This PR demonstrates one way in-world editing of objects might work. We start with a spotlight. When you distant grab the sliders, you can move them along their axis to change their values. You may also rotate / move the block to which the spotlight is attached. Enter edit mode by running your distance beam through a light overlay. Exit using the red X. To test: https://rawgit.com/imgntn/hifi/light_mod/examples/lights/lightLoader.js To reset, I recommend stopping all scripts then re-loading lightLoader.js When you run the lightLoader.js script, several scripts will be loaded: - handControllerGrab.js (custom) - lightModifier.js (listens for message to create sliders for a given light) - lightModifierTestScene.js (creates a light and parents it to a block, then sends a message ^^) - slider.js (attached to each slider entity) - lightParent.js (attached to the entity to which a light is parented, so you can move it around) - closeButton.js (for closing the ui) - ../libraries/lightOverlayManager.js (custom) - ../libraries/entitySelectionTool.js Current sliders are (top to bottom): red green blue intensity cutoff exponent ![capture](https://cloud.githubusercontent.com/assets/843228/11910139/afaaf1ae-a5a5-11e5-8b66-0eb3fc6976df.PNG)