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fix activation of object when action changes
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parent
9cb7e86877
commit
9ce9c541de
9 changed files with 25 additions and 22 deletions
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@ -127,7 +127,7 @@ bool AvatarActionHold::updateArguments(QVariantMap arguments) {
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_mine = true;
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_active = true;
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_needsActivation = true;
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activateBody();
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unlock();
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}
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return true;
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@ -1496,7 +1496,7 @@ bool EntityItem::addAction(EntitySimulation* simulation, EntityActionPointer act
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bool result = addActionInternal(simulation, action);
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if (!result) {
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removeAction(simulation, action->getID());
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removeActionInternal(action->getID());
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}
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unlock();
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@ -1520,6 +1520,7 @@ bool EntityItem::addActionInternal(EntitySimulation* simulation, EntityActionPoi
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QByteArray newDataCache = serializeActions(success);
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if (success) {
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_allActionsDataCache = newDataCache;
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_dirtyFlags |= EntityItem::DIRTY_PHYSICS_ACTIVATION;
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}
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return success;
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}
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@ -1537,6 +1538,7 @@ bool EntityItem::updateAction(EntitySimulation* simulation, const QUuid& actionI
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bool success = action->updateArguments(arguments);
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if (success) {
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_allActionsDataCache = serializeActions(success);
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_dirtyFlags |= EntityItem::DIRTY_PHYSICS_ACTIVATION;
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} else {
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qDebug() << "EntityItem::updateAction failed";
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}
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@ -1572,6 +1574,7 @@ bool EntityItem::removeActionInternal(const QUuid& actionID, EntitySimulation* s
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bool success = true;
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_allActionsDataCache = serializeActions(success);
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_dirtyFlags |= EntityItem::DIRTY_PHYSICS_ACTIVATION;
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return success;
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}
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return false;
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@ -1590,6 +1593,7 @@ bool EntityItem::clearActions(EntitySimulation* simulation) {
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// empty _serializedActions means no actions for the EntityItem
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_actionsToRemove.clear();
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_allActionsDataCache.clear();
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_dirtyFlags |= EntityItem::DIRTY_PHYSICS_ACTIVATION;
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unlock();
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return true;
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}
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@ -543,6 +543,9 @@ bool EntityScriptingInterface::actionWorker(const QUuid& entityID,
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}
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bool success = actor(simulation, entity);
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if (success) {
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_entityTree->entityChanged(entity);
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}
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_entityTree->unlock();
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// transmit the change
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@ -129,3 +129,10 @@ void ObjectAction::setAngularVelocity(glm::vec3 angularVelocity) {
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rigidBody->activate();
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}
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void ObjectAction::activateBody() {
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auto rigidBody = getRigidBody();
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if (rigidBody) {
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rigidBody->activate();
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}
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}
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@ -55,6 +55,7 @@ protected:
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virtual void setLinearVelocity(glm::vec3 linearVelocity);
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virtual glm::vec3 getAngularVelocity();
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virtual void setAngularVelocity(glm::vec3 angularVelocity);
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virtual void activateBody();
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void lockForRead() { _lock.lockForRead(); }
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bool tryLockForRead() { return _lock.tryLockForRead(); }
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@ -59,10 +59,6 @@ void ObjectActionOffset::updateActionWorker(btScalar deltaTimeStep) {
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const float MAX_LINEAR_TIMESCALE = 600.0f; // 10 minutes is a long time
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if (_positionalTargetSet && _linearTimeScale < MAX_LINEAR_TIMESCALE) {
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if (_needsActivation) {
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rigidBody->activate();
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_needsActivation = false;
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}
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glm::vec3 objectPosition = bulletToGLM(rigidBody->getCenterOfMassPosition());
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glm::vec3 springAxis = objectPosition - _pointToOffsetFrom; // from anchor to object
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float distance = glm::length(springAxis);
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@ -122,7 +118,7 @@ bool ObjectActionOffset::updateArguments(QVariantMap arguments) {
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_linearDistance = linearDistance;
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_positionalTargetSet = true;
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_active = true;
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_needsActivation = true;
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activateBody();
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unlock();
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}
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return true;
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@ -36,7 +36,6 @@ public:
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float _linearDistance;
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float _linearTimeScale;
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bool _positionalTargetSet;
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bool _needsActivation = true;
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};
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#endif // hifi_ObjectActionOffset_h
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@ -25,8 +25,7 @@ ObjectActionSpring::ObjectActionSpring(const QUuid& id, EntityItemPointer ownerE
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_positionalTargetSet(true),
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_rotationalTarget(glm::quat()),
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_angularTimeScale(FLT_MAX),
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_rotationalTargetSet(true),
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_needsActivation(true) {
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_rotationalTargetSet(true) {
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#if WANT_DEBUG
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qDebug() << "ObjectActionSpring::ObjectActionSpring";
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#endif
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@ -67,10 +66,10 @@ void ObjectActionSpring::updateActionWorker(btScalar deltaTimeStep) {
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if (_linearTimeScale < MAX_TIMESCALE) {
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btVector3 offset = rigidBody->getCenterOfMassPosition() - glmToBullet(_positionalTarget);
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float offsetLength = offset.length();
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//float blend = glm::min(1.0f, deltaTimeStep / _linearTimeScale);
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float blend = 1.0f;
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float speed = (offsetLength > FLT_EPSILON) ? glm::min(offsetLength / _linearTimeScale, SPRING_MAX_SPEED) : 0.0f;
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rigidBody->setLinearVelocity((1.0f - blend) * rigidBody->getLinearVelocity() - (blend * speed / (offsetLength * _linearTimeScale)) * offset);
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// this action is aggresively critically damped and defeats the current velocity
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rigidBody->setLinearVelocity((- speed / offsetLength) * offset);
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}
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if (_angularTimeScale < MAX_TIMESCALE) {
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@ -98,13 +97,8 @@ void ObjectActionSpring::updateActionWorker(btScalar deltaTimeStep) {
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targetVelocity = (angle / _angularTimeScale) * deltaQ.getAxis();
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}
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}
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//float blend = glm::min(1.0f, deltaTimeStep / _angularTimeScale);
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float blend = 1.0f;
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rigidBody->setAngularVelocity((1.0f - blend) * rigidBody->getAngularVelocity() + blend * targetVelocity);
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}
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if (_needsActivation) {
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rigidBody->activate();
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_needsActivation = false;
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// this action is aggresively critically damped and defeats the current velocity
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rigidBody->setAngularVelocity(targetVelocity);
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}
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unlock();
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}
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@ -151,7 +145,7 @@ bool ObjectActionSpring::updateArguments(QVariantMap arguments) {
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_rotationalTarget = rotationalTarget;
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_angularTimeScale = glm::max(MIN_TIMESCALE, glm::abs(angularTimeScale));
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_active = true;
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_needsActivation = true;
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activateBody();
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unlock();
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}
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return true;
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@ -37,7 +37,6 @@ protected:
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glm::quat _rotationalTarget;
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float _angularTimeScale;
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bool _rotationalTargetSet;
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bool _needsActivation;
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};
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#endif // hifi_ObjectActionSpring_h
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