
This commit is contained in:
commit
05fa3c89a7
49 changed files with 1274 additions and 65 deletions
|
@ -1020,7 +1020,7 @@ void OctreeServer::readConfiguration() {
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|||
bool noPersist;
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readOptionBool(QString("NoPersist"), settingsSectionObject, noPersist);
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_wantPersist = !noPersist;
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qDebug("wantPersist=%s", debug::valueOf(_wantPersist));
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qDebug() << "wantPersist=" << _wantPersist;
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if (_wantPersist) {
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QString persistFilename;
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@ -1029,6 +1029,26 @@ void OctreeServer::readConfiguration() {
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}
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strcpy(_persistFilename, qPrintable(persistFilename));
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qDebug("persistFilename=%s", _persistFilename);
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_persistInterval = OctreePersistThread::DEFAULT_PERSIST_INTERVAL;
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readOptionInt(QString("persistInterval"), settingsSectionObject, _persistInterval);
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qDebug() << "persistInterval=" << _persistInterval;
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bool noBackup;
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readOptionBool(QString("NoBackup"), settingsSectionObject, noBackup);
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_wantBackup = !noBackup;
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qDebug() << "wantBackup=" << _wantBackup;
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if (_wantBackup) {
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_backupExtensionFormat = OctreePersistThread::DEFAULT_BACKUP_EXTENSION_FORMAT;
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readOptionString(QString("backupExtensionFormat"), settingsSectionObject, _backupExtensionFormat);
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qDebug() << "backupExtensionFormat=" << _backupExtensionFormat;
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_backupInterval = OctreePersistThread::DEFAULT_BACKUP_INTERVAL;
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readOptionInt(QString("backupInterval"), settingsSectionObject, _backupInterval);
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qDebug() << "backupInterval=" << _backupInterval;
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}
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} else {
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qDebug("persistFilename= DISABLED");
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}
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@ -1112,7 +1132,8 @@ void OctreeServer::run() {
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if (_wantPersist) {
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// now set up PersistThread
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_persistThread = new OctreePersistThread(_tree, _persistFilename);
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_persistThread = new OctreePersistThread(_tree, _persistFilename, _persistInterval,
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_wantBackup, _backupInterval, _backupExtensionFormat);
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if (_persistThread) {
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_persistThread->initialize(true);
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}
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@ -1197,6 +1218,9 @@ void OctreeServer::aboutToFinish() {
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qDebug() << qPrintable(_safeServerName) << "server about to finish while node still connected node:" << *node;
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forceNodeShutdown(node);
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}
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if (_persistThread) {
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_persistThread->aboutToFinish();
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}
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qDebug() << qPrintable(_safeServerName) << "server ENDING about to finish...";
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}
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|
|
|
@ -167,6 +167,11 @@ protected:
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JurisdictionSender* _jurisdictionSender;
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OctreeInboundPacketProcessor* _octreeInboundPacketProcessor;
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OctreePersistThread* _persistThread;
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int _persistInterval;
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bool _wantBackup;
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QString _backupExtensionFormat;
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int _backupInterval;
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static OctreeServer* _instance;
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|
|
|
@ -276,6 +276,52 @@
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"label": "Entity Server Settings",
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"assignment-types": [6],
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"settings": [
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{
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"name": "persistFilename",
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"label": "Persistant Filename",
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"help": "the filename for your entities",
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"placeholder": "resources/models.svo",
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"default": "resources/models.svo",
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"advanced": true
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},
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{
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"name": "persistInterval",
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"label": "Persist Interval",
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"help": "Interval between persist checks in msecs.",
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"placeholder": "30000",
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"default": "30000",
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"advanced": true
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},
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{
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"name": "NoPersist",
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"type": "checkbox",
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"help": "Don't persist your entities to a file.",
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||||
"default": false,
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"advanced": true
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||||
},
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{
|
||||
"name": "backupExtensionFormat",
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"label": "Backup File Extension Format:",
|
||||
"help": "Format used to create the extension for the backup of your persisted entities.",
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"placeholder": ".backup.%Y-%m-%d.%H:%M:%S.%z",
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"default": ".backup.%Y-%m-%d.%H:%M:%S.%z",
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"advanced": true
|
||||
},
|
||||
{
|
||||
"name": "backupInterval",
|
||||
"label": "Backup Interval",
|
||||
"help": "Interval between backup checks in msecs.",
|
||||
"placeholder": "1800000",
|
||||
"default": "1800000",
|
||||
"advanced": true
|
||||
},
|
||||
{
|
||||
"name": "NoBackup",
|
||||
"type": "checkbox",
|
||||
"help": "Don't regularly backup your persisted entities to a backup file.",
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||||
"default": false,
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"advanced": true
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||||
},
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||||
{
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||||
"name": "statusHost",
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"label": "Status Hostname",
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|
@ -330,7 +376,52 @@
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|||
"label": "Voxel Server Settings",
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||||
"assignment-types": [3],
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||||
"settings": [
|
||||
|
||||
{
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||||
"name": "persistFilename",
|
||||
"label": "Persistant Filename",
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"help": "the filename for your voxels",
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"placeholder": "resources/voxels.svo",
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"default": "resources/voxels.svo",
|
||||
"advanced": true
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||||
},
|
||||
{
|
||||
"name": "persistInterval",
|
||||
"label": "Persist Interval",
|
||||
"help": "Interval between persist checks in msecs.",
|
||||
"placeholder": "30000",
|
||||
"default": "30000",
|
||||
"advanced": true
|
||||
},
|
||||
{
|
||||
"name": "NoPersist",
|
||||
"type": "checkbox",
|
||||
"help": "Don't persist your voxels to a file.",
|
||||
"default": false,
|
||||
"advanced": true
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||||
},
|
||||
{
|
||||
"name": "backupExtensionFormat",
|
||||
"label": "Backup File Extension Format:",
|
||||
"help": "Format used to create the extension for the backup of your persisted voxels.",
|
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"placeholder": ".backup.%Y-%m-%d.%H:%M:%S.%z",
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"default": ".backup.%Y-%m-%d.%H:%M:%S.%z",
|
||||
"advanced": true
|
||||
},
|
||||
{
|
||||
"name": "backupInterval",
|
||||
"label": "Backup Interval",
|
||||
"help": "Interval between backup checks in msecs.",
|
||||
"placeholder": "1800000",
|
||||
"default": "1800000",
|
||||
"advanced": true
|
||||
},
|
||||
{
|
||||
"name": "NoBackup",
|
||||
"type": "checkbox",
|
||||
"help": "Don't regularly backup your persisted voxels to a backup file.",
|
||||
"default": false,
|
||||
"advanced": true
|
||||
},
|
||||
{
|
||||
"name": "statusHost",
|
||||
"label": "Status Hostname",
|
||||
|
|
8
examples/cleanupChessboards.js
Normal file
8
examples/cleanupChessboards.js
Normal file
|
@ -0,0 +1,8 @@
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|||
var entities = Entities.findEntities(MyAvatar.position, 10000);
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var URL = "https://s3.amazonaws.com/hifi-public/models/props/chess/";
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for(var i in entities) {
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if (Entities.getEntityProperties(entities[i]).modelURL.slice(0, URL.length) === URL) {
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Entities.deleteEntity(entities[i]);
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}
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||||
}
|
294
examples/clonedOverlaysExample.js
Normal file
294
examples/clonedOverlaysExample.js
Normal file
|
@ -0,0 +1,294 @@
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|||
//
|
||||
// clonedOverlaysExample.js
|
||||
// examples
|
||||
//
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||||
// Created by Thijs Wenker on 11/13/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Demonstrates the use of the overlay cloning function.
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//
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||||
// Distributed under the Apache License, Version 2.0.
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||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
const NUM_OF_TREES = 40;
|
||||
const NUM_OF_SANTAS = 20;
|
||||
|
||||
// Image source: https://openclipart.org/detail/447/christmas-tree-by-theresaknott (heavily edited by Maximillian Merlin)
|
||||
const CHRISTMAS_TREE_SPRITES_URL = "http://test.thoys.nl/hifi/images/santa/christmas-tree.svg";
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||||
|
||||
// Image source: http://opengameart.org/content/santa-claus (CC-BY 3.0)
|
||||
const SANTA_SPRITES_URL = "http://test.thoys.nl/hifi/images/santa/Santa.png";
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||||
|
||||
Array.prototype.contains = function(obj) {
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||||
var i = this.length;
|
||||
while (i--) {
|
||||
if (this[i] === obj) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
function getRandomPosAroundMyAvatar(radius, height_offset) {
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if (height_offset == undefined) {
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height_offset = 0;
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}
|
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return {x: MyAvatar.position.x + Math.floor(Math.random() * radius * 2) - radius, y: MyAvatar.position.y + height_offset, z: MyAvatar.position.z + Math.floor(Math.random() * radius * 2) - radius};
|
||||
}
|
||||
|
||||
function OverlayPreloader(overlay_type, overlay_properties, loaded_callback) {
|
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var _this = this;
|
||||
this.loaded_callback = loaded_callback;
|
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this.overlay = Overlays.addOverlay(overlay_type, overlay_properties);
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this.timer = null;
|
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this.timer = Script.setInterval(function() {
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if (Overlays.isLoaded(_this.overlay)) {
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Script.clearInterval(_this.timer);
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_this.loaded_callback();
|
||||
}
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}, 100);
|
||||
}
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function SpriteBillboard(sprite_properties, overlay) {
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var _this = this;
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|
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// set properties
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this.overlay = overlay;
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this.overlay_properties = {};
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this.sprite_properties = sprite_properties;
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this.edited_overlay_properties = [];
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this.defaultFPS = 30;
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this.currentSequence = "";
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this.sequenceIndex = 0;
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this.sequenceFPS = 0;
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this.sequenceStepToNext = false;
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this.sequenceTimer = null;
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this.prevSequenceIndex = -1;
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this.sequenceX = 0;
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this.sequenceY = 0;
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||||
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||||
this.spriteSize = {x: 0, y: 0, width: 32, height: 64};
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|
||||
this.editedProperty = function(prop_name) {
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if (!_this.edited_overlay_properties.contains(prop_name)) {
|
||||
_this.edited_overlay_properties.push(prop_name);
|
||||
}
|
||||
};
|
||||
|
||||
// function definitions
|
||||
this.getPosition = function() {
|
||||
return _this.overlay_properties.position ?
|
||||
_this.overlay_properties.position : {x: 0, y: 0, z: 0};
|
||||
};
|
||||
|
||||
this.setPosition = function(newPosition) {
|
||||
this.overlay_properties.position = newPosition;
|
||||
this.editedProperty("position");
|
||||
return _this;
|
||||
};
|
||||
|
||||
this.setAlpha = function(alpha) {
|
||||
this.overlay_properties.alpha = alpha;
|
||||
this.editedProperty("alpha");
|
||||
return _this;
|
||||
}
|
||||
|
||||
this.setScale = function(scale) {
|
||||
this.overlay_properties.scale = scale;
|
||||
this.editedProperty("scale");
|
||||
return _this;
|
||||
}
|
||||
|
||||
this.setSpriteSize = function(spriteSize) {
|
||||
this.overlay_properties.subImage = spriteSize;
|
||||
this.editedProperty("subImage");
|
||||
return _this;
|
||||
};
|
||||
|
||||
this.setSpriteXIndex = function(x_index) {
|
||||
_this.sequenceX = x_index;
|
||||
_this.overlay_properties.subImage.x = x_index * _this.overlay_properties.subImage.width;
|
||||
_this.editedProperty("subImage");
|
||||
return _this;
|
||||
}
|
||||
|
||||
this.setSpriteYIndex = function(y_index) {
|
||||
_this.sequenceY = y_index;
|
||||
_this.overlay_properties.subImage.y = y_index * _this.overlay_properties.subImage.height;
|
||||
_this.editedProperty("subImage");
|
||||
return _this;
|
||||
}
|
||||
|
||||
this.editOverlay = function(properties) {
|
||||
for (var key in properties) {
|
||||
_this.overlay_properties[attrname] = properties[key];
|
||||
_this.editedProperty(key);
|
||||
}
|
||||
return _this;
|
||||
};
|
||||
|
||||
this.commitChanges = function() {
|
||||
var changed_properties = {};
|
||||
for (var i = 0; i < _this.edited_overlay_properties.length; i++) {
|
||||
var key = _this.edited_overlay_properties[i];
|
||||
changed_properties[key] = _this.overlay_properties[key];
|
||||
}
|
||||
if (Object.keys(changed_properties).length === 0) {
|
||||
return;
|
||||
}
|
||||
Overlays.editOverlay(_this.overlay, changed_properties);
|
||||
_this.edited_overlay_properties = [];
|
||||
};
|
||||
|
||||
this._renderFrame = function() {
|
||||
var currentSequence = _this.sprite_properties.sequences[_this.currentSequence];
|
||||
var currentItem = currentSequence[_this.sequenceIndex];
|
||||
var indexChanged = _this.sequenceIndex != _this.prevSequenceIndex;
|
||||
var canMoveToNext = true;
|
||||
_this.prevSequenceIndex = _this.sequenceIndex;
|
||||
if (indexChanged) {
|
||||
if (currentItem.loop != undefined) {
|
||||
_this.loopSequence = currentItem.loop;
|
||||
}
|
||||
if (currentItem.fps !== undefined && currentItem.fps != _this.sequenceFPS) {
|
||||
_this.startSequenceTimerFPS(currentItem.fps);
|
||||
}
|
||||
if (currentItem.step_to_next !== undefined) {
|
||||
_this.sequenceStepToNext = currentItem.step_to_next;
|
||||
}
|
||||
if (currentItem.x !== undefined) {
|
||||
_this.setSpriteXIndex(currentItem.x);
|
||||
}
|
||||
if (currentItem.y !== undefined) {
|
||||
_this.setSpriteYIndex(currentItem.y);
|
||||
}
|
||||
|
||||
if (_this.sequenceStepToNext) {
|
||||
canMoveToNext = false;
|
||||
}
|
||||
}
|
||||
_this.prevSequenceIndex = _this.sequenceIndex;
|
||||
var nextIndex = (_this.sequenceIndex + 1) % currentSequence.length;
|
||||
var nextItem = currentSequence[nextIndex];
|
||||
var nextX = nextItem.x != undefined ? nextItem.x : _this.sequenceX;
|
||||
var nextY = nextItem.Y != undefined ? nextItem.Y : _this.sequenceY;
|
||||
|
||||
if (_this.sequenceStepToNext && !indexChanged) {
|
||||
var XMoveNext = true;
|
||||
var YMoveNext = true;
|
||||
if (Math.abs(nextX - _this.sequenceX) > 1) {
|
||||
_this.setSpriteXIndex(_this.sequenceX + (nextX > _this.sequenceX ? 1 : -1));
|
||||
XMoveNext = Math.abs(nextX - _this.sequenceX) == 1;
|
||||
}
|
||||
if (Math.abs(nextY - _this.sequenceY) > 1) {
|
||||
_this.setSpriteYIndex(_this.sequenceY + (nextY > _this.sequenceY ? 1 : -1));
|
||||
YMoveNext = Math.abs(nextY - _this.sequenceY) == 1;
|
||||
}
|
||||
canMoveToNext = XMoveNext && YMoveNext;
|
||||
}
|
||||
if (canMoveToNext) {
|
||||
_this.sequenceIndex = nextIndex;
|
||||
}
|
||||
_this.commitChanges();
|
||||
|
||||
};
|
||||
|
||||
this.clone = function() {
|
||||
var clone = {};
|
||||
clone.prototype = this.prototype;
|
||||
for (property in this) {
|
||||
clone[property] = this[property];
|
||||
}
|
||||
return clone;
|
||||
};
|
||||
|
||||
this.startSequenceTimerFPS = function(fps) {
|
||||
_this.sequenceFPS = fps;
|
||||
if (_this.sequenceTimer != null) {
|
||||
Script.clearInterval(_this.sequenceTimer);
|
||||
}
|
||||
_this.sequenceTimer = Script.setInterval(_this._renderFrame, 1000 / fps);
|
||||
}
|
||||
|
||||
this.start = function(sequenceName) {
|
||||
this.currentSequence = sequenceName;
|
||||
this.sequenceFPS = this.defaultFPS;
|
||||
this.startSequenceTimerFPS(this.defaultFPS);
|
||||
};
|
||||
|
||||
if (this.sprite_properties.url !== undefined) {
|
||||
this.setURL(this.sprite_properties.url);
|
||||
}
|
||||
|
||||
if (this.sprite_properties.sprite_size !== undefined) {
|
||||
this.setSpriteSize(this.sprite_properties.sprite_size);
|
||||
}
|
||||
|
||||
if (this.sprite_properties.scale !== undefined) {
|
||||
this.setScale(this.sprite_properties.scale);
|
||||
}
|
||||
|
||||
if (this.sprite_properties.alpha !== undefined) {
|
||||
this.setAlpha(this.sprite_properties.alpha);
|
||||
}
|
||||
|
||||
if (this.sprite_properties.position !== undefined) {
|
||||
this.setPosition(this.sprite_properties.position);
|
||||
}
|
||||
|
||||
_this.commitChanges();
|
||||
|
||||
if (this.sprite_properties.startup_sequence != undefined) {
|
||||
this.start(this.sprite_properties.startup_sequence);
|
||||
}
|
||||
|
||||
Script.scriptEnding.connect(function () {
|
||||
if (_this.sequenceTimer != null) {
|
||||
Script.clearInterval(_this.sequenceTimer);
|
||||
}
|
||||
Overlays.deleteOverlay(_this.overlay);
|
||||
});
|
||||
}
|
||||
|
||||
var christmastree_loader = null;
|
||||
christmastree_loader = new OverlayPreloader("billboard",
|
||||
{url: CHRISTMAS_TREE_SPRITES_URL, alpha: 0}, function() {
|
||||
for (var i = 0; i < NUM_OF_TREES; i++) {
|
||||
var clonedOverlay = Overlays.cloneOverlay(christmastree_loader.overlay);
|
||||
new SpriteBillboard({
|
||||
position: getRandomPosAroundMyAvatar(20),
|
||||
sprite_size: {x: 0, y: 0, width: 250.000, height: 357.626},
|
||||
scale: 6,
|
||||
alpha: 1,
|
||||
sequences: {"idle": [{x: 0, y: 0, step_to_next: true, fps: 3}, {x: 3, step_to_next: false}]},
|
||||
startup_sequence: "idle"
|
||||
}, clonedOverlay);
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
var santa_loader = null;
|
||||
santa_loader = new OverlayPreloader("billboard",
|
||||
{url: SANTA_SPRITES_URL, alpha: 0}, function() {
|
||||
for (var i = 0; i < NUM_OF_SANTAS; i++) {
|
||||
var clonedOverlay = Overlays.cloneOverlay(santa_loader.overlay);
|
||||
new SpriteBillboard({
|
||||
position: getRandomPosAroundMyAvatar(18, -1),
|
||||
sprite_size: {x: 0, y: 0, width: 64, height: 72},
|
||||
scale: 4,
|
||||
alpha: 1,
|
||||
sequences: {
|
||||
"walk_left": [{x: 2, y: 0, step_to_next: true, fps: 4}, {x: 10, step_to_next: false}],
|
||||
"walk_right": [{x: 10, y: 1, step_to_next: true, fps: 4}, {x: 2, step_to_next: false}],
|
||||
},
|
||||
startup_sequence: (i % 2 == 0) ? "walk_left" : "walk_right"
|
||||
}, clonedOverlay);
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
Script.scriptEnding.connect(function () {
|
||||
Overlays.deleteOverlay(christmastree_loader.overlay);
|
||||
Overlays.deleteOverlay(santa_loader.overlay);
|
||||
});
|
201
examples/entityScripts/chessPiece.js
Normal file
201
examples/entityScripts/chessPiece.js
Normal file
|
@ -0,0 +1,201 @@
|
|||
(function(){
|
||||
this.FIRST_TILE = null; // Global position of the first tile (1a)
|
||||
this.TILE_SIZE = null; // Size of one tile
|
||||
|
||||
this.wantDebug = false;
|
||||
this.active = false;
|
||||
|
||||
this.entityID = null;
|
||||
this.properties = null;
|
||||
this.boardID = null;
|
||||
this.boardUserData = null;
|
||||
|
||||
this.sound = null;
|
||||
this.startingTile = null;
|
||||
this.pieces = new Array();
|
||||
|
||||
// All callbacks start by updating the properties
|
||||
this.updateProperties = function(entityID) {
|
||||
// Piece ID
|
||||
if (this.entityID === null || !this.entityID.isKnownID) {
|
||||
this.entityID = Entities.identifyEntity(entityID);
|
||||
}
|
||||
// Piece Properties
|
||||
this.properties = Entities.getEntityProperties(this.entityID);
|
||||
|
||||
// Board ID
|
||||
if (this.boardID === null) {
|
||||
// Read user data string and update boardID
|
||||
var userData = JSON.parse(this.properties.userData);
|
||||
var boardID = Entities.identifyEntity(userData.boardID);
|
||||
if (boardID.isKnownID) {
|
||||
this.boardID = boardID;
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Board User Data
|
||||
this.updateUserData();
|
||||
}
|
||||
// Get an entity's user data
|
||||
this.getEntityUserData = function(entityID) {
|
||||
var properties = Entities.getEntityProperties(entityID);
|
||||
|
||||
if (properties && properties.userData){
|
||||
return JSON.parse(properties.userData);
|
||||
} else {
|
||||
print("No user data found.");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
// Updates user data related objects
|
||||
this.updateUserData = function() {
|
||||
// Get board's user data
|
||||
if (this.boardID !== null && this.boardID.isKnownID) {
|
||||
this.boardUserData = this.getEntityUserData(this.boardID);
|
||||
|
||||
if (!(this.boardUserData &&
|
||||
this.boardUserData.firstTile &&
|
||||
this.boardUserData.tileSize)) {
|
||||
print("Incomplete boardUserData " + this.boardID.id);
|
||||
} else {
|
||||
this.FIRST_TILE = this.boardUserData.firstTile;
|
||||
this.TILE_SIZE = this.boardUserData.tileSize;
|
||||
|
||||
this.active = true;
|
||||
}
|
||||
} else {
|
||||
print("Missing boardID:" + JSON.stringify(this.boardID));
|
||||
}
|
||||
}
|
||||
// Returns whether pos is inside the grid or not
|
||||
this.isOutsideGrid = function(pos) {
|
||||
return !(pos.i >= 0 && pos.j >= 0 && pos.i < 8 && pos.j < 8);
|
||||
}
|
||||
// Returns the tile coordinate
|
||||
this.getIndexPosition = function(position) {
|
||||
var halfTile = this.TILE_SIZE / 2.0;
|
||||
var corner = Vec3.sum(this.FIRST_TILE, { x: -halfTile, y: 0.0, z: -halfTile });
|
||||
var relative = Vec3.subtract(position, corner);
|
||||
return {
|
||||
i: Math.floor(relative.x / this.TILE_SIZE),
|
||||
j: Math.floor(relative.z / this.TILE_SIZE)
|
||||
}
|
||||
}
|
||||
// Returns the world position
|
||||
this.getAbsolutePosition = function(pos, halfHeight) {
|
||||
var relative = {
|
||||
x: pos.i * this.TILE_SIZE,
|
||||
y: halfHeight,
|
||||
z: pos.j * this.TILE_SIZE
|
||||
}
|
||||
return Vec3.sum(this.FIRST_TILE, relative);
|
||||
}
|
||||
// Pr, Vr are respectively the Ray's Point of origin and Vector director
|
||||
// Pp, Np are respectively the Plane's Point of origin and Normal vector
|
||||
this.rayPlaneIntersection = function(Pr, Vr, Pp, Np) {
|
||||
var d = -Vec3.dot(Pp, Np);
|
||||
var t = -(Vec3.dot(Pr, Np) + d) / Vec3.dot(Vr, Np);
|
||||
return Vec3.sum(Pr, Vec3.multiply(t, Vr));
|
||||
}
|
||||
// Download sound if needed
|
||||
this.maybeDownloadSound = function() {
|
||||
if (this.sound === null) {
|
||||
this.sound = SoundCache.getSound("http://public.highfidelity.io/sounds/Footsteps/FootstepW3Left-12db.wav");
|
||||
}
|
||||
}
|
||||
// Play drop sound
|
||||
this.playSound = function() {
|
||||
if (this.sound && this.sound.downloaded) {
|
||||
Audio.playSound(this.sound, { position: this.properties.position });
|
||||
}
|
||||
}
|
||||
// updates the piece position based on mouse input
|
||||
this.updatePosition = function(mouseEvent) {
|
||||
var pickRay = Camera.computePickRay(mouseEvent.x, mouseEvent.y)
|
||||
var upVector = { x: 0, y: 1, z: 0 };
|
||||
var intersection = this.rayPlaneIntersection(pickRay.origin, pickRay.direction,
|
||||
this.properties.position, upVector);
|
||||
// if piece outside grid then send it back to the starting tile
|
||||
if (this.isOutsideGrid(this.getIndexPosition(intersection))) {
|
||||
intersection = this.getAbsolutePosition(this.startingTile, this.properties.dimensions.y / 2.0);
|
||||
}
|
||||
Entities.editEntity(this.entityID, { position: intersection });
|
||||
}
|
||||
// Snap piece to the center of the tile it is on
|
||||
this.snapToGrid = function() {
|
||||
var pos = this.getIndexPosition(this.properties.position);
|
||||
var finalPos = this.getAbsolutePosition((this.isOutsideGrid(pos)) ? this.startingTile : pos,
|
||||
this.properties.dimensions.y / 2.0);
|
||||
Entities.editEntity(this.entityID, { position: finalPos });
|
||||
}
|
||||
this.moveDeadPiece = function() {
|
||||
var myPos = this.getIndexPosition(this.properties.position);
|
||||
var others = Entities.findEntities(this.properties.position, this.properties.dimensions.y);
|
||||
|
||||
for (var i = 0; i < others.length; i++) {
|
||||
var piece = others[i];
|
||||
|
||||
if (piece.id != this.entityID.id) {
|
||||
var properties = Entities.getEntityProperties(piece);
|
||||
|
||||
var isWhite = properties.modelURL.search("White") !== -1;
|
||||
var type = (properties.modelURL.search("King") !== -1) ? 4 :
|
||||
(properties.modelURL.search("Queen") !== -1) ? 3 :
|
||||
(properties.modelURL.search("Rook") !== -1) ? 2 :
|
||||
(properties.modelURL.search("Knight") !== -1) ? 1 :
|
||||
(properties.modelURL.search("Bishop") !== -1) ? 0 :
|
||||
(properties.modelURL.search("Pawn") !== -1) ? -1 : -2;
|
||||
|
||||
var piecePos = this.getIndexPosition(properties.position);
|
||||
if (myPos.i === piecePos.i && myPos.j === piecePos.j && type !== -2) {
|
||||
var position = this.getAbsolutePosition((isWhite) ? { i: type, j: -1 } : { i: 7 - type, j: 8 },
|
||||
properties.dimensions.y / 2.0);
|
||||
Entities.editEntity(piece, {
|
||||
position: position
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.grab = function(mouseEvent) {
|
||||
if (this.active) {
|
||||
this.startingTile = this.getIndexPosition(this.properties.position);
|
||||
this.updatePosition(mouseEvent);
|
||||
}
|
||||
}
|
||||
this.move = function(mouseEvent) {
|
||||
if (this.active) {
|
||||
this.updatePosition(mouseEvent);
|
||||
}
|
||||
}
|
||||
this.release = function(mouseEvent) {
|
||||
if (this.active) {
|
||||
this.updatePosition(mouseEvent);
|
||||
this.snapToGrid();
|
||||
this.moveDeadPiece();
|
||||
this.playSound();
|
||||
}
|
||||
}
|
||||
|
||||
this.preload = function(entityID) {
|
||||
this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||
this.maybeDownloadSound();
|
||||
}
|
||||
this.clickDownOnEntity = function(entityID, mouseEvent) {
|
||||
this.preload(entityID); // TODO : remove
|
||||
this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||
this.grab(mouseEvent);
|
||||
};
|
||||
this.holdingClickOnEntity = function(entityID, mouseEvent) {
|
||||
this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||
this.move(mouseEvent);
|
||||
};
|
||||
this.clickReleaseOnEntity = function(entityID, mouseEvent) {
|
||||
this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||
this.release(mouseEvent);
|
||||
};
|
||||
})
|
262
examples/playChess.js
Normal file
262
examples/playChess.js
Normal file
|
@ -0,0 +1,262 @@
|
|||
//
|
||||
// playChess.js
|
||||
// examples
|
||||
//
|
||||
// Created by Clement Brisset on 11/08/2014
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
|
||||
var gamePosition = { x: 1.0, y: 1.0, z: 1.0 };
|
||||
var gameSize = 1.0;
|
||||
|
||||
// Script namespace
|
||||
var extraDebug = extraDebug || true;
|
||||
var ChessGame = ChessGame || {
|
||||
BOARD: {
|
||||
modelURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/Board.fbx",
|
||||
dimensions: { x: 773.191, y: 20.010, z: 773.191 },
|
||||
rotation: Quat.fromPitchYawRollDegrees(0, 90, 0),
|
||||
numTiles: 10.0
|
||||
},
|
||||
KING: 0, QUEEN: 1, BISHOP: 2, KNIGHT: 3, ROOK: 4, PAWN: 5,
|
||||
|
||||
board: null,
|
||||
pieces: new Array()
|
||||
};
|
||||
|
||||
ChessGame.getPieceInfo = function(type, isWhite) {
|
||||
var info = {
|
||||
modelURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/",
|
||||
dimensions: { x: 1.0, y: 1.0, z: 1.0 },
|
||||
rotation: Quat.fromPitchYawRollDegrees(0, 0, 0)
|
||||
}
|
||||
|
||||
switch(type) {
|
||||
case ChessGame.KING:
|
||||
info.modelURL += "King";
|
||||
info.dimensions = { x: 110.496, y: 306.713, z: 110.496 };
|
||||
info.rotation = Quat.fromPitchYawRollDegrees(0, 90, 0);
|
||||
break;
|
||||
case ChessGame.QUEEN:
|
||||
info.modelURL += "Queen";
|
||||
info.dimensions = { x: 110.496, y: 257.459, z: 110.496 };
|
||||
break;
|
||||
case ChessGame.BISHOP:
|
||||
info.modelURL += "Bishop";
|
||||
info.dimensions = { x: 102.002, y: 213.941, z: 102.002 };
|
||||
info.rotation = Quat.fromPitchYawRollDegrees(0, 90, 0);
|
||||
break;
|
||||
case ChessGame.KNIGHT:
|
||||
info.modelURL += "Knight";
|
||||
info.dimensions = { x: 95.602, y: 186.939, z: 95.602 };
|
||||
info.rotation = Quat.fromPitchYawRollDegrees(0, 180, 0);
|
||||
break;
|
||||
case ChessGame.ROOK:
|
||||
info.modelURL += "Rook";
|
||||
info.dimensions = { x: 101.024, y: 167.523, z: 101.024 };
|
||||
break;
|
||||
case ChessGame.PAWN:
|
||||
info.modelURL += "Pawn";
|
||||
info.dimensions = { x: 93.317, y: 138.747, z: 93.317 };
|
||||
break;
|
||||
}
|
||||
info.modelURL += ((isWhite) ? "_White" : "_Black") + ".fbx"
|
||||
|
||||
return info;
|
||||
}
|
||||
|
||||
|
||||
// Board class
|
||||
ChessGame.Board = (function(position, scale) {
|
||||
this.dimensions = Vec3.multiply(1.0 / ChessGame.BOARD.dimensions.x, ChessGame.BOARD.dimensions); // 1 by 1
|
||||
this.dimensions = Vec3.multiply(scale, this.dimensions); // scale by scale
|
||||
this.position = position
|
||||
this.tileSize = scale / ChessGame.BOARD.numTiles;
|
||||
|
||||
this.userDataObject = {
|
||||
firstTile: this.tilePosition(1, 1),
|
||||
tileSize: this.tileSize,
|
||||
whitesDeadPieces: this.tilePosition(0,0),
|
||||
blacksDeadPieces: this.tilePosition(9,9)
|
||||
}
|
||||
this.entityProperties = {
|
||||
type: "Model",
|
||||
modelURL: ChessGame.BOARD.modelURL,
|
||||
position: this.position,
|
||||
dimensions: this.dimensions,
|
||||
userData: this.buildUserDataString()
|
||||
}
|
||||
this.entity = null;
|
||||
});
|
||||
// Returns the top center point of tile i,j
|
||||
ChessGame.Board.prototype.tilePosition = function(i, j) {
|
||||
if (!(this.position || this.dimensions || this.tileSize || ChessGame.BOARD.numTiles)) {
|
||||
print("ChessGame.Board.prototype.tilePosition(): Called before proper initialisation, bailing.");
|
||||
return null;
|
||||
}
|
||||
return {
|
||||
x: this.position.x + (i - ChessGame.BOARD.numTiles / 2.0 + 0.5) * this.tileSize,
|
||||
y: this.position.y + this.dimensions.y / 2.0,
|
||||
z: this.position.z + (j - ChessGame.BOARD.numTiles / 2.0 + 0.5) * this.tileSize
|
||||
};
|
||||
}
|
||||
// Checks the color of the tile
|
||||
ChessGame.Board.prototype.isWhite = function(i, j) {
|
||||
return (i + j) % 2 != 0;
|
||||
}
|
||||
// Build the user data string
|
||||
ChessGame.Board.prototype.buildUserDataString = function() {
|
||||
return JSON.stringify(this.userDataObject);
|
||||
}
|
||||
// Updates the user data stored by the board
|
||||
ChessGame.Board.prototype.updateUserData = function() {
|
||||
var userDataString = this.buildUserDataString();
|
||||
this.entityProperties.userData = userDataString;
|
||||
Entities.editEntity(this.entity, { userData: userDataString });
|
||||
}
|
||||
// Spawns the board using entities
|
||||
ChessGame.Board.prototype.spawn = function() {
|
||||
if (extraDebug) {
|
||||
print("Spawning board...");
|
||||
}
|
||||
this.entity = Entities.addEntity(this.entityProperties);
|
||||
print("Board spawned");
|
||||
}
|
||||
// Cleans up the entities of the board
|
||||
ChessGame.Board.prototype.cleanup = function() {
|
||||
if (extraDebug) {
|
||||
print("Cleaning up board...");
|
||||
}
|
||||
Entities.deleteEntity(this.entity);
|
||||
print("Board cleaned up");
|
||||
}
|
||||
|
||||
// Piece class
|
||||
ChessGame.Piece = (function(position, dimensions, url, rotation) {
|
||||
this.dimensions = dimensions;
|
||||
this.position = position;
|
||||
this.position.y += this.dimensions.y / 2.0;
|
||||
|
||||
this.entityProperties = {
|
||||
type: "Model",
|
||||
position: this.position,
|
||||
rotation: rotation,
|
||||
dimensions: this.dimensions,
|
||||
modelURL: url,
|
||||
/**/
|
||||
script: "https://s3.amazonaws.com/hifi-public/scripts/entityScripts/chessPiece.js",
|
||||
/*/
|
||||
script: "file:/Users/clement/hifi/examples/entityScripts/chessPiece.js",
|
||||
/**/
|
||||
userData: this.buildUserDataString()
|
||||
}
|
||||
this.entity = null;
|
||||
});
|
||||
// Build the user data string
|
||||
ChessGame.Piece.prototype.buildUserDataString = function() {
|
||||
if (!(ChessGame.board !== null || ChessGame.board.entity.isKnownID)) {
|
||||
print("ChessGame.Piece.prototype.buildUserDataString(): Called before proper initialization, bailing.");
|
||||
return null;
|
||||
}
|
||||
var userDataObject = {
|
||||
boardID: ChessGame.board.entity,
|
||||
};
|
||||
return JSON.stringify(userDataObject);
|
||||
}
|
||||
// Spawns the piece
|
||||
ChessGame.Piece.prototype.spawn = function() {
|
||||
this.entity = Entities.addEntity(this.entityProperties);
|
||||
}
|
||||
// Cleans up the piece
|
||||
ChessGame.Piece.prototype.cleanup = function() {
|
||||
Entities.deleteEntity(this.entity);
|
||||
}
|
||||
ChessGame.makePiece = function(piece, i, j, isWhite) {
|
||||
var info = ChessGame.getPieceInfo(piece, isWhite);
|
||||
var url = info.modelURL;
|
||||
var size = Vec3.multiply(0.5 * (1.0 / ChessGame.BOARD.dimensions.x), info.dimensions);
|
||||
var rotation = (isWhite) ? info.rotation
|
||||
: Quat.multiply(Quat.fromPitchYawRollDegrees(0, 180, 0),
|
||||
info.rotation);
|
||||
var position = ChessGame.board.tilePosition(i, j);
|
||||
|
||||
var piece = new ChessGame.Piece(position, size, url, rotation);
|
||||
piece.spawn();
|
||||
ChessGame.pieces.push(piece);
|
||||
return piece;
|
||||
}
|
||||
|
||||
ChessGame.scriptStarting = function() {
|
||||
print("playChess.js started");
|
||||
gamePosition = Vec3.sum(MyAvatar.position,
|
||||
Vec3.multiplyQbyV(MyAvatar.orientation,
|
||||
{ x: 0, y: 0, z: -1 }));
|
||||
// Setup board
|
||||
ChessGame.board = new ChessGame.Board(gamePosition, gameSize);
|
||||
ChessGame.board.spawn();
|
||||
}
|
||||
|
||||
ChessGame.update = function() {
|
||||
ChessGame.board.entity = Entities.identifyEntity(ChessGame.board.entity);
|
||||
|
||||
if (ChessGame.board.entity.isKnownID && ChessGame.pieces.length == 0) {
|
||||
// Setup white pieces
|
||||
var isWhite = true;
|
||||
var row = 1;
|
||||
// King
|
||||
ChessGame.makePiece(ChessGame.KING, row, 5, isWhite);
|
||||
// Queen
|
||||
ChessGame.makePiece(ChessGame.QUEEN, row, 4, isWhite);
|
||||
// Bishop
|
||||
ChessGame.makePiece(ChessGame.BISHOP, row, 3, isWhite);
|
||||
ChessGame.makePiece(ChessGame.BISHOP, row, 6, isWhite);
|
||||
// Knight
|
||||
ChessGame.makePiece(ChessGame.KNIGHT, row, 2, isWhite);
|
||||
ChessGame.makePiece(ChessGame.KNIGHT, row, 7, isWhite);
|
||||
// Rook
|
||||
ChessGame.makePiece(ChessGame.ROOK, row, 1, isWhite);
|
||||
ChessGame.makePiece(ChessGame.ROOK, row, 8, isWhite);
|
||||
for(var j = 1; j <= 8; j++) {
|
||||
ChessGame.makePiece(ChessGame.PAWN, row + 1, j, isWhite);
|
||||
}
|
||||
|
||||
// Setup black pieces
|
||||
isWhite = false;
|
||||
row = 8;
|
||||
// King
|
||||
ChessGame.makePiece(ChessGame.KING, row, 5, isWhite);
|
||||
// Queen
|
||||
ChessGame.makePiece(ChessGame.QUEEN, row, 4, isWhite);
|
||||
// Bishop
|
||||
ChessGame.makePiece(ChessGame.BISHOP, row, 3, isWhite);
|
||||
ChessGame.makePiece(ChessGame.BISHOP, row, 6, isWhite);
|
||||
// Knight
|
||||
ChessGame.makePiece(ChessGame.KNIGHT, row, 2, isWhite);
|
||||
ChessGame.makePiece(ChessGame.KNIGHT, row, 7, isWhite);
|
||||
// Rook
|
||||
ChessGame.makePiece(ChessGame.ROOK, row, 1, isWhite);
|
||||
ChessGame.makePiece(ChessGame.ROOK, row, 8, isWhite);
|
||||
for(var j = 1; j <= 8; j++) {
|
||||
ChessGame.makePiece(ChessGame.PAWN, row - 1, j, isWhite);
|
||||
}
|
||||
Script.update.disconnect(ChessGame.update);
|
||||
}
|
||||
}
|
||||
|
||||
ChessGame.scriptEnding = function() {
|
||||
// Cleaning up board
|
||||
ChessGame.board.cleanup();
|
||||
|
||||
// Cleaning up pieces
|
||||
for(var i in ChessGame.pieces) {
|
||||
ChessGame.pieces[i].cleanup();
|
||||
}
|
||||
|
||||
print("playChess.js finished");
|
||||
}
|
||||
|
||||
Script.scriptEnding.connect(ChessGame.scriptEnding);
|
||||
Script.update.connect(ChessGame.update);
|
||||
ChessGame.scriptStarting();
|
|
@ -165,10 +165,12 @@ QScriptValue EntityTreeRenderer::loadEntityScript(EntityItem* entity) {
|
|||
|
||||
QString scriptContents = loadScriptContents(entity->getScript());
|
||||
|
||||
if (QScriptEngine::checkSyntax(scriptContents).state() != QScriptSyntaxCheckResult::Valid) {
|
||||
QScriptSyntaxCheckResult syntaxCheck = QScriptEngine::checkSyntax(scriptContents);
|
||||
if (syntaxCheck.state() != QScriptSyntaxCheckResult::Valid) {
|
||||
qDebug() << "EntityTreeRenderer::loadEntityScript() entity:" << entityID;
|
||||
qDebug() << " INVALID SYNTAX";
|
||||
qDebug() << " SCRIPT:" << scriptContents;
|
||||
qDebug() << " " << syntaxCheck.errorMessage() << ":"
|
||||
<< syntaxCheck.errorLineNumber() << syntaxCheck.errorColumnNumber();
|
||||
qDebug() << " SCRIPT:" << entity->getScript();
|
||||
return QScriptValue(); // invalid script
|
||||
}
|
||||
|
||||
|
@ -177,7 +179,7 @@ QScriptValue EntityTreeRenderer::loadEntityScript(EntityItem* entity) {
|
|||
if (!entityScriptConstructor.isFunction()) {
|
||||
qDebug() << "EntityTreeRenderer::loadEntityScript() entity:" << entityID;
|
||||
qDebug() << " NOT CONSTRUCTOR";
|
||||
qDebug() << " SCRIPT:" << scriptContents;
|
||||
qDebug() << " SCRIPT:" << entity->getScript();
|
||||
return QScriptValue(); // invalid script
|
||||
}
|
||||
|
||||
|
|
|
@ -31,6 +31,17 @@ Base3DOverlay::Base3DOverlay() :
|
|||
{
|
||||
}
|
||||
|
||||
Base3DOverlay::Base3DOverlay(const Base3DOverlay* base3DOverlay) :
|
||||
Overlay(base3DOverlay),
|
||||
_position(base3DOverlay->_position),
|
||||
_lineWidth(base3DOverlay->_lineWidth),
|
||||
_rotation(base3DOverlay->_rotation),
|
||||
_isSolid(base3DOverlay->_isSolid),
|
||||
_isDashedLine(base3DOverlay->_isDashedLine),
|
||||
_ignoreRayIntersection(base3DOverlay->_ignoreRayIntersection)
|
||||
{
|
||||
}
|
||||
|
||||
Base3DOverlay::~Base3DOverlay() {
|
||||
}
|
||||
|
||||
|
@ -178,8 +189,4 @@ void Base3DOverlay::drawDashedLine(const glm::vec3& start, const glm::vec3& end)
|
|||
glVertex3f(end.x, end.y, end.z);
|
||||
|
||||
glEnd();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -23,6 +23,7 @@ class Base3DOverlay : public Overlay {
|
|||
|
||||
public:
|
||||
Base3DOverlay();
|
||||
Base3DOverlay(const Base3DOverlay* base3DOverlay);
|
||||
~Base3DOverlay();
|
||||
|
||||
// getters
|
||||
|
@ -64,6 +65,5 @@ protected:
|
|||
bool _isDashedLine;
|
||||
bool _ignoreRayIntersection;
|
||||
};
|
||||
|
||||
|
||||
#endif // hifi_Base3DOverlay_h
|
||||
|
|
|
@ -24,6 +24,17 @@ BillboardOverlay::BillboardOverlay() :
|
|||
_isLoaded = false;
|
||||
}
|
||||
|
||||
BillboardOverlay::BillboardOverlay(const BillboardOverlay* billboardOverlay) :
|
||||
Base3DOverlay(billboardOverlay),
|
||||
_newTextureNeeded(true),
|
||||
_scale(billboardOverlay->_scale),
|
||||
_isFacingAvatar(billboardOverlay->_isFacingAvatar),
|
||||
_fromImage(billboardOverlay->_fromImage),
|
||||
_url(billboardOverlay->_url),
|
||||
_billboard(billboardOverlay->_billboard)
|
||||
{
|
||||
}
|
||||
|
||||
void BillboardOverlay::render(RenderArgs* args) {
|
||||
if (!_visible || !_isLoaded) {
|
||||
return;
|
||||
|
@ -215,3 +226,6 @@ bool BillboardOverlay::findRayIntersection(const glm::vec3& origin, const glm::v
|
|||
return false;
|
||||
}
|
||||
|
||||
BillboardOverlay* BillboardOverlay::createClone() const {
|
||||
return new BillboardOverlay(this);
|
||||
}
|
||||
|
|
|
@ -22,7 +22,8 @@ class BillboardOverlay : public Base3DOverlay {
|
|||
Q_OBJECT
|
||||
public:
|
||||
BillboardOverlay();
|
||||
|
||||
BillboardOverlay(const BillboardOverlay* billboardOverlay);
|
||||
|
||||
virtual void render(RenderArgs* args);
|
||||
|
||||
// setters
|
||||
|
@ -36,6 +37,8 @@ public:
|
|||
|
||||
virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, BoxFace& face) const;
|
||||
|
||||
virtual BillboardOverlay* createClone() const;
|
||||
|
||||
private slots:
|
||||
void replyFinished();
|
||||
|
||||
|
|
|
@ -33,6 +33,22 @@ Circle3DOverlay::Circle3DOverlay() :
|
|||
_minorTickMarksColor.red = _minorTickMarksColor.green = _minorTickMarksColor.blue = (unsigned char)0;
|
||||
}
|
||||
|
||||
Circle3DOverlay::Circle3DOverlay(const Circle3DOverlay* circle3DOverlay) :
|
||||
Planar3DOverlay(circle3DOverlay),
|
||||
_startAt(circle3DOverlay->_startAt),
|
||||
_endAt(circle3DOverlay->_endAt),
|
||||
_outerRadius(circle3DOverlay->_outerRadius),
|
||||
_innerRadius(circle3DOverlay->_innerRadius),
|
||||
_hasTickMarks(circle3DOverlay->_hasTickMarks),
|
||||
_majorTickMarksAngle(circle3DOverlay->_majorTickMarksAngle),
|
||||
_minorTickMarksAngle(circle3DOverlay->_minorTickMarksAngle),
|
||||
_majorTickMarksLength(circle3DOverlay->_majorTickMarksLength),
|
||||
_minorTickMarksLength(circle3DOverlay->_minorTickMarksLength),
|
||||
_majorTickMarksColor(circle3DOverlay->_majorTickMarksColor),
|
||||
_minorTickMarksColor(circle3DOverlay->_minorTickMarksColor)
|
||||
{
|
||||
}
|
||||
|
||||
Circle3DOverlay::~Circle3DOverlay() {
|
||||
}
|
||||
|
||||
|
@ -358,9 +374,6 @@ bool Circle3DOverlay::findRayIntersection(const glm::vec3& origin,
|
|||
return intersects;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Circle3DOverlay* Circle3DOverlay::createClone() const {
|
||||
return new Circle3DOverlay(this);
|
||||
}
|
||||
|
|
|
@ -18,6 +18,7 @@ class Circle3DOverlay : public Planar3DOverlay {
|
|||
|
||||
public:
|
||||
Circle3DOverlay();
|
||||
Circle3DOverlay(const Circle3DOverlay* circle3DOverlay);
|
||||
~Circle3DOverlay();
|
||||
virtual void render(RenderArgs* args);
|
||||
virtual void setProperties(const QScriptValue& properties);
|
||||
|
@ -48,6 +49,8 @@ public:
|
|||
void setMinorTickMarksColor(const xColor& value) { _minorTickMarksColor = value; }
|
||||
|
||||
virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, BoxFace& face) const;
|
||||
|
||||
virtual Circle3DOverlay* createClone() const;
|
||||
|
||||
protected:
|
||||
float _startAt;
|
||||
|
|
|
@ -22,6 +22,11 @@
|
|||
Cube3DOverlay::Cube3DOverlay() {
|
||||
}
|
||||
|
||||
Cube3DOverlay::Cube3DOverlay(const Cube3DOverlay* cube3DOverlay) :
|
||||
Volume3DOverlay(cube3DOverlay)
|
||||
{
|
||||
}
|
||||
|
||||
Cube3DOverlay::~Cube3DOverlay() {
|
||||
}
|
||||
|
||||
|
@ -102,3 +107,7 @@ void Cube3DOverlay::render(RenderArgs* args) {
|
|||
delete glower;
|
||||
}
|
||||
}
|
||||
|
||||
Cube3DOverlay* Cube3DOverlay::createClone() const {
|
||||
return new Cube3DOverlay(this);
|
||||
}
|
||||
|
|
|
@ -18,8 +18,11 @@ class Cube3DOverlay : public Volume3DOverlay {
|
|||
|
||||
public:
|
||||
Cube3DOverlay();
|
||||
Cube3DOverlay(const Cube3DOverlay* cube3DOverlay);
|
||||
~Cube3DOverlay();
|
||||
virtual void render(RenderArgs* args);
|
||||
|
||||
virtual Cube3DOverlay* createClone() const;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -20,6 +20,13 @@ Grid3DOverlay::Grid3DOverlay() : Base3DOverlay(),
|
|||
_majorGridEvery(5) {
|
||||
}
|
||||
|
||||
Grid3DOverlay::Grid3DOverlay(const Grid3DOverlay* grid3DOverlay) :
|
||||
Base3DOverlay(grid3DOverlay),
|
||||
_minorGridWidth(grid3DOverlay->_minorGridWidth),
|
||||
_majorGridEvery(grid3DOverlay->_majorGridEvery)
|
||||
{
|
||||
}
|
||||
|
||||
Grid3DOverlay::~Grid3DOverlay() {
|
||||
}
|
||||
|
||||
|
@ -127,3 +134,7 @@ QScriptValue Grid3DOverlay::getProperty(const QString& property) {
|
|||
|
||||
return Base3DOverlay::getProperty(property);
|
||||
}
|
||||
|
||||
Grid3DOverlay* Grid3DOverlay::createClone() const {
|
||||
return new Grid3DOverlay(this);
|
||||
}
|
||||
|
|
|
@ -29,12 +29,15 @@ class Grid3DOverlay : public Base3DOverlay {
|
|||
|
||||
public:
|
||||
Grid3DOverlay();
|
||||
Grid3DOverlay(const Grid3DOverlay* grid3DOverlay);
|
||||
~Grid3DOverlay();
|
||||
|
||||
virtual void render(RenderArgs* args);
|
||||
virtual void setProperties(const QScriptValue& properties);
|
||||
virtual QScriptValue getProperty(const QString& property);
|
||||
|
||||
virtual Grid3DOverlay* createClone() const;
|
||||
|
||||
private:
|
||||
float _minorGridWidth;
|
||||
int _majorGridEvery;
|
||||
|
|
|
@ -27,6 +27,17 @@ ImageOverlay::ImageOverlay() :
|
|||
_isLoaded = false;
|
||||
}
|
||||
|
||||
ImageOverlay::ImageOverlay(const ImageOverlay* imageOverlay) :
|
||||
Overlay2D(imageOverlay),
|
||||
_textureID(0),
|
||||
_textureBound(false),
|
||||
_wantClipFromImage(false),
|
||||
_renderImage(imageOverlay->_renderImage),
|
||||
_imageURL(imageOverlay->_imageURL),
|
||||
_textureImage(imageOverlay->_textureImage)
|
||||
{
|
||||
}
|
||||
|
||||
ImageOverlay::~ImageOverlay() {
|
||||
if (_parent && _textureID) {
|
||||
// do we need to call this?
|
||||
|
@ -161,3 +172,6 @@ QScriptValue ImageOverlay::getProperty(const QString& property) {
|
|||
|
||||
return Overlay2D::getProperty(property);
|
||||
}
|
||||
ImageOverlay* ImageOverlay::createClone() const {
|
||||
return new ImageOverlay(this);
|
||||
}
|
||||
|
|
|
@ -33,6 +33,7 @@ class ImageOverlay : public Overlay2D {
|
|||
|
||||
public:
|
||||
ImageOverlay();
|
||||
ImageOverlay(const ImageOverlay* imageOverlay);
|
||||
~ImageOverlay();
|
||||
virtual void render(RenderArgs* args);
|
||||
|
||||
|
@ -46,6 +47,8 @@ public:
|
|||
virtual void setProperties(const QScriptValue& properties);
|
||||
virtual QScriptValue getProperty(const QString& property);
|
||||
|
||||
virtual ImageOverlay* createClone() const;
|
||||
|
||||
private slots:
|
||||
void replyFinished(); // we actually want to hide this...
|
||||
|
||||
|
|
|
@ -18,6 +18,12 @@
|
|||
Line3DOverlay::Line3DOverlay() {
|
||||
}
|
||||
|
||||
Line3DOverlay::Line3DOverlay(const Line3DOverlay* line3DOverlay) :
|
||||
Base3DOverlay(line3DOverlay),
|
||||
_end(line3DOverlay->_end)
|
||||
{
|
||||
}
|
||||
|
||||
Line3DOverlay::~Line3DOverlay() {
|
||||
}
|
||||
|
||||
|
@ -87,3 +93,7 @@ QScriptValue Line3DOverlay::getProperty(const QString& property) {
|
|||
|
||||
return Base3DOverlay::getProperty(property);
|
||||
}
|
||||
|
||||
Line3DOverlay* Line3DOverlay::createClone() const {
|
||||
return new Line3DOverlay(this);
|
||||
}
|
||||
|
|
|
@ -18,6 +18,7 @@ class Line3DOverlay : public Base3DOverlay {
|
|||
|
||||
public:
|
||||
Line3DOverlay();
|
||||
Line3DOverlay(const Line3DOverlay* line3DOverlay);
|
||||
~Line3DOverlay();
|
||||
virtual void render(RenderArgs* args);
|
||||
|
||||
|
@ -30,6 +31,8 @@ public:
|
|||
virtual void setProperties(const QScriptValue& properties);
|
||||
virtual QScriptValue getProperty(const QString& property);
|
||||
|
||||
virtual Line3DOverlay* createClone() const;
|
||||
|
||||
protected:
|
||||
glm::vec3 _end;
|
||||
};
|
||||
|
|
|
@ -18,6 +18,13 @@ LocalModelsOverlay::LocalModelsOverlay(EntityTreeRenderer* entityTreeRenderer) :
|
|||
_entityTreeRenderer(entityTreeRenderer) {
|
||||
}
|
||||
|
||||
LocalModelsOverlay::LocalModelsOverlay(const LocalModelsOverlay* localModelsOverlay) :
|
||||
Volume3DOverlay(localModelsOverlay),
|
||||
_entityTreeRenderer(localModelsOverlay->_entityTreeRenderer)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
LocalModelsOverlay::~LocalModelsOverlay() {
|
||||
}
|
||||
|
||||
|
@ -48,3 +55,7 @@ void LocalModelsOverlay::render(RenderArgs* args) {
|
|||
|
||||
}
|
||||
}
|
||||
|
||||
LocalModelsOverlay* LocalModelsOverlay::createClone() const {
|
||||
return new LocalModelsOverlay(this);
|
||||
}
|
||||
|
|
|
@ -20,11 +20,14 @@ class LocalModelsOverlay : public Volume3DOverlay {
|
|||
Q_OBJECT
|
||||
public:
|
||||
LocalModelsOverlay(EntityTreeRenderer* entityTreeRenderer);
|
||||
LocalModelsOverlay(const LocalModelsOverlay* localModelsOverlay);
|
||||
~LocalModelsOverlay();
|
||||
|
||||
virtual void update(float deltatime);
|
||||
virtual void render(RenderArgs* args);
|
||||
|
||||
virtual LocalModelsOverlay* createClone() const;
|
||||
|
||||
private:
|
||||
EntityTreeRenderer* _entityTreeRenderer;
|
||||
};
|
||||
|
|
|
@ -28,6 +28,12 @@ LocalVoxelsOverlay::LocalVoxelsOverlay() :
|
|||
{
|
||||
}
|
||||
|
||||
LocalVoxelsOverlay::LocalVoxelsOverlay(const LocalVoxelsOverlay* localVoxelsOverlay) :
|
||||
Volume3DOverlay(localVoxelsOverlay),
|
||||
_voxelCount(localVoxelsOverlay->_voxelCount)
|
||||
{
|
||||
}
|
||||
|
||||
LocalVoxelsOverlay::~LocalVoxelsOverlay() {
|
||||
_voxelSystem->changeTree(new VoxelTree());
|
||||
_voxelSystem.clear();
|
||||
|
@ -103,6 +109,10 @@ void LocalVoxelsOverlay::setProperties(const QScriptValue &properties) {
|
|||
}
|
||||
}
|
||||
|
||||
LocalVoxelsOverlay* LocalVoxelsOverlay::createClone() const {
|
||||
return new LocalVoxelsOverlay(this);
|
||||
}
|
||||
|
||||
QScriptValue LocalVoxelsOverlay::getProperty(const QString& property) {
|
||||
if (property == "scale") {
|
||||
return vec3toScriptValue(_scriptEngine, getDimensions());
|
||||
|
|
|
@ -32,6 +32,7 @@ class LocalVoxelsOverlay : public Volume3DOverlay {
|
|||
Q_OBJECT
|
||||
public:
|
||||
LocalVoxelsOverlay();
|
||||
LocalVoxelsOverlay(const LocalVoxelsOverlay* localVoxelsOverlay);
|
||||
~LocalVoxelsOverlay();
|
||||
|
||||
virtual void update(float deltatime);
|
||||
|
@ -40,6 +41,7 @@ public:
|
|||
virtual void setProperties(const QScriptValue& properties);
|
||||
virtual QScriptValue getProperty(const QString& property);
|
||||
|
||||
virtual LocalVoxelsOverlay* createClone() const;
|
||||
private:
|
||||
static QMap<QString, WeakVoxelSystemPointer> _voxelSystemMap; // treeName/voxelSystem
|
||||
|
||||
|
|
|
@ -22,6 +22,22 @@ ModelOverlay::ModelOverlay()
|
|||
_isLoaded = false;
|
||||
}
|
||||
|
||||
ModelOverlay::ModelOverlay(const ModelOverlay* modelOverlay) :
|
||||
Base3DOverlay(modelOverlay),
|
||||
_model(),
|
||||
_modelTextures(QVariantMap()),
|
||||
_scale(modelOverlay->_scale),
|
||||
_updateModel(false),
|
||||
_url(modelOverlay->_url),
|
||||
_rotation(modelOverlay->_rotation)
|
||||
{
|
||||
_model.init();
|
||||
if (_url.isValid()) {
|
||||
_updateModel = true;
|
||||
_isLoaded = false;
|
||||
}
|
||||
}
|
||||
|
||||
void ModelOverlay::update(float deltatime) {
|
||||
if (_updateModel) {
|
||||
_updateModel = false;
|
||||
|
@ -166,4 +182,6 @@ bool ModelOverlay::findRayIntersectionExtraInfo(const glm::vec3& origin, const g
|
|||
return _model.findRayIntersectionAgainstSubMeshes(origin, direction, distance, face, extraInfo);
|
||||
}
|
||||
|
||||
|
||||
ModelOverlay* ModelOverlay::createClone() const {
|
||||
return new ModelOverlay(this);
|
||||
}
|
||||
|
|
|
@ -20,7 +20,8 @@ class ModelOverlay : public Base3DOverlay {
|
|||
Q_OBJECT
|
||||
public:
|
||||
ModelOverlay();
|
||||
|
||||
ModelOverlay(const ModelOverlay* modelOverlay);
|
||||
|
||||
virtual void update(float deltatime);
|
||||
virtual void render(RenderArgs* args);
|
||||
virtual void setProperties(const QScriptValue& properties);
|
||||
|
@ -29,8 +30,10 @@ public:
|
|||
virtual bool findRayIntersectionExtraInfo(const glm::vec3& origin, const glm::vec3& direction,
|
||||
float& distance, BoxFace& face, QString& extraInfo) const;
|
||||
|
||||
virtual ModelOverlay* createClone() const;
|
||||
|
||||
private:
|
||||
|
||||
|
||||
Model _model;
|
||||
QVariantMap _modelTextures;
|
||||
|
||||
|
|
|
@ -39,12 +39,30 @@ Overlay::Overlay() :
|
|||
{
|
||||
}
|
||||
|
||||
Overlay::Overlay(const Overlay* overlay) :
|
||||
_parent(NULL),
|
||||
_alpha(overlay->_alpha),
|
||||
_lastPulseUpdate(usecTimestampNow()),
|
||||
_alphaPulse(overlay->_alphaPulse),
|
||||
_anchor(overlay->_anchor),
|
||||
_color(overlay->_color),
|
||||
_colorPulse(overlay->_colorPulse),
|
||||
_glowLevel(overlay->_glowLevel),
|
||||
_glowLevelPulse(overlay->_glowLevelPulse),
|
||||
_pulseDirection(overlay->_pulseDirection),
|
||||
_pulseMax(overlay->_pulseMax),
|
||||
_pulseMin(overlay->_pulseMin),
|
||||
_pulsePeriod(overlay->_pulsePeriod),
|
||||
_visible(overlay->_visible),
|
||||
_isLoaded(overlay->_isLoaded)
|
||||
{
|
||||
}
|
||||
|
||||
void Overlay::init(QGLWidget* parent, QScriptEngine* scriptEngine) {
|
||||
_parent = parent;
|
||||
_scriptEngine = scriptEngine;
|
||||
}
|
||||
|
||||
|
||||
Overlay::~Overlay() {
|
||||
}
|
||||
|
||||
|
|
|
@ -36,6 +36,7 @@ public:
|
|||
};
|
||||
|
||||
Overlay();
|
||||
Overlay(const Overlay* overlay);
|
||||
~Overlay();
|
||||
void init(QGLWidget* parent, QScriptEngine* scriptEngine);
|
||||
virtual void update(float deltatime) {}
|
||||
|
@ -78,6 +79,7 @@ public:
|
|||
void setAlphaPulse(float value) { _alphaPulse = value; }
|
||||
|
||||
virtual void setProperties(const QScriptValue& properties);
|
||||
virtual Overlay* createClone() const = 0;
|
||||
virtual QScriptValue getProperty(const QString& property);
|
||||
|
||||
protected:
|
||||
|
|
|
@ -22,6 +22,12 @@
|
|||
Overlay2D::Overlay2D() {
|
||||
}
|
||||
|
||||
Overlay2D::Overlay2D(const Overlay2D* overlay2D) :
|
||||
Overlay(overlay2D),
|
||||
_bounds(overlay2D->_bounds)
|
||||
{
|
||||
}
|
||||
|
||||
Overlay2D::~Overlay2D() {
|
||||
}
|
||||
|
||||
|
|
|
@ -28,6 +28,7 @@ class Overlay2D : public Overlay {
|
|||
|
||||
public:
|
||||
Overlay2D();
|
||||
Overlay2D(const Overlay2D* overlay2D);
|
||||
~Overlay2D();
|
||||
|
||||
virtual bool is3D() const { return false; }
|
||||
|
@ -43,7 +44,7 @@ public:
|
|||
void setX(int x) { _bounds.setX(x); }
|
||||
void setY(int y) { _bounds.setY(y); }
|
||||
void setWidth(int width) { _bounds.setWidth(width); }
|
||||
void setHeight(int height) { _bounds.setHeight(height); }
|
||||
void setHeight(int height) { _bounds.setHeight(height); }
|
||||
void setBounds(const QRect& bounds) { _bounds = bounds; }
|
||||
|
||||
virtual void setProperties(const QScriptValue& properties);
|
||||
|
|
|
@ -196,6 +196,16 @@ unsigned int Overlays::addOverlay(Overlay* overlay) {
|
|||
return thisID;
|
||||
}
|
||||
|
||||
unsigned int Overlays::cloneOverlay(unsigned int id) {
|
||||
Overlay* thisOverlay = NULL;
|
||||
if (_overlays2D.contains(id)) {
|
||||
thisOverlay = _overlays2D[id];
|
||||
} else if (_overlays3D.contains(id)) {
|
||||
thisOverlay = _overlays3D[id];
|
||||
}
|
||||
return addOverlay(thisOverlay->createClone());
|
||||
}
|
||||
|
||||
bool Overlays::editOverlay(unsigned int id, const QScriptValue& properties) {
|
||||
Overlay* thisOverlay = NULL;
|
||||
QWriteLocker lock(&_lock);
|
||||
|
@ -397,15 +407,15 @@ void RayToOverlayIntersectionResultFromScriptValue(const QScriptValue& object, R
|
|||
|
||||
bool Overlays::isLoaded(unsigned int id) {
|
||||
QReadLocker lock(&_lock);
|
||||
Overlay* overlay = _overlays2D.value(id);
|
||||
if (!overlay) {
|
||||
_overlays3D.value(id);
|
||||
}
|
||||
if (!overlay) {
|
||||
Overlay* thisOverlay = NULL;
|
||||
if (_overlays2D.contains(id)) {
|
||||
thisOverlay = _overlays2D[id];
|
||||
} else if (_overlays3D.contains(id)) {
|
||||
thisOverlay = _overlays3D[id];
|
||||
} else {
|
||||
return false; // not found
|
||||
}
|
||||
|
||||
return overlay->isLoaded();
|
||||
return thisOverlay->isLoaded();
|
||||
}
|
||||
|
||||
float Overlays::textWidth(unsigned int id, const QString& text) const {
|
||||
|
|
|
@ -62,6 +62,9 @@ public slots:
|
|||
/// adds an overlay that's already been created
|
||||
unsigned int addOverlay(Overlay* overlay);
|
||||
|
||||
/// clones an existing overlay
|
||||
unsigned int cloneOverlay(unsigned int id);
|
||||
|
||||
/// edits an overlay updating only the included properties, will return the identified OverlayID in case of
|
||||
/// successful edit, if the input id is for an unknown overlay this function will have no effect
|
||||
bool editOverlay(unsigned int id, const QScriptValue& properties);
|
||||
|
|
|
@ -26,6 +26,12 @@ Planar3DOverlay::Planar3DOverlay() :
|
|||
{
|
||||
}
|
||||
|
||||
Planar3DOverlay::Planar3DOverlay(const Planar3DOverlay* planar3DOverlay) :
|
||||
Base3DOverlay(planar3DOverlay),
|
||||
_dimensions(planar3DOverlay->_dimensions)
|
||||
{
|
||||
}
|
||||
|
||||
Planar3DOverlay::~Planar3DOverlay() {
|
||||
}
|
||||
|
||||
|
|
|
@ -26,6 +26,7 @@ class Planar3DOverlay : public Base3DOverlay {
|
|||
|
||||
public:
|
||||
Planar3DOverlay();
|
||||
Planar3DOverlay(const Planar3DOverlay* planar3DOverlay);
|
||||
~Planar3DOverlay();
|
||||
|
||||
// getters
|
||||
|
|
|
@ -20,6 +20,11 @@
|
|||
Rectangle3DOverlay::Rectangle3DOverlay() {
|
||||
}
|
||||
|
||||
Rectangle3DOverlay::Rectangle3DOverlay(const Rectangle3DOverlay* rectangle3DOverlay) :
|
||||
Planar3DOverlay(rectangle3DOverlay)
|
||||
{
|
||||
}
|
||||
|
||||
Rectangle3DOverlay::~Rectangle3DOverlay() {
|
||||
}
|
||||
|
||||
|
@ -106,9 +111,6 @@ void Rectangle3DOverlay::setProperties(const QScriptValue &properties) {
|
|||
Planar3DOverlay::setProperties(properties);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Rectangle3DOverlay* Rectangle3DOverlay::createClone() const {
|
||||
return new Rectangle3DOverlay(this);
|
||||
}
|
||||
|
|
|
@ -18,9 +18,12 @@ class Rectangle3DOverlay : public Planar3DOverlay {
|
|||
|
||||
public:
|
||||
Rectangle3DOverlay();
|
||||
Rectangle3DOverlay(const Rectangle3DOverlay* rectangle3DOverlay);
|
||||
~Rectangle3DOverlay();
|
||||
virtual void render(RenderArgs* args);
|
||||
virtual void setProperties(const QScriptValue& properties);
|
||||
|
||||
virtual Rectangle3DOverlay* createClone() const;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -21,6 +21,11 @@
|
|||
Sphere3DOverlay::Sphere3DOverlay() {
|
||||
}
|
||||
|
||||
Sphere3DOverlay::Sphere3DOverlay(const Sphere3DOverlay* Sphere3DOverlay) :
|
||||
Volume3DOverlay(Sphere3DOverlay)
|
||||
{
|
||||
}
|
||||
|
||||
Sphere3DOverlay::~Sphere3DOverlay() {
|
||||
}
|
||||
|
||||
|
@ -70,3 +75,7 @@ void Sphere3DOverlay::render(RenderArgs* args) {
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
Sphere3DOverlay* Sphere3DOverlay::createClone() const {
|
||||
return new Sphere3DOverlay(this);
|
||||
}
|
||||
|
|
|
@ -18,8 +18,11 @@ class Sphere3DOverlay : public Volume3DOverlay {
|
|||
|
||||
public:
|
||||
Sphere3DOverlay();
|
||||
Sphere3DOverlay(const Sphere3DOverlay* Sphere3DOverlay);
|
||||
~Sphere3DOverlay();
|
||||
virtual void render(RenderArgs* args);
|
||||
|
||||
virtual Sphere3DOverlay* createClone() const;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -31,6 +31,19 @@ Text3DOverlay::Text3DOverlay() :
|
|||
{
|
||||
}
|
||||
|
||||
Text3DOverlay::Text3DOverlay(const Text3DOverlay* text3DOverlay) :
|
||||
Planar3DOverlay(text3DOverlay),
|
||||
_text(text3DOverlay->_text),
|
||||
_backgroundColor(text3DOverlay->_backgroundColor),
|
||||
_lineHeight(text3DOverlay->_lineHeight),
|
||||
_leftMargin(text3DOverlay->_leftMargin),
|
||||
_topMargin(text3DOverlay->_topMargin),
|
||||
_rightMargin(text3DOverlay->_rightMargin),
|
||||
_bottomMargin(text3DOverlay->_bottomMargin),
|
||||
_isFacingAvatar(text3DOverlay->_isFacingAvatar)
|
||||
{
|
||||
}
|
||||
|
||||
Text3DOverlay::~Text3DOverlay() {
|
||||
}
|
||||
|
||||
|
@ -172,7 +185,6 @@ void Text3DOverlay::setProperties(const QScriptValue& properties) {
|
|||
setBottomMargin(properties.property("bottomMargin").toVariant().toFloat());
|
||||
}
|
||||
|
||||
|
||||
QScriptValue isFacingAvatarValue = properties.property("isFacingAvatar");
|
||||
if (isFacingAvatarValue.isValid()) {
|
||||
_isFacingAvatar = isFacingAvatarValue.toVariant().toBool();
|
||||
|
@ -208,6 +220,10 @@ QScriptValue Text3DOverlay::getProperty(const QString& property) {
|
|||
return Planar3DOverlay::getProperty(property);
|
||||
}
|
||||
|
||||
Text3DOverlay* Text3DOverlay::createClone() const {
|
||||
return new Text3DOverlay(this);;
|
||||
}
|
||||
|
||||
float Text3DOverlay::textWidth(const QString& text) const {
|
||||
QFont font(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE); // Same font properties as render()
|
||||
QFontMetrics fontMetrics(font);
|
||||
|
@ -215,3 +231,4 @@ float Text3DOverlay::textWidth(const QString& text) const {
|
|||
return scaleFactor * (float)fontMetrics.width(qPrintable(text));
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -24,6 +24,7 @@ class Text3DOverlay : public Planar3DOverlay {
|
|||
|
||||
public:
|
||||
Text3DOverlay();
|
||||
Text3DOverlay(const Text3DOverlay* text3DOverlay);
|
||||
~Text3DOverlay();
|
||||
virtual void render(RenderArgs* args);
|
||||
|
||||
|
@ -51,6 +52,8 @@ public:
|
|||
|
||||
float textWidth(const QString& text) const; // Meters
|
||||
|
||||
virtual Text3DOverlay* createClone() const;
|
||||
|
||||
private:
|
||||
void enableClipPlane(GLenum plane, float x, float y, float z, float w);
|
||||
|
||||
|
|
|
@ -25,6 +25,16 @@ TextOverlay::TextOverlay() :
|
|||
{
|
||||
}
|
||||
|
||||
TextOverlay::TextOverlay(const TextOverlay* textOverlay) :
|
||||
Overlay2D(textOverlay),
|
||||
_text(textOverlay->_text),
|
||||
_backgroundColor(textOverlay->_backgroundColor),
|
||||
_leftMargin(textOverlay->_leftMargin),
|
||||
_topMargin(textOverlay->_topMargin),
|
||||
_fontSize(textOverlay->_fontSize)
|
||||
{
|
||||
}
|
||||
|
||||
TextOverlay::~TextOverlay() {
|
||||
}
|
||||
|
||||
|
@ -124,6 +134,10 @@ void TextOverlay::setProperties(const QScriptValue& properties) {
|
|||
}
|
||||
}
|
||||
|
||||
TextOverlay* TextOverlay::createClone() const {
|
||||
return new TextOverlay(this);
|
||||
}
|
||||
|
||||
QScriptValue TextOverlay::getProperty(const QString& property) {
|
||||
if (property == "font") {
|
||||
QScriptValue font = _scriptEngine->newObject();
|
||||
|
@ -146,7 +160,6 @@ QScriptValue TextOverlay::getProperty(const QString& property) {
|
|||
return Overlay2D::getProperty(property);
|
||||
}
|
||||
|
||||
|
||||
float TextOverlay::textWidth(const QString& text) const {
|
||||
QFont font(SANS_FONT_FAMILY, _fontSize, DEFAULT_FONT_WEIGHT); // Same font properties as render()
|
||||
QFontMetrics fontMetrics(font);
|
||||
|
|
|
@ -37,6 +37,7 @@ class TextOverlay : public Overlay2D {
|
|||
|
||||
public:
|
||||
TextOverlay();
|
||||
TextOverlay(const TextOverlay* textOverlay);
|
||||
~TextOverlay();
|
||||
virtual void render(RenderArgs* args);
|
||||
|
||||
|
@ -53,12 +54,12 @@ public:
|
|||
void setFontSize(int fontSize) { _fontSize = fontSize; }
|
||||
|
||||
virtual void setProperties(const QScriptValue& properties);
|
||||
virtual TextOverlay* createClone() const;
|
||||
virtual QScriptValue getProperty(const QString& property);
|
||||
|
||||
float textWidth(const QString& text) const; // Pixels
|
||||
|
||||
private:
|
||||
|
||||
QString _text;
|
||||
xColor _backgroundColor;
|
||||
int _leftMargin;
|
||||
|
|
|
@ -28,6 +28,12 @@ Volume3DOverlay::Volume3DOverlay() :
|
|||
{
|
||||
}
|
||||
|
||||
Volume3DOverlay::Volume3DOverlay(const Volume3DOverlay* volume3DOverlay) :
|
||||
Base3DOverlay(volume3DOverlay),
|
||||
_dimensions(volume3DOverlay->_dimensions)
|
||||
{
|
||||
}
|
||||
|
||||
Volume3DOverlay::~Volume3DOverlay() {
|
||||
}
|
||||
|
||||
|
|
|
@ -26,6 +26,7 @@ class Volume3DOverlay : public Base3DOverlay {
|
|||
|
||||
public:
|
||||
Volume3DOverlay();
|
||||
Volume3DOverlay(const Volume3DOverlay* volume3DOverlay);
|
||||
~Volume3DOverlay();
|
||||
|
||||
// getters
|
||||
|
|
|
@ -1089,7 +1089,6 @@ bool DebugOperator::preRecursion(OctreeElement* element) {
|
|||
}
|
||||
|
||||
void EntityTree::dumpTree() {
|
||||
// First, look for the existing entity in the tree..
|
||||
DebugOperator theOperator;
|
||||
recurseTreeWithOperator(&theOperator);
|
||||
}
|
||||
|
@ -1107,7 +1106,6 @@ bool PruneOperator::postRecursion(OctreeElement* element) {
|
|||
}
|
||||
|
||||
void EntityTree::pruneTree() {
|
||||
// First, look for the existing entity in the tree..
|
||||
PruneOperator theOperator;
|
||||
recurseTreeWithOperator(&theOperator);
|
||||
}
|
||||
|
|
|
@ -9,18 +9,31 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <time.h>
|
||||
|
||||
#include <QDebug>
|
||||
#include <PerfStat.h>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include "OctreePersistThread.h"
|
||||
|
||||
OctreePersistThread::OctreePersistThread(Octree* tree, const QString& filename, int persistInterval) :
|
||||
const int OctreePersistThread::DEFAULT_PERSIST_INTERVAL = 1000 * 30; // every 30 seconds
|
||||
const int OctreePersistThread::DEFAULT_BACKUP_INTERVAL = 1000 * 60 * 30; // every 30 minutes
|
||||
const QString OctreePersistThread::DEFAULT_BACKUP_EXTENSION_FORMAT(".backup.%Y-%m-%d.%H:%M:%S.%z");
|
||||
|
||||
|
||||
OctreePersistThread::OctreePersistThread(Octree* tree, const QString& filename, int persistInterval,
|
||||
bool wantBackup, int backupInterval, const QString& backupExtensionFormat) :
|
||||
_tree(tree),
|
||||
_filename(filename),
|
||||
_backupExtensionFormat(backupExtensionFormat),
|
||||
_persistInterval(persistInterval),
|
||||
_backupInterval(backupInterval),
|
||||
_initialLoadComplete(false),
|
||||
_loadTimeUSecs(0)
|
||||
_loadTimeUSecs(0),
|
||||
_lastCheck(0),
|
||||
_lastBackup(0),
|
||||
_wantBackup(wantBackup)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -51,16 +64,22 @@ bool OctreePersistThread::process() {
|
|||
unsigned long leafNodeCount = OctreeElement::getLeafNodeCount();
|
||||
qDebug("Nodes after loading scene %lu nodes %lu internal %lu leaves", nodeCount, internalNodeCount, leafNodeCount);
|
||||
|
||||
double usecPerGet = (double)OctreeElement::getGetChildAtIndexTime() / (double)OctreeElement::getGetChildAtIndexCalls();
|
||||
qDebug() << "getChildAtIndexCalls=" << OctreeElement::getGetChildAtIndexCalls()
|
||||
<< " getChildAtIndexTime=" << OctreeElement::getGetChildAtIndexTime() << " perGet=" << usecPerGet;
|
||||
bool wantDebug = false;
|
||||
if (wantDebug) {
|
||||
double usecPerGet = (double)OctreeElement::getGetChildAtIndexTime()
|
||||
/ (double)OctreeElement::getGetChildAtIndexCalls();
|
||||
qDebug() << "getChildAtIndexCalls=" << OctreeElement::getGetChildAtIndexCalls()
|
||||
<< " getChildAtIndexTime=" << OctreeElement::getGetChildAtIndexTime() << " perGet=" << usecPerGet;
|
||||
|
||||
double usecPerSet = (double)OctreeElement::getSetChildAtIndexTime() / (double)OctreeElement::getSetChildAtIndexCalls();
|
||||
qDebug() << "setChildAtIndexCalls=" << OctreeElement::getSetChildAtIndexCalls()
|
||||
<< " setChildAtIndexTime=" << OctreeElement::getSetChildAtIndexTime() << " perset=" << usecPerSet;
|
||||
double usecPerSet = (double)OctreeElement::getSetChildAtIndexTime()
|
||||
/ (double)OctreeElement::getSetChildAtIndexCalls();
|
||||
qDebug() << "setChildAtIndexCalls=" << OctreeElement::getSetChildAtIndexCalls()
|
||||
<< " setChildAtIndexTime=" << OctreeElement::getSetChildAtIndexTime() << " perSet=" << usecPerSet;
|
||||
}
|
||||
|
||||
_initialLoadComplete = true;
|
||||
_lastCheck = usecTimestampNow(); // we just loaded, no need to save again
|
||||
_lastBackup = _lastCheck = usecTimestampNow(); // we just loaded, no need to save again
|
||||
time(&_lastPersistTime);
|
||||
|
||||
emit loadCompleted();
|
||||
}
|
||||
|
@ -78,19 +97,62 @@ bool OctreePersistThread::process() {
|
|||
quint64 intervalToCheck = _persistInterval * MSECS_TO_USECS;
|
||||
|
||||
if (sinceLastSave > intervalToCheck) {
|
||||
// check the dirty bit and persist here...
|
||||
_lastCheck = usecTimestampNow();
|
||||
if (_tree->isDirty()) {
|
||||
qDebug() << "pruning Octree before saving...";
|
||||
_tree->pruneTree();
|
||||
qDebug() << "DONE pruning Octree before saving...";
|
||||
|
||||
qDebug() << "saving Octree to file " << _filename << "...";
|
||||
_tree->writeToSVOFile(_filename.toLocal8Bit().constData());
|
||||
_tree->clearDirtyBit(); // tree is clean after saving
|
||||
qDebug("DONE saving Octree to file...");
|
||||
}
|
||||
_lastCheck = now;
|
||||
persist();
|
||||
}
|
||||
}
|
||||
return isStillRunning(); // keep running till they terminate us
|
||||
}
|
||||
|
||||
|
||||
void OctreePersistThread::aboutToFinish() {
|
||||
qDebug() << "Persist thread about to finish...";
|
||||
persist();
|
||||
qDebug() << "Persist thread done with about to finish...";
|
||||
}
|
||||
|
||||
void OctreePersistThread::persist() {
|
||||
if (_tree->isDirty()) {
|
||||
_tree->lockForWrite();
|
||||
{
|
||||
qDebug() << "pruning Octree before saving...";
|
||||
_tree->pruneTree();
|
||||
qDebug() << "DONE pruning Octree before saving...";
|
||||
}
|
||||
_tree->unlock();
|
||||
|
||||
backup(); // handle backup if requested
|
||||
|
||||
qDebug() << "saving Octree to file " << _filename << "...";
|
||||
_tree->writeToSVOFile(qPrintable(_filename));
|
||||
time(&_lastPersistTime);
|
||||
_tree->clearDirtyBit(); // tree is clean after saving
|
||||
qDebug() << "DONE saving Octree to file...";
|
||||
}
|
||||
}
|
||||
|
||||
void OctreePersistThread::backup() {
|
||||
if (_wantBackup) {
|
||||
quint64 now = usecTimestampNow();
|
||||
quint64 sinceLastBackup = now - _lastBackup;
|
||||
quint64 MSECS_TO_USECS = 1000;
|
||||
quint64 intervalToBackup = _backupInterval * MSECS_TO_USECS;
|
||||
|
||||
if (sinceLastBackup > intervalToBackup) {
|
||||
struct tm* localTime = localtime(&_lastPersistTime);
|
||||
|
||||
char backupExtension[256];
|
||||
strftime(backupExtension, sizeof(backupExtension), qPrintable(_backupExtensionFormat), localTime);
|
||||
|
||||
QString backupFileName = _filename + backupExtension;
|
||||
|
||||
qDebug() << "backing up persist file " << _filename << "to" << backupFileName << "...";
|
||||
int result = rename(qPrintable(_filename), qPrintable(backupFileName));
|
||||
if (result == 0) {
|
||||
qDebug() << "DONE backing up persist file...";
|
||||
} else {
|
||||
qDebug() << "ERROR in backing up persist file...";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,27 +22,41 @@
|
|||
class OctreePersistThread : public GenericThread {
|
||||
Q_OBJECT
|
||||
public:
|
||||
static const int DEFAULT_PERSIST_INTERVAL = 1000 * 30; // every 30 seconds
|
||||
static const int DEFAULT_PERSIST_INTERVAL;
|
||||
static const int DEFAULT_BACKUP_INTERVAL;
|
||||
static const QString DEFAULT_BACKUP_EXTENSION_FORMAT;
|
||||
|
||||
OctreePersistThread(Octree* tree, const QString& filename, int persistInterval = DEFAULT_PERSIST_INTERVAL);
|
||||
OctreePersistThread(Octree* tree, const QString& filename, int persistInterval = DEFAULT_PERSIST_INTERVAL,
|
||||
bool wantBackup = false, int backupInterval = DEFAULT_BACKUP_INTERVAL,
|
||||
const QString& backupExtensionFormat = DEFAULT_BACKUP_EXTENSION_FORMAT);
|
||||
|
||||
bool isInitialLoadComplete() const { return _initialLoadComplete; }
|
||||
quint64 getLoadElapsedTime() const { return _loadTimeUSecs; }
|
||||
|
||||
void aboutToFinish(); /// call this to inform the persist thread that the owner is about to finish to support final persist
|
||||
|
||||
signals:
|
||||
void loadCompleted();
|
||||
|
||||
protected:
|
||||
/// Implements generic processing behavior for this thread.
|
||||
virtual bool process();
|
||||
|
||||
void persist();
|
||||
void backup();
|
||||
private:
|
||||
Octree* _tree;
|
||||
QString _filename;
|
||||
QString _backupExtensionFormat;
|
||||
int _persistInterval;
|
||||
int _backupInterval;
|
||||
bool _initialLoadComplete;
|
||||
|
||||
quint64 _loadTimeUSecs;
|
||||
quint64 _lastCheck;
|
||||
quint64 _lastBackup;
|
||||
bool _wantBackup;
|
||||
time_t _lastPersistTime;
|
||||
};
|
||||
|
||||
#endif // hifi_OctreePersistThread_h
|
||||
|
|
Loading…
Reference in a new issue