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get handControllerGrab overlay lines working again
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2047e0194d
commit
9b3c16d489
1 changed files with 5 additions and 5 deletions
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@ -795,9 +795,6 @@ function MyController(hand) {
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// for visualizations
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this.overlayLine = null;
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// for lights
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this.overlayLine = null;
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this.searchSphere = null;
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this.waitForTriggerRelease = false;
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@ -1032,11 +1029,13 @@ function MyController(hand) {
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if (farParentID && farParentID != NULL_UUID) {
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Overlays.editOverlay(this.overlayLine, {
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color: color,
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endParentID: farParentID
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});
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} else {
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Overlays.editOverlay(this.overlayLine, {
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length: Vec3.distance(farPoint, closePoint),
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color: color,
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endParentID: farParentID
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});
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}
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}
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@ -2222,7 +2221,7 @@ function MyController(hand) {
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this.overlayLineOn(rayPickInfo.searchRay.origin,
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Vec3.subtract(grabbedProperties.position, this.offsetPosition),
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COLORS_GRAB_DISTANCE_HOLD,
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this.grabbedEntity);
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this.grabbedThingID);
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var distanceToObject = Vec3.length(Vec3.subtract(MyAvatar.position, this.currentObjectPosition));
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var success = Entities.updateAction(this.grabbedThingID, this.actionID, {
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@ -3194,7 +3193,8 @@ function MyController(hand) {
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children = children.concat(Entities.getChildrenIDsOfJoint(AVATAR_SELF_ID, controllerCRJointIndex));
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children.forEach(function(childID) {
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if (childID !== _this.stylus) {
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if (childID !== _this.stylus &&
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childID !== _this.overlayLine) {
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// we appear to be holding something and this script isn't in a state that would be holding something.
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// unhook it. if we previously took note of this entity's parent, put it back where it was. This
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// works around some problems that happen when more than one hand or avatar is passing something around.
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