Sam Gateau
|
7de54917b8
|
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
|
2015-04-06 10:20:23 -07:00 |
|
Sam Gateau
|
ecdffadcb7
|
trying to debug the indirect sh lighting going wrong, the noraml on avatar is not correct
|
2015-04-06 10:17:31 -07:00 |
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Sam Gateau
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a85daaee41
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COmmented the review questions in code
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2015-04-06 10:03:47 -07:00 |
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Sam Gateau
|
00817ab64f
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MErging with origin/orange, brinign the fix for shadows
|
2015-04-05 18:36:39 -07:00 |
|
Sam Gateau
|
17743c6013
|
FIxed the broken shadows
|
2015-04-03 17:58:21 -07:00 |
|
Sam Gateau
|
38d1e29a1d
|
getting ready for pr for a few syntax issues
|
2015-04-03 17:16:18 -07:00 |
|
Sam Gateau
|
2dcabb97b4
|
getting ready for pr for a few syntax issues
|
2015-04-03 17:10:51 -07:00 |
|
Sam Gateau
|
b8db0ff2d7
|
getting ready for pr for a few syntax issues
|
2015-04-03 17:05:08 -07:00 |
|
Sam Gateau
|
423434af10
|
FInd one of the issue with shadows for avatars
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2015-04-03 12:34:30 -07:00 |
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Sam Gateau
|
3f581d03d2
|
mirror means we render the Closkwise side
|
2015-04-03 10:45:30 -07:00 |
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Sam Gateau
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6f5c411a46
|
Fixing a few issues and syntax, trying to understand why the shadows are not rendering correctly
|
2015-04-03 10:32:20 -07:00 |
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Seth Alves
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57a4f3abe3
|
clear _saveNonCollisionGeometry when it's not needed, remove some debug prints
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2015-04-02 06:57:27 -07:00 |
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Seth Alves
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eb78fa0f85
|
if switching to the mode where collision hulls are drawn, updateGeometry and simulate
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2015-04-01 18:24:25 -07:00 |
|
Sam Gateau
|
0d721ec1e9
|
merging
|
2015-03-31 17:47:05 -07:00 |
|
Sam Gateau
|
9b63739a72
|
Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variations
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2015-03-31 17:35:34 -07:00 |
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ZappoMan
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a889191916
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never cull mesh parts for avatars
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2015-03-31 14:27:34 -07:00 |
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samcake
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1a18719031
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and make it compile on mac... remove the field map from state just because it's unecessary
|
2015-03-30 21:53:59 -07:00 |
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Sam Gateau
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2a58a65a8f
|
back to the office monday morning, State almost working in the full piupeline
|
2015-03-30 10:10:39 -07:00 |
|
Sam Gateau
|
21b5d6f404
|
refining the state interface and the GLBackend for it with a true cache
|
2015-03-28 11:26:06 -07:00 |
|
Sam Gateau
|
9c44100bb8
|
cleaning the State class code
|
2015-03-27 10:33:29 -07:00 |
|
Seth Alves
|
7da87d6e15
|
set up a way to request ResourceCache downloads from a non-networking thread.
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2015-03-26 18:37:55 -07:00 |
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Sam Gateau
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c9e0360394
|
using gpu::Pipeline it s mostly working but still glUniforms to get rid of
|
2015-03-26 13:48:49 -07:00 |
|
Sam Gateau
|
8938a6297f
|
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
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2015-03-25 10:16:43 -07:00 |
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Sam Gateau
|
c9377d0811
|
the model renderer now uses the map of renderPIpeline and the pipeline object of gpu, yeah. fixed the state to do the basics glState stuff correctly
|
2015-03-25 10:16:18 -07:00 |
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Sam Gateau
|
6284159892
|
Revisiting the rendering pipeline pick and trying to use our brand new gpu::Pipeline
|
2015-03-24 14:58:41 -07:00 |
|
ZappoMan
|
168e8e8b80
|
more fixes to avatar parts not rendering
|
2015-03-24 08:31:45 -07:00 |
|
ZappoMan
|
3e8508f149
|
CR feedback
|
2015-03-23 11:13:35 -07:00 |
|
ZappoMan
|
b705d76336
|
total hack to ignore frustum culling in case of avatar mesh parts with no transform
|
2015-03-23 10:43:21 -07:00 |
|
ZappoMan
|
fe8ad9517f
|
added debugging for model mesh boxes
|
2015-03-23 10:08:08 -07:00 |
|
ZappoMan
|
19c8e526e1
|
add guards to _jointStates array size
|
2015-03-23 08:47:06 -07:00 |
|
Sam Gateau
|
68de91c80a
|
cleaning code for review
|
2015-03-20 13:17:32 -07:00 |
|
Sam Gateau
|
65727dd613
|
clean up code
|
2015-03-19 15:23:50 -07:00 |
|
samcake
|
0f22d64802
|
compilation on MacOSX
|
2015-03-18 16:28:42 -07:00 |
|
Sam Gateau
|
dc27bfb6ef
|
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
|
2015-03-18 15:59:50 -07:00 |
|
Sam Gateau
|
0bd78be7f4
|
Transition model shaders to gpu:Shader
|
2015-03-18 15:57:01 -07:00 |
|
Sam Gateau
|
5a40fcee17
|
set the defines for GPU profile correctly AGAIN
|
2015-03-17 16:51:59 -07:00 |
|
Sam Gateau
|
03da3aeab4
|
Clean up on the GPU Profile defines in order to control features
|
2015-03-17 16:15:10 -07:00 |
|
Seth Alves
|
87cc710efc
|
more merge madness, calculate 2nd PhysicsEngine hash with qChecksum if url is set
|
2015-03-13 18:43:24 -07:00 |
|
Seth Alves
|
bf1cb951a3
|
move PhysicsEntity so that ModelEntityItem can initiate a model download
|
2015-03-11 18:34:27 -07:00 |
|
Seth Alves
|
20a22ff42c
|
Merge branch 'master' of github.com:highfidelity/hifi into avatars-can-collide
|
2015-03-11 07:17:19 -07:00 |
|
Seth Alves
|
1c73f50dbc
|
started to hook up geometry downloader to ShapeInfo
|
2015-03-11 07:17:13 -07:00 |
|
Seth Alves
|
844085b514
|
started on hull collisions
|
2015-03-10 15:30:08 -07:00 |
|
Sam Gateau
|
853cf75f60
|
adding the atmosphere in the directional lighting pass, debug
|
2015-03-10 09:37:13 -07:00 |
|
Sam Gateau
|
cc85f468d6
|
splitting the code of GLBackend into separate .cpp, adding the PIpeline,adn the state to gpu
|
2015-03-09 11:14:42 -07:00 |
|
Seth Alves
|
a180eadc91
|
remove stray control-Ms
|
2015-03-08 18:07:07 -07:00 |
|
Sam Gateau
|
23a6326aa1
|
testing the shader features in Model and refining the shader making workflow
|
2015-03-08 10:53:29 -07:00 |
|
Sam Gateau
|
d5f6129082
|
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0bis
|
2015-03-06 10:44:15 -08:00 |
|
Sam Gateau
|
c097c6aad2
|
Adding the self introspection of shaders
|
2015-03-06 10:41:53 -08:00 |
|
Sam Gateau
|
598b791aee
|
FIxing the compilation issue for linux
|
2015-03-03 11:01:47 -08:00 |
|
Sam Gateau
|
5ab3cbb7ec
|
Fixed the 2 remianing issues before PR, the shadow program needed to have the binding assigned and the Head of the avatar isn't getting it's BBox evaluated
|
2015-02-27 17:11:16 -08:00 |
|
Sam Gateau
|
04a39275ef
|
Trying to setup correctly the projection matrix for all the different cases...
|
2015-02-23 16:47:43 -08:00 |
|
Sam Gateau
|
90bff36fd3
|
trying to ge the shadow to render correctly
|
2015-02-22 18:48:48 -08:00 |
|
Sam Gateau
|
4e2d2bc188
|
Fixing the remaining issue with the avatar rendering path
|
2015-02-20 12:05:06 -08:00 |
|
Sam Gateau
|
ded78816b5
|
Fixing the remaining issue with the avatar rendering path
|
2015-02-20 11:26:08 -08:00 |
|
Sam Gateau
|
11060ed273
|
trying to tackle the unenderstood transform value not going through corectly?
|
2015-02-18 16:00:37 -08:00 |
|
Sam Gateau
|
d8aa0e0138
|
replacing the glTransform pipeline for model rendering
|
2015-02-17 09:44:03 -08:00 |
|
Sam Gateau
|
23354da828
|
replacing the glTransform pipeline for model rendering
|
2015-02-16 22:08:21 -08:00 |
|
Sam Gateau
|
cc3cc4f96f
|
replacing the glTransform pipeline for model rendering
|
2015-02-16 09:31:29 -08:00 |
|
Sam Gateau
|
a6f006a36d
|
more cleaning
|
2015-02-10 18:41:36 -08:00 |
|
Sam Gateau
|
b9fd116dbf
|
Introduce a cache bit in networkGemometry to capture the status of texture LOaded and avoid requiring everything once everything is loaded and get rid of the Transform stack calls on gl from gpu
|
2015-02-10 18:38:48 -08:00 |
|
Sam Gateau
|
0d3f9c740d
|
duplicate cleaning code at the end of Model renderCore
|
2015-01-23 11:14:17 -08:00 |
|
Sam Gateau
|
4151833549
|
cleaning up for pull request
|
2015-01-23 10:49:04 -08:00 |
|
Sam Gateau
|
d19bfa69f2
|
Even more gpu::Texture in the model rnedering
|
2015-01-21 10:07:10 -08:00 |
|
Sam Gateau
|
4302db109f
|
First take at using the gpu::Texture in the Model rendering instead of the previous pass with raw glTexture
|
2015-01-20 16:02:26 -08:00 |
|
Sam Gateau
|
6b55b4ff82
|
No more Magic numbers and fixing the code path for linux
|
2015-01-16 10:26:51 -08:00 |
|
Sam Gateau
|
d759f4c255
|
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
|
2015-01-15 11:54:55 -08:00 |
|
Sam Gateau
|
067483fce2
|
Adding a prototype of ambient lighting with spherical harmonics
|
2015-01-15 11:54:01 -08:00 |
|
Sam Gateau
|
9c083ce86e
|
Using the model::Material for rendering and in shaders
|
2015-01-13 15:51:18 -08:00 |
|
Sam Gateau
|
d9efafac7e
|
updating the model fragment shaders to use DeferredBUfferWrite
|
2015-01-13 14:11:38 -08:00 |
|
Atlante45
|
2a82ff9768
|
Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet_cpp11
Conflicts:
assignment-client/src/voxels/VoxelServer.cpp
interface/src/Application.cpp
interface/src/Audio.cpp
interface/src/DatagramProcessor.cpp
interface/src/Menu.cpp
interface/src/Util.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/ui/ApplicationOverlay.cpp
interface/src/ui/PreferencesDialog.cpp
libraries/networking/src/NodeList.cpp
libraries/shared/src/DependencyManager.h
|
2015-01-13 11:03:14 -08:00 |
|
ZappoMan
|
1bc91e7d29
|
removed renderTriangleProxies
|
2015-01-06 16:01:06 -08:00 |
|
ZappoMan
|
139f96c8b0
|
remove PerformanceTimer from recalculateMeshBoxes() because it's not thread safe
|
2015-01-02 14:41:09 -08:00 |
|
Sam Gateau
|
e752edc44a
|
Moving the shaders used in Model.cpp from resources folder into the built-in executable
|
2014-12-30 12:35:00 -08:00 |
|
Sam Gateau
|
6628f7b811
|
replace the model.frag and model.vert files from resource by the sl version of the shaders
|
2014-12-25 19:57:27 -08:00 |
|
Sam Gateau
|
c5eb04336f
|
first version of SCribe used for shaders in render-utils
|
2014-12-23 16:27:02 -08:00 |
|
Atlante45
|
296c0025de
|
Switched to auto and changed macro
|
2014-12-18 15:42:38 -08:00 |
|
ZappoMan
|
1a9cf126e4
|
Merge branch 'master' of https://github.com/highfidelity/hifi into librarization
Conflicts:
interface/src/Application.cpp
libraries/entities-renderer/src/EntityTreeRenderer.h
|
2014-12-17 13:16:11 -08:00 |
|
ZappoMan
|
5d636e21c6
|
more Application dependency cleanup
|
2014-12-17 11:10:45 -08:00 |
|
Atlante45
|
11a2ecab56
|
Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet
Conflicts:
interface/src/Application.cpp
interface/src/Application.h
interface/src/Menu.cpp
interface/src/entities/EntityTreeRenderer.h
interface/src/ui/ApplicationOverlay.cpp
libraries/render-utils/src/GlowEffect.cpp
libraries/render-utils/src/Model.cpp
|
2014-12-16 15:02:37 -08:00 |
|
ZappoMan
|
89101872bb
|
move Model and AnimationHandle to libraries
|
2014-12-16 14:04:39 -08:00 |
|