Commit graph

27725 commits

Author SHA1 Message Date
Seth Alves
9b37b83eb6 Merge pull request #5320 from AndrewMeadows/barium
fix grab.js when using the spring action
2015-07-14 11:02:42 -07:00
Seth Alves
3394c50499 Merge pull request #5319 from howard-stearns/sword-update-2
Update sword script for current controller/physics behavior.
2015-07-14 10:59:41 -07:00
Brad Hefta-Gaub
f88163b99c Merge pull request #5314 from jherico/homer
Qt 5.5 fixes
2015-07-14 10:35:12 -07:00
Brad Hefta-Gaub
049419cec7 Merge pull request #5307 from howard-stearns/remove-octreeFades
Remove old octreeFade code that wasn't working anyway
2015-07-14 10:24:01 -07:00
Brad Davis
1c8ec3b1c9 preventing unused warnings 2015-07-14 10:16:06 -07:00
Howard Stearns
5196648b22 Remove obsolete enum member. 2015-07-14 09:57:19 -07:00
Howard Stearns
c49851cf03 Update sword script for current controller/physics behavior. 2015-07-14 09:33:08 -07:00
Andrew Meadows
69db9aa01a fix grab transitions between vert and horiz planes 2015-07-14 09:24:37 -07:00
Andrew Meadows
7610fe48c2 filter action updates during simulation ownership
This fixes a bug where actions can be thrashed (created/deleted)
by late entity update echos from the entity-server.
2015-07-14 09:24:37 -07:00
Brad Davis
684d466b44 Merge pull request #5308 from venkatn93/avatar
Avatars rendered correctly based on Scene.shouldRenderAvatars
2015-07-14 09:06:49 -07:00
Niraj Venkat
ef3c6b25e0 More coding standard changes 2015-07-14 00:45:38 -07:00
Niraj Venkat
1f1a5f8e75 Coding standard and fixing pointers 2015-07-13 22:57:11 -07:00
Philip Rosedale
c81053fc83 Merge pull request #5318 from samcake/punk
Fixing the ImageOverlay Bug
2015-07-13 22:25:46 -07:00
samcake
99ae0326ad FIxing th ecompilation issue on mac, ready to ship 2015-07-13 19:17:09 -07:00
Clément Brisset
a432752c39 Merge pull request #5316 from ctrlaltdavid/20604
QA for #20604 - Add an "is looking at me" indicator above avatars' heads
2015-07-13 16:40:11 -07:00
Sam Gateau
f08c608195 Remove dead code 2015-07-13 16:33:04 -07:00
Clément Brisset
de4a0447f9 Merge pull request #5315 from sethalves/fix-pointer.js
update pointer.js to use relative-to-entity line-point ends
2015-07-13 16:26:38 -07:00
Sam Gateau
5555ccd225 Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2015-07-13 16:19:09 -07:00
Sam Gateau
4743bbad80 Adding shaders to the lib for rendering simple textured quad and solve the ImageOverlay issue for edit.js 2015-07-13 16:18:39 -07:00
Clément Brisset
c99382ee74 Merge pull request #5287 from ctrlaltdavid/20607
CR for Job #20607 - Interface upgrade message has bad formatting
2015-07-13 16:07:17 -07:00
Clément Brisset
24eb4c8263 Merge pull request #5309 from sethalves/quiet-compiler
quiet compiler
2015-07-13 15:55:35 -07:00
Clément Brisset
fb0dab3bca Merge pull request #5317 from ZappoMan/fixLingeringModels
fix the lingering model parts sometimes left behind when switching domains
2015-07-13 15:53:24 -07:00
ZappoMan
5676246d75 fix the lingering model parts sometimes left behind when switching domains 2015-07-13 15:26:52 -07:00
Niraj Venkat
10e0a93ac0 Fix for avatar rendering not working on domain exit/entry 2015-07-13 15:22:00 -07:00
David Rowe
59f456a2f2 Add an "is looking at me" indicator above avatars' heads
Menu item: Developer > Avatar > Show Who's Looking at Me
2015-07-13 14:16:39 -07:00
Howard Stearns
8ddbe139a7 Merge branch 'master' of https://github.com/highfidelity/hifi into remove-octreeFades 2015-07-13 13:19:39 -07:00
Seth Alves
d44bb1a0d8 update javascript to use relative-to-entity line-point ends 2015-07-13 11:42:29 -07:00
Andrew Meadows
a24fd13665 Merge pull request #5312 from sethalves/fix-hold-action-deserialize
fix hold-action deserialization.
2015-07-13 11:33:16 -07:00
Seth Alves
7a6cf40b54 quiet compiler 2015-07-13 07:39:11 -07:00
Seth Alves
5aca0c28ef quiet compiler 2015-07-13 07:37:59 -07:00
Howard Stearns
d1952583ab Merge branch 'master' of https://github.com/highfidelity/hifi into remove-octreeFades 2015-07-13 07:24:08 -07:00
Brad Hefta-Gaub
db8d8a34bf Merge pull request #5310 from sethalves/improve-voxel.js
allow voxels.js to work on an empty voxel-space
2015-07-13 07:17:12 -07:00
Seth Alves
f011d5c7f7 remove commented code 2015-07-12 20:42:17 -07:00
Brad Davis
d3cdfb5084 Merge remote-tracking branch 'upstream/master' into homer 2015-07-12 18:52:27 -07:00
Brad Davis
29333d0cad Qt5.5 fixes 2015-07-12 18:52:15 -07:00
Seth Alves
848e5bcebf this code can be called for hold actions if they end up in an svo save. revert a line from a previous commit 2015-07-12 13:43:21 -07:00
Seth Alves
fb23eb0faf Merge pull request #5301 from samcake/yellow
Rename gpu::Batch::setUniformTexture into gpu::Batch::setResourceTexture
2015-07-12 11:36:03 -07:00
Seth Alves
87152a4de2 Merge pull request #5302 from AndrewMeadows/astatine
cleanup of ObjectActionSpring and AvatarActionHold
2015-07-12 11:17:09 -07:00
Seth Alves
c56b2918a4 allow voxels.js to work on an empty voxel-space 2015-07-12 10:35:44 -07:00
Seth Alves
c17c9f1818 quiet compiler 2015-07-12 10:29:43 -07:00
Andrew Meadows
9ce9c541de fix activation of object when action changes 2015-07-10 18:45:40 -07:00
Niraj Venkat
f95bd3f7bd Fixing build error 2015-07-10 17:46:20 -07:00
Niraj Venkat
bbd7b2a65e Removed unused functions 2015-07-10 17:31:49 -07:00
Niraj Venkat
dacc6f66c0 Avatars rendered correctly based on Scene.shouldRenderAvatars 2015-07-10 17:26:56 -07:00
Philip Rosedale
2480402515 Merge pull request #5305 from howard-stearns/sword-update
Functional sword script
2015-07-10 17:05:24 -07:00
Brad Hefta-Gaub
2439e4faab Merge pull request #5304 from jherico/homer
Removing heap allocation from property flag parsing, adding some manual tests
2015-07-10 17:04:50 -07:00
Howard Stearns
51be245159 Remove old octreeFade code that wasn't working anyway. 2015-07-10 16:55:45 -07:00
Brad Davis
eb9d52fbb3 Helps to actually commit the fix 2015-07-10 16:11:56 -07:00
Brad Davis
c1b72db18d Still trying to get jenkins builds to work 2015-07-10 16:00:51 -07:00
Howard Stearns
c340d336dc Functional sword script:
Mouse and hydra.
Switchable hands.
Scores above buttons (2d) and above head in-world.
Adds avatar hit sound while sword is brandished.
2015-07-10 15:43:56 -07:00