Commit graph

318 commits

Author SHA1 Message Date
Andrew Meadows
01cc629224 fix crashes during init and shutdown 2015-05-22 09:20:08 -07:00
Andrew Meadows
7cd9023e23 build Avatar shape on SkeletonModel load 2015-04-24 13:26:26 -07:00
Andrew Meadows
79cb55eabc rename setJointStates() --> initJointStates() 2015-04-24 13:26:26 -07:00
Andrew Meadows
ef10e5734d bounding box for skeleton with bad mesh weights 2015-03-31 16:53:33 -07:00
David Rowe
a04bd09b83 Set clip near distance per skeleton model if no separate head model 2015-03-17 16:32:59 -07:00
Andrew Meadows
645fc7dbc9 remove unused variable 2015-03-13 09:39:06 -07:00
Andrew Meadows
be252147e2 merge upstream/master into andrew/isentropic 2015-03-12 16:38:59 -07:00
Andrew Meadows
1f3a267b16 compute correct bounding shape dimensions 2015-03-12 16:34:47 -07:00
Stephen Birarda
471e55c8ce fix some lingering warnings 2015-03-12 12:36:39 -07:00
Andrew Meadows
feafa0a60b remove old Ragdoll and avatar interactions 2015-03-11 14:29:03 -07:00
David Rowe
aad3f1dfd9 Automatically switch to default model if avatar model is skeletonless 2015-03-03 22:34:07 -08:00
David Rowe
30b77d4200 Don't crash if avatar model at start-up or loaded is skeletonless 2015-03-03 22:34:06 -08:00
Stephen Birarda
fc2f6d47bb remove references to PrioVR in interface code 2015-02-26 17:28:00 -08:00
Andrew Meadows
28a3c3f469 separate new shape types from legacy 2015-02-03 08:34:06 -08:00
ZappoMan
bddb7856af more work 2015-01-19 13:34:09 -08:00
ZappoMan
db94949649 Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
Conflicts:
	interface/src/avatar/SkeletonModel.cpp
2015-01-14 17:55:03 -08:00
ZappoMan
e6388a65b9 rough pass at adding color to geometry cache 2015-01-13 20:53:05 -08:00
Atlante45
2a82ff9768 Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet_cpp11
Conflicts:
	assignment-client/src/voxels/VoxelServer.cpp
	interface/src/Application.cpp
	interface/src/Audio.cpp
	interface/src/DatagramProcessor.cpp
	interface/src/Menu.cpp
	interface/src/Util.cpp
	interface/src/avatar/MyAvatar.cpp
	interface/src/ui/ApplicationOverlay.cpp
	interface/src/ui/PreferencesDialog.cpp
	libraries/networking/src/NodeList.cpp
	libraries/shared/src/DependencyManager.h
2015-01-13 11:03:14 -08:00
ZappoMan
a03c2b79fa first cut at adding colors to GeometryCache and supporting batch internally 2015-01-08 15:52:33 -08:00
ZappoMan
1bfce7d876 more removal of immediate mode 2015-01-06 14:14:13 -08:00
ZappoMan
0d63391be8 formatting 2015-01-06 12:31:42 -08:00
ZappoMan
bd1612f6a4 Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing 2015-01-05 16:51:31 -08:00
ZappoMan
a20fa1242d first cut are removing immediate mode GL_LINES 2015-01-05 15:46:48 -08:00
ZappoMan
9630279459 Merge branch 'master' of https://github.com/highfidelity/hifi into voxelEctomy
Conflicts:
	examples/editVoxels.js
	examples/fallingSand.js
	examples/growTrees.js
	interface/src/Application.cpp
	interface/src/Application.h
	libraries/avatars/CMakeLists.txt
	libraries/entities/src/EntityItem.h
2014-12-31 10:50:53 -08:00
ZappoMan
4ea9bbc309 first major pass at voxelEctomy 2014-12-30 18:08:58 -08:00
Philip Rosedale
f4f43d6b38 added twisting of torso to follow head, fixed bug with body rotation not factored out of head rotation, removed credits from title bar 2014-12-30 15:11:32 -08:00
Atlante45
296c0025de Switched to auto and changed macro 2014-12-18 15:42:38 -08:00
Atlante45
2039895898 Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet
Conflicts:
	interface/src/Application.cpp
	interface/src/Application.h
	interface/src/renderer/GlowEffect.cpp
	interface/src/renderer/TextureCache.cpp
2014-12-16 14:27:50 -08:00
ZappoMan
90c1132dd5 reduce calls to DependencyManager::get<> where possible 2014-12-15 11:28:57 -08:00
ZappoMan
e0a017e963 make GeometryCache work with DependancyManager 2014-12-15 10:49:34 -08:00
ZappoMan
4ac673fe63 more render util cleanup 2014-12-15 08:16:42 -08:00
Andrew Meadows
1b778603c8 fix for crash in SkeletonModel::updateStandingFoot() 2014-11-20 14:21:08 -08:00
Atlante45
4d5451fafe Merge branch 'master' of https://github.com/highfidelity/hifi into death_to_dot_f
Conflicts:
	interface/src/avatar/Avatar.cpp
	interface/src/avatar/SkeletonModel.cpp
2014-11-19 17:28:24 -08:00
Atlante45
ae3bcc8f06 No more .f 2014-11-19 16:53:39 -08:00
Andrew Meadows
6673d9d0c2 avatar stands on lowest toe 2014-11-19 09:13:24 -08:00
Andrzej Kapolka
14eb87aefd Eliminate wacky scales in favor of newfangled "meters." 2014-11-14 12:23:47 -08:00
Andrew Meadows
4c3cdf5b7a move stuff out of shared and into physics library 2014-10-28 13:51:45 -07:00
Andrew Meadows
c1728c0296 Merge upstream/master into andrew/experimental 2014-10-27 10:08:48 -07:00
Sam Gateau
4f26c9e0fa fix formatting and syntax issues 2014-10-06 11:06:23 -07:00
Andrew Meadows
01a3eaa26b added experimental MyAvatar.setSkeletonOffset()
for improved walk animations
2014-10-05 19:10:55 -07:00
Sam Gateau
738369e21f Replacing glutSolidSphere by a cached Geometry
Instead of calling glutSolidSphere, just call Application::getInstance()->getGeometryCache()->renderSphere(...)

- replaced all the instances of "glutSolidSphere"
- Changed the atmosphere shaders so instead of drawing a sphere of the size of the atmosphere, we draw a unit sphere, the vertices get scaled at the right radius in th vertex shader using  fOuterRadius
2014-10-03 16:55:58 -07:00
David Rowe
dbf6daf80c Fix default eye model calculation to be reliable 2014-09-27 11:25:37 -07:00
David Rowe
c0419c61f4 Fix missing constructor initialization 2014-09-26 09:15:17 -07:00
David Rowe
aa9511c263 Position Rift camera at avatar model's mid-eye location 2014-09-25 22:49:12 -07:00
David Rowe
f95e20153c Fix upright head model position calculation for avatar scale changes 2014-09-22 15:13:08 -07:00
David Rowe
a11bf7f15b Decouple Rift head tracking from avatar's head position
This makes the Rift's view reflect the user's physical movements exactly
while the avatar follows the movements as best it can.
2014-09-22 11:02:12 -07:00
Andrzej Kapolka
4a2e68fea4 Fix for eyes on skeleton (e.g., Mixamo) models. 2014-09-17 15:36:22 -07:00
Andrzej Kapolka
df192e297c Apply blendshapes to skeleton as well as head. 2014-09-11 14:01:11 -07:00
Andrew Meadows
1e19566e93 fix for bad avatar bounding shape on resize 2014-09-04 09:53:07 -07:00
Andrzej Kapolka
e29a4e7683 Merge pull request #3312 from AndrewMeadows/ragdoll
use dispatchTable for shape-vs-shape collision queries
2014-08-25 15:43:48 -07:00
Andrew Meadows
3ebd8c1969 use dispatchTable for shape-vs-shape collisions 2014-08-21 16:40:25 -07:00
Andrew Meadows
7e4c72445e JS scripts set joint animation priorities 2014-08-20 17:14:59 -07:00
Andrew Meadows
a01d3781d9 simplified SkeletonModel::maybeUpdateLeanRotation() 2014-08-20 12:48:52 -07:00
Andrew Meadows
f511fe2657 Ragdoll cannot assume skeleton's rootIndex is 0
some Models have extra "joints" not part of the normal skeleton
2014-08-19 11:31:50 -07:00
Atlante45
6d567e67a9 Merge branch 'master' of https://github.com/highfidelity/hifi into record_feature 2014-08-18 15:41:19 -07:00
Atlante45
1d30b52ec2 Merge branch 'master' of https://github.com/highfidelity/hifi into record_feature 2014-08-18 14:23:40 -07:00
Andrew Meadows
c2f4648ad7 Merge branch 'ragdoll' of ssh://github.com/AndrewMeadows/hifi into ragdoll 2014-08-18 12:55:10 -07:00
Andrew Meadows
7e7978de1a compute and store Ragdoll::_accumulatedMovement 2014-08-18 12:53:04 -07:00
Andrew Meadows
77047b0130 no NULL check on delete SkeletonModel::_ragdoll 2014-08-18 11:25:51 -07:00
Atlante45
9e5b68fa9d Merge branch 'master' of https://github.com/highfidelity/hifi into record_feature 2014-08-14 15:38:03 -07:00
Andrew Meadows
60d411ead5 cleanup Ragdoll API (less "ragdoll" qualifiers) 2014-08-14 14:41:51 -07:00
Andrew Meadows
46c91052c9 split SkeletonModel and Ragdoll classes apart 2014-08-14 14:29:03 -07:00
Atlante45
2981132395 Merge branch 'master' of https://github.com/highfidelity/hifi into record_feature 2014-08-14 11:39:44 -07:00
Andrew Meadows
ca4a23e532 use "visible joint positions" for MyAvatar only 2014-08-14 09:21:15 -07:00
Atlante45
73a3a13c59 More recording work 2014-08-12 18:15:48 -07:00
Andrew Meadows
2286eae64a head connects to neck during ragdoll simulation 2014-08-08 10:53:38 -07:00
Andrew Meadows
05318acc7f don't make shapes for joints with zero radius 2014-08-08 08:37:28 -07:00
Andrew Meadows
9a55252587 remove extraneous roots from Model::_jointStates 2014-08-07 17:02:28 -07:00
Andrew Meadows
94da63006c VerletPoint::_mass is now private
We set the mass of other avatars artificially high
so they are less movable.
2014-08-07 14:35:32 -07:00
Andrew Meadows
87350ad2d0 ragdoll simulation now in model-relative frame
(same rotation as world-frame, but translated to MyAvatar origin)
2014-08-07 11:45:06 -07:00
Andrew Meadows
3305f5edf9 merge upstream/master into andrew/ragdoll 2014-08-01 11:13:18 -07:00
Andrew Meadows
34628aef3b separate muscle constraints from joint constraints 2014-07-29 16:47:54 -07:00
Atlante45
fb670275c2 Don't recompute unchaged transform 2014-07-28 16:42:16 -07:00
Andrew Meadows
b8b1df5799 MuscleConstraints for ragdoll; velocity for verlet points 2014-07-25 15:24:44 -07:00
Andrew Meadows
2ddca4fbf9 split independent classes out of Ragdoll files 2014-07-24 09:50:16 -07:00
Andrew Meadows
1d124ebc61 fix comments 2014-07-24 08:49:41 -07:00
Andrew Meadows
559188cace parent-relative linear slaving of verlet shapes 2014-07-23 17:00:17 -07:00
Andrew Meadows
783cde7376 minor tweak to rate at which ragdoll shapes follow joints 2014-07-17 10:51:17 -07:00
Andrew Meadows
3ad4a2e170 more stability when fingers follow ragdoll 2014-07-16 09:32:46 -07:00
Andrew Meadows
0667cb6e5f add constraints between child joints of same parent 2014-07-16 08:54:28 -07:00
Andrew Meadows
b8fb5e0298 namechange FromBindFrame ==> InBindFrame 2014-07-14 15:33:05 -07:00
Andrew Meadows
00544aa975 add JointState::_positionInParentFrame 2014-07-14 15:18:34 -07:00
Andrew Meadows
7e4efa6c73 Skeleton gets custom update for visible transforms 2014-07-10 16:21:12 -07:00
Andrew Meadows
8fa7bf4fa0 rename: ParentFrame --> ConstrainedFrame 2014-07-09 16:43:46 -07:00
Andrew Meadows
6e5d77f0fc merge upstream/master into andrew/ragdoll
Conflicts:
	interface/src/avatar/SkeletonModel.cpp
2014-07-02 09:41:13 -07:00
Andrew Meadows
49d54dd6f0 Add Model::inverseKinematics() for stable hand IK
(removed constraint enforcement which was causing problems,
will add that back later)
2014-07-02 09:33:51 -07:00
Andrew Meadows
57c17eb972 remove unecessary clearRagdollConstraintsAndPoints() 2014-06-30 09:18:31 -07:00
Andrew Meadows
f33728b615 guarantee that ragdoll is clear before initialized 2014-06-30 09:13:42 -07:00
Andrew Meadows
0d18f2fbab fix for avatar models with multiple roots 2014-06-26 09:12:44 -07:00
Andrew Meadows
c12c869cdf add "visible" transforms to JointState
also stubbery for using them in Model and SkeletonModel
2014-06-25 18:06:56 -07:00
Andrew Meadows
1b24a111fe JointState::_rotationInParentFrame is now private 2014-06-25 09:56:18 -07:00
Andrew Meadows
b5aca45ab6 smaller timescale for slaving shapes to skeleton 2014-06-23 12:59:38 -07:00
Andrew Meadows
9713e3d513 remove some unused var warnings in Release build 2014-06-23 12:30:53 -07:00
Andrew Meadows
8ad2a679c4 move code to SkeletonModel::stepRagdollForward() 2014-06-23 11:16:18 -07:00
Andrew Meadows
8b24e9cd67 Update SkeletonModel::_boundingShape position 2014-06-23 09:39:14 -07:00
Andrew Meadows
b2ea8c0bf9 Compute more correct masses for ragdoll parts
also pin root ragdoll shape at the local-frame origin
for stability
2014-06-23 08:37:11 -07:00
Andrew Meadows
c17b8fdb60 collisions update shapes
VerletShapes keep pointers to VerletPoints (rather than to glm::vec3's)
VerletShapes compute lagrangian coefficients
VerletShapes send their movement accumulations to their VerletPoints
2014-06-20 16:31:39 -07:00
Andrew Meadows
4a0ce7a9ae support disabling collisions btw adjacent joints 2014-06-19 17:39:50 -07:00
Andrew Meadows
fbafcb6fd8 Fix distance constraint lengths 2014-06-19 11:46:09 -07:00
Andrew Meadows
2453e9c36a build ragdoll constraints again 2014-06-19 10:31:55 -07:00