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https://github.com/JulianGro/overte.git
synced 2025-04-09 15:52:27 +02:00
Added AnimVariantMap argument to evaluate.
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parent
62f86e6a46
commit
496c706bba
11 changed files with 41 additions and 20 deletions
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@ -170,7 +170,7 @@ void MyAvatar::update(float deltaTime) {
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blend->setAlpha(0.5f * sin(t) + 0.5f);
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*/
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t += deltaTime;
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_animNode->evaluate(deltaTime);
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_animNode->evaluate(_animVars, deltaTime);
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}
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if (_referential) {
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@ -17,6 +17,7 @@
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#include <Rig.h>
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#include "Avatar.h"
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#include "AnimVariant.h"
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class ModelItemID;
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class AnimNode;
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@ -315,6 +316,7 @@ private:
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bool _prevShouldDrawHead;
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std::shared_ptr<AnimNode> _animNode;
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AnimVariantMap _animVars;
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};
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#endif // hifi_MyAvatar_h
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@ -22,22 +22,24 @@ AnimBlendLinear::~AnimBlendLinear() {
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}
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const std::vector<AnimPose>& AnimBlendLinear::evaluate(float dt) {
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const std::vector<AnimPose>& AnimBlendLinear::evaluate(const AnimVariantMap& animVars, float dt) {
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// TODO: update _alpha from animVars
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if (_children.size() == 0) {
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for (auto&& pose : _poses) {
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pose = AnimPose::identity;
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}
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} else if (_children.size() == 1) {
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_poses = _children[0]->evaluate(dt);
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_poses = _children[0]->evaluate(animVars, dt);
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} else {
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float clampedAlpha = glm::clamp(_alpha, 0.0f, (float)(_children.size() - 1));
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size_t prevPoseIndex = glm::floor(clampedAlpha);
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size_t nextPoseIndex = glm::ceil(clampedAlpha);
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float alpha = glm::fract(clampedAlpha);
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if (prevPoseIndex != nextPoseIndex) {
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auto prevPoses = _children[prevPoseIndex]->evaluate(dt);
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auto nextPoses = _children[nextPoseIndex]->evaluate(dt);
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auto prevPoses = _children[prevPoseIndex]->evaluate(animVars, dt);
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auto nextPoses = _children[nextPoseIndex]->evaluate(animVars, dt);
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if (prevPoses.size() > 0 && prevPoses.size() == nextPoses.size()) {
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_poses.resize(prevPoses.size());
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@ -28,7 +28,7 @@ public:
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AnimBlendLinear(const std::string& id, float alpha);
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virtual ~AnimBlendLinear() override;
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virtual const std::vector<AnimPose>& evaluate(float dt) override;
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virtual const std::vector<AnimPose>& evaluate(const AnimVariantMap& animVars, float dt) override;
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void setAlpha(float alpha) { _alpha = alpha; }
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float getAlpha() const { return _alpha; }
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@ -45,7 +45,10 @@ void AnimClip::setLoopFlag(bool loopFlag) {
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_loopFlag = loopFlag;
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}
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const std::vector<AnimPose>& AnimClip::evaluate(float dt) {
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const std::vector<AnimPose>& AnimClip::evaluate(const AnimVariantMap& animVars, float dt) {
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// TODO: update _frame, _startFrame, _endFrame, _timeScale, _loopFlag from animVars.
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_frame = accumulateTime(_frame, dt);
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if (_networkAnim && _networkAnim->isLoaded() && _skeleton) {
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@ -42,7 +42,7 @@ public:
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void setLoopFlag(bool loopFlag);
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bool getLoopFlag() const { return _loopFlag; }
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virtual const std::vector<AnimPose>& evaluate(float dt) override;
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virtual const std::vector<AnimPose>& evaluate(const AnimVariantMap& animVars, float dt) override;
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protected:
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virtual void setCurrentFrameInternal(float frame) override;
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@ -18,6 +18,7 @@
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#include <glm/gtc/quaternion.hpp>
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#include "AnimSkeleton.h"
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#include "AnimVariant.h"
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class QJsonObject;
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@ -78,9 +79,9 @@ public:
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}
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}
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virtual const std::vector<AnimPose>& evaluate(float dt) = 0;
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virtual const std::vector<AnimPose>& overlay(float dt, const std::vector<AnimPose>& underPoses) {
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return evaluate(dt);
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virtual const std::vector<AnimPose>& evaluate(const AnimVariantMap& animVars, float dt) = 0;
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virtual const std::vector<AnimPose>& overlay(const AnimVariantMap& animVars, float dt, const std::vector<AnimPose>& underPoses) {
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return evaluate(animVars, dt);
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}
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protected:
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@ -37,17 +37,18 @@ void AnimOverlay::setBoneSet(BoneSet boneSet) {
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}
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}
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const std::vector<AnimPose>& AnimOverlay::evaluate(float dt) {
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const std::vector<AnimPose>& AnimOverlay::evaluate(const AnimVariantMap& animVars, float dt) {
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if (_children.size() >= 2) {
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auto underPoses = _children[1]->evaluate(dt);
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auto overPoses = _children[0]->overlay(dt, underPoses);
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auto underPoses = _children[1]->evaluate(animVars, dt);
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auto overPoses = _children[0]->overlay(animVars, dt, underPoses);
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if (underPoses.size() > 0 && underPoses.size() == overPoses.size()) {
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_poses.resize(underPoses.size());
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assert(_boneSetVec.size() == _poses.size());
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for (size_t i = 0; i < _poses.size(); i++) {
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float alpha = _boneSetVec[i]; // TODO: PULL from boneSet
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float alpha = _boneSetVec[i];
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blend(1, &underPoses[i], &overPoses[i], alpha, &_poses[i]);
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}
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}
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@ -41,7 +41,7 @@ public:
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void setBoneSet(BoneSet boneSet);
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BoneSet getBoneSet() const { return _boneSet; }
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virtual const std::vector<AnimPose>& evaluate(float dt) override;
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virtual const std::vector<AnimPose>& evaluate(const AnimVariantMap& animVars, float dt) override;
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protected:
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// for AnimDebugDraw rendering
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@ -18,6 +18,7 @@ class AnimVariant {
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public:
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enum Type {
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BoolType = 0,
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IntType,
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FloatType,
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Vec3Type,
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QuatType,
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@ -27,24 +28,28 @@ public:
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AnimVariant() : _type(BoolType) { memset(&_val, 0, sizeof(_val)); }
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AnimVariant(bool value) : _type(BoolType) { _val.boolVal = value; }
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AnimVariant(int value) : _type(IntType) { _val.intVal = value; }
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AnimVariant(float value) : _type(FloatType) { _val.floats[0] = value; }
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AnimVariant(const glm::vec3& value) : _type(Vec3Type) { *reinterpret_cast<glm::vec3*>(&_val) = value; }
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AnimVariant(const glm::quat& value) : _type(QuatType) { *reinterpret_cast<glm::quat*>(&_val) = value; }
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AnimVariant(const glm::mat4& value) : _type(Mat4Type) { *reinterpret_cast<glm::mat4*>(&_val) = value; }
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bool isBool() const { return _type == BoolType; }
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bool isInt() const { return _type == IntType; }
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bool isFloat() const { return _type == FloatType; }
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bool isVec3() const { return _type == Vec3Type; }
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bool isQuat() const { return _type == QuatType; }
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bool isMat4() const { return _type == Mat4Type; }
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void setBool(bool value) { assert(_type == BoolType); _val.boolVal = value; }
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void setInt(int value) { assert(_type == IntType); _val.intVal = value; }
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void setFloat(float value) { assert(_type == FloatType); _val.floats[0] = value; }
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void setVec3(const glm::vec3& value) { assert(_type == Vec3Type); *reinterpret_cast<glm::vec3*>(&_val) = value; }
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void setQuat(const glm::quat& value) { assert(_type == QuatType); *reinterpret_cast<glm::quat*>(&_val) = value; }
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void setMat4(const glm::mat4& value) { assert(_type == Mat4Type); *reinterpret_cast<glm::mat4*>(&_val) = value; }
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bool getBool() { assert(_type == BoolType); return _val.boolVal; }
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int getInt() { assert(_type == IntType); return _val.intVal; }
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float getFloat() { assert(_type == FloatType); return _val.floats[0]; }
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const glm::vec3& getVec3() { assert(_type == Vec3Type); return *reinterpret_cast<glm::vec3*>(&_val); }
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const glm::quat& getQuat() { assert(_type == QuatType); return *reinterpret_cast<glm::quat*>(&_val); }
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@ -54,10 +59,11 @@ protected:
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Type _type;
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union {
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bool boolVal;
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int intVal;
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float floats[16];
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} _val;
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};
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typedef std::map<std::string, AnimVariant> AnimVarantMap;
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typedef std::map<std::string, AnimVariant> AnimVariantMap;
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#endif // hifi_AnimVariant_h
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@ -80,18 +80,20 @@ void AnimTests::testEvaulate() {
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float timeScale = 1.0f;
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float loopFlag = true;
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auto vars = AnimVariantMap();
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AnimClip clip(id, url, startFrame, endFrame, timeScale, loopFlag);
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clip.evaluate(framesToSec(10.0f));
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clip.evaluate(vars, framesToSec(10.0f));
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QCOMPARE_WITH_ABS_ERROR(clip._frame, 12.0f, EPSILON);
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// does it loop?
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clip.evaluate(framesToSec(11.0f));
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clip.evaluate(vars, framesToSec(11.0f));
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QCOMPARE_WITH_ABS_ERROR(clip._frame, 3.0f, EPSILON);
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// does it pause at end?
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clip.setLoopFlag(false);
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clip.evaluate(framesToSec(20.0f));
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clip.evaluate(vars, framesToSec(20.0f));
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QCOMPARE_WITH_ABS_ERROR(clip._frame, 22.0f, EPSILON);
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}
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@ -155,6 +157,7 @@ void AnimTests::testLoader() {
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void AnimTests::testVariant() {
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auto defaultVar = AnimVariant();
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auto boolVar = AnimVariant(true);
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auto intVar = AnimVariant(1);
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auto floatVar = AnimVariant(1.0f);
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auto vec3Var = AnimVariant(glm::vec3(1.0f, 2.0f, 3.0f));
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auto quatVar = AnimVariant(glm::quat(1.0f, 2.0f, 3.0f, 4.0f));
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@ -168,6 +171,9 @@ void AnimTests::testVariant() {
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QVERIFY(boolVar.isBool());
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QVERIFY(boolVar.getBool() == true);
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QVERIFY(intVar.isInt());
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QVERIFY(intVar.getInt() == 1);
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QVERIFY(floatVar.isFloat());
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QVERIFY(floatVar.getFloat() == 1.0f);
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