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Fix AMD highlighting effect
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d768809fbc
commit
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3 changed files with 3 additions and 3 deletions
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@ -57,7 +57,7 @@ void GL41Backend::postLinkProgram(ShaderObject& programObject, const Shader& pro
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const auto resourceBufferUniforms = ::gl::Uniform::loadByName(glprogram, program.getResourceBuffers().getNames());
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for (const auto& resourceBuffer : resourceBufferUniforms) {
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const auto& targetBinding = expectedResourceBuffers.at(resourceBuffer.name);
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glProgramUniform1i(glprogram, resourceBuffer.binding, targetBinding);
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glProgramUniform1i(glprogram, resourceBuffer.binding, targetBinding + GL41Backend::RESOURCE_BUFFER_SLOT0_TEX_UNIT);
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}
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}
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@ -15,7 +15,7 @@
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<@include Highlight_shared.slh@>
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layout(binding=RENDER_UTILS_BUFFER_HIGHLIGHT_PARAMS) uniform highlightParamsBuffer {
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layout(std140, binding=RENDER_UTILS_BUFFER_HIGHLIGHT_PARAMS) uniform highlightParamsBuffer {
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HighlightParameters params;
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};
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@ -45,7 +45,7 @@ struct HighlightParameters {
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vec2 outlineWidth;
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};
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layout(binding=0) uniform parametersBuffer {
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layout(std140, binding=0) uniform parametersBuffer {
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HighlightParameters _parameters;
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};
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