fixed a bug in inside out ray casting returning the wrong face

This commit is contained in:
ZappoMan 2014-06-17 13:05:35 -07:00
parent c5bd3df046
commit 4413049302
7 changed files with 130 additions and 8 deletions

View file

@ -225,21 +225,21 @@ bool AABox::findRayIntersection(const glm::vec3& origin, const glm::vec3& direct
isWithin(origin.y + axisDistance*direction.y, _corner.y, _scale.y) &&
isWithin(origin.z + axisDistance*direction.z, _corner.z, _scale.z))) {
distance = axisDistance;
face = direction.x > 0 ? MIN_X_FACE : MAX_X_FACE;
face = direction.x > 0 ? MAX_X_FACE : MIN_X_FACE;
return true;
}
if ((findInsideOutIntersection(origin.y, direction.y, _corner.y, _scale.y, axisDistance) && axisDistance >= 0 &&
isWithin(origin.x + axisDistance*direction.x, _corner.x, _scale.x) &&
isWithin(origin.z + axisDistance*direction.z, _corner.z, _scale.z))) {
distance = axisDistance;
face = direction.y > 0 ? MIN_Y_FACE : MAX_Y_FACE;
face = direction.y > 0 ? MAX_Y_FACE : MIN_Y_FACE;
return true;
}
if ((findInsideOutIntersection(origin.z, direction.z, _corner.z, _scale.z, axisDistance) && axisDistance >= 0 &&
isWithin(origin.y + axisDistance*direction.y, _corner.y, _scale.y) &&
isWithin(origin.x + axisDistance*direction.x, _corner.x, _scale.x))) {
distance = axisDistance;
face = direction.z > 0 ? MIN_Z_FACE : MAX_Z_FACE;
face = direction.z > 0 ? MAX_Z_FACE : MIN_Z_FACE;
return true;
}
// This case is unexpected, but mimics the previous behavior for inside out intersections

View file

@ -215,21 +215,21 @@ bool AACube::findRayIntersection(const glm::vec3& origin, const glm::vec3& direc
isWithin(origin.y + axisDistance*direction.y, _corner.y, _scale) &&
isWithin(origin.z + axisDistance*direction.z, _corner.z, _scale))) {
distance = axisDistance;
face = direction.x > 0 ? MIN_X_FACE : MAX_X_FACE;
face = direction.x > 0 ? MAX_X_FACE : MIN_X_FACE;
return true;
}
if ((findInsideOutIntersection(origin.y, direction.y, _corner.y, _scale, axisDistance) && axisDistance >= 0 &&
isWithin(origin.x + axisDistance*direction.x, _corner.x, _scale) &&
isWithin(origin.z + axisDistance*direction.z, _corner.z, _scale))) {
distance = axisDistance;
face = direction.y > 0 ? MIN_Y_FACE : MAX_Y_FACE;
face = direction.y > 0 ? MAX_Y_FACE : MIN_Y_FACE;
return true;
}
if ((findInsideOutIntersection(origin.z, direction.z, _corner.z, _scale, axisDistance) && axisDistance >= 0 &&
isWithin(origin.y + axisDistance*direction.y, _corner.y, _scale) &&
isWithin(origin.x + axisDistance*direction.x, _corner.x, _scale))) {
distance = axisDistance;
face = direction.z > 0 ? MIN_Z_FACE : MAX_Z_FACE;
face = direction.z > 0 ? MAX_Z_FACE : MIN_Z_FACE;
return true;
}
// This case is unexpected, but mimics the previous behavior for inside out intersections

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@ -0,0 +1,100 @@
//
// AABoxCubeTests.h
// tests/octree/src
//
// Created by Brad Hefta-Gaub on 06/04/2014.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QDebug>
#include <AABox.h>
#include <AACube.h>
#include "AABoxCubeTests.h"
void AABoxCubeTests::AABoxCubeTests() {
qDebug() << "******************************************************************************************";
qDebug() << "AABoxCubeTests::AABoxCubeTests()";
{
qDebug() << "Test 1: AABox.findRayIntersection() inside out MIN_X_FACE";
glm::vec3 corner(0.0f, 0.0f, 0.0f);
float size = 1.0f;
AABox box(corner, size);
glm::vec3 origin(0.5f, 0.5f, 0.5f);
glm::vec3 direction(-1.0f, 0.0f, 0.0f);
float distance;
BoxFace face;
bool intersects = box.findRayIntersection(origin, direction, distance, face);
if (intersects && distance == 0.5f && face == MIN_X_FACE) {
qDebug() << "Test 1: PASSED";
} else {
qDebug() << "intersects=" << intersects << "expected=" << true;
qDebug() << "distance=" << distance << "expected=" << 0.5f;
qDebug() << "face=" << face << "expected=" << MIN_X_FACE;
}
}
{
qDebug() << "Test 2: AABox.findRayIntersection() inside out MAX_X_FACE";
glm::vec3 corner(0.0f, 0.0f, 0.0f);
float size = 1.0f;
AABox box(corner, size);
glm::vec3 origin(0.5f, 0.5f, 0.5f);
glm::vec3 direction(1.0f, 0.0f, 0.0f);
float distance;
BoxFace face;
bool intersects = box.findRayIntersection(origin, direction, distance, face);
if (intersects && distance == 0.5f && face == MAX_X_FACE) {
qDebug() << "Test 2: PASSED";
} else {
qDebug() << "intersects=" << intersects << "expected=" << true;
qDebug() << "distance=" << distance << "expected=" << 0.5f;
qDebug() << "face=" << face << "expected=" << MAX_X_FACE;
}
}
{
qDebug() << "Test 3: AABox.findRayIntersection() outside in";
glm::vec3 corner(0.5f, 0.0f, 0.0f);
float size = 0.5f;
AABox box(corner, size);
glm::vec3 origin(0.25f, 0.25f, 0.25f);
glm::vec3 direction(1.0f, 0.0f, 0.0f);
float distance;
BoxFace face;
bool intersects = box.findRayIntersection(origin, direction, distance, face);
if (intersects && distance == 0.25f && face == MIN_X_FACE) {
qDebug() << "Test 3: PASSED";
} else {
qDebug() << "intersects=" << intersects << "expected=" << true;
qDebug() << "distance=" << distance << "expected=" << 0.5f;
qDebug() << "face=" << face << "expected=" << MIN_X_FACE;
}
}
qDebug() << "******************************************************************************************";
}
void AABoxCubeTests::runAllTests() {
AABoxCubeTests();
}

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@ -0,0 +1,20 @@
//
// AABoxCubeTests.h
// tests/octree/src
//
// Created by Brad Hefta-Gaub on 06/04/2014.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AABoxCubeTests_h
#define hifi_AABoxCubeTests_h
namespace AABoxCubeTests {
void AABoxCubeTests();
void runAllTests();
}
#endif // hifi_AABoxCubeTests_h

View file

@ -1,6 +1,6 @@
//
// OctreeTests.h
// tests/physics/src
// tests/octree/src
//
// Created by Brad Hefta-Gaub on 06/04/2014.
// Copyright 2014 High Fidelity, Inc.

View file

@ -1,6 +1,6 @@
//
// OctreeTests.h
// tests/physics/src
// tests/octree/src
//
// Created by Brad Hefta-Gaub on 06/04/2014.
// Copyright 2014 High Fidelity, Inc.

View file

@ -9,8 +9,10 @@
//
#include "OctreeTests.h"
#include "AABoxCubeTests.h"
int main(int argc, char** argv) {
OctreeTests::runAllTests();
AABoxCubeTests::runAllTests();
return 0;
}