Fix keyword in shader layout

This commit is contained in:
Brad Davis 2018-08-28 17:00:27 -07:00
parent 50f4932d9c
commit 650f112f16

View file

@ -17,7 +17,7 @@
<@include render-utils/ShaderConstants.h@>
// the albedo texture
layout(location=0) uniform sampler2D originalTexture;
layout(binding=0) uniform sampler2D originalTexture;
// the interpolated normal
layout(location=RENDER_UTILS_ATTR_NORMAL_WS) in vec3 _normalWS;