overte-thingvellir/examples/light_modifier/README.md
James B. Pollack f834765990 readme
2015-12-18 16:39:21 -08:00

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This PR demonstrates one way in-world editing of objects might work. We start with a spotlight. When you distant grab the sliders, you can move them along their axis to change their values. You may also rotate / move the block to which the spotlight is attached.
Enter edit mode by running your distance beam through a light overlay. Exit using the red X.
To test: https://rawgit.com/imgntn/hifi/light_mod/examples/lights/lightLoader.js
To reset, I recommend stopping all scripts then re-loading lightLoader.js
When you run the lightLoader.js script, several scripts will be loaded:
- handControllerGrab.js (custom)
- lightModifier.js (listens for message to create sliders for a given light)
- lightModifierTestScene.js (creates a light and parents it to a block, then sends a message ^^)
- slider.js (attached to each slider entity)
- lightParent.js (attached to the entity to which a light is parented, so you can move it around)
- closeButton.js (for closing the ui)
- ../libraries/lightOverlayManager.js (custom)
- ../libraries/entitySelectionTool.js
Current sliders are (top to bottom):
red
green
blue
intensity
cutoff
exponent
![capture](https://cloud.githubusercontent.com/assets/843228/11910139/afaaf1ae-a5a5-11e5-8b66-0eb3fc6976df.PNG)