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clear _saveNonCollisionGeometry when it's not needed, remove some debug prints
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9e1a276077
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1 changed files with 3 additions and 2 deletions
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@ -1922,16 +1922,17 @@ bool Model::renderInScene(float alpha, RenderArgs* args) {
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}
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if (args->_renderMode == RenderArgs::DEBUG_RENDER_MODE && _renderCollisionHull == false) {
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qDebug() << "turning collision hull rendering on";
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// turning collision hull rendering on
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_renderCollisionHull = true;
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_nextGeometry = _collisionGeometry;
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_saveNonCollisionGeometry = _geometry;
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updateGeometry();
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simulate(0.0, true);
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} else if (args->_renderMode != RenderArgs::DEBUG_RENDER_MODE && _renderCollisionHull == true) {
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qDebug() << "turning collision hull rendering off";
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// turning collision hull rendering off
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_renderCollisionHull = false;
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_nextGeometry = _saveNonCollisionGeometry;
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_saveNonCollisionGeometry.clear();
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updateGeometry();
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simulate(0.0, true);
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}
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