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fix up parenting for 3d line overlays, have handControllerGrab use a child overlay for search/far-grab so the updates are smoother

This commit is contained in:
Seth Alves 2017-03-01 16:10:07 -08:00
parent 8e91fc3dde
commit 7c4869eb73
3 changed files with 124 additions and 62 deletions
interface/src/ui/overlays
scripts/system/controllers

View file

@ -23,10 +23,13 @@ Line3DOverlay::Line3DOverlay() :
Line3DOverlay::Line3DOverlay(const Line3DOverlay* line3DOverlay) :
Base3DOverlay(line3DOverlay),
_start(line3DOverlay->_start),
_end(line3DOverlay->_end),
_geometryCacheID(DependencyManager::get<GeometryCache>()->allocateID())
{
setParentID(line3DOverlay->getParentID());
setParentJointIndex(line3DOverlay->getParentJointIndex());
setLocalTransform(line3DOverlay->getLocalTransform());
_direction = line3DOverlay->getDirection();
_length = line3DOverlay->getLength();
}
Line3DOverlay::~Line3DOverlay() {
@ -37,17 +40,14 @@ Line3DOverlay::~Line3DOverlay() {
}
glm::vec3 Line3DOverlay::getStart() const {
bool success;
glm::vec3 worldStart = localToWorld(_start, getParentID(), getParentJointIndex(), success);
if (!success) {
qDebug() << "Line3DOverlay::getStart failed";
}
return worldStart;
return getPosition();
}
glm::vec3 Line3DOverlay::getEnd() const {
bool success;
glm::vec3 worldEnd = localToWorld(_end, getParentID(), getParentJointIndex(), success);
glm::vec3 localEnd = getLocalEnd();
glm::vec3 worldEnd = localToWorld(localEnd, getParentID(), getParentJointIndex(), success);
if (!success) {
qDebug() << "Line3DOverlay::getEnd failed";
}
@ -55,25 +55,28 @@ glm::vec3 Line3DOverlay::getEnd() const {
}
void Line3DOverlay::setStart(const glm::vec3& start) {
bool success;
_start = worldToLocal(start, getParentID(), getParentJointIndex(), success);
if (!success) {
qDebug() << "Line3DOverlay::setStart failed";
}
setPosition(start);
}
void Line3DOverlay::setEnd(const glm::vec3& end) {
bool success;
_end = worldToLocal(end, getParentID(), getParentJointIndex(), success);
glm::vec3 localStart = getLocalStart();
glm::vec3 localEnd = worldToLocal(end, getParentID(), getParentJointIndex(), success);
if (!success) {
qDebug() << "Line3DOverlay::setEnd failed";
return;
}
glm::vec3 offset = localEnd - localStart;
_direction = glm::normalize(offset);
_length = glm::length(offset);
}
AABox Line3DOverlay::getBounds() const {
auto extents = Extents{};
extents.addPoint(_start);
extents.addPoint(_end);
extents.addPoint(getStart());
extents.addPoint(getEnd());
extents.transform(getTransform());
return AABox(extents);
@ -90,18 +93,19 @@ void Line3DOverlay::render(RenderArgs* args) {
glm::vec4 colorv4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
auto batch = args->_batch;
if (batch) {
batch->setModelTransform(getTransform());
// batch->setModelTransform(getTransform());
auto geometryCache = DependencyManager::get<GeometryCache>();
if (getIsDashedLine()) {
// TODO: add support for color to renderDashedLine()
geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
geometryCache->renderDashedLine(*batch, _start, _end, colorv4, _geometryCacheID);
geometryCache->renderDashedLine(*batch, getStart(), getEnd(), colorv4, _geometryCacheID);
} else if (_glow > 0.0f) {
geometryCache->renderGlowLine(*batch, _start, _end, colorv4, _glow, _glowWidth, _geometryCacheID);
geometryCache->renderGlowLine(*batch, getStart(), getEnd(),
colorv4, _glow, _glowWidth, _geometryCacheID);
} else {
geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
geometryCache->renderLine(*batch, _start, _end, colorv4, _geometryCacheID);
geometryCache->renderLine(*batch, getStart(), getEnd(), colorv4, _geometryCacheID);
}
}
}
@ -116,6 +120,10 @@ const render::ShapeKey Line3DOverlay::getShapeKey() {
void Line3DOverlay::setProperties(const QVariantMap& originalProperties) {
QVariantMap properties = originalProperties;
glm::vec3 newStart(0.0f);
bool newStartSet { false };
glm::vec3 newEnd(0.0f);
bool newEndSet { false };
auto start = properties["start"];
// if "start" property was not there, check to see if they included aliases: startPoint
@ -123,13 +131,18 @@ void Line3DOverlay::setProperties(const QVariantMap& originalProperties) {
start = properties["startPoint"];
}
if (start.isValid()) {
setStart(vec3FromVariant(start));
newStart = vec3FromVariant(start);
newStartSet = true;
}
properties.remove("start"); // so that Base3DOverlay doesn't respond to it
auto localStart = properties["localStart"];
if (localStart.isValid()) {
_start = vec3FromVariant(localStart);
setLocalPosition(vec3FromVariant(localStart));
// in case "end" isn't updated...
glm::vec3 offset = getLocalEnd() - getLocalStart();
_direction = glm::normalize(offset);
_length = glm::length(offset);
}
properties.remove("localStart"); // so that Base3DOverlay doesn't respond to it
@ -139,15 +152,34 @@ void Line3DOverlay::setProperties(const QVariantMap& originalProperties) {
end = properties["endPoint"];
}
if (end.isValid()) {
setEnd(vec3FromVariant(end));
newEnd = vec3FromVariant(end);
newEndSet = true;
}
properties.remove("end"); // so that Base3DOverlay doesn't respond to it
auto localEnd = properties["localEnd"];
if (localEnd.isValid()) {
_end = vec3FromVariant(localEnd);
glm::vec3 offset = vec3FromVariant(localEnd) - getLocalStart();
_direction = glm::normalize(offset);
_length = glm::length(offset);
}
properties.remove("localEnd"); // so that Base3DOverlay doesn't respond to it
auto length = properties["length"];
if (length.isValid()) {
_length = length.toFloat();
}
Base3DOverlay::setProperties(properties);
// these are saved until after Base3DOverlay::setProperties so parenting infomation can be set, first
if (newStartSet) {
setStart(newStart);
}
if (newEndSet) {
setEnd(newEnd);
}
auto glow = properties["glow"];
if (glow.isValid()) {
setGlow(glow.toFloat());
@ -161,7 +193,6 @@ void Line3DOverlay::setProperties(const QVariantMap& originalProperties) {
setGlow(glowWidth.toFloat());
}
Base3DOverlay::setProperties(properties);
}
QVariant Line3DOverlay::getProperty(const QString& property) {
@ -171,6 +202,15 @@ QVariant Line3DOverlay::getProperty(const QString& property) {
if (property == "end" || property == "endPoint" || property == "p2") {
return vec3toVariant(getEnd());
}
if (property == "localStart") {
return vec3toVariant(getLocalStart());
}
if (property == "localEnd") {
return vec3toVariant(getLocalEnd());
}
if (property == "length") {
return QVariant(getLength());
}
return Base3DOverlay::getProperty(property);
}

View file

@ -47,13 +47,17 @@ public:
virtual void locationChanged(bool tellPhysics = true) override;
protected:
glm::vec3 _start;
glm::vec3 _end;
glm::vec3 getDirection() const { return _direction; }
float getLength() const { return _length; }
glm::vec3 getLocalStart() const { return getLocalPosition(); }
glm::vec3 getLocalEnd() const { return getLocalStart() + _direction * _length; }
private:
glm::vec3 _direction; // in parent frame
float _length { 1.0 }; // in parent frame
float _glow { 0.0 };
float _glowWidth { 0.0 };
int _geometryCacheID;
};
#endif // hifi_Line3DOverlay_h

View file

@ -739,6 +739,10 @@ function MyController(hand) {
this.stylus = null;
this.homeButtonTouched = false;
this.controllerJointIndex = MyAvatar.getJointIndex(this.hand === RIGHT_HAND ?
"_CONTROLLER_RIGHTHAND" :
"_CONTROLLER_LEFTHAND");
// Until there is some reliable way to keep track of a "stack" of parentIDs, we'll have problems
// when more than one avatar does parenting grabs on things. This script tries to work
// around this with two associative arrays: previousParentID and previousParentJointIndex. If
@ -913,9 +917,7 @@ function MyController(hand) {
ignoreRayIntersection: true,
drawInFront: false,
parentID: AVATAR_SELF_ID,
parentJointIndex: MyAvatar.getJointIndex(this.hand === RIGHT_HAND ?
"_CONTROLLER_RIGHTHAND" :
"_CONTROLLER_LEFTHAND")
parentJointIndex: this.controllerJointIndex
});
}
};
@ -999,29 +1001,51 @@ function MyController(hand) {
this.overlayLineOn = function(closePoint, farPoint, color) {
if (this.overlayLine === null) {
var lineProperties = {
glow: 1.0,
start: closePoint,
end: farPoint,
color: color,
ignoreRayIntersection: true, // always ignore this
drawInFront: true, // Even when burried inside of something, show it.
visible: true,
alpha: 1
};
var lineProperties;
if (this.hand === RIGHT_HAND) {
lineProperties = {
glow: 1.0,
lineWidth: 5,
start: closePoint,
end: farPoint,
color: color,
ignoreRayIntersection: true, // always ignore this
drawInFront: true, // Even when burried inside of something, show it.
visible: true,
alpha: 1,
parentID: AVATAR_SELF_ID,
parentJointIndex: this.controllerJointIndex
};
} else {
lineProperties = {
glow: 1.0,
lineWidth: 5,
start: closePoint,
end: farPoint,
color: color,
ignoreRayIntersection: true, // always ignore this
drawInFront: true, // Even when burried inside of something, show it.
visible: true,
alpha: 1,
};
}
this.overlayLine = Overlays.addOverlay("line3d", lineProperties);
} else {
Overlays.editOverlay(this.overlayLine, {
lineWidth: 5,
start: closePoint,
end: farPoint,
color: color,
visible: true,
ignoreRayIntersection: true, // always ignore this
drawInFront: true, // Even when burried inside of something, show it.
alpha: 1
});
if (this.hand === RIGHT_HAND) {
Overlays.editOverlay(this.overlayLine, {
// start: closePoint,
// end: farPoint,
length: Vec3.distance(farPoint, closePoint),
color: color,
});
} else {
Overlays.editOverlay(this.overlayLine, {
start: closePoint,
end: farPoint,
color: color,
});
}
}
};
@ -2342,9 +2366,7 @@ function MyController(hand) {
this.actionID = null;
var handJointIndex;
if (this.ignoreIK) {
handJointIndex = MyAvatar.getJointIndex(this.hand === RIGHT_HAND ?
"_CONTROLLER_RIGHTHAND" :
"_CONTROLLER_LEFTHAND");
handJointIndex = this.controllerJointIndex;
} else {
handJointIndex = MyAvatar.getJointIndex(this.hand === RIGHT_HAND ? "RightHand" : "LeftHand");
}
@ -3055,9 +3077,7 @@ function MyController(hand) {
return true;
}
var controllerJointIndex = MyAvatar.getJointIndex(this.hand === RIGHT_HAND ?
"_CONTROLLER_RIGHTHAND" :
"_CONTROLLER_LEFTHAND");
var controllerJointIndex = this.controllerJointIndex;
if (props.parentJointIndex == controllerJointIndex) {
return true;
}
@ -3083,9 +3103,7 @@ function MyController(hand) {
children = children.concat(Entities.getChildrenIDsOfJoint(AVATAR_SELF_ID, handJointIndex));
// find children of faux controller joint
var controllerJointIndex = MyAvatar.getJointIndex(this.hand === RIGHT_HAND ?
"_CONTROLLER_RIGHTHAND" :
"_CONTROLLER_LEFTHAND");
var controllerJointIndex = this.controllerJointIndex;
children = children.concat(Entities.getChildrenIDsOfJoint(MyAvatar.sessionUUID, controllerJointIndex));
children = children.concat(Entities.getChildrenIDsOfJoint(AVATAR_SELF_ID, controllerJointIndex));