Commit graph

63452 commits

Author SHA1 Message Date
Brad Davis
c924cbf2a7 Remove explicit gpu-gl dependencies 2018-01-13 12:20:41 -08:00
Brad Davis
24b83aa0f1 Merge remote-tracking branch 'sam/android-gles' into windows_gles 2018-01-13 11:36:31 -08:00
Brad Davis
3d69ceea71 Re-enable HUD compositing 2018-01-13 11:34:56 -08:00
Brad Davis
8c528be481 Allow compile time disabling of QML surface rendering 2018-01-13 11:34:00 -08:00
Brad Davis
6d45238bbd Allow disabling of KTX cache 2018-01-13 11:32:47 -08:00
Brad Davis
17899d5e07 Don't create share context for web while running nsight 2018-01-13 11:32:23 -08:00
Brad Davis
6313e3ea69 Allow building on Android with GLAD disabled 2018-01-13 11:31:50 -08:00
Sam Gateau
d6e771f01d Adding the batch as aprameter to the custom pipeline register to be able to make program through a call to runLamda in order to perform the make call in the present thread where the gl context is valid 2018-01-13 10:02:53 -08:00
Sam Gateau
57f1ba2412 Merging with master to be able connect to dev domains and it works. fixing shaders for gles compile errors and disabling material textures by default 2018-01-13 02:00:34 -08:00
Brad Davis
c685cc0e6f Fix stencil buffer background issue 2018-01-13 01:31:42 -08:00
Sam Gateau
df0660f823 Merge branch 'master' of https://github.com/highfidelity/hifi into android-gles 2018-01-13 01:00:41 -08:00
Sam Gateau
331a8f3094 fixing the stencil not clearing correctly and shaders not compiled correctly in main thread 2018-01-13 01:00:10 -08:00
Sam Gateau
9fc50628e1 Merge branch 'windows_gles' of https://github.com/jherico/hifi into android-gles 2018-01-12 19:43:57 -08:00
Brad Davis
51a0131414 Fix linkage 2018-01-12 19:37:28 -08:00
Sam Gateau
628731ed19 Merge branch 'windows_gles' of https://github.com/jherico/hifi into android-gles 2018-01-12 19:37:07 -08:00
Sam Gateau
44920dd828 Merge branch 'android' of https://github.com/highfidelity/hifi into android-fixes 2018-01-12 19:33:47 -08:00
Brad Davis
ab7aa52a10 GLES emulaton on windows 2018-01-12 19:17:35 -08:00
Anthony Thibault
0a54241fe3
Merge pull request #12092 from hyperlogic/feature/dual-quat
Fix tootsie roll wrists and shoulders with dual quaternion skinning
2018-01-12 16:30:03 -08:00
Zach Fox
bd3474de68
Merge pull request #12166 from zfox23/fixSnapshotSocialSharing
Fix social media sharing buttons on Snapshot app
2018-01-12 15:52:56 -08:00
Zach Fox
ea2b0c4f6f
Merge pull request #12165 from zfox23/fixBrowseAvatars
Fix 'Browse Avatars' button from Avatar Settings
2018-01-12 15:14:18 -08:00
Zach Fox
522007af9d Fix social media sharing buttons on Snapshot app 2018-01-12 14:58:14 -08:00
Zach Fox
6920e57613 Fix 'Browse Avatars' button from Avatar Settings 2018-01-12 13:31:58 -08:00
Brad Hefta-Gaub
68de7f864e
Merge pull request #12162 from kencooke/audio-stereo-mic
Support for stereo audio input/mic
2018-01-12 13:29:28 -08:00
NissimHadar
e580a19677
Merge pull request #12147 from NissimHadar/noBackgroundModeFix
Dealing with legacy domains.
2018-01-12 12:42:11 -08:00
Andrew Meadows
a116768f4c
Merge pull request #12154 from hyperlogic/bug-fix/elbow-glitch-fix
Fix for elbow glitches
2018-01-12 10:18:11 -08:00
Zach Fox
b7f4fe2ba3
Merge pull request #12149 from howard-stearns/do-not-delete-wallet-file
Do not delete wallet file
2018-01-12 09:44:40 -08:00
Anthony J. Thibault
bfd18e3696 unused variable warning fix 2018-01-12 09:07:50 -08:00
Brad Davis
ffbb5442c7 Last GL config fix 2018-01-12 08:58:13 -08:00
samcake
481675ee41 Merge branch 'android' of https://github.com/highfidelity/hifi into android-fixes 2018-01-12 08:54:50 -08:00
Brad Davis
8b2e8706ff Fixing android GLES config 2018-01-12 00:42:46 -08:00
Nissim Hadar
50a030b68b Corrected copy of ambient URL. 2018-01-12 00:22:06 -08:00
Brad Davis
8241def9b9 Disable variable allocation textures on android 2018-01-11 23:36:24 -08:00
Brad Davis
7579451c24 Merge remote-tracking branch 'upstream/master' into android 2018-01-11 23:31:45 -08:00
Brad Davis
22d133c71f Allow GLES client on desktop builds 2018-01-11 23:31:34 -08:00
Sam Gateau
e3faec838c Adding colors to the world 2018-01-11 23:22:51 -08:00
Sam Gateau
6f6aedbf4f Merge branch 'master' of https://github.com/highfidelity/hifi into android-fixes 2018-01-11 19:56:52 -08:00
Sam Gateau
8142b207af Making the forward model normal lighted 2018-01-11 19:56:08 -08:00
Nissim Hadar
a1f25bf49c Moved variable setting to outside of loop.
Added copy of ambient URL.
2018-01-11 19:35:13 -08:00
Sam Gateau
8294322993 Merge branch 'android' of https://github.com/highfidelity/hifi into android-fixes 2018-01-11 19:12:06 -08:00
Ken Cooke
dfc8c86571 Fix bug when calling switchOutputToAudioDevice() with the active device.
Pass QAudioDeviceInfo by value to avoid getting clobbered.
2018-01-11 18:22:34 -08:00
Ken Cooke
db6e70cb24 Fix bug when calling switchInputToAudioDevice() with the active device.
Pass QAudioDeviceInfo by value to avoid getting clobbered.
2018-01-11 18:14:16 -08:00
samcake
f22429d098 Working on the shaders 2018-01-11 18:03:11 -08:00
Anthony J. Thibault
983e1fe075 warning fixes: removed unused variable. 2018-01-11 17:57:58 -08:00
Anthony J. Thibault
4e4ac6c54d Merge branch 'master' into bug-fix/elbow-glitch-fix 2018-01-11 17:57:41 -08:00
Bradley Austin Davis
800b7963f2
Merge pull request #12152 from gcalero/android_touchevents
Android touchevents
2018-01-11 20:39:55 -05:00
Anthony J. Thibault
7753b8a0b5 Merge branch 'master' into feature/dual-quat 2018-01-11 17:31:29 -08:00
Nissim Hadar
86cfeac95c Moved variable setting to outside of loop. 2018-01-11 16:39:44 -08:00
Ken Cooke
7c5085bd24 Handle stereo changes while active, by restarting the codec on both ends 2018-01-11 16:10:50 -08:00
Gabriel Calero
c469e8ce53 Propagate touch events to qml offscreen surface 2018-01-11 20:45:26 -03:00
Anthony J. Thibault
467a7eaf2d Fix for elbow glitches
The pole vector constraint calculation within the IK system would sometimes compute the incorrect rotations.
This would be visible as an instantaneous snap of the elbow joint as the bicep was curled.

When applying pole vector constraints, there needs to be two methods of determining the current orientation of the elbow joint.
One for when the arm/elbow joint is bent, and one for when the arm/elbow is straight.
Previously, the way we would switch between these two solutions could cause a large rotation delta to accur between very small angles.
Now we use the more accurate method (1) more often, and we smoothly blend between the solutions as the joint gets straighter.
2018-01-11 15:40:53 -08:00