Brad Hefta-Gaub
71dfff7c35
first cut at adding MyAvatar.xxxHandPose
2015-10-23 12:00:40 -07:00
Brad Davis
afcec347ff
Wiring yaw action to avatar
2015-10-21 21:35:19 -07:00
Brad Davis
044a28212d
Wiring step yaw to the avatar
2015-10-21 20:44:38 -07:00
Brad Hefta-Gaub
68a2985b7a
add tip position as well
2015-10-21 17:14:48 -07:00
Brad Hefta-Gaub
a3900a954b
expose MyAvatar.leftHandePosition and MyAvatar.rightHandPosition to JS
2015-10-21 17:03:54 -07:00
Seth Alves
a78f2a9577
have avatar make use of SpatiallyNestable
2015-10-18 09:48:46 -07:00
Seth Alves
275e77d29e
remove old-style avatar referentials
2015-10-18 07:51:00 -07:00
Seth Alves
c96f7562f2
Merge branch 'master' of github.com:highfidelity/hifi into groundwork-for-hold-action-changes
2015-10-15 09:28:57 -07:00
Thijs Wenker
8111432088
Merge branch 'master' of https://github.com/worklist/hifi into JS_Rotation_FIX
2015-10-15 14:50:20 +02:00
Seth Alves
698a4001a8
Merge branch 'master' of github.com:highfidelity/hifi into hold-action-changes
2015-10-14 06:18:02 -07:00
Anthony J. Thibault
1c1221597d
Merge branch 'master' into tony/turn-hips-while-moving
2015-10-13 18:38:27 -07:00
Anthony J. Thibault
e484a904a2
Rotate the avatar to align with the HMD while moving
...
MyAvatar: refactored updateFromHMDSensorMatrix() a bit by splitting it into several methods, because
it was getting quite large and becoming hard to follow.
* beginStraighteningLean() - can be called when we would like to trigger a re-centering action.
* shouldBeginStraighteningLean() - contains some of the logic to decide if we should begin a re-centering action.
for now it encapulates the capsule check.
* processStraighteningLean() - performs the actual re-centering calculation.
New code was added to MyAvatar::updateFromHMDSensorMatrix() to trigger re-centering when the avatar speed rises
over a threshold.
Secondly the Rig::computeMotionAnimationState() state machine for animGraph added a state change hysteresis
of 100ms. This hysteresis should help smooth over two issues.
1) When the delta position is 0, because the physics timestep was not evaluated.
2) During re-centering due to desired motion, the avatar velocity can fluctuate causing undesired animation state fluctuation.
2015-10-13 17:36:00 -07:00
Andrew Meadows
073b019458
Merge pull request #6072 from howard-stearns/skip-some-reload-recenter-on-startup
...
Don't reload/recenter some avatar data on startup
2015-10-13 17:08:00 -07:00
Brad Hefta-Gaub
8a2e23cae4
CR feedback
2015-10-13 16:20:52 -07:00
Brad Hefta-Gaub
ad96d76921
implement comfort mode hack
2015-10-13 15:06:11 -07:00
Howard Stearns
93e908a592
Don't reload/recenter some avatar data on startup, when we don't necessarilly have all the required data initialized.
2015-10-13 12:15:13 -07:00
Seth Alves
7c52849740
change how hold action works
2015-10-13 11:36:58 -07:00
Howard Stearns
6cbeb6e7c3
Fix my bug, introduced in PR#6012, in which startup position goto got
...
cancelled out.
2015-10-12 15:40:16 -07:00
Thijs Wenker
7d3b300037
Fix set avatar rotations from scripts (different tread)
2015-10-11 14:51:12 +02:00
Anthony J. Thibault
0c489e3afd
MyAvatar: Rename new instance variable after merge.
2015-10-09 14:46:05 -07:00
Anthony J. Thibault
b5ba621f78
Merge branch 'master' into tony/hmd-rest-detection
2015-10-09 14:36:18 -07:00
Howard Stearns
652376db8a
Kill the stuff we can't do yet.
2015-10-08 21:44:45 -07:00
Howard Stearns
bd0d1eaef6
Merge branch 'master' of https://github.com/highfidelity/hifi into align-body-to-head-on-reset
2015-10-07 18:35:52 -07:00
Thijs Wenker
ad5a6fac62
- applying of new qApp accessing method.
...
- Some magic constant replacements with Helper "glm::vec3(matrix[3])" -> "extractTranslation(matrix)"
2015-10-07 15:10:40 +02:00
Howard Stearns
1fc305ca6b
Update HMD-derived avatar stuff during reset, update position under head, and remove unused vars.
2015-10-06 20:51:53 -07:00
Anthony J. Thibault
2dabe69341
When HMD is at rest, re-center the body under the avatar.
...
This should help the case when a user avatar is stuck in an
uncomfortable pose for a long period of time. If they stop
moving their head, the body should recenter itself and
appear more natural.
Added an AtRestDetector class. That tracks the average and variance
of both position and rotation (quaternion logarithms), then
detects when the variance falls under a threshold.
Also, renamed variables with the straighting prefix to straightening.
2015-10-06 20:37:51 -07:00
Brad Davis
028935f831
Removing deprecated function usage
2015-10-06 20:36:55 -07:00
Brad Davis
19fb4e92a6
Enabling programmatic access to the IPD scale
...
Conflicts:
interface/src/Application.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/scripting/HMDScriptingInterface.cpp
interface/src/scripting/HMDScriptingInterface.h
2015-10-06 19:08:17 -07:00
Howard Stearns
db955d894f
Align avatar body to head on reset.
2015-10-06 14:52:53 -07:00
Atlante45
e9b7125894
Misc cleanup
2015-10-06 13:56:26 -07:00
Atlante45
5e9425d9eb
Fix view frustum preference
2015-10-06 13:56:25 -07:00
Atlante45
35e2f8cd89
Removed _myAvatar from Application
2015-10-06 13:56:25 -07:00
Atlante45
34bba28775
More header cleanup
2015-10-06 13:56:22 -07:00
Atlante45
cf3b33a96b
Replace Application::getInstance() with qApp
2015-10-06 13:56:19 -07:00
Brad Davis
8090bc8e8d
Revert "Enabling programmatic access to the IPD scale"
2015-10-06 10:16:42 -07:00
Brad Davis
725ed26ac2
Enabling programmatic access to the IPD scale
2015-10-04 16:55:49 -07:00
Anthony J. Thibault
fa864d29f9
Merge branch 'master' into transmit-joint-translation
2015-10-01 16:55:24 -07:00
Anthony J. Thibault
d993d39718
Bug fix for deriveBodyFromHMDSensor calculations
...
The calculation that determined where the body position relative to the HMD
was incorrect, one of the components was in the wrong coordinate frame.
Now use the skeleton's bind pose to compute the proper avatar offsets for the eyes, neck and hips.
Use these offsets to calculate where the hips should be given a specific hmd position and orientation.
Also, added a bug fix for Rig, which would cause a -1 index deference when an avatar was missing
certain named joints, such as, "LeftEye", "Neck" and "Head".
2015-09-30 16:28:33 -07:00
Seth Alves
58d98d3ce4
Merge pull request #5932 from howard-stearns/default-animation-and-quieter
...
Set default animation and quiet state logging
2015-09-29 16:12:28 -07:00
Seth Alves
d554eb8db9
avatar collisions are off during a grab
2015-09-29 15:09:25 -07:00
Seth Alves
d0a1e206ca
Merge branch 'master' of github.com:highfidelity/hifi into transmit-joint-translation
2015-09-29 13:55:13 -07:00
Howard Stearns
745a59af1c
Default animation is anim graph.
...
Remove state change logging from animation graph state machine.
2015-09-29 12:48:57 -07:00
Anthony J. Thibault
c51ce79205
Updated comment on MyAvatar::updateFromHMDSensorMatrix()
2015-09-28 15:30:21 -07:00
Anthony J. Thibault
e32eb38c3b
Fix for Oculus timewarp judder introduced by 20d784ba39
...
Moved myAvatar->updateFromHMDSensorMatrix from Application::update
back into Application::paintGL, so it occurs between
displayPlugin->preRender() and displayPlugin->display().
We should render with the most up-to-date camera position as possible,
and sample it at the same frequency as the display rate.
2015-09-28 14:38:03 -07:00
Seth Alves
50dd8eba45
Relay joint translations across network. Apply animation's root-joint translation to avatar.
2015-09-26 11:40:39 -07:00
Anthony J. Thibault
fc9b270951
Merge branch 'master' into tony/gangsta-lean
2015-09-25 11:36:58 -07:00
Anthony J. Thibault
474c847ef1
Updated constants and units.
2015-09-24 18:00:59 -07:00
Anthony J. Thibault
20d784ba39
Threshold based walking while in HMD.
...
This is a blend of the previous 'sitting' and 'standing' HMD modes.
Basically, when you move your head within a small range (20cm) your
avatar will lean appropriately, however when you cross that threshold
your body will move underneath you, re-centering your head above the body.
While this occurs the avatar should play the appropriate walking animations.
2015-09-24 17:54:32 -07:00
Howard Stearns
266c69fc70
Disable the old-school Rig::inverseKinematics during reset.
2015-09-24 15:33:52 -07:00
Howard Stearns
426ccabba7
Merge branch 'master' of https://github.com/highfidelity/hifi into apostrophe
2015-09-24 14:19:58 -07:00
Brad Hefta-Gaub
d14820d3ef
Merge pull request #5880 from thoys/20668
...
Worklist job #20668 - JS: Add option to listen audio from camera
2015-09-23 20:40:32 -07:00
Anthony J. Thibault
0d7eae2d64
Fix slight translation error when rendering debug animation skeleton.
2015-09-23 11:42:55 -07:00
Anthony J. Thibault
d04f4d4b2b
Added shared DebugDraw singleton.
2015-09-22 19:57:23 -07:00
Howard Stearns
c8960e23ec
Merge branch 'master' of https://github.com/highfidelity/hifi into apostrophe
2015-09-22 10:55:26 -07:00
Thijs Wenker
dfb9034b4e
- delete new AudioListenerMode menu on script ending
...
- style fix (function naming)
2015-09-22 15:45:57 +02:00
Thijs Wenker
81932fe1d7
- added MyAvatar.audioListenerModeChanged signal , for registering changes.
...
- updated the developerMenuItems.js script to include AudioListenerMode menu options under Developer > Audio
2015-09-22 15:38:53 +02:00
Thijs Wenker
617f048883
Added JS interface to change audio listening position / orientation in Interface
...
- MyAvatar.audioListenerMode change using: MyAvatar.FROM_HEAD , MyAvatar.FROM_CAMERA , MyAvatar.CUSTOM
- MyAvatar.customListenPosition and MyAvatar.customListenOrientation are for manual listening positions
2015-09-22 13:40:33 +02:00
Howard Stearns
71b7f9ee38
Apostrophe key resets animation state.
2015-09-21 19:14:24 -07:00
Howard Stearns
4dd95be8c4
Forgot to actually persist.
2015-09-21 15:06:11 -07:00
Howard Stearns
8b701b8a5b
Provide a place in the advanced avatar section of preferences in which users can specify a different animation graph spec.
...
Takes effect when you save (if you have enabled the anim graph under developer->avatar).
An empty string gives you the default behavior.
2015-09-21 10:26:04 -07:00
Anthony J. Thibault
eadf212418
Updated avatar.json with talking idle animation.
2015-09-18 18:31:53 -07:00
Anthony J. Thibault
5aeebba90e
Renamed AnimController to AnimManipulator, Removed offsets on IK targets
2015-09-16 15:49:47 -07:00
Anthony J. Thibault
70f5835278
Updated left hand point and grab State Machine and animations
2015-09-15 18:00:13 -07:00
Anthony J. Thibault
1948829ca8
Improved state machine for right hand.
...
The hand state machine has the following features
* There's a idle to point animation, followed by a looping point hold state.
* There's a point to idle animation.
* The grab state is composed of a linear blend between an open and closed pose.
Additionally the C++ code will ramp on the left and right hand overlays,
This allows the fingers to be animated normally when the user is not actively
pointing or grabbing.
2015-09-15 15:09:08 -07:00
Anthony J. Thibault
90f46ba2c8
Added hand state machines to AnimGraph.
...
* Application: Forward trigger values to the MyAvatar's PalmData
* SkeletonModel: Pass PalmData to Rig via updateRigFromHandData() this is more explicit then
the Rig::inverseKinematics methods.
* AnimNodeLoader & AnimOverlay: add support for LeftHand and RightHand bone sets
* Rig::updateRigFromHandData() read the triggers and set stateMachine trigger vars
* avatar.json - udpated with new hand state machine with temporary animations
2015-09-14 18:54:12 -07:00
Howard Stearns
4ffe2d0747
Merge pull request #5786 from AndrewMeadows/ik-with-constraints
...
inverse kinematics works with rotation constraints
2015-09-11 17:34:50 -07:00
Andrew Meadows
9c6060160a
Merge pull request #5784 from howard-stearns/rationalize-rig-settings
...
Rationalize rig settings
2015-09-11 16:56:44 -07:00
Brad Davis
e458eb7ae9
Merge pull request #5734 from sethalves/octree-shared-pointers
...
octree uses shared pointers
2015-09-11 16:00:04 -07:00
Andrew Meadows
c589f0e58e
fix logic around rendering of hand targets
2015-09-11 13:42:17 -07:00
Andrew Meadows
8d5106b072
improved debug render of hand coordinates
...
also cleaned up includes in Hand.h
2015-09-11 13:22:11 -07:00
Howard Stearns
02fba12a48
Merge branch 'master' of https://github.com/highfidelity/hifi into rationalize-rig-settings
2015-09-11 11:53:19 -07:00
Howard Stearns
67ce0966d1
Rationalize the rig state setters.
2015-09-11 11:52:20 -07:00
Anthony J. Thibault
7996a02bd8
Added head target to AnimGraph IK node.
...
* In HMD mode head orientation and position is set.
* When not in HMD only orientation is set, position should
default to the underlying pose position.
2015-09-11 09:48:48 -07:00
Anthony J. Thibault
3149baeefc
Merge branch 'master' into tony/ik-and-controllers
2015-09-10 11:04:31 -07:00
Anthony J. Thibault
68076ccf45
updated anim graph url to use ik-avatar.json
2015-09-10 10:57:30 -07:00
Howard Stearns
da6444a776
Start anim graph in the right saved state on startup.
2015-09-09 17:02:55 -07:00
Howard Stearns
bcf16e52af
Merge branch 'master' of https://github.com/highfidelity/hifi into animGraph-cleanup
2015-09-09 16:04:15 -07:00
Howard Stearns
c1d68e058e
Reduce interconnection between AnimGraph and SkeletonModel by removing init and having MyAvatar:initAnimGraph go directly to rig (just like destroyAnimGraph does).
2015-09-09 15:02:11 -07:00
Howard Stearns
73a5714d66
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-09-09 10:37:11 -07:00
Anthony J. Thibault
75ecf0020d
WIP commit, added AnimController node.
2015-09-08 20:34:21 -07:00
Seth Alves
9c4fdfd653
merge from upstream
2015-09-08 18:01:07 -07:00
Howard Stearns
2c856e4b08
Work around animation cache misbehavior wrt threads.
2015-09-08 16:22:06 -07:00
Seth Alves
31fcd55d47
octree uses shared pointers
2015-09-08 11:59:48 -07:00
Howard Stearns
efeaf21305
Checkpoint smoother.
2015-09-07 16:32:51 -07:00
Howard Stearns
0065c64b31
Snapshot of no-judder, before cleanup.
2015-09-07 09:57:05 -07:00
Anthony J. Thibault
69e463bbfd
AnimDebugDraw Improvements
...
* Now always works, regardless of whether or not Rig or AnimGraph animations
are enabled.
* Changed joint radius to 1 cm.
* Changed xyz axis length to 4 cm.
2015-09-04 16:01:05 -07:00
Howard Stearns
d3106de7c1
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-09-04 14:32:58 -07:00
Anthony J. Thibault
df28c7bf1a
Merge branch 'master' into ajt/new-anim-system
2015-09-04 09:27:02 -07:00
Brad Hefta-Gaub
2eb3d90ac2
Merge pull request #5708 from howard-stearns/new-default-avatar-collision-sound
...
Change default avatar collision sound
2015-09-04 08:48:30 -07:00
Anthony J. Thibault
3716d5612b
Merge branch 'master' into ajt/new-anim-system
2015-09-03 19:20:06 -07:00
Anthony J. Thibault
85cb503152
Made Enable Anim Graph menu option dynamic.
...
It will load the anim graph when enabled and destroy
the anim graph when disabled.
2015-09-03 14:46:44 -07:00
Seth Alves
36ca789d92
fix differential avatar-joint sending to work if more than 2 avatars are in the domain
2015-09-03 14:08:04 -07:00
Howard Stearns
d53c1d0fba
Change default avatar collision sound.
...
Note that this only used when Interface.ini does not already have a setting, and the empty string is a valid setting.
To reset to default, either delete Interface.ini or the line in it that begins with collisionSoundURL=, or just set
Interface|Edit->Preferences->Avatar collision sound URL to
https://hifi-public.s3.amazonaws.com/sounds/Collisions-otherorganic/Body_Hits_Impact.wav
2015-09-03 13:22:04 -07:00
Anthony J. Thibault
30264e9c3d
Added animation debug draw items to menu.
...
* Debug Draw Bind Pose - used to display the current avatar's bind pose
* Debug Draw Animation - used to display the current avatar's AnimGraph animation.
Currently does not work with old animation so it's only valid when Enable Anim Graph is true.
* Draw Mesh - used to hide or display the avatar mesh.
2015-09-02 21:04:29 -07:00
Anthony J. Thibault
46b3a7fd23
Improved default avatar.json state machine.
...
Now triggers 7 states.
Idle, WalkFwd, WalkBwd, StrafeLeft, StrafeRight, TurnLeft & TurnRight.
As well as variable speed walking to match current velocity.
2015-09-02 17:28:06 -07:00
Anthony J. Thibault
4a749a0403
Updated MyAvatar to use animGraph from gist instead of local host.
2015-09-02 10:41:04 -07:00
Anthony J. Thibault
d151474446
Merge branch 'master' into ajt/new-anim-system
2015-09-02 10:00:36 -07:00
Anthony J. Thibault
7b4cb8655c
First pass integration of new anim system into rig.
2015-09-01 17:57:01 -07:00
Howard Stearns
8cf71f285d
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-09-01 16:03:40 -07:00
Seth Alves
76923583ee
Interface only sends joint data to avatar-mixer if they have changed enough since the last send
2015-09-01 13:31:34 -07:00
Anthony J. Thibault
0d98ab3365
Normalize scale on AnimSkeleton bind pose.
2015-08-31 17:27:23 -07:00
Anthony J. Thibault
9786954585
Added support for onDone and onLoop triggers.
2015-08-31 12:13:05 -07:00
Anthony J. Thibault
54aa0677f6
Merge branch 'master' into ajt/new-anim-system
2015-08-31 10:47:50 -07:00
Anthony J. Thibault
9d983e0614
Bug fix to AnimNode::setSkeletonModel and AnimNodeLoader.
...
Also updated avatar.json to test nested graphs under a SM.
2015-08-28 17:16:32 -07:00
Brad Davis
b7dd47efcb
Merge pull request #5674 from birarda/master
...
cleanup of some warnings
2015-08-27 23:34:43 -07:00
Anthony J. Thibault
19e91bb392
Added basic interpolation support to AnimStateMachine
2015-08-27 21:26:31 -07:00
Anthony J. Thibault
3286a32afc
Initial version of AnimStateMachine.
...
No interpolation support, but basic avatar.json is working
with two states and two transitions between them.
2015-08-27 20:41:53 -07:00
Stephen Birarda
1d6f43e0d0
cleaned up some warnings
2015-08-27 18:26:55 -07:00
Howard Stearns
96c74ebbd5
Enable Rig Animations is now a developer menu item (rather than requiring javascript to set). Also turning it off resets you to bind pose and deliberately throws away old animations.
...
Default animations are the new ones for our standard T-pose. (Had been for the double-A pose fightbot.)
Rig state machine now does "backup", and doesn't apply strafe while turning.
2015-08-27 12:25:40 -07:00
Anthony J. Thibault
b7a9b54628
Better AnimDebugDraw rendering
2015-08-26 16:42:08 -07:00
Howard Stearns
0e18395fd0
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-08-26 12:04:28 -07:00
Anthony J. Thibault
46c1e008bc
Merge branch 'master' into ajt/new-anim-system
2015-08-26 10:37:39 -07:00
Anthony J. Thibault
0c02a338f2
Added support for setting Variants in the json file.
...
For example: the avatar.json file was updated to use the "sine" Variant
to drive the Overlay alpha parameter.
2015-08-25 20:57:01 -07:00
Anthony J. Thibault
4abf0cbd63
AnimVariantMap is used in eval, MyAvatar loads avatar.json via url
2015-08-25 20:28:17 -07:00
Brad Davis
d311e4f2ea
Fixing problems reported by static analysis tool
2015-08-25 19:18:55 -07:00
Anthony J. Thibault
496c706bba
Added AnimVariantMap argument to evaluate.
2015-08-25 11:59:24 -07:00
Howard Stearns
828509e8eb
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-08-24 15:01:46 -07:00
Anthony J. Thibault
9457794d9e
fix whitespace offset due to merge conflict
2015-08-24 14:50:02 -07:00
Anthony J. Thibault
fa5256eefd
Merge branch 'master' into ajt/new-anim-system
2015-08-24 14:32:28 -07:00
Howard Stearns
b579b996c3
There was a hidden (and inappropriate) dependency on face model loading.
2015-08-21 15:07:39 -07:00
Howard Stearns
ae3e052e72
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-08-21 08:13:44 -07:00
Howard Stearns
642e569033
Uncomment code that was commented out to simplify debugging.
2015-08-20 17:38:49 -07:00
Howard Stearns
ea02583875
Cleanup.
2015-08-20 17:33:10 -07:00
Howard Stearns
05f4145acb
Checkpoint. Working?
2015-08-20 16:28:40 -07:00
Howard Stearns
f26849c7e1
Proper HMD scaling.
2015-08-20 12:34:50 -07:00
Howard Stearns
dc75b238a8
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
...
And update with current code.
2015-08-18 15:35:37 -07:00
Howard Stearns
0f6c0a3117
Merge branch 'master' of https://github.com/highfidelity/hifi into recapitate
2015-08-13 15:56:13 -07:00
Howard Stearns
2756a00638
Get default avatar url from resources.
2015-08-13 14:23:34 -07:00
Howard Stearns
4dae01a69c
Provide a consistent avatar default for the empty string.
2015-08-13 12:54:16 -07:00
Howard Stearns
62941c0914
Remove dead code.
2015-08-13 12:39:30 -07:00
David Rowe
6a0a08eafb
Consolidate identical code paths
2015-08-12 15:25:34 -07:00
David Rowe
8f376247f0
Fix calculation of corrected look-at position in HMD view
2015-08-11 20:25:02 -07:00
David Rowe
0f56285283
Fix HMD look-at positions and lines
2015-08-11 18:54:55 -07:00
David Rowe
3e8d0ad712
Fix to use new HMD methods
2015-08-11 13:40:08 -07:00
David Rowe
e6473fc8b9
Merge branch 'master' into 20639
...
Conflicts:
interface/CMakeLists.txt
interface/src/Application.cpp
interface/src/Menu.h
tests/ui/src/main.cpp
2015-08-11 12:34:28 -07:00
David Rowe
b54c2526c1
Fix rendering own look-at vectors in HMD mode
...
Vectors now originate at user's physical eyeballs rather than at user
avatar's eye separation.
2015-08-07 16:13:25 -07:00
David Rowe
b70c1a4960
Merge branch 'master' into 20639
2015-08-07 12:33:13 -07:00
David Rowe
e37fd956ed
Fix look-at target position getting stuck when avatar moves out of range
2015-08-06 22:51:25 -07:00
David Rowe
551c00dc23
Fix look-at position calculation when in HMD display
...
Calculate look-at target from camera position and orientation.
Render own look-at vectors from camera eye positions.
Draw other avatar's look-at vectors from their eyeballs.
With and without eye trackers.
2015-08-06 16:41:06 -07:00
Sam Gondelman
54f64b62eb
Merge remote-tracking branch 'upstream/plugins' into sam/input-plugins
2015-08-06 14:45:26 -07:00
Bradley Austin Davis
7e60aee1bf
Merge branch 'master' into plugins
...
Conflicts:
interface/src/Application.cpp
interface/src/Application.h
interface/src/avatar/Head.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/avatar/MyAvatar.h
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
interface/src/devices/3DConnexionClient.cpp
interface/src/ui/overlays/Overlays.cpp
2015-08-06 11:03:37 -07:00
Anthony J. Thibault
c3fc37df18
Added true boneSets to AnimOverlay.
2015-08-05 18:07:56 -07:00
David Rowe
d7b42e264e
Merge branch 'master' into 20639
...
Conflicts:
interface/CMakeLists.txt
2015-08-05 16:49:06 -07:00
Atlante45
3dc8bd47ae
Fix warning and remove unused headers
2015-08-05 16:46:44 -07:00
David Rowe
e8eac7db34
Render look-at vectors and target in first person view
2015-08-05 13:40:57 -07:00
Sam Gondelman
113c4ea28b
exposing palm velocity and angular velocity to js
2015-08-05 12:17:15 -07:00
Anthony J. Thibault
2154f76202
Added some comments to AnimNode, AnimClip & AnimBlendLinear.
2015-08-05 12:03:20 -07:00
Anthony J. Thibault
5d83976e2a
Added AnimBlendLinear + tests.
...
MyAvatar now does a sine wave blend between a walk
and a walk animation.
2015-08-04 18:14:50 -07:00
Anthony J. Thibault
559367db4a
Got to the bottom of the bind pose question.
...
When TRUST_BIND_TRANSFORM is defined in AnimSkeleton, the bind pose is taken
from the FBXJoint::bindTransform field, which is correct for all joints
bound to actual geometry. Basically it's not trust worthy for bones NOT bound to anything.
When TRUST_BIND_TRANSFORM is not defined, the bind pose is taken from the other
FBXJoint fields. Unfortunatly these poses are NOT the bind pose, but instead
are taken from the FBX files 'resting' pose. i.e. frame 0.
2015-08-04 18:14:49 -07:00
Anthony J. Thibault
69cc270802
removed scale for fight club model
2015-08-04 18:14:48 -07:00
Anthony J. Thibault
55da34f713
Better debug rendering of animations.
...
* added mat4 cast and mat4 ctors to AnimPose.
2015-08-04 18:14:48 -07:00
Anthony J. Thibault
df79463750
WIP, animNode rendering
2015-08-04 18:14:48 -07:00
Anthony J. Thibault
b8bae7cc3f
Debug rendering of MyAvatar’s skeletonModel skeleton
2015-08-04 18:14:47 -07:00
Howard Stearns
731bcba956
Merge branch 'master' of https://github.com/highfidelity/hifi into smooth-faded-animations
2015-08-04 17:27:23 -07:00
Howard Stearns
61198a658c
Smooth fading of animations in and out.
...
Also, turn on the secret rig animations from Javascript with MyAvatar.setEnableRigAnimations(true). (persists)
2015-08-04 17:04:15 -07:00
Andrew Meadows
661a916ebd
merge rig into cleanup (removal of legacy shapes)
...
Conflicts:
interface/src/avatar/Avatar.h
tests/physics/src/ShapeColliderTests.cpp
tests/physics/src/ShapeColliderTests.h
2015-07-31 13:40:51 -07:00
Brad Davis
f7a2513f26
Merge remote-tracking branch 'upstream/master' into plugins
...
Conflicts:
interface/CMakeLists.txt
interface/src/Application.cpp
interface/src/Menu.cpp
interface/src/Menu.h
interface/src/avatar/MyAvatar.h
tests/ui/src/main.cpp
2015-07-30 12:55:22 -07:00
Howard Stearns
4e7d191fb1
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-29 18:53:38 -07:00
Howard Stearns
838711e526
Remove avatar->shift hips for idle animations.
...
See https://app.asana.com/0/32622044445063/43127903156601
2015-07-29 15:27:50 -07:00
Howard Stearns
a9f76324b5
Merge branch 'rig' of https://github.com/sethalves/hifi into sethalves-rig2
2015-07-29 10:49:27 -07:00
Howard Stearns
68aec1fd36
Merge branch 'rig' of https://github.com/howard-stearns/hifi into rig
2015-07-29 09:12:44 -07:00
Howard Stearns
327ecfe62c
Be less noisy.
2015-07-29 09:11:58 -07:00
Andrew Meadows
2c66af67e9
Merge howard/rig into andrew/caesium
2015-07-29 09:04:32 -07:00
Anthony J. Thibault
ce7e385900
Updated comment
2015-07-28 18:03:03 -07:00
Anthony J. Thibault
b06485c266
Remove cauterize code from Rig and move it back into Model.
...
* cauterize code is used as at render time and is not dependent on
the jointStates.
* MyAvatar now initialize the bone set used for cauterization and
makes the decision to perform cauterization or not in preRender.
2015-07-28 17:45:33 -07:00
Seth Alves
6e5aca6da4
merge from upstream
2015-07-27 16:52:36 -07:00
Seth Alves
5ae15d46b4
add some javascript callable stuff back to MyAvatar
2015-07-27 16:42:54 -07:00
Andrew Meadows
e527f49d65
removing interface dependency on ShapeCollider
2015-07-27 15:30:10 -07:00
Howard Stearns
ef52c0703f
Merge pull request #8 from AndrewMeadows/cadmium
...
remove unused legacy Shapes from Model and friends
2015-07-27 13:20:41 -07:00
Howard Stearns
8196770ed3
Wiring, including avatar position/velocity/orientation data, and an enableRig setting so that we don't break stuff unless turned on.
2015-07-27 12:58:43 -07:00
Andrew Meadows
81831975b5
remove legacy CapsuleShape from SkeletonModel
2015-07-27 12:27:17 -07:00
Andrew Meadows
73ac941230
remove unused legacy Shapes from Model and friends
2015-07-27 11:15:33 -07:00
Howard Stearns
1ec0518d05
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-27 09:20:30 -07:00
Seth Alves
81375e47e0
remove methods from MyAvatar: setJointRotations setJointData clearJointData clearJointsData
2015-07-27 09:07:26 -07:00
Seth Alves
ac53b6b22c
Merge branch 'master' of github.com:highfidelity/hifi into rig
2015-07-26 20:00:56 -07:00
Seth Alves
24fff719c5
quiet compiler
2015-07-25 21:11:23 -07:00
Howard Stearns
8b5f24e4df
Keep list of animations in Rig, not MyAvatar.
2015-07-24 22:02:39 -07:00
Howard Stearns
1663d095a1
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-24 14:08:51 -07:00
Bradley Austin Davis
975c95eded
Merge remote-tracking branch 'tony/ajt/overlay-fade' into plugins
2015-07-24 13:59:11 -04:00
Bradley Austin Davis
a60e669d3d
Merge branch 'master' into plugins
2015-07-24 13:38:18 -04:00
Sam Gateau
a424ff98ca
Fixing issues with the review process
2015-07-23 16:55:18 -07:00
Sam Gateau
a002560003
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
2015-07-23 16:32:00 -07:00
Howard Stearns
16525dc737
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-23 15:41:00 -07:00
Seth Alves
33c97a1833
get rid of _firstPersonSkeletonModel in MyAvatar. add flag in Rig for joints being dirty so Model knows when to recompute meshes
2015-07-23 15:14:10 -07:00
Sam Gateau
dc10f30d3d
Merged
2015-07-23 15:10:42 -07:00
Sam Gateau
a561874ce3
Render the rear view mirror in a separate target and then display it during overlay pass
2015-07-23 14:56:14 -07:00
Andrew Meadows
b26f4b0c8d
fix for underdamped avatar rotation momentum
2015-07-23 14:49:15 -07:00
Seth Alves
4566d16402
move Model's AnimationHandles to Rig. Move a bunch of Model methods from public to protected
2015-07-23 13:03:38 -07:00
Bradley Austin Davis
1db4162371
Merge branch 'master' into plugins
2015-07-23 13:42:03 -04:00
Seth Alves
57eb798d63
Merge branch 'master' of github.com:highfidelity/hifi into rig
2015-07-23 09:46:41 -07:00
David Rowe
3362358dcd
Remove unused postLighting variable from Avatar and MyAvatar
...
Fixes Leap and Hydra laser pointers not displaying.
Enables:
- Avatar billboard display
- Avatar collision bounding shape display
- Hand information display
2015-07-22 17:50:55 -07:00
David Rowe
b515b163fb
Remove dead code from Head
2015-07-22 17:50:54 -07:00
Seth Alves
47965bc39c
merge from upstream
2015-07-22 13:48:19 -07:00
Seth Alves
7c8d52cbd1
back out some changes to Model.cpp, change how rig pointer is delivered to model initilizer
2015-07-22 13:41:31 -07:00
Howard Stearns
a6395a2351
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-22 12:29:27 -07:00
Howard Stearns
dbb4a8b767
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-22 11:40:25 -07:00
Sam Gateau
f70553ec95
Fixing merge
2015-07-22 11:31:46 -07:00
Sam Gateau
7ac2030862
Preparing for first pr
2015-07-22 10:43:50 -07:00
Bradley Austin Davis
114ab9e47f
Merge branch 'master' into plugins
2015-07-22 11:47:56 -04:00
Brad Hefta-Gaub
6dbe6bc375
Merge pull request #5332 from ctrlaltdavid/20612
...
Fix full-screen mirror not mirroring correctly with Faceshift or DDE
2015-07-21 13:32:56 -07:00
Seth Alves
fecdc08720
merge from upstream
2015-07-21 09:53:51 -07:00
Seth Alves
cdc26526b4
merge from upstream
2015-07-21 09:51:16 -07:00
Brad Davis
5744200f64
Merge remote-tracking branch 'upstream/master' into plugins
...
Conflicts:
interface/CMakeLists.txt
interface/src/Application.cpp
interface/src/Application.h
interface/src/avatar/MyAvatar.h
2015-07-20 19:21:02 -07:00
Anthony J. Thibault
80dea6831c
Merge branch 'plugins' of github.com:highfidelity/hifi into sam/vive-hand-controllers
...
Conflicts:
interface/src/Application.cpp
libraries/input-plugins/src/input-plugins/SixenseManager.cpp
2015-07-20 15:18:23 -07:00
Atlante45
8d6ff2d9f9
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
2015-07-20 14:50:44 -07:00
Atlante45
59acfc9f47
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
2015-07-20 13:51:51 -07:00
Brad Davis
359abd6474
Merge branch 'master' into plugins
...
Conflicts:
interface/CMakeLists.txt
interface/src/Application.cpp
interface/src/Application.h
interface/src/GLCanvas.cpp
interface/src/GLCanvas.h
interface/src/devices/OculusManager.cpp
interface/src/devices/OculusManager.h
interface/src/devices/TV3DManager.cpp
interface/src/ui/overlays/LocalModelsOverlay.cpp
libraries/render-utils/src/OffscreenGlCanvas.cpp
libraries/render-utils/src/OffscreenGlCanvas.h
libraries/render-utils/src/text/EffectType.h
2015-07-20 13:33:24 -07:00
Stephen Birarda
0177513285
resolve conflicts on merge with upstream/master
2015-07-20 12:29:38 -07:00
Seth Alves
2814ad78fe
Merge branch 'rig' of github.com:howard-stearns/hifi into rig
2015-07-20 11:16:11 -07:00
Howard Stearns
9623ccf792
Change instantiation of Rig.
2015-07-20 11:07:25 -07:00
Seth Alves
9af104f745
Merge branch 'master' of github.com:highfidelity/hifi into rig
2015-07-20 09:47:23 -07:00
Brad Davis
d68618e206
Removing GL headers from most files, and some naked GL from application.cpp
2015-07-18 00:46:09 -07:00
Atlante45
256c786e28
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
2015-07-17 17:59:19 -07:00
Stephen Birarda
f8c832e50b
resolve conflicts on merge with upstream master
2015-07-17 16:48:46 -07:00
Seth Alves
d287817829
give SkeletonModel created by MyAvatar a Rig pointer
2015-07-17 14:52:37 -07:00
Seth Alves
bcd6b30ec3
move AnimationHandle from render-utils to animation. give Rig some jointstates and animation lists
2015-07-17 13:31:48 -07:00
Anthony J. Thibault
65b76869fa
Merge branch 'sam/vive-hand-controllers' of github.com:hyperlogic/hifi into sam/vive-hand-controllers
2015-07-16 18:47:55 -07:00
Anthony J. Thibault
e8da4b9586
merge with plugins, needs testing
2015-07-16 18:47:39 -07:00
Brad Davis
ae882c8347
Merge remote-tracking branch 'upstream/master' into plugins
...
Conflicts:
interface/src/Application.cpp
interface/src/Application.h
interface/src/Menu.cpp
interface/src/Menu.h
interface/src/avatar/SkeletonModel.cpp
interface/src/devices/OculusManager.cpp
interface/src/devices/TV3DManager.cpp
interface/src/ui/ApplicationCompositor.cpp
interface/src/ui/overlays/LocalModelsOverlay.cpp
2015-07-16 16:37:55 -07:00
Anthony J. Thibault
157c20e57b
goToLocation should work properly in standing HMD mode
2015-07-16 16:04:08 -07:00
Anthony J. Thibault
ef0a157111
Fixes for oculus rift support
...
* should work in standing and 'seated' mode
* OculusBaseDisplayPlugin getModelView now only applies eye offset to match behavior from the OpenVRPlugin
2015-07-16 16:04:08 -07:00
Brad Davis
89faf85ad9
Working on text rendering overlays
2015-07-16 15:56:01 -07:00
Anthony J. Thibault
7a3f53910f
fix compile error, oops
2015-07-15 17:50:47 -07:00
Anthony J. Thibault
442b701c9a
refactor of myAvatar sensor matrix updating
...
Much simpler and maintanable.
* updateFromHMDSensorMatrix is called at start of Application::update()
It moves the avatar forward taking into account head motion in the room.
* all other avatar manipulation call setPosition and setOrientation
normally
* Then at the end of Application::update() updateSensorToWorldMatrix is
called. This ensures that rendering will use the correct camera
position w.r.t. the body.
2015-07-15 17:38:12 -07:00
Stephen Birarda
05dde9d8f5
resolve conflicts on merge with upstream/master
2015-07-15 16:18:47 -07:00
David Rowe
fc0ae17a87
Mirror head when using face tracker in fullscreen mirror
...
Mirror translation, yaw, and roll in the same manner as done for HMD
case, to mimic what you would expect to see in a mirror.
2015-07-15 07:27:55 -07:00
David Rowe
0af62ca946
Convert tabs to spaces
2015-07-15 07:27:54 -07:00
ZappoMan
8bb6616a25
remove nakedGL from skeleton IK constraint rendering
2015-07-14 18:47:35 -07:00
ZappoMan
5a927c4c90
remove dead code
2015-07-14 18:25:50 -07:00
Atlante45
fbb6a94579
Merge branch 'receive_packets' of https://github.com/huffman/hifi into protocol
2015-07-14 16:36:28 -07:00
Atlante45
bbb00b9d3a
Merge branch 'protocol' of https://github.com/birarda/hifi into protocol
2015-07-14 14:11:41 -07:00
Anthony J. Thibault
aa66691a73
Merge branch 'sam/vive-hand-controllers' of github.com:hyperlogic/hifi into sam/vive-hand-controllers
2015-07-14 12:37:09 -07:00
Anthony J. Thibault
dbc18ce51f
merge with plugins
2015-07-14 12:30:47 -07:00
Anthony J. Thibault
9209e0745e
Added "Standing HMD Sensor Mode" checkbox to menu
...
removed static bool isRoomTracking and instead moved into the View menu.
2015-07-14 12:12:38 -07:00
Stephen Birarda
821c16cbc4
resolve conflicts on merge with uptream/master
2015-07-14 09:52:20 -07:00
Anthony J. Thibault
158c1c6aa8
Removed some debugging prints and drawing
2015-07-13 20:41:19 -07:00
Brad Davis
fee5f7cd0f
Merge fixes
2015-07-13 19:07:44 -07:00
Atlante45
c80df94b06
Update includes for moved files
2015-07-13 15:28:55 -07:00
Anthony J. Thibault
454aa9b983
Optimization for computation of sensorMat
...
During setPosition/setOrientation we used the cached inverse of the body
matrix, instead of the somewhat convoluted previous code path.
2015-07-13 14:01:12 -07:00
Anthony J. Thibault
57731e7bd8
More refactoring of MyAvatar HMD Sensor math.
...
Moved compuation of avatar postion using head/body joints int a helper
method. Also we compute this once per frame in setHMDSensorMatrix instead
of inside of every setPostion/setOrientation call.
2015-07-13 13:36:55 -07:00
Stephen Birarda
ca1ff9b0f5
fix a couple of compile errors for avatar changes
2015-07-13 13:34:36 -07:00
Stephen Birarda
859122db5d
update signature of callbacks for avatar packets
2015-07-13 13:32:46 -07:00
Anthony J. Thibault
d07a02cef3
Refactor of MyAvatar and Application HMD sensor
...
MyAvatar now uses a cached copy of the HMDSensor location,
instead of calling into Application for every access.
This allows us to simplify application to always return the
most recent pose, instead of a different one pre and post physics.
Added accessors to HMD Sensor in MyAvatar, besides being helpful,
it also an optimization to avoid extracting quaternions from the
HMD matrix on every access.
2015-07-13 12:56:33 -07:00
Stephen Birarda
264f39fa59
resolve conflicts on merge with upstream/master
2015-07-13 11:25:24 -07:00
Atlante45
80fe090a94
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
2015-07-10 20:20:03 -07:00
Anthony J. Thibault
94918be949
another fix for viewing vive user in third person
2015-07-10 18:27:12 -07:00
Anthony J. Thibault
51e24ea466
head model follows HMD for observers
2015-07-10 09:20:38 -07:00
Anthony J. Thibault
b6c0ae4bea
Fix for flying in HMDMode with avatar collisons disabled
2015-07-09 16:29:43 -07:00
Seth Alves
d197bf2a85
use palm rotation data in hold action
2015-07-09 12:18:32 -07:00
Seth Alves
08d63b7fd8
first attempt at palm rotation
2015-07-09 11:03:02 -07:00
Anthony J. Thibault
2ac6b6cd32
misc. changes
2015-07-09 09:57:12 -07:00
Stephen Birarda
da3502eb6c
resolve conflicts on merge with upstream/master
2015-07-08 18:41:48 -07:00
Stephen Birarda
cf15cbc62f
fix a cast, move a packet
2015-07-08 18:37:25 -07:00
Stephen Birarda
dfa5be1a0c
fix for killPacket in MyAvatar and DatagramProcessor header check
2015-07-08 18:35:04 -07:00
Anthony J. Thibault
07141fd1e3
rotation and thrust work in both 2d and hmd mode
...
known issue, hmd does thrust doesnt work when avatar collisons are disabled.
2015-07-08 12:25:57 -07:00
Stephen Birarda
74940a2132
replace lingering PacketTypes in old format
2015-07-08 10:18:13 -07:00
Anthony J. Thibault
754e55553a
modified rotation in MyAvatar::updatePosition, reenabled trackpad input
2015-07-07 17:29:46 -07:00
Anthony J. Thibault
15cf008f13
hand controllers and arrow keys now work
2015-07-07 17:29:45 -07:00
Anthony J. Thibault
5293effc2e
more work in progress vive room tracking
...
Found and disabled torso twist
use an old copy of the hmd pose before physics, and the most up to date
one after physics.
2015-07-07 00:12:48 -07:00
Anthony J. Thibault
834b75f4c4
work in progress room scale tracking work.
...
sensor to world matrix stored in MyAvatar
override setPosition and setOrientation to move sensor to world matrix.
2015-07-06 18:25:42 -07:00
Sam Gondelman
f69b755166
merge with hifi/plugins
2015-07-06 17:41:45 -07:00
David Rowe
87ca7626d7
Merge branch 'master' into 20601
2015-07-02 15:45:32 -07:00
David Rowe
9efeda9716
Adjust gaze target for someone looking at me
2015-07-02 15:43:23 -07:00
David Rowe
3a92878544
Reinstate making someone looking at me look at my camera instead of face
2015-07-02 13:47:52 -07:00
Clément Brisset
b616fff222
Merge pull request #5220 from howard-stearns/avatar-collision-sounds
...
Avatar collision sounds
2015-07-02 10:27:24 -07:00
David Rowe
c20cd40275
Merge branch 'master' into 20601
...
Conflicts:
interface/src/avatar/Head.cpp
2015-07-02 09:51:47 -07:00
Anthony J. Thibault
f0d8916d8a
First crack at room scale tracking from vive HMD.
...
* modifed openvr plugin to return different eye pose matrices.
* avatar position and physics body now follow the head.
* orientation also follows head direction
2015-07-02 09:47:08 -07:00
Howard Stearns
d0675c7f22
Side-effect new value before emit.
2015-07-02 09:56:02 -05:00
David Rowe
026f6d3690
Add mouth as third gaze target in addition to left and right eyes
2015-07-01 21:22:30 -07:00
Atlante45
7b5a5a339a
Use make_shared/create to make shared pointers
2015-07-01 19:46:06 -07:00
Atlante45
ee13407066
Fix smart pointer casts
2015-07-01 19:22:40 -07:00
David Rowe
bc4c635106
Fix gazing at avatar (when no head tracking or HMD)
...
Randomly look at avatar's left and right eyes if the face is visible.
Otherwise just look at their head.
2015-07-01 18:31:16 -07:00
Brad Hefta-Gaub
af932fde29
Merge pull request #5247 from ericrius1/handRender
...
Fixed broken rendering of hydra visualization paraphernalia
2015-07-01 16:21:32 -07:00
ericrius1
f49f368ec3
removed dead commented out code
2015-07-01 15:16:34 -07:00
ericrius1
8b00864175
hydra hand spheres and lasers are rendering again
2015-07-01 15:04:19 -07:00
Philip Rosedale
8ed4000560
Merge pull request #5239 from SamGondelman/zooming
...
DO NOT MERGE - quadratic zooming response
2015-07-01 12:22:23 -07:00
Sam Gondelman
c9d205de3e
quadratic zooming response
2015-06-30 14:04:43 -07:00
Howard Stearns
98f165f2ae
Avatar collision sounds.
...
collisionsSoundURL can be set in preferences:
Currently defaults to https://s3.amazonaws.com/hifi-public/sounds/Collisions-hitsandslaps/airhockey_hit1.wav .
Can be empty, which means no sound, rather than restoring default.
MyAvatar.collisionSoundURL can read/written in scripts.
Preloads when set, so that it won't have to fetch on first collision.
Plays at start of collision only, with volume proportional to "velocity change"^2.
2015-06-26 16:23:16 -07:00
Anthony J. Thibault
c480c85f85
Fixes for switching between fullAvatar and head & body avatars while in first person.
...
Need to always add _skeletonModel to the main scene when switching to head/body avatar.
Need to always remove _firstPersonSkeletonModel from main scene when switching to head/body avatar.
2015-06-24 17:35:23 -07:00
Anthony J. Thibault
71639a7466
Fix for switching avatars while mirror is not enabled.
...
When the avatar is changed via set*URL, we need to set the associated model visibility appropriately.
This way when it gets added to the scene later in preRender, initWhenReady, it will render with the correct visibility settings.
2015-06-24 16:10:47 -07:00
Anthony J. Thibault
3853395298
Bug fixes for switching between head/body and full body avatars
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The head model visibility is now updated in preRender()
Moved the near clip plane in a bit more
Invalidate head bone vector on LOD switching.
Removed _currentSkeletonModel pointer, instead use _prevShouldDrawHead to detect when we should flip the visibility bit.
2015-06-24 16:10:47 -07:00
Anthony J. Thibault
8f03ead74e
Bug fix for two piece avatars.
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The head was not rendering
2015-06-24 16:10:47 -07:00
Anthony J. Thibault
99a03bac21
Render a different model when in first person view.
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Currently this model is identical to the third person model, except
that the head bones have been 'cauterized' by applying a zero scale transform.
This allows us to set the near clip back to a reasonable value.
2015-06-24 16:10:47 -07:00
Ryan Huffman
4df1bea4ec
Merge pull request #5167 from SamGondelman/hmdControls
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hmdControls.js for movement when wearing an HMD
2015-06-24 14:40:31 -07:00
Sam Gondelman
a0d4b7ec7c
without script, doesn't limit you to constant degree turns
2015-06-19 16:11:43 -07:00
Brad Davis
9bef5f011b
Reverting mirror functionality
2015-06-19 00:03:46 -07:00
Brad Davis
48b27acc79
Merge remote-tracking branch 'upstream/master' into overlay
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Conflicts:
interface/src/Application.cpp
interface/src/ui/ApplicationOverlay.cpp
2015-06-18 18:17:59 -07:00
Seth Alves
b258aeaa3d
merge from master
2015-06-18 10:04:14 -07:00
Brad Davis
ae1c9603b9
Merge remote-tracking branch 'upstream/master' into overlay
2015-06-17 15:13:04 -07:00
Seth Alves
508ae276c6
enable -Wdouble-promotion
2015-06-16 18:23:10 -07:00
Sam Gondelman
156adb1a98
one more coding standard fix
2015-06-16 11:34:59 -07:00
Brad Davis
ba13b7820c
Working on overlay refactor
2015-06-16 09:58:03 -07:00
Brad Davis
00d8fe75ab
Breaking up overlay into rendering and compositing classes
2015-06-13 17:36:08 -07:00
Sam Gondelman
72cc070f0a
enabled remappable zooming (with keyboard: shift + w, shift + s, and others), switches to first person if you zoom in a lot
2015-06-11 18:24:32 -07:00
ZappoMan
139855f487
handle remove attachment case
2015-06-10 16:13:17 -07:00
ZappoMan
e06422825a
mostly getting attachments working again
2015-06-10 15:46:54 -07:00
ZappoMan
e0adb8e38a
render avatar attachments as model payload items
2015-06-09 12:57:04 -07:00
ZappoMan
7fde574a2a
make model overlays acutally use sub mesh payload items
2015-06-03 16:33:58 -07:00
ZappoMan
a7feca0727
more work on making avatar models (face included) use render payloads
2015-06-02 22:10:00 -07:00
ZappoMan
c9c434bc8c
Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into team-teaching-scene-api
2015-06-02 21:04:33 -07:00
ZappoMan
4ce27f1483
first cut at rendering avatars as individual model items
2015-06-02 16:54:47 -07:00
Sam Gateau
453fa87654
making sure the proj and view matrix are correctly assigned
2015-06-02 14:31:40 -07:00
Ryan Huffman
389d5556f5
Update Avatar*Pointers to use std::*_ptr instead of Q*Pointer
2015-05-27 12:36:55 -07:00
Ryan Huffman
3f22b5f8b3
Add RenderArgs to more render methods
2015-05-22 15:25:53 -07:00
Brad Davis
41d587bd2e
Revert "Revert "Fixing HMD asymmetrical projections (esp DK1) and santizing the transform stuff""
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This reverts commit 6e8c067bcb
.
Conflicts:
interface/src/Camera.h
2015-05-12 14:47:44 -07:00
samcake
6e8c067bcb
Revert "Fixing HMD asymmetrical projections (esp DK1) and santizing the transform stuff"
2015-05-12 14:34:43 -07:00
Brad Davis
666caf0d59
Working on fixing DK1 and santizing the transform stuff
2015-05-12 00:44:30 -07:00
Stephen Birarda
305835ea79
Merge branch 'master' of https://github.com/highfidelity/hifi into sequence-numbers
2015-05-07 15:38:35 -07:00
Sam Gateau
bba7dcfe5f
Try to fix the transform stack issue in 1st person
2015-05-06 23:32:02 -07:00
Bradley Austin Davis
fc73676b4d
Merge branch 'master' into plugins_pt1
2015-05-06 11:43:25 -07:00
Clément Brisset
9f8e52652b
Merge pull request #4771 from ctrlaltdavid/20526
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CR for #20526 - Fix Mixamo avatar clipping in HMD view
2015-05-06 20:17:07 +02:00
Stephen Birarda
5b1514a390
Merge branch 'master' of https://github.com/highfidelity/hifi into sequence-numbers
2015-05-06 10:12:17 -07:00
David Rowe
eb438e9ccb
Can use same clipping calc for non-Oculus
2015-05-06 09:58:14 -07:00
Stephen Birarda
6b3cf1ba4a
remove dependency of PacketHeaders on NodeList
2015-05-05 12:19:42 -07:00
David Rowe
7afd990e2e
Fix Mixamo avatar clipping in HMD view
2015-05-04 22:27:41 -07:00
Brad Davis
302aa9db47
Removing access to the gl widget and display managers
2015-05-02 00:49:52 -07:00
David Rowe
d053379831
Add "Mute Face Tracking" menu item
2015-04-30 23:14:21 -07:00
ZappoMan
664d126465
remove scale from Camera class since it was only used by avatar and was causing problems with no obvious benefit
2015-04-28 16:34:33 -07:00
ZappoMan
aec0bd1693
dont change camera scale with avatar scale
2015-04-28 16:26:17 -07:00
ZappoMan
bfbad539e0
hack test
2015-04-28 14:54:58 -07:00
ZappoMan
62a421361c
fix crash in scripts using useAvatar methods
2015-04-27 16:58:34 -07:00
Andrew Meadows
72deb2e49b
merge upstream/master into andrew/thermonuclear
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Conflicts:
libraries/entities/src/EntityItem.h
libraries/physics/src/EntityMotionState.cpp
2015-04-27 12:54:21 -07:00
Andrew Meadows
7cd9023e23
build Avatar shape on SkeletonModel load
2015-04-24 13:26:26 -07:00
ZappoMan
37928dcd6d
fix default avatars on first run
2015-04-24 11:30:18 -07:00
Andrew Meadows
4bef5b7b73
Merge pull request #4638 from Triplelexx/myavatar-targetvelocity
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Myavatar targetvelocity
2015-04-15 14:22:02 -07:00
Brad Hefta-Gaub
72f9ae3e85
Merge pull request #4643 from ctrlaltdavid/fix-auto-start-animation
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Fix auto start animation
2015-04-15 10:14:26 -07:00
David Rowe
2c5201f116
Fix animation not automatically starting at start-up
2015-04-14 16:54:14 -07:00
ZappoMan
ae16bab7c2
Merge branch 'master' of https://github.com/highfidelity/hifi into avatarUI
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Conflicts:
interface/src/Application.cpp
interface/src/Application.h
2015-04-14 13:13:15 -07:00
ZappoMan
174e9f2133
more tweaks to preferences UI
2015-04-14 12:38:29 -07:00
Triplelexx
d2b643d389
Add targetVelocity into MyAvatar simulation
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MyAvatar sets a target velocity to achieve, this is parsed in the
preSimulation controller step.
2015-04-13 23:57:08 +01:00
Clément Brisset
36631dd3a3
Merge pull request #4608 from ctrlaltdavid/fix-animation-not-starting
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CR for Animation fixes
2015-04-09 11:39:13 +02:00
Andrew Meadows
40c94fa00e
merge upstream/master into andrew/isentropic
2015-04-07 16:23:38 -07:00
Andrew Meadows
b5f0c57dd1
jumping and hovering works with dynamic controller
2015-04-07 15:07:46 -07:00
David Rowe
09b929b729
Restart looped animation running at shutdown when Interface starts
2015-04-07 14:02:24 -07:00
Andrew Meadows
a47170b02c
Merge pull request #4601 from samcake/temp1
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Introducing gpu::State and using it in the Model rendering path and more...
2015-04-07 12:48:42 -07:00
Seth Alves
9014397167
try again without macro
2015-04-07 09:59:04 -07:00
Seth Alves
fc5b442e12
interface is reserved, so use interfaceapp as the logging tag for interface. also experiment with a macro for logging
2015-04-07 09:15:11 -07:00
Seth Alves
fb607e2b26
logging groups for library/shared and interface
2015-04-06 18:45:06 -07:00
Sam Gateau
ecdffadcb7
trying to debug the indirect sh lighting going wrong, the noraml on avatar is not correct
2015-04-06 10:17:31 -07:00
Sam Gateau
00817ab64f
MErging with origin/orange, brinign the fix for shadows
2015-04-05 18:36:39 -07:00
ZappoMan
0bc1b02895
improvements to tracking model names
2015-04-03 17:24:53 -07:00
ZappoMan
1a463a0256
more work on improved avatar UI adding model names and backward compatible support
2015-04-03 17:03:22 -07:00
ZappoMan
aaf191b6dc
first cut at new avatar preferences UI
2015-04-03 14:31:43 -07:00
Sam Gateau
423434af10
FInd one of the issue with shadows for avatars
2015-04-03 12:34:30 -07:00
Andrew Meadows
f804b2311d
remove hover-friendly behavior
2015-04-02 08:40:47 -07:00
Andrew Meadows
b37384d759
exit hover now not quite automatic when over floor
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remove MyAvatar::jump() method for more general API
2015-04-01 15:13:27 -07:00
Sam Gateau
9b63739a72
Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variations
2015-03-31 17:35:34 -07:00
Andrew Meadows
be5fdbf217
enable avatar collisions by default
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also remove old gravity features
2015-03-27 13:36:20 -07:00
Andrew Meadows
821ac605f5
smoother motion on steps
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faster motion when "flying"
cleanup of MyAvatar::updatePosition()
2015-03-26 19:48:52 -07:00
Andrew Meadows
d497620976
avatar can jump with E key when walking
2015-03-24 23:05:46 -07:00