Seth Alves
bccfa79e8b
Merge pull request #9749 from ctrlaltdavid/21176
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If someone else is grabbing entity you want to grab show their grab beam
2017-03-03 13:43:28 -08:00
David Rowe
388a144af1
Tidying after merge
2017-03-03 18:44:50 +13:00
David Rowe
482c23ead5
Merge branch 'master' into 21186
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# Conflicts:
# scripts/system/controllers/handControllerGrab.js
2017-03-03 18:38:42 +13:00
Brad Hefta-Gaub
e655e442a0
Merge pull request #9799 from sethalves/steady-hand-lasers
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Steady hand lasers
2017-03-02 18:27:39 -08:00
Seth Alves
155a310852
Merge pull request #9761 from Menithal/21166
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WL#21166 Cloneable Equipment
2017-03-02 16:33:13 -08:00
Seth Alves
9b3c16d489
get handControllerGrab overlay lines working again
2017-03-02 12:48:37 -08:00
Seth Alves
2047e0194d
Merge branch 'master' of github.com:highfidelity/hifi into steady-hand-lasers
2017-03-02 12:44:10 -08:00
Seth Alves
8893c4770e
Merge branch 'master' of github.com:highfidelity/hifi into steady-hand-lasers
2017-03-02 10:02:33 -08:00
Seth Alves
93055a67a8
use new-style hand-lasers for both hands
2017-03-02 10:01:08 -08:00
Seth Alves
7f6b803652
3d-line-overlays can now have an endParentID and endParentJointIndex
2017-03-01 17:27:32 -08:00
Seth Alves
7c4869eb73
fix up parenting for 3d line overlays, have handControllerGrab use a child overlay for search/far-grab so the updates are smoother
2017-03-01 16:10:07 -08:00
Menithal
fd1fded276
Fixed Clone instancing issues
2017-03-02 00:59:45 +02:00
Ryan Huffman
1c3840dc78
Add Hifi-Hand-Drop so scripts can cause grabbed items to be dropped
2017-03-01 10:25:16 -08:00
Matti Lahtinen
d0c2c26a8e
One last gotcha from the conflict resolution.
2017-02-28 16:37:08 +02:00
Matti Lahtinen
e21785d5ec
Merge branch 'master' into 21166
2017-02-28 16:34:28 +02:00
David Rowe
d8d17be0e0
Rotate about translation grab position
2017-02-28 23:22:07 +13:00
David Rowe
e3f2f3c5bc
Tidying
2017-02-28 23:04:23 +13:00
David Rowe
28768d4a78
Rotate the entity by twice the rotating controller's rotation
2017-02-28 22:22:34 +13:00
David Rowe
5b6f953ac2
Add hand controller state of distance-rotating for second grab hand
2017-02-28 17:35:13 +13:00
Menithal
9fbde41dc4
Styling formating and Rebuild attempt
2017-02-27 23:27:48 +02:00
David Rowe
6fcc096bcf
Fix JavaScript error
2017-02-28 10:14:38 +13:00
David Rowe
08cae1d3f2
Make other avatar's grab beam finish at entity's centroid
2017-02-28 10:02:06 +13:00
David Rowe
f4a3627b76
Make other avatar's grab beam start at more natural position
2017-02-28 09:47:36 +13:00
Menithal
1d8be2aeaa
Added missing dynamic
2017-02-26 19:17:46 +02:00
Menithal
69949cd6b5
Finalized Grab-Clone action
2017-02-26 18:49:13 +02:00
Seth Alves
eedc5c1647
don't allow tablet to get stuck to a hand when passing it back and forth between hands
2017-02-24 12:10:52 -08:00
Seth Alves
71ab6a1a84
fix a couple of problems related to grabbing tablet while edit.js is active
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Conflicts:
scripts/system/controllers/handControllerGrab.js
2017-02-24 11:38:42 -08:00
David Rowe
a98824f483
Code review
2017-02-25 08:13:15 +13:00
David Rowe
d9a716bf3d
If someone else is grabbing entity you want to grab show their grab beam
2017-02-24 18:42:52 +13:00
Seth Alves
b4be942348
trying to get tablet overlay to show up in the right place
2017-02-22 19:18:03 -08:00
Seth Alves
273f0130f3
fix sphere vs box check for grabbing overlays. fix newly introduced equipping bug.
2017-02-22 17:43:09 -08:00
Seth Alves
bfc4853947
make overlays near-grabbable. make tablet be an overlay
2017-02-22 16:50:02 -08:00
Seth Alves
aed1d69377
don't do a haptic pulse when av's hand goes near grabbable tablet
2017-02-22 14:14:10 -08:00
David Rowe
6827a28807
Fix grab position
2017-02-18 16:36:14 +13:00
David Rowe
2c5782e4bb
Fix laser beam jumping upon grabbing entity
2017-02-18 09:11:04 +13:00
David Rowe
2672b8d10a
Fix tabs
2017-02-14 17:30:56 +13:00
David Rowe
61f8631a2b
Fix far grabbing making entity jump upon grab
2017-02-14 17:30:20 +13:00
Philip Rosedale
e94e41698e
remove debug
2017-02-08 18:04:55 -08:00
Philip Rosedale
dc957d09d8
remove comment
2017-02-08 15:45:29 -08:00
Philip Rosedale
fe92d38b60
Fixed scaling of self
2017-02-08 15:42:10 -08:00
Seth Alves
47976406fc
Merge pull request #9607 from hyperlogic/bug-fix/better-haptics
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More consistent haptics on web overlays and entities
2017-02-08 05:47:05 -08:00
Anthony J. Thibault
244437d971
set WANT_DEBUG_STATE back to false
2017-02-07 23:50:06 -08:00
Anthony J. Thibault
6738c0eade
More consistent haptics on web overlays and entities
2017-02-03 12:05:30 -08:00
Dante Ruiz
2a3d0b6b17
enforce more button clicking logic
2017-02-03 19:13:57 +00:00
Chris Collins
bac5bd5c0e
Merge pull request #9595 from hyperlogic/bug-fix/tablet-ui-bugfixes
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tablet-ui: Bug fixes
2017-02-02 17:53:47 -08:00
Anthony J. Thibault
6bef9e888b
Merge branch 'master' into bug-fix/tablet-ui-no-domain
2017-02-02 17:21:20 -08:00
Dante Ruiz
0ec8071288
better scrolling and fixed button touching
2017-02-02 23:16:39 +00:00
Anthony J. Thibault
9df887de2a
You can no longer scale the tablet with double-grab
2017-02-02 10:16:02 -08:00
Anthony J. Thibault
e2e19884bb
Tablet should work even when not connected to any domain.
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handControllerGrab.js and WebTablet.js now parents objects to the
AVATAR_SELF_ID parentID, instead of using MyAvatar.sessionUUID, which
is unavailable when not connected to any domain.
I removed several early returns handControllerGrab.js that prevented
grabbing from working if MyAvatar.sessionUUID was invalid.
There were places in the EntityItem.cpp and EntityScriptingInterface.cpp
C++ that would log an error if parentID was set to AVATAR_SELF_ID.
This was to prevent AVATAR_SELF_ID from ever going over the network.
Instead, we now prevent this by replacing all outgoing references of
AVATAR_SELF_ID with the sessionID of the current node.
2017-01-31 13:52:12 -08:00
Dante Ruiz
b264d84385
minimize git diff
2017-01-30 13:27:25 -08:00