.. |
render-utils
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rename the files from skin to deformed
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2018-09-25 17:32:04 -07:00 |
text
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PR feedback: structure alignement and size
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2018-09-06 09:07:53 -07:00 |
AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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AmbientOcclusionEffect.cpp
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AmbientOcclusionEffect.h
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AnimDebugDraw.cpp
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AnimDebugDraw.h
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animdebugdraw.slf
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animdebugdraw.slv
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AntialiasingEffect.cpp
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PR feedback: structure alignement and size
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2018-09-06 09:07:53 -07:00 |
AntialiasingEffect.h
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Removing uniforms from antialiasing
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2018-09-06 08:59:06 -07:00 |
BackgroundStage.cpp
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pointers
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2018-10-08 18:05:09 -07:00 |
BackgroundStage.h
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pointers
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2018-10-08 18:05:09 -07:00 |
Blendshape.slh
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Unify the the packing of the blendshape offset for simplicity and settle on the name DrawcallUniform
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2018-10-02 11:18:20 -07:00 |
BloomApply.shared.slh
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BloomApply.slf
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BloomEffect.cpp
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pointers
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2018-10-08 18:05:09 -07:00 |
BloomEffect.h
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pointers
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2018-10-08 18:05:09 -07:00 |
BloomStage.cpp
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move stage frames to varyings
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2018-10-01 11:26:02 -07:00 |
BloomStage.h
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pointers
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2018-10-08 18:05:09 -07:00 |
BloomThreshold.shared.slh
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Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
BloomThreshold.slf
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Fixing shader implicit type conversions
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2018-09-06 09:08:36 -07:00 |
CauterizedMeshPartPayload.cpp
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CauterizedMeshPartPayload.h
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CauterizedModel.cpp
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move blendshape buffers to render thread
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2018-10-10 15:32:53 -07:00 |
CauterizedModel.h
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please work
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2018-09-05 17:04:05 -07:00 |
debug_deferred_buffer.slf
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fix framebuffer debug
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2018-09-04 12:50:25 -07:00 |
debug_deferred_buffer.slv
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debug_deferred_buffer_shared.slh
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Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
DebugDeferredBuffer.cpp
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pointers
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2018-10-08 18:05:09 -07:00 |
DebugDeferredBuffer.h
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pointers
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2018-10-08 18:05:09 -07:00 |
DefaultMaterials.slh
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deferred_light.slv
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deferred_light_limited.slv
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Adding missing locations
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2018-09-06 08:59:07 -07:00 |
deferred_light_point.slv
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deferred_light_spot.slv
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DeferredBuffer.slh
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DeferredBufferRead.slh
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Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
DeferredBufferWrite.slh
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DeferredFramebuffer.cpp
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fix bloom on edges
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2018-09-07 10:25:26 -07:00 |
DeferredFramebuffer.h
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DeferredFrameTransform.cpp
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DeferredFrameTransform.h
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DeferredGlobalLight.slh
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DeferredLighting.slh
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DeferredLightingEffect.cpp
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Merge pull request #14119 from SamGondelman/varying
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2018-10-17 11:16:28 -07:00 |
DeferredLightingEffect.h
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Merge pull request #14119 from SamGondelman/varying
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2018-10-17 11:16:28 -07:00 |
DeferredTransform.slh
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Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
deformed_model.slv
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rename the files from skin to deformed
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2018-09-25 17:32:04 -07:00 |
deformed_model_dq.slv
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rename the files from skin to deformed
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2018-09-25 17:32:04 -07:00 |
deformed_model_normal_map.slv
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rename the files from skin to deformed
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2018-09-25 17:32:04 -07:00 |
deformed_model_normal_map_dq.slv
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rename the files from skin to deformed
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2018-09-25 17:32:04 -07:00 |
deformed_model_shadow.slv
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rename the files from skin to deformed
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2018-09-25 17:32:04 -07:00 |
deformed_model_shadow_dq.slv
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rename the files from skin to deformed
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2018-09-25 17:32:04 -07:00 |
directional_ambient_light.slf
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directional_ambient_light_shadow.slf
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directional_skybox_light.slf
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directional_skybox_light_shadow.slf
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DrawHaze.cpp
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pointers
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2018-10-08 18:05:09 -07:00 |
DrawHaze.h
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pointers
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2018-10-08 18:05:09 -07:00 |
drawWorkloadProxy.slf
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Adding missing locations
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2018-09-06 08:59:07 -07:00 |
drawWorkloadProxy.slv
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Adding missing locations
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2018-09-06 08:59:07 -07:00 |
drawWorkloadView.slf
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Adding missing locations
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2018-09-06 08:59:07 -07:00 |
drawWorkloadView.slv
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Fixing shader implicit type conversions
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2018-09-06 09:08:36 -07:00 |
Fade.slh
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Fade_shared.slh
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Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
FadeEffect.cpp
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FadeEffect.h
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FadeEffectJobs.cpp
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FadeEffectJobs.h
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FadeObjectParams.shared.slh
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FboCache.cpp
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FboCache.h
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forward_model.slf
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forward_model_normal_map.slf
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forward_model_translucent.slf
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forward_model_unlit.slf
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forward_simple.slf
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forward_simple_textured.slf
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forward_simple_textured_transparent.slf
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forward_simple_textured_unlit.slf
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ForwardGlobalLight.slh
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FramebufferCache.cpp
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FramebufferCache.h
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fxaa.slf
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Fixing shader implicit type conversions
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2018-09-06 09:08:36 -07:00 |
fxaa.slv
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fxaa_blend.slf
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PR feedback: structure alignement and size
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2018-09-06 09:07:53 -07:00 |
GeometryCache.cpp
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Cleanup dead declarations
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2018-09-06 08:59:05 -07:00 |
GeometryCache.h
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glowLine.slf
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Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
glowLine.slv
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grid.slf
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Haze.slf
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Haze.slh
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HazeStage.cpp
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move stage frames to varyings
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2018-10-01 11:26:02 -07:00 |
HazeStage.h
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pointers
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2018-10-08 18:05:09 -07:00 |
Highlight.slf
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Highlight.slh
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Make highlight occlusion match overlay occlusion
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2018-10-02 15:36:18 +13:00 |
Highlight_aabox.slv
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Fix AMD highlighting effect
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2018-09-19 11:21:12 -07:00 |
Highlight_filled.slf
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Highlight_shared.slh
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HighlightEffect.cpp
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Merge pull request #14169 from SamGondelman/highlight
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2018-10-19 11:58:25 -07:00 |
HighlightEffect.h
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fix highlight weirdness
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2018-10-17 16:18:55 -07:00 |
hmd_ui.slf
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hmd_ui.slv
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LightAmbient.slh
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LightClusterGrid.slh
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LightClusterGrid_shared.slh
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LightClusters.cpp
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pointers
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2018-10-08 18:05:09 -07:00 |
LightClusters.h
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pointers
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2018-10-08 18:05:09 -07:00 |
lightClusters_drawClusterContent.slf
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Fixing shader implicit type conversions
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2018-09-06 09:08:36 -07:00 |
lightClusters_drawClusterContent.slv
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Fixing shader implicit type conversions
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2018-09-06 09:08:36 -07:00 |
lightClusters_drawClusterFromDepth.slf
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Fixing shader implicit type conversions
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2018-09-06 09:08:36 -07:00 |
lightClusters_drawClusterFromDepth.slv
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lightClusters_drawGrid.slf
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lightClusters_drawGrid.slv
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LightDirectional.slh
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LightingModel.cpp
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adjusting page size but still seeing a perf drop
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2018-09-27 17:18:43 -07:00 |
LightingModel.h
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ui allows to enable/disable the deformer componenets
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2018-09-21 16:45:21 -07:00 |
LightingModel.slh
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update shaders
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2018-09-19 17:27:58 -07:00 |
LightLocal.slh
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LightPayload.cpp
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LightPayload.h
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LightPoint.slh
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LightSpot.slh
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LightStage.cpp
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move stage frames to varyings
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2018-10-01 11:26:02 -07:00 |
LightStage.h
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pointers
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2018-10-08 18:05:09 -07:00 |
local_lights_drawOutline.slf
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local_lights_shading.slf
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MeshDeformer.slh
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Better naming and simpler template maybe
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2018-09-26 17:58:06 -07:00 |
MeshPartPayload.cpp
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please
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2018-10-10 19:07:49 -07:00 |
MeshPartPayload.h
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move blendshape buffers to render thread
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2018-10-10 15:32:53 -07:00 |
MetaModelPayload.cpp
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FIX BUILD ERRORS?
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2018-10-10 17:09:35 -07:00 |
MetaModelPayload.h
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move blendshape buffers to render thread
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2018-10-10 15:32:53 -07:00 |
Model.cpp
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CR
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2018-10-18 11:08:53 -07:00 |
Model.h
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CR
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2018-10-18 11:08:53 -07:00 |
model.slf
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model.slv
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Cleaning up the pipeline and checking that it is working for all cases
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2018-09-25 13:57:50 -07:00 |
model_fade.slf
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model_lightmap.slf
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model_lightmap_fade.slf
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model_lightmap_normal_map.slf
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model_lightmap_normal_map_fade.slf
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model_normal_map.slf
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model_normal_map.slv
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fixing review comments
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2018-09-25 14:07:07 -07:00 |
model_normal_map_fade.slf
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model_shadow.slf
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model_shadow.slv
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Cleaning up the pipeline and checking that it is working for all cases
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2018-09-25 13:57:50 -07:00 |
model_shadow_fade.slf
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model_translucent.slf
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model_translucent_fade.slf
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model_translucent_normal_map.slf
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Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
model_translucent_normal_map_fade.slf
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Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
model_translucent_unlit.slf
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model_translucent_unlit_fade.slf
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model_unlit.slf
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model_unlit_fade.slf
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nop.slf
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parabola.slf
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parabola.slv
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parabola_translucent.slf
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correct transparent parabola shader
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2018-09-10 16:20:50 -07:00 |
PickItemsJob.cpp
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faster aabox ray intersection and pre-computed inverse direction
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2018-08-27 15:40:33 -07:00 |
PickItemsJob.h
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RenderCommonTask.cpp
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pointers
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2018-10-08 18:05:09 -07:00 |
RenderCommonTask.h
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pointers
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2018-10-08 18:05:09 -07:00 |
RenderDeferredTask.cpp
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pointers
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2018-10-08 18:05:09 -07:00 |
RenderDeferredTask.h
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pointers
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2018-10-08 18:05:09 -07:00 |
RenderForwardTask.cpp
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pointers
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2018-10-08 18:05:09 -07:00 |
RenderForwardTask.h
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pointers
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2018-10-08 18:05:09 -07:00 |
RenderHifi.h
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RenderPipelines.cpp
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Finalizing the renaming from Skinned to Deformed
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2018-09-26 14:11:22 -07:00 |
RenderPipelines.h
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RenderShadowTask.cpp
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Merge pull request #14119 from SamGondelman/varying
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2018-10-17 11:16:28 -07:00 |
RenderShadowTask.h
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pointers
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2018-10-08 18:05:09 -07:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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RenderViewTask.cpp
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RenderViewTask.h
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sdf_text3D.slf
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PR feedback: structure alignement and size
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2018-09-06 09:07:53 -07:00 |
sdf_text3D.slv
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sdf_text3D_transparent.slf
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PR feedback: structure alignement and size
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2018-09-06 09:07:53 -07:00 |
ShadingModel.slh
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Shadow.slh
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Fixing shader implicit type conversions
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2018-09-06 09:08:36 -07:00 |
ShadowCore.slh
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Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
Shadows_shared.slh
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Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
simple.slf
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simple.slv
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simple_fade.slf
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Fixing shader implicit type conversions
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2018-09-06 09:08:36 -07:00 |
simple_fade.slv
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simple_opaque_web_browser.slf
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simple_textured.slf
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simple_textured_fade.slf
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simple_textured_unlit.slf
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simple_textured_unlit_fade.slf
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simple_transparent.slf
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simple_transparent_textured.slf
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Fix keyword in shader layout
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2018-09-06 09:08:36 -07:00 |
simple_transparent_textured_fade.slf
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simple_transparent_textured_unlit.slf
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simple_transparent_textured_unlit_fade.slf
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simple_transparent_web_browser.slf
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Skinning.slh
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Better naming and simpler template maybe
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2018-09-26 17:58:06 -07:00 |
SoftAttachmentModel.cpp
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move blendshape buffers to render thread
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2018-10-10 15:32:53 -07:00 |
SoftAttachmentModel.h
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please work
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2018-09-05 17:04:05 -07:00 |
ssao.slh
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Fixing shader implicit type conversions
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2018-09-06 09:08:36 -07:00 |
ssao_debugOcclusion.slf
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Fixing shader implicit type conversions
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2018-09-06 09:08:36 -07:00 |
ssao_makeHorizontalBlur.slf
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ssao_makeOcclusion.slf
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Fixing shader implicit type conversions
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2018-09-06 09:08:36 -07:00 |
ssao_makePyramid.slf
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ssao_makeVerticalBlur.slf
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standardDrawTexture.slf
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standardDrawTextureNoBlend.slf
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standardTransformPNTC.slv
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stencil_drawMask.slf
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StencilMaskPass.cpp
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StencilMaskPass.h
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SubsurfaceScattering.cpp
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SubsurfaceScattering.h
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SubsurfaceScattering.slh
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subsurfaceScattering_drawScattering.slf
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Fixing shader implicit type conversions
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2018-09-06 09:08:36 -07:00 |
subsurfaceScattering_makeLUT.slf
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subsurfaceScattering_makeProfile.slf
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subsurfaceScattering_makeSpecularBeckmann.slf
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SurfaceGeometry.slh
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surfaceGeometry_copyDepth.slf
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Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
surfaceGeometry_downsampleDepthNormal.slf
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surfaceGeometry_makeCurvature.slf
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surfaceGeometry_makeLinearDepth.slf
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SurfaceGeometryPass.cpp
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SurfaceGeometryPass.h
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taa.slf
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taa.slh
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Fixing shader implicit type conversions
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2018-09-06 09:08:36 -07:00 |
taa_blend.slf
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Fixing shader implicit type conversions
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2018-09-06 09:08:36 -07:00 |
TextRenderer3D.cpp
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Remove uniform from SDF text rendering
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2018-09-06 08:59:06 -07:00 |
TextRenderer3D.h
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Remove uniform from SDF text rendering
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2018-09-06 08:59:06 -07:00 |
TextureCache.h
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toneMapping.slf
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ToneMappingEffect.cpp
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ToneMappingEffect.h
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UpdateSceneTask.cpp
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UpdateSceneTask.h
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velocityBuffer_cameraMotion.slf
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Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
VelocityBufferPass.cpp
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VelocityBufferPass.h
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WorkloadResource.slh
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zone_draw.slh
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zone_drawAmbient.slf
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Fixing shader implicit type conversions
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2018-09-06 09:08:36 -07:00 |
zone_drawKeyLight.slf
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Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
zone_drawSkybox.slf
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ZoneRenderer.cpp
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pointers
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2018-10-08 18:05:09 -07:00 |
ZoneRenderer.h
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pointers
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2018-10-08 18:05:09 -07:00 |