// // RenderableTextEntityItem.cpp // interface/src // // Created by Brad Hefta-Gaub on 8/6/14. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include #include #include #include #include "RenderableTextEntityItem.h" #include "GLMHelpers.h" EntityItemPointer RenderableTextEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) { EntityItemPointer entity{ new RenderableTextEntityItem(entityID) }; entity->setProperties(properties); return entity; } RenderableTextEntityItem::~RenderableTextEntityItem() { auto geometryCache = DependencyManager::get(); if (_geometryID && geometryCache) { geometryCache->releaseID(_geometryID); } delete _textRenderer; } void RenderableTextEntityItem::render(RenderArgs* args) { PerformanceTimer perfTimer("RenderableTextEntityItem::render"); Q_ASSERT(getType() == EntityTypes::Text); checkFading(); static const float SLIGHTLY_BEHIND = -0.005f; float fadeRatio = _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f; bool transparent = fadeRatio < 1.0f; glm::vec4 textColor = glm::vec4(toGlm(getTextColorX()), fadeRatio); glm::vec4 backgroundColor = glm::vec4(toGlm(getBackgroundColorX()), fadeRatio); glm::vec3 dimensions = getDimensions(); // Render background glm::vec3 minCorner = glm::vec3(0.0f, -dimensions.y, SLIGHTLY_BEHIND); glm::vec3 maxCorner = glm::vec3(dimensions.x, 0.0f, SLIGHTLY_BEHIND); // Batch render calls Q_ASSERT(args->_batch); gpu::Batch& batch = *args->_batch; bool success; Transform transformToTopLeft = getTransformToCenter(success); if (!success) { return; } if (getFaceCamera()) { //rotate about vertical to face the camera glm::vec3 dPosition = args->getViewFrustum().getPosition() - getPosition(); // If x and z are 0, atan(x, z) is undefined, so default to 0 degrees float yawRotation = dPosition.x == 0.0f && dPosition.z == 0.0f ? 0.0f : glm::atan(dPosition.x, dPosition.z); glm::quat orientation = glm::quat(glm::vec3(0.0f, yawRotation, 0.0f)); transformToTopLeft.setRotation(orientation); } transformToTopLeft.postTranslate(glm::vec3(-0.5f, 0.5f, 0.0f)); // Go to the top left transformToTopLeft.setScale(1.0f); // Use a scale of one so that the text is not deformed batch.setModelTransform(transformToTopLeft); auto geometryCache = DependencyManager::get(); if (!_geometryID) { _geometryID = geometryCache->allocateID(); } geometryCache->bindSimpleProgram(batch, false, transparent, false, false, true); geometryCache->renderQuad(batch, minCorner, maxCorner, backgroundColor, _geometryID); float scale = _lineHeight / _textRenderer->getFontSize(); transformToTopLeft.setScale(scale); // Scale to have the correct line height batch.setModelTransform(transformToTopLeft); float leftMargin = 0.1f * _lineHeight, topMargin = 0.1f * _lineHeight; glm::vec2 bounds = glm::vec2(dimensions.x - 2.0f * leftMargin, dimensions.y - 2.0f * topMargin); _textRenderer->draw(batch, leftMargin / scale, -topMargin / scale, _text, textColor, bounds / scale); }