Commit graph

111 commits

Author SHA1 Message Date
Seth Alves
92966377fb Merge branch 'fix-dont-send-non-entity-edits-over-wire' of github.com:sethalves/hifi into fix-dont-send-non-entity-edits-over-wire 2017-05-04 19:05:57 -07:00
Seth Alves
c04c0c5b13 if model-overlay has no name, use its url 2017-05-04 18:36:51 -07:00
Seth Alves
93f9716557 merge from upstream 2017-04-27 10:17:00 -07:00
Seth Alves
15661987be load tablet overlay models with higher priority 2017-04-27 10:16:08 -07:00
humbletim
3641ca3816 add support for jointRotations/jointTranslations to ModelOverlay 2017-04-24 19:24:54 -04:00
Andrew Meadows
31bfc98b87 use const reference for ScenePointer when possible 2017-04-18 11:52:22 -07:00
samcake
6122155880 Renaming the PendingCHanges class to Transaction 2017-04-05 13:10:31 -07:00
Anthony J. Thibault
0f75668923 Moved Model setting of _spatiallyNestableOverride to constructor 2017-01-31 09:36:21 -08:00
Anthony J. Thibault
0962a15a06 Fix for one-frame lag in the tablet stylus. 2017-01-30 15:39:55 -08:00
samcake
c435afb728 Introducing a fix for the overlayered model drawn in front 2016-12-19 13:17:56 -08:00
Ryan Huffman
847a5cc7a1 Remove old texture setting code in ModelOverlay 2016-10-04 16:25:48 -07:00
Ryan Huffman
93d995a5ae Fix model overlay visible not working 2016-10-04 16:25:40 -07:00
Ryan Huffman
c683c82817 Fix setting textures in model overlays 2016-10-04 16:24:43 -07:00
Seth Alves
c363ca9887 3d-model overlays can now be children 2016-08-11 15:29:09 -07:00
Anthony J. Thibault
789297d849 Remove redundant isValid check. 2016-07-13 17:39:39 -07:00
Anthony Thibault
1d77cec125 Support for scale property on model overlays
If "scale" property is present but "dimensions" are not, the model is NOT scale to fit.
And the scale of the model's natural dimensions will be affected by the scale properties.

If only the "dimensions" property is present, the model will "scale to fit" the dimensions.

If both properties are present, the model still be "scale to fit" but the dimension will be scaled by the scale factor.

For example:

If a model is loaded that is 2cm tall, is loaded with no "dimensions" or "scale" properties.
It will be displayed as 2cm tall.

    {"scale": 2}

The above properties will result in a model that is 4cm tall.

    {"dimensions": 1}

This will result in a model that is 1cm tall.

    {"scale": 2, "dimensions" 2}

Will result in a model that is 2cm tall.
2016-07-13 16:09:56 -07:00
Anthony J. Thibault
9242147394 Merge branch 'master' into feature/grab-script-polish 2016-07-08 13:40:01 -07:00
Anthony J. Thibault
1ec3472230 Model overlay dimensions fixes
At the moment model overlays will ALWAYS scale to fit their dimensions
Update handControllerGrab to account for this behavior.
2016-07-08 11:36:43 -07:00
Anthony J. Thibault
a07970f053 Fix for one-frame glitch when changing dimensions of a model entity.
This was due to Model::setScaleToFit being called on the script thread instead of the main thread.
2016-07-06 14:09:55 -07:00
Ryan Huffman
7d803b7513 Fix model overlays not correctly scaling 2016-07-06 11:54:39 -07:00
Anthony J. Thibault
a2c520a74a ModelOverlay: use a shared_ptr<Model> not a model member
This is necessary for shared_ptr and weak_ptr to work for Models contained within a ModelOverlay.
2016-03-29 10:47:26 -07:00
Brad Davis
2f89253dc1 Make Overlays usable from QML 2016-03-04 11:35:54 -08:00
Zach Pomerantz
7c9022fb3e Fix model overlay scaling 2016-02-23 10:40:47 -08:00
Anthony J. Thibault
cb89f09635 Removed EntityRig and AvatarRig. One Rig to rule them all. 2015-11-20 14:27:01 -08:00
Atlante45
cf3b33a96b Replace Application::getInstance() with qApp 2015-10-06 13:56:19 -07:00
Brad Hefta-Gaub
430cbcca7e first cut at adding surface normals to ray intersection 2015-09-27 21:57:50 -07:00
Thijs Wenker
4bf6f8ed77 ModelOverlay causes a crash in the Model class. This is because ModelOverlay doesn't give a valid rig to the Model. 2015-08-04 14:47:13 +02:00
Eric Levin
3f5f75d6d2 Merge pull request #5430 from AlexanderOtavka/floating-ui
Improvements to overlays.
2015-08-03 14:35:52 -07:00
Zander Otavka
da2afca391 Expose overlay type checking to JavaScript. 2015-07-31 11:26:04 -07:00
Seth Alves
ee334ff826 JointStates are owned by Rig objects. Model, FaceModel, SkeletonModel call into their Rig pointer to access JointStates. 2015-07-22 18:43:10 -07:00
Brad Davis
5b494c23fd More header cleanup 2015-07-18 22:38:26 -07:00
ZappoMan
819fa852b8 first pass at GlowEctomy 2015-07-15 12:47:59 -07:00
Atlante45
e3d22ef94b Fix overlays getBounds + code cleanup 2015-06-24 16:13:42 -07:00
ZappoMan
bb623eaaed fix build buster 2015-06-03 19:53:21 -07:00
ZappoMan
7fde574a2a make model overlays acutally use sub mesh payload items 2015-06-03 16:33:58 -07:00
samcake
84525aabec Merge pull request #4959 from ZappoMan/team-teaching-entitysmartpointer
TEAM TEACHING BRANCH - Entity Smart Pointers
2015-05-26 13:56:47 -07:00
ZappoMan
d1520c5502 andrews CR feedback 2015-05-26 09:23:27 -07:00
Ryan Huffman
3f22b5f8b3 Add RenderArgs to more render methods 2015-05-22 15:25:53 -07:00
Sam Gateau
9b63739a72 Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variations 2015-03-31 17:35:34 -07:00
ZappoMan
41c135c4e5 move GlowEffect to libraries 2014-12-15 19:19:21 -08:00
ZappoMan
e53833b306 make GlowEffect support DependencyManager 2014-12-15 17:29:48 -08:00
ZappoMan
a6b86da47a basics of triangle picking working for models 2014-12-05 11:31:27 -08:00
ZappoMan
42e8d4d377 fix warnings in overlays 2014-11-15 20:38:21 -08:00
Thijs Wenker
38ed104397 added const to copy constructors 2014-11-15 00:21:50 +01:00
Thijs Wenker
ba5491bc8b moved writeToClone to copy constructor 2014-11-14 22:55:25 +01:00
Thijs Wenker
fa4555a7a2 Merge branch 'master' of https://github.com/worklist/hifi into 20176
Conflicts:
	interface/src/ui/overlays/Grid3DOverlay.cpp
	interface/src/ui/overlays/ImageOverlay.cpp
	interface/src/ui/overlays/Line3DOverlay.cpp
	interface/src/ui/overlays/LocalVoxelsOverlay.cpp
	interface/src/ui/overlays/LocalVoxelsOverlay.h
	interface/src/ui/overlays/Overlay.h
	interface/src/ui/overlays/Overlay2D.cpp
	interface/src/ui/overlays/Text3DOverlay.cpp
	interface/src/ui/overlays/TextOverlay.cpp
	interface/src/ui/overlays/TextOverlay.h
2014-11-14 20:09:27 +01:00
David Rowe
9e19641a1d Add property getting for all 3D overlays 2014-11-12 21:05:44 -08:00
Thijs Wenker
d3d80d3fe2 filled in the rest of the properties 2014-11-06 00:34:59 +01:00
Thijs Wenker
709ad84933 added clone functionality to Overlays:
Overlays.cloneOverlay(OverlayID)
2014-11-05 23:44:59 +01:00
ZappoMan
f1326e91b9 move the _model.setScaleToFit( largest dimension) to the setProperties not update 2014-10-29 11:10:52 -07:00
ZappoMan
17a20ceb16 pass the submesh name as extraInfo in the ray pick result 2014-10-29 10:49:24 -07:00
ZappoMan
3e9bc23c2f moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
Stephen Birarda
e97aef581a use InvokeMethod so that texture change happens on the right thread 2014-10-22 12:07:00 -07:00
Stephen Birarda
fc39e82734 allow a texture change in ModelOverlay properties 2014-10-21 16:11:58 -07:00
ZappoMan
61b53701f3 fix some comments 2014-10-17 16:07:08 -07:00
ZappoMan
70d718178d make all volume3DOverlays handle proper ray picking against their rotated bounding box, make model overlays property ray pick as well 2014-10-17 13:36:37 -07:00
ZappoMan
bffd236640 add glowLevel, and pulse to all overlays 2014-09-29 16:44:40 -07:00
ZappoMan
7db2930d91 remove calls to calculateRotatedExtents() use Extents.rotate() instead 2014-09-11 12:33:38 -07:00
Atlante45
28d4efbad6 Don't display anything if overlays not loaded 2014-07-29 13:15:09 -07:00
Atlante45
7ad90ac7bb When visible is false, don't render billboards/models overlays 2014-07-11 11:29:58 -07:00
Atlante45
09cf01e097 ModelOverlay functionnal + bounding box 2014-07-01 12:42:56 -07:00