ZappoMan
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17a20ceb16
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pass the submesh name as extraInfo in the ray pick result
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2014-10-29 10:49:24 -07:00 |
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ZappoMan
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3e9bc23c2f
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moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
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2014-10-29 10:19:04 -07:00 |
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Stephen Birarda
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e97aef581a
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use InvokeMethod so that texture change happens on the right thread
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2014-10-22 12:07:00 -07:00 |
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Stephen Birarda
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fc39e82734
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allow a texture change in ModelOverlay properties
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2014-10-21 16:11:58 -07:00 |
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ZappoMan
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61b53701f3
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fix some comments
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2014-10-17 16:07:08 -07:00 |
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ZappoMan
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70d718178d
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make all volume3DOverlays handle proper ray picking against their rotated bounding box, make model overlays property ray pick as well
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2014-10-17 13:36:37 -07:00 |
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ZappoMan
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bffd236640
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add glowLevel, and pulse to all overlays
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2014-09-29 16:44:40 -07:00 |
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ZappoMan
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7db2930d91
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remove calls to calculateRotatedExtents() use Extents.rotate() instead
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2014-09-11 12:33:38 -07:00 |
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Atlante45
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28d4efbad6
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Don't display anything if overlays not loaded
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2014-07-29 13:15:09 -07:00 |
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Atlante45
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7ad90ac7bb
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When visible is false, don't render billboards/models overlays
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2014-07-11 11:29:58 -07:00 |
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Atlante45
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09cf01e097
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ModelOverlay functionnal + bounding box
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2014-07-01 12:42:56 -07:00 |
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