Brad Davis
c924cbf2a7
Remove explicit gpu-gl dependencies
2018-01-13 12:20:41 -08:00
Brad Davis
24b83aa0f1
Merge remote-tracking branch 'sam/android-gles' into windows_gles
2018-01-13 11:36:31 -08:00
Brad Davis
3d69ceea71
Re-enable HUD compositing
2018-01-13 11:34:56 -08:00
Brad Davis
8c528be481
Allow compile time disabling of QML surface rendering
2018-01-13 11:34:00 -08:00
Brad Davis
6d45238bbd
Allow disabling of KTX cache
2018-01-13 11:32:47 -08:00
Brad Davis
17899d5e07
Don't create share context for web while running nsight
2018-01-13 11:32:23 -08:00
Brad Davis
6313e3ea69
Allow building on Android with GLAD disabled
2018-01-13 11:31:50 -08:00
Sam Gateau
d6e771f01d
Adding the batch as aprameter to the custom pipeline register to be able to make program through a call to runLamda in order to perform the make call in the present thread where the gl context is valid
2018-01-13 10:02:53 -08:00
Sam Gateau
57f1ba2412
Merging with master to be able connect to dev domains and it works. fixing shaders for gles compile errors and disabling material textures by default
2018-01-13 02:00:34 -08:00
Brad Davis
c685cc0e6f
Fix stencil buffer background issue
2018-01-13 01:31:42 -08:00
Sam Gateau
df0660f823
Merge branch 'master' of https://github.com/highfidelity/hifi into android-gles
2018-01-13 01:00:41 -08:00
Sam Gateau
331a8f3094
fixing the stencil not clearing correctly and shaders not compiled correctly in main thread
2018-01-13 01:00:10 -08:00
Sam Gateau
9fc50628e1
Merge branch 'windows_gles' of https://github.com/jherico/hifi into android-gles
2018-01-12 19:43:57 -08:00
Brad Davis
51a0131414
Fix linkage
2018-01-12 19:37:28 -08:00
Sam Gateau
628731ed19
Merge branch 'windows_gles' of https://github.com/jherico/hifi into android-gles
2018-01-12 19:37:07 -08:00
Sam Gateau
44920dd828
Merge branch 'android' of https://github.com/highfidelity/hifi into android-fixes
2018-01-12 19:33:47 -08:00
Brad Davis
ab7aa52a10
GLES emulaton on windows
2018-01-12 19:17:35 -08:00
Anthony Thibault
0a54241fe3
Merge pull request #12092 from hyperlogic/feature/dual-quat
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Fix tootsie roll wrists and shoulders with dual quaternion skinning
2018-01-12 16:30:03 -08:00
Zach Fox
bd3474de68
Merge pull request #12166 from zfox23/fixSnapshotSocialSharing
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Fix social media sharing buttons on Snapshot app
2018-01-12 15:52:56 -08:00
Zach Fox
ea2b0c4f6f
Merge pull request #12165 from zfox23/fixBrowseAvatars
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Fix 'Browse Avatars' button from Avatar Settings
2018-01-12 15:14:18 -08:00
Zach Fox
522007af9d
Fix social media sharing buttons on Snapshot app
2018-01-12 14:58:14 -08:00
Zach Fox
6920e57613
Fix 'Browse Avatars' button from Avatar Settings
2018-01-12 13:31:58 -08:00
Brad Hefta-Gaub
68de7f864e
Merge pull request #12162 from kencooke/audio-stereo-mic
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Support for stereo audio input/mic
2018-01-12 13:29:28 -08:00
NissimHadar
e580a19677
Merge pull request #12147 from NissimHadar/noBackgroundModeFix
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Dealing with legacy domains.
2018-01-12 12:42:11 -08:00
Andrew Meadows
a116768f4c
Merge pull request #12154 from hyperlogic/bug-fix/elbow-glitch-fix
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Fix for elbow glitches
2018-01-12 10:18:11 -08:00
Zach Fox
b7f4fe2ba3
Merge pull request #12149 from howard-stearns/do-not-delete-wallet-file
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Do not delete wallet file
2018-01-12 09:44:40 -08:00
Anthony J. Thibault
bfd18e3696
unused variable warning fix
2018-01-12 09:07:50 -08:00
Brad Davis
ffbb5442c7
Last GL config fix
2018-01-12 08:58:13 -08:00
samcake
481675ee41
Merge branch 'android' of https://github.com/highfidelity/hifi into android-fixes
2018-01-12 08:54:50 -08:00
Brad Davis
8b2e8706ff
Fixing android GLES config
2018-01-12 00:42:46 -08:00
Nissim Hadar
50a030b68b
Corrected copy of ambient URL.
2018-01-12 00:22:06 -08:00
Brad Davis
8241def9b9
Disable variable allocation textures on android
2018-01-11 23:36:24 -08:00
Brad Davis
7579451c24
Merge remote-tracking branch 'upstream/master' into android
2018-01-11 23:31:45 -08:00
Brad Davis
22d133c71f
Allow GLES client on desktop builds
2018-01-11 23:31:34 -08:00
Sam Gateau
e3faec838c
Adding colors to the world
2018-01-11 23:22:51 -08:00
Sam Gateau
6f6aedbf4f
Merge branch 'master' of https://github.com/highfidelity/hifi into android-fixes
2018-01-11 19:56:52 -08:00
Sam Gateau
8142b207af
Making the forward model normal lighted
2018-01-11 19:56:08 -08:00
Nissim Hadar
a1f25bf49c
Moved variable setting to outside of loop.
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Added copy of ambient URL.
2018-01-11 19:35:13 -08:00
Sam Gateau
8294322993
Merge branch 'android' of https://github.com/highfidelity/hifi into android-fixes
2018-01-11 19:12:06 -08:00
Ken Cooke
dfc8c86571
Fix bug when calling switchOutputToAudioDevice() with the active device.
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Pass QAudioDeviceInfo by value to avoid getting clobbered.
2018-01-11 18:22:34 -08:00
Ken Cooke
db6e70cb24
Fix bug when calling switchInputToAudioDevice() with the active device.
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Pass QAudioDeviceInfo by value to avoid getting clobbered.
2018-01-11 18:14:16 -08:00
samcake
f22429d098
Working on the shaders
2018-01-11 18:03:11 -08:00
Anthony J. Thibault
983e1fe075
warning fixes: removed unused variable.
2018-01-11 17:57:58 -08:00
Anthony J. Thibault
4e4ac6c54d
Merge branch 'master' into bug-fix/elbow-glitch-fix
2018-01-11 17:57:41 -08:00
Bradley Austin Davis
800b7963f2
Merge pull request #12152 from gcalero/android_touchevents
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Android touchevents
2018-01-11 20:39:55 -05:00
Anthony J. Thibault
7753b8a0b5
Merge branch 'master' into feature/dual-quat
2018-01-11 17:31:29 -08:00
Nissim Hadar
86cfeac95c
Moved variable setting to outside of loop.
2018-01-11 16:39:44 -08:00
Ken Cooke
7c5085bd24
Handle stereo changes while active, by restarting the codec on both ends
2018-01-11 16:10:50 -08:00
Gabriel Calero
c469e8ce53
Propagate touch events to qml offscreen surface
2018-01-11 20:45:26 -03:00
Anthony J. Thibault
467a7eaf2d
Fix for elbow glitches
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The pole vector constraint calculation within the IK system would sometimes compute the incorrect rotations.
This would be visible as an instantaneous snap of the elbow joint as the bicep was curled.
When applying pole vector constraints, there needs to be two methods of determining the current orientation of the elbow joint.
One for when the arm/elbow joint is bent, and one for when the arm/elbow is straight.
Previously, the way we would switch between these two solutions could cause a large rotation delta to accur between very small angles.
Now we use the more accurate method (1) more often, and we smoothly blend between the solutions as the joint gets straighter.
2018-01-11 15:40:53 -08:00