Andrew Meadows
96eebec0fc
unit tests for VerletShapes
2014-06-18 14:06:00 -07:00
Andrew Meadows
9e839f0980
Shape::getCenter() -> Shape::getTranslation()
2014-06-18 08:55:48 -07:00
Andrew Meadows
b9d4545aef
merge upstream/master into andrew/ragdoll
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Conflicts:
libraries/shared/src/Shape.h
libraries/shared/src/ShapeCollider.h
2014-06-17 17:03:16 -07:00
Brad Hefta-Gaub
df27de3c73
Merge pull request #3036 from huffman/19788
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Code Review for Job #19788
2014-06-17 16:28:03 -07:00
Brad Hefta-Gaub
ba72410add
Merge pull request #3029 from thoys/interface-balance-display-fix
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interface balance display fix
2014-06-17 16:25:07 -07:00
Brad Hefta-Gaub
41b3e3e4ea
Merge pull request #3023 from ey6es/metavoxels
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Refactored type/object streaming, added support for reading into/writing from "generic" containers that don't require the original classes/types.
2014-06-17 16:24:22 -07:00
Andrew Meadows
ecbf5043d7
code out of Model into base and derived classes
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PhysicalEntity (base class) gets some shape management stuff
SkeletonModel (derived class) gets some boundary shape and
joint-shape stuff
2014-06-17 16:22:18 -07:00
Brad Hefta-Gaub
6fc05d66c8
Merge pull request #3030 from AndrewMeadows/inertia
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raycasts against Shapes
2014-06-17 16:10:36 -07:00
AndrewMeadows
5587d03c12
Merge pull request #3035 from ZappoMan/raypickbug
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fixed a bug in inside out ray casting returning the wrong face
2014-06-17 15:49:17 -07:00
Ryan Huffman
89fbeb0b6d
Fix invalid remote scripts being loaded
2014-06-17 13:09:48 -07:00
ZappoMan
4413049302
fixed a bug in inside out ray casting returning the wrong face
2014-06-17 13:05:35 -07:00
Andrew Meadows
b6cecf3cfd
Add SphereShape.cpp to project
2014-06-17 12:50:49 -07:00
AndrewMeadows
c5bd3df046
Merge pull request #3033 from ZappoMan/raypickbug
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add support for inside out ray intersection on AACube and AABox
2014-06-17 12:48:44 -07:00
Andrew Meadows
f18864bd72
Moved findRayIntersection() to the Shape classes
2014-06-17 12:36:36 -07:00
Brad Hefta-Gaub
7362404aa2
Merge pull request #3032 from AndrewMeadows/say-no-to-warnings
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remove build warnings
2014-06-17 12:17:44 -07:00
Brad Hefta-Gaub
9c27554f8a
Merge pull request #3028 from Atlante45/detached_mode_in_inspect_js
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Added a detached mode by default in inpect.js
2014-06-17 12:15:00 -07:00
ZappoMan
9a3f8508cf
add support for inside out ray intersection on AACube and AABox
2014-06-17 12:12:53 -07:00
Andrew Meadows
3f36325642
remove warnings about signed/unsigned comparison
2014-06-17 11:59:37 -07:00
Andrew Meadows
b37b9fb097
remove warnings about unused variables
2014-06-17 11:59:26 -07:00
Andrew Meadows
018ba52b1c
merge upstream/master with andrew/inertia
2014-06-17 10:50:49 -07:00
Andrew Meadows
fa6aed3e01
Add unit tests for ray intersections with shapes.
2014-06-17 10:49:53 -07:00
Thijs Wenker
1e200c3b9c
The balance display didn't get over ~21.1 because the parsed json object int32 is maximal 2147483647, fixed this by parsing it from json to double.
2014-06-17 19:49:35 +02:00
Andrew Meadows
ab3d582d79
Add ray intersection tests against most shapes.
2014-06-17 10:49:14 -07:00
Andrew Meadows
e75340f8ce
Add PlaneShape::getNormal() method.
2014-06-17 10:48:29 -07:00
Atlante45
f367e1840d
Added a detached mode by default in inpect.js
2014-06-17 10:37:35 -07:00
Ryan Huffman
5843425db9
Fix scripts being loaded on start even if they don't exist
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Application::loadScript should not store a reference to a script until
it has been successfully loaded. Previously if a script didn't exist it
would be "loaded" and show up in the running scripts window, but
wouldn't have been successfully loaded, and wouldn't be running anything
at all.
2014-06-17 09:18:58 -07:00
Brad Hefta-Gaub
5b62733a36
Merge pull request #3025 from talentraspel/19753
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replaced usleep for windows
2014-06-16 17:40:01 -07:00
Philip Rosedale
0084c36cd0
Merge pull request #3024 from Barnold1953/OculusOverlay
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Exposed sixense mouse options and oculus UI angle to prefs
2014-06-16 16:42:33 -07:00
Andrew Meadows
118717d96a
Shapes moved from Model into PhysicalEntity
2014-06-16 14:51:58 -07:00
Kai Ludwig
d08b63b247
changed 2000 into a constant defined inline
2014-06-16 23:30:28 +02:00
Andrew Meadows
1496e6c8b2
add VirletSphereShape and VirletCapsuleShape
2014-06-16 12:29:41 -07:00
Andrew Meadows
3a2f322ca3
SphereShape, CapsuleShape support derived classes
2014-06-16 12:23:18 -07:00
Stephen Birarda
f84abeaa7b
Merge pull request #3027 from huffman/19779
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Code Review for Job #19779
2014-06-16 11:51:17 -07:00
Ryan Huffman
9faf9d7749
Remove extra connect and disconnect for multipleDestinationsDecision
2014-06-16 11:43:04 -07:00
Ryan Huffman
a13810bd72
Merge branch 'master' of git://github.com/highfidelity/hifi into 19779
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Conflicts:
interface/src/location/LocationManager.cpp
2014-06-16 11:35:55 -07:00
Ryan Huffman
978b7521db
Move connect call for multiple destinations to constructor
2014-06-16 11:30:47 -07:00
Brad Hefta-Gaub
e8a7c5dbb4
Merge pull request #3026 from Atlante45/model_support_for_inspect_js
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Model support for inspect js
2014-06-16 11:03:32 -07:00
Atlante45
b3b3a72946
Disable editModels.js mouse events when ALT is pressed. (no conflict with inspect.js)
2014-06-16 10:55:34 -07:00
Atlante45
d5aa12db7d
Added models support to inspect.js
2014-06-16 10:55:05 -07:00
Ryan Huffman
af3b2a9d0f
Update LocationManager::goTo to use new addresses API
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The new API address is now used for goTo when # or @ isn't present
Fixed the multiple locations popup to show when multiple locations are
found
2014-06-16 10:43:13 -07:00
barnold1953
031fe323ea
Got rid of some verbosity
2014-06-16 10:12:09 -07:00
barnold1953
94e58e9559
Fixed coding standard and made getCursorPixelRangeMultiplier more clear
2014-06-16 10:04:56 -07:00
Andrew Meadows
3fd4ee02ff
Shape uses "center" instead of "position"
2014-06-16 08:55:08 -07:00
Andrew Meadows
92159a7ed5
Shape::get/setCenter() instead of get/setPosition()
2014-06-16 08:43:27 -07:00
Andrew Meadows
d7a28e1441
enable shape collisions for MyAvatar skeleton
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also some stubbery for main simulation loop
2014-06-15 18:07:47 -07:00
Andrew Meadows
6f4a4ace0d
add API stubs to RagDoll for SimulationEngine stepForward
2014-06-15 17:58:27 -07:00
Andrew Meadows
7530f8ec1e
add way to enable Model for collisions
2014-06-15 17:57:42 -07:00
Andrew Meadows
6d27987226
Add shape vs list-of-shapes collision method
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and list-of-shapes vs list-of-shapes
2014-06-15 17:56:02 -07:00
Kai Ludwig
8c700d43f3
Modified CALLBACK_ACCELERATOR_RATIO for windows because some systems need larger input buffer to work fine.
2014-06-15 21:08:14 +02:00
Kai Ludwig
05900420a5
Replaced windows usleep version with a non busy waiting high accuracy version. This fixes the high CPU load for the windows servers too!
2014-06-15 21:07:03 +02:00