overte-thingvellir/libraries/render-utils/src
Sam Gateau 388b31acf7
Merge pull request #14169 from SamGondelman/highlight
Fix highlight not working after HMD switch
2018-10-19 11:58:25 -07:00
..
render-utils rename the files from skin to deformed 2018-09-25 17:32:04 -07:00
text PR feedback: structure alignement and size 2018-09-06 09:07:53 -07:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h
AmbientOcclusionEffect.cpp
AmbientOcclusionEffect.h
AnimDebugDraw.cpp
AnimDebugDraw.h
animdebugdraw.slf
animdebugdraw.slv
AntialiasingEffect.cpp PR feedback: structure alignement and size 2018-09-06 09:07:53 -07:00
AntialiasingEffect.h Removing uniforms from antialiasing 2018-09-06 08:59:06 -07:00
BackgroundStage.cpp pointers 2018-10-08 18:05:09 -07:00
BackgroundStage.h pointers 2018-10-08 18:05:09 -07:00
Blendshape.slh Unify the the packing of the blendshape offset for simplicity and settle on the name DrawcallUniform 2018-10-02 11:18:20 -07:00
BloomApply.shared.slh
BloomApply.slf
BloomEffect.cpp pointers 2018-10-08 18:05:09 -07:00
BloomEffect.h pointers 2018-10-08 18:05:09 -07:00
BloomStage.cpp move stage frames to varyings 2018-10-01 11:26:02 -07:00
BloomStage.h pointers 2018-10-08 18:05:09 -07:00
BloomThreshold.shared.slh Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
BloomThreshold.slf Fixing shader implicit type conversions 2018-09-06 09:08:36 -07:00
CauterizedMeshPartPayload.cpp
CauterizedMeshPartPayload.h
CauterizedModel.cpp move blendshape buffers to render thread 2018-10-10 15:32:53 -07:00
CauterizedModel.h please work 2018-09-05 17:04:05 -07:00
debug_deferred_buffer.slf fix framebuffer debug 2018-09-04 12:50:25 -07:00
debug_deferred_buffer.slv
debug_deferred_buffer_shared.slh Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
DebugDeferredBuffer.cpp pointers 2018-10-08 18:05:09 -07:00
DebugDeferredBuffer.h pointers 2018-10-08 18:05:09 -07:00
DefaultMaterials.slh
deferred_light.slv
deferred_light_limited.slv Adding missing locations 2018-09-06 08:59:07 -07:00
deferred_light_point.slv
deferred_light_spot.slv
DeferredBuffer.slh
DeferredBufferRead.slh Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
DeferredBufferWrite.slh
DeferredFramebuffer.cpp fix bloom on edges 2018-09-07 10:25:26 -07:00
DeferredFramebuffer.h
DeferredFrameTransform.cpp
DeferredFrameTransform.h
DeferredGlobalLight.slh
DeferredLighting.slh
DeferredLightingEffect.cpp Merge pull request #14119 from SamGondelman/varying 2018-10-17 11:16:28 -07:00
DeferredLightingEffect.h Merge pull request #14119 from SamGondelman/varying 2018-10-17 11:16:28 -07:00
DeferredTransform.slh Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
deformed_model.slv rename the files from skin to deformed 2018-09-25 17:32:04 -07:00
deformed_model_dq.slv rename the files from skin to deformed 2018-09-25 17:32:04 -07:00
deformed_model_normal_map.slv rename the files from skin to deformed 2018-09-25 17:32:04 -07:00
deformed_model_normal_map_dq.slv rename the files from skin to deformed 2018-09-25 17:32:04 -07:00
deformed_model_shadow.slv rename the files from skin to deformed 2018-09-25 17:32:04 -07:00
deformed_model_shadow_dq.slv rename the files from skin to deformed 2018-09-25 17:32:04 -07:00
directional_ambient_light.slf
directional_ambient_light_shadow.slf
directional_skybox_light.slf
directional_skybox_light_shadow.slf
DrawHaze.cpp pointers 2018-10-08 18:05:09 -07:00
DrawHaze.h pointers 2018-10-08 18:05:09 -07:00
drawWorkloadProxy.slf Adding missing locations 2018-09-06 08:59:07 -07:00
drawWorkloadProxy.slv Adding missing locations 2018-09-06 08:59:07 -07:00
drawWorkloadView.slf Adding missing locations 2018-09-06 08:59:07 -07:00
drawWorkloadView.slv Fixing shader implicit type conversions 2018-09-06 09:08:36 -07:00
Fade.slh
Fade_shared.slh Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
FadeEffect.cpp
FadeEffect.h
FadeEffectJobs.cpp
FadeEffectJobs.h
FadeObjectParams.shared.slh
FboCache.cpp
FboCache.h
forward_model.slf
forward_model_normal_map.slf
forward_model_translucent.slf
forward_model_unlit.slf
forward_simple.slf
forward_simple_textured.slf
forward_simple_textured_transparent.slf
forward_simple_textured_unlit.slf
ForwardGlobalLight.slh
FramebufferCache.cpp
FramebufferCache.h
fxaa.slf Fixing shader implicit type conversions 2018-09-06 09:08:36 -07:00
fxaa.slv
fxaa_blend.slf PR feedback: structure alignement and size 2018-09-06 09:07:53 -07:00
GeometryCache.cpp Cleanup dead declarations 2018-09-06 08:59:05 -07:00
GeometryCache.h
glowLine.slf Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
glowLine.slv
grid.slf
Haze.slf
Haze.slh
HazeStage.cpp move stage frames to varyings 2018-10-01 11:26:02 -07:00
HazeStage.h pointers 2018-10-08 18:05:09 -07:00
Highlight.slf
Highlight.slh Make highlight occlusion match overlay occlusion 2018-10-02 15:36:18 +13:00
Highlight_aabox.slv Fix AMD highlighting effect 2018-09-19 11:21:12 -07:00
Highlight_filled.slf
Highlight_shared.slh
HighlightEffect.cpp Merge pull request #14169 from SamGondelman/highlight 2018-10-19 11:58:25 -07:00
HighlightEffect.h fix highlight weirdness 2018-10-17 16:18:55 -07:00
hmd_ui.slf
hmd_ui.slv
LightAmbient.slh
LightClusterGrid.slh
LightClusterGrid_shared.slh
LightClusters.cpp pointers 2018-10-08 18:05:09 -07:00
LightClusters.h pointers 2018-10-08 18:05:09 -07:00
lightClusters_drawClusterContent.slf Fixing shader implicit type conversions 2018-09-06 09:08:36 -07:00
lightClusters_drawClusterContent.slv Fixing shader implicit type conversions 2018-09-06 09:08:36 -07:00
lightClusters_drawClusterFromDepth.slf Fixing shader implicit type conversions 2018-09-06 09:08:36 -07:00
lightClusters_drawClusterFromDepth.slv
lightClusters_drawGrid.slf
lightClusters_drawGrid.slv
LightDirectional.slh
LightingModel.cpp adjusting page size but still seeing a perf drop 2018-09-27 17:18:43 -07:00
LightingModel.h ui allows to enable/disable the deformer componenets 2018-09-21 16:45:21 -07:00
LightingModel.slh update shaders 2018-09-19 17:27:58 -07:00
LightLocal.slh
LightPayload.cpp
LightPayload.h
LightPoint.slh
LightSpot.slh
LightStage.cpp move stage frames to varyings 2018-10-01 11:26:02 -07:00
LightStage.h pointers 2018-10-08 18:05:09 -07:00
local_lights_drawOutline.slf
local_lights_shading.slf
MeshDeformer.slh Better naming and simpler template maybe 2018-09-26 17:58:06 -07:00
MeshPartPayload.cpp please 2018-10-10 19:07:49 -07:00
MeshPartPayload.h move blendshape buffers to render thread 2018-10-10 15:32:53 -07:00
MetaModelPayload.cpp FIX BUILD ERRORS? 2018-10-10 17:09:35 -07:00
MetaModelPayload.h move blendshape buffers to render thread 2018-10-10 15:32:53 -07:00
Model.cpp CR 2018-10-18 11:08:53 -07:00
Model.h CR 2018-10-18 11:08:53 -07:00
model.slf
model.slv Cleaning up the pipeline and checking that it is working for all cases 2018-09-25 13:57:50 -07:00
model_fade.slf
model_lightmap.slf
model_lightmap_fade.slf
model_lightmap_normal_map.slf
model_lightmap_normal_map_fade.slf
model_normal_map.slf
model_normal_map.slv fixing review comments 2018-09-25 14:07:07 -07:00
model_normal_map_fade.slf
model_shadow.slf
model_shadow.slv Cleaning up the pipeline and checking that it is working for all cases 2018-09-25 13:57:50 -07:00
model_shadow_fade.slf
model_translucent.slf
model_translucent_fade.slf
model_translucent_normal_map.slf Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
model_translucent_normal_map_fade.slf Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
model_translucent_unlit.slf
model_translucent_unlit_fade.slf
model_unlit.slf
model_unlit_fade.slf
nop.slf
parabola.slf
parabola.slv
parabola_translucent.slf correct transparent parabola shader 2018-09-10 16:20:50 -07:00
PickItemsJob.cpp faster aabox ray intersection and pre-computed inverse direction 2018-08-27 15:40:33 -07:00
PickItemsJob.h
RenderCommonTask.cpp pointers 2018-10-08 18:05:09 -07:00
RenderCommonTask.h pointers 2018-10-08 18:05:09 -07:00
RenderDeferredTask.cpp pointers 2018-10-08 18:05:09 -07:00
RenderDeferredTask.h pointers 2018-10-08 18:05:09 -07:00
RenderForwardTask.cpp pointers 2018-10-08 18:05:09 -07:00
RenderForwardTask.h pointers 2018-10-08 18:05:09 -07:00
RenderHifi.h
RenderPipelines.cpp Finalizing the renaming from Skinned to Deformed 2018-09-26 14:11:22 -07:00
RenderPipelines.h
RenderShadowTask.cpp Merge pull request #14119 from SamGondelman/varying 2018-10-17 11:16:28 -07:00
RenderShadowTask.h pointers 2018-10-08 18:05:09 -07:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
RenderViewTask.cpp
RenderViewTask.h
sdf_text3D.slf PR feedback: structure alignement and size 2018-09-06 09:07:53 -07:00
sdf_text3D.slv
sdf_text3D_transparent.slf PR feedback: structure alignement and size 2018-09-06 09:07:53 -07:00
ShadingModel.slh
Shadow.slh Fixing shader implicit type conversions 2018-09-06 09:08:36 -07:00
ShadowCore.slh Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
Shadows_shared.slh Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
simple.slf
simple.slv
simple_fade.slf Fixing shader implicit type conversions 2018-09-06 09:08:36 -07:00
simple_fade.slv
simple_opaque_web_browser.slf
simple_textured.slf
simple_textured_fade.slf
simple_textured_unlit.slf
simple_textured_unlit_fade.slf
simple_transparent.slf
simple_transparent_textured.slf Fix keyword in shader layout 2018-09-06 09:08:36 -07:00
simple_transparent_textured_fade.slf
simple_transparent_textured_unlit.slf
simple_transparent_textured_unlit_fade.slf
simple_transparent_web_browser.slf
Skinning.slh Better naming and simpler template maybe 2018-09-26 17:58:06 -07:00
SoftAttachmentModel.cpp move blendshape buffers to render thread 2018-10-10 15:32:53 -07:00
SoftAttachmentModel.h please work 2018-09-05 17:04:05 -07:00
ssao.slh Fixing shader implicit type conversions 2018-09-06 09:08:36 -07:00
ssao_debugOcclusion.slf Fixing shader implicit type conversions 2018-09-06 09:08:36 -07:00
ssao_makeHorizontalBlur.slf
ssao_makeOcclusion.slf Fixing shader implicit type conversions 2018-09-06 09:08:36 -07:00
ssao_makePyramid.slf
ssao_makeVerticalBlur.slf
standardDrawTexture.slf
standardDrawTextureNoBlend.slf
standardTransformPNTC.slv
stencil_drawMask.slf
StencilMaskPass.cpp
StencilMaskPass.h
SubsurfaceScattering.cpp
SubsurfaceScattering.h
SubsurfaceScattering.slh
subsurfaceScattering_drawScattering.slf Fixing shader implicit type conversions 2018-09-06 09:08:36 -07:00
subsurfaceScattering_makeLUT.slf
subsurfaceScattering_makeProfile.slf
subsurfaceScattering_makeSpecularBeckmann.slf
SurfaceGeometry.slh
surfaceGeometry_copyDepth.slf Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
surfaceGeometry_downsampleDepthNormal.slf
surfaceGeometry_makeCurvature.slf
surfaceGeometry_makeLinearDepth.slf
SurfaceGeometryPass.cpp
SurfaceGeometryPass.h
taa.slf
taa.slh Fixing shader implicit type conversions 2018-09-06 09:08:36 -07:00
taa_blend.slf Fixing shader implicit type conversions 2018-09-06 09:08:36 -07:00
TextRenderer3D.cpp Remove uniform from SDF text rendering 2018-09-06 08:59:06 -07:00
TextRenderer3D.h Remove uniform from SDF text rendering 2018-09-06 08:59:06 -07:00
TextureCache.h
toneMapping.slf
ToneMappingEffect.cpp
ToneMappingEffect.h
UpdateSceneTask.cpp
UpdateSceneTask.h
velocityBuffer_cameraMotion.slf Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
VelocityBufferPass.cpp
VelocityBufferPass.h
WorkloadResource.slh
zone_draw.slh
zone_drawAmbient.slf Fixing shader implicit type conversions 2018-09-06 09:08:36 -07:00
zone_drawKeyLight.slf Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
zone_drawSkybox.slf
ZoneRenderer.cpp pointers 2018-10-08 18:05:09 -07:00
ZoneRenderer.h pointers 2018-10-08 18:05:09 -07:00