overte-JulianGro/libraries/entities-renderer/src/RenderableTextEntityItem.cpp

92 lines
3.4 KiB
C++

//
// RenderableTextEntityItem.cpp
// interface/src
//
// Created by Brad Hefta-Gaub on 8/6/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <glm/gtx/quaternion.hpp>
#include <GeometryCache.h>
#include <PerfStat.h>
#include <Transform.h>
#include "RenderableTextEntityItem.h"
#include "GLMHelpers.h"
EntityItemPointer RenderableTextEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
EntityItemPointer entity{ new RenderableTextEntityItem(entityID) };
entity->setProperties(properties);
return entity;
}
RenderableTextEntityItem::~RenderableTextEntityItem() {
auto geometryCache = DependencyManager::get<GeometryCache>();
if (_geometryID && geometryCache) {
geometryCache->releaseID(_geometryID);
}
delete _textRenderer;
}
void RenderableTextEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderableTextEntityItem::render");
Q_ASSERT(getType() == EntityTypes::Text);
checkFading();
static const float SLIGHTLY_BEHIND = -0.005f;
float fadeRatio = _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
bool transparent = fadeRatio < 1.0f;
glm::vec4 textColor = glm::vec4(toGlm(getTextColorX()), fadeRatio);
glm::vec4 backgroundColor = glm::vec4(toGlm(getBackgroundColorX()), fadeRatio);
glm::vec3 dimensions = getDimensions();
// Render background
glm::vec3 minCorner = glm::vec3(0.0f, -dimensions.y, SLIGHTLY_BEHIND);
glm::vec3 maxCorner = glm::vec3(dimensions.x, 0.0f, SLIGHTLY_BEHIND);
// Batch render calls
Q_ASSERT(args->_batch);
gpu::Batch& batch = *args->_batch;
bool success;
Transform transformToTopLeft = getTransformToCenter(success);
if (!success) {
return;
}
if (getFaceCamera()) {
//rotate about vertical to face the camera
glm::vec3 dPosition = args->getViewFrustum().getPosition() - getPosition();
// If x and z are 0, atan(x, z) is undefined, so default to 0 degrees
float yawRotation = dPosition.x == 0.0f && dPosition.z == 0.0f ? 0.0f : glm::atan(dPosition.x, dPosition.z);
glm::quat orientation = glm::quat(glm::vec3(0.0f, yawRotation, 0.0f));
transformToTopLeft.setRotation(orientation);
}
transformToTopLeft.postTranslate(glm::vec3(-0.5f, 0.5f, 0.0f)); // Go to the top left
transformToTopLeft.setScale(1.0f); // Use a scale of one so that the text is not deformed
batch.setModelTransform(transformToTopLeft);
auto geometryCache = DependencyManager::get<GeometryCache>();
if (!_geometryID) {
_geometryID = geometryCache->allocateID();
}
geometryCache->bindSimpleProgram(batch, false, transparent, false, false, true);
geometryCache->renderQuad(batch, minCorner, maxCorner, backgroundColor, _geometryID);
float scale = _lineHeight / _textRenderer->getFontSize();
transformToTopLeft.setScale(scale); // Scale to have the correct line height
batch.setModelTransform(transformToTopLeft);
float leftMargin = 0.1f * _lineHeight, topMargin = 0.1f * _lineHeight;
glm::vec2 bounds = glm::vec2(dimensions.x - 2.0f * leftMargin,
dimensions.y - 2.0f * topMargin);
_textRenderer->draw(batch, leftMargin / scale, -topMargin / scale, _text, textColor, bounds / scale);
}