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Fix keyword in shader layout
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1 changed files with 1 additions and 1 deletions
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@ -17,7 +17,7 @@
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<@include render-utils/ShaderConstants.h@>
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// the albedo texture
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layout(location=0) uniform sampler2D originalTexture;
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layout(binding=0) uniform sampler2D originalTexture;
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// the interpolated normal
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layout(location=RENDER_UTILS_ATTR_NORMAL_WS) in vec3 _normalWS;
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