Anthony J. Thibault
49ce04e214
Revert "Merge pull request #9150 from hyperlogic/bug-fix/driving-while-flying-in-hmd"
...
This reverts commit a69d77ffbe
, reversing
changes made to 996d3f5875
.
2016-12-05 15:17:32 -08:00
Anthony J. Thibault
e8b5b56df7
Revert "Merge pull request #9151 from hyperlogic/bug-fix/reset-sensor-in-desktop-mode"
...
This reverts commit 119653bceb
, reversing
changes made to a69d77ffbe
.
2016-12-05 15:16:49 -08:00
Andrew Meadows
119653bceb
Merge pull request #9151 from hyperlogic/bug-fix/reset-sensor-in-desktop-mode
...
Fix for reset sensors while in desktop mode.
2016-12-05 13:46:53 -08:00
Andrew Meadows
a69d77ffbe
Merge pull request #9150 from hyperlogic/bug-fix/driving-while-flying-in-hmd
...
Fix for driving/turning while flying in HMD mode
2016-12-05 13:46:29 -08:00
Ryan Huffman
996d3f5875
Merge pull request #9135 from druiz17/nearGrab
...
Fixed pressing the grip button causes a near grabbed object to drop
2016-12-05 11:07:15 -08:00
Clément Brisset
1db14c924d
Merge pull request #9146 from kencooke/audio-update-wasapi
...
Updated the Qt audio plugins
2016-12-05 10:55:22 -08:00
Anthony J. Thibault
6d82410bc5
Fix for away.js teleporting user when in desktop mode
...
away.js calls MyAvatar.centerBody, however centerBody is only meaningful in HMD mode.
To guard against this, MyAvatar::centerBody is now a no-op if the application is not in HMD mode.
2016-12-05 10:53:20 -08:00
Anthony J. Thibault
349f0355ae
Fix for reset sensors while in desktop mode.
...
Previously hitting ' a.k.a. reset sensors, would teleport you to the last
position you were in before you switched into desktop mode, or the spawn location.
This fixes that behavior but not re-centering the avatar while in desktop mode.
2016-12-05 10:42:20 -08:00
Brad Davis
dc1b154482
Merge pull request #9149 from samcake/blue
...
Fix the lighting problem at the outline of the shapes
2016-12-05 10:29:08 -08:00
Anthony J. Thibault
a0f93dad2c
Fix for driving/turning while flying in HMD mode
...
The internal MyAvatar:_sensorToWorldMatrix was being updated properly, however
the MyAvatar::_sensorToWorldMatrixCache was not. To fix this I've introduced
a new "mode" to updateSensorToWorldMatrix that does not change the sensorToWorldMatrix at all,
but properly copies the value to the cache and also updates hand controller poses etc.
2016-12-05 10:14:03 -08:00
Dante Ruiz
08301d488d
clean up
2016-12-05 18:10:54 +00:00
Dante Ruiz
09d5dc382f
better solution
2016-12-05 18:08:36 +00:00
sam
310e26011f
Fix the lighting problem at the outline of the shapes, use the depth buffer instead of the Linear depth buffer
2016-12-05 00:47:50 -08:00
Ken Cooke
b888ce890c
Updated the Qt audio plugins
2016-12-03 07:26:55 -08:00
Chris Collins
10c054165f
Merge pull request #9144 from highfidelity/revert-9129-audio-dll
...
Revert "Select Audio DLL at runtime"
2016-12-02 17:21:42 -08:00
samcake
acdce95bba
Merge pull request #9140 from jherico/polyline_threading_fix
...
Possible polyline crash fix
2016-12-02 14:16:14 -08:00
Clément Brisset
3659e8e585
Revert "Select Audio DLL at runtime"
2016-12-02 14:15:11 -08:00
Chris Collins
6cb85e92b1
Merge pull request #9136 from samcake/hdr
...
Fix a crash if current shader is null
2016-12-02 09:14:07 -08:00
Brad Davis
12ccbdac0b
Actually render polylines
2016-12-01 19:46:08 -08:00
Seth Alves
8fe7c3156a
Merge pull request #9138 from hyperlogic/bug-fix/3dsmax-fbx-reader-fixes
...
Support for the 3ds Max object offset feature
2016-12-01 19:39:05 -08:00
Brad Hefta-Gaub
934148fea5
Merge pull request #9141 from hyperlogic/feature/my-avatar-docs-part-1
...
Added jsdocs for MyAvatar
2016-12-01 18:11:25 -08:00
Anthony J. Thibault
35eeaad590
Added jsdocs for MyAvatar
...
Not complete by any means, but it's a start.
2016-12-01 17:38:43 -08:00
Seth Alves
d2b32c3084
Merge pull request #9057 from druiz17/childParent
...
fixed children of parent object not being added back when performing an undo
2016-12-01 16:59:06 -08:00
Anthony J. Thibault
68b103b46b
Fix for missing fields in static initializer.
2016-12-01 15:21:49 -08:00
Zach Fox
30dade242c
GIFs: Quality improvements; duration tweaks; processing notif ( #9139 )
2016-12-01 14:53:18 -08:00
Dante Ruiz
348c0c95e5
conforming to coding standard and better variable naming
2016-12-01 22:22:17 +00:00
Brad Davis
5bade2ef9a
Add locking around the code that reads polyline entity data and builds GPU structures for them
2016-12-01 14:14:17 -08:00
Seth Alves
24e54f25bf
Merge pull request #9108 from PhilipRosedale/drifting
...
Grab.js weaker at a distance
2016-12-01 12:59:28 -08:00
Philip Rosedale
c60b0c7ef5
Fix indents
2016-12-01 12:54:38 -08:00
Chris Collins
942850293e
Merge pull request #9105 from druiz17/teleportBug
...
Fix for unable to teleport to areas that you should
2016-12-01 11:35:06 -08:00
Seth Alves
efe9571ab8
Merge pull request #8691 from highfidelity/out-of-body-experience
...
Room Scale HMD comfort features.
2016-12-01 11:09:39 -08:00
Dante Ruiz
a35f28725b
fixed child not commit back when performing undo
2016-12-01 10:54:26 -08:00
Dante Ruiz
3c1d434449
fixed typo
2016-12-01 10:54:26 -08:00
Dante Ruiz
0c9cd5803a
added descendant checking
2016-12-01 10:54:26 -08:00
Dante Ruiz
c52f893273
isChildOfParent
2016-12-01 10:54:26 -08:00
Dante Ruiz
cb0e01bfa4
fixed child of parent not being added when performing an undo
2016-12-01 10:54:26 -08:00
samcake
ff39ec6753
fix a potential crash if the current shaderObject is null
2016-12-01 10:51:32 -08:00
Andrew Meadows
2bbe2be516
fix spelling: physcis --> physics
2016-12-01 10:50:10 -08:00
Andrew Meadows
ae699e2a65
add initializer for member variable
2016-12-01 10:41:40 -08:00
Andrew Meadows
445c730ca3
remove cruft, fix formatting and spelling
2016-12-01 10:38:13 -08:00
Andrew Meadows
333e9ec7f4
Merge pull request #9128 from Polyrhythm/ryan/v3-and-shader-helpers
...
Vec3 and shader helpers
2016-12-01 10:32:34 -08:00
Dante Ruiz
1b24d373d2
fixed near grab issue
2016-12-01 10:18:34 -08:00
Dante Ruiz
dc7bb5b083
grip button fix
2016-12-01 10:17:54 -08:00
Chris Collins
19b5e7cd86
Merge pull request #9054 from howard-stearns/third-person-lasers
...
make hand-controller ui work in third person
2016-12-01 10:11:12 -08:00
Chris Collins
c0a0a16ff8
Merge pull request #9127 from huffman/fix/hand-controller-grab-release
...
Fix 'releaseGrab' not being called when using grip buttons
2016-12-01 09:58:36 -08:00
Brad Hefta-Gaub
e0bcbb08ff
Merge pull request #9134 from samcake/blue
...
Fix a bug when using the gpu::Batch::_glUniform*() calls with a bad location
2016-12-01 09:03:56 -08:00
sam
3d29187156
FIx a potential bug when using _glUniform calls with an invalid location
2016-12-01 02:44:04 -08:00
sam
6342762fde
FIx a potential bug when using _glUniform calls with an invalid location
2016-12-01 02:39:52 -08:00
Anthony J. Thibault
e96676fea4
Support for the 3ds Max object offset feature
...
FBXReader now supports the GeometricTranslation, GeometricRotation and GeometricScaling FBX fields.
These offsets are applied directly to the mesh vertices, as they are never animated and the rest of our
rendering and animation system would have difficulty supporting them otherwise.
2016-11-30 18:28:55 -08:00
Ryan Jones
7b0756c745
remove lerp in deference to mix, adjust naming conventions, namespace shader helper functions
2016-11-30 16:37:04 -08:00