Anthony J. Thibault
44eb448cbe
Hooked up isTalking flag to Rig and AnimGraph.
2015-09-18 18:05:51 -07:00
Anthony J. Thibault
f13c839f4a
Removed comment
2015-09-15 15:19:11 -07:00
Anthony J. Thibault
1948829ca8
Improved state machine for right hand.
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The hand state machine has the following features
* There's a idle to point animation, followed by a looping point hold state.
* There's a point to idle animation.
* The grab state is composed of a linear blend between an open and closed pose.
Additionally the C++ code will ramp on the left and right hand overlays,
This allows the fingers to be animated normally when the user is not actively
pointing or grabbing.
2015-09-15 15:09:08 -07:00
Anthony J. Thibault
90f46ba2c8
Added hand state machines to AnimGraph.
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* Application: Forward trigger values to the MyAvatar's PalmData
* SkeletonModel: Pass PalmData to Rig via updateRigFromHandData() this is more explicit then
the Rig::inverseKinematics methods.
* AnimNodeLoader & AnimOverlay: add support for LeftHand and RightHand bone sets
* Rig::updateRigFromHandData() read the triggers and set stateMachine trigger vars
* avatar.json - udpated with new hand state machine with temporary animations
2015-09-14 18:54:12 -07:00
Anthony J. Thibault
7996a02bd8
Added head target to AnimGraph IK node.
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* In HMD mode head orientation and position is set.
* When not in HMD only orientation is set, position should
default to the underlying pose position.
2015-09-11 09:48:48 -07:00
Howard Stearns
bcf16e52af
Merge branch 'master' of https://github.com/highfidelity/hifi into animGraph-cleanup
2015-09-09 16:04:15 -07:00
Howard Stearns
c1d68e058e
Reduce interconnection between AnimGraph and SkeletonModel by removing init and having MyAvatar:initAnimGraph go directly to rig (just like destroyAnimGraph does).
2015-09-09 15:02:11 -07:00
Howard Stearns
5572840133
Convert isHMD reference.
2015-09-09 10:39:36 -07:00
Howard Stearns
73a5714d66
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-09-09 10:37:11 -07:00
Howard Stearns
f818ac2b74
Merge pull request #5744 from hyperlogic/tony/enable-lean-flag
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Added a flag to enable and disable lean.
2015-09-09 10:18:12 -07:00
Andrew Meadows
614c0be59a
HACK so legless avatars don't drag their knuckles
2015-09-08 17:09:37 -07:00
Anthony J. Thibault
387d50c217
Added a flag to enable and disable lean.
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This should help improve our idle and walk animations, because
animation on the "lean" joint was being lost, even when we did
not require procedural leaning.
2015-09-08 16:35:06 -07:00
Andrew Meadows
281e4f21fc
fix avatar bounding capsule calculations
2015-09-08 15:03:12 -07:00
Howard Stearns
27f4bca0a4
Cleanup: This appears to be complete and working -- EXCEPT for loading animations on the update thread!
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Until I figure that out, the answer is to turn off Developer->Avatar->"Enable Avatar Update Threading", run through forward/back/left/right/strafeLeft/strafeRight, and then turn "Enable Avatar Update Threading" back on.
2015-09-08 14:49:58 -07:00
Howard Stearns
0065c64b31
Snapshot of no-judder, before cleanup.
2015-09-07 09:57:05 -07:00
Howard Stearns
d3106de7c1
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-09-04 14:32:58 -07:00
Anthony J. Thibault
5882ec02d0
Merge branch 'master' into ajt/new-anim-system
2015-09-04 11:05:29 -07:00
Andrew Meadows
16dfc39f5f
fix collision shape of avatars
2015-09-03 18:22:35 -07:00
Howard Stearns
32eb51d0fa
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-09-03 13:55:57 -07:00
Anthony J. Thibault
de31b92fd5
Merge branch 'master' into ajt/new-anim-system
2015-09-02 17:53:56 -07:00
Howard Stearns
389e752b6e
Merge pull request #5695 from AndrewMeadows/dysprosium
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avoid bad joints when computing avatar bounding capsule
2015-09-02 15:58:42 -07:00
Andrew Meadows
992bd5c9d2
fix sixense and vive rotation readings for palms
2015-09-02 11:37:36 -07:00
Andrew Meadows
eb78b39bea
fix typo that broke build and remove warning
2015-09-02 11:31:05 -07:00
Anthony J. Thibault
d151474446
Merge branch 'master' into ajt/new-anim-system
2015-09-02 10:00:36 -07:00
Anthony J. Thibault
7b4cb8655c
First pass integration of new anim system into rig.
2015-09-01 17:57:01 -07:00
Howard Stearns
8cf71f285d
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-09-01 16:03:40 -07:00
Andrew Meadows
a7d57d7c60
cleanup whitespace
2015-09-01 14:31:47 -07:00
Andrew Meadows
4a7a384c65
avoid bad joints when computing bounding capsule
2015-09-01 14:12:14 -07:00
Andrew Meadows
7410baedf0
merge highfidelity/master into andrew/copernicium
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Conflicts:
interface/src/avatar/SkeletonModel.cpp
libraries/animation/src/Rig.cpp
libraries/animation/src/Rig.h
2015-09-01 11:08:01 -07:00
Andrew Meadows
bdcc68ce36
fix bug: allow IK to iterate more than once
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also changed name of parentTransform to be rootTransform
for more correctness
2015-09-01 09:51:14 -07:00
Andrew Meadows
bb63267e30
fix hand IK rotations or all models
2015-09-01 09:45:14 -07:00
Andrew Meadows
d3f06af892
remove PhysicsEntity class
2015-08-27 18:22:12 -07:00
Howard Stearns
8e3d8cd31c
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-08-26 16:08:42 -07:00
Howard Stearns
475331a97d
Sprinkle locks everywhere.
2015-08-26 16:08:07 -07:00
Seth Alves
d2eb3108d5
Merge pull request #5644 from howard-stearns/eye-correction-application
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eye correction correction
2015-08-26 14:46:48 -07:00
Howard Stearns
2ed6900c7e
Clear the brush, clear the cobwebs, and set the other orientations now that we're clear on what coordinate system we're in.
2015-08-25 09:55:04 -07:00
Brad Davis
380b0cb23c
Removing tabs from our javascript and C++
2015-08-24 15:26:46 -07:00
Howard Stearns
476ca36460
final
2015-08-24 15:01:01 -07:00
Howard Stearns
484db87abc
Set head pitch before making downstream eye corrections.
2015-08-24 11:10:29 -07:00
Howard Stearns
941b966dc7
Force eyeball update even when not looking at me.
2015-08-17 11:57:08 -07:00
Howard Stearns
eeeaa8050d
Fix the rush jobs, so gustavo can build build for me...
2015-08-14 18:58:49 -07:00
Howard Stearns
d28c555a79
Synchronize eye joint and debugging vectors when the other avatar is looking at me.
2015-08-14 16:47:34 -07:00
Brad Hefta-Gaub
b726769f15
Merge pull request #5402 from highfidelity/plugins
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New plugins architecture
2015-08-11 11:11:27 -07:00
Brad Davis
19d31938d3
Merge remote-tracking branch 'upstream/master' into plugins
2015-08-10 21:25:35 -07:00
David Rowe
2c1ba9b6b1
Fix avatar lean forwards and sideways per HMD movements
2015-08-10 21:25:18 -07:00
Howard Stearns
964d04d24f
Restore correct space for eye joint rotations.
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Also, do not correct for camera position on my avatar. (That will be done by zero or one receivers.)
2015-08-10 12:34:01 -07:00
Bradley Austin Davis
fb2c84484e
Merge remote-tracking branch 'upstream/master' into plugins
2015-08-07 15:26:43 -07:00
Seth Alves
b1e69537f3
Merge pull request #5524 from howard-stearns/cleanup-jointstate
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Clean Up JointState
2015-08-07 13:50:02 -07:00
Howard Stearns
a840a17106
Change name originalRotation defaultRotation.
2015-08-06 19:45:58 -07:00
Howard Stearns
42cc34cd64
JointState has our own copy of any ivars we want from FBXJoint, instead of keeping a reference to the fbx.
2015-08-06 16:54:09 -07:00