Anthony J. Thibault
3f0cdb3c02
Merge branch 'master' into tony/js-avatar-default-pose
2015-12-14 11:19:24 -08:00
samcake
94b6ca4450
FIxing the bad lambda capture for local variables
2015-12-11 10:48:58 -08:00
samcake
20f3d6abe1
REmoving comments
2015-12-10 16:52:03 -08:00
samcake
dffb83a488
Potentially working correctly
2015-12-10 16:31:00 -08:00
samcake
5805cc8f2b
Adding the AABox transform features (from Extents) adn introducing a simple MeshPartPayload to render simple geometry
2015-12-10 14:59:04 -08:00
Anthony J. Thibault
652ce5501f
Expose Avatar default pose to JavaScript
...
New JavaScript API to get the avatar's default pose.
MyAvatar.getDefaultJointRotation(index);
MyAvatar.getDefaultJointTranslation(index);
See `examples/tPose.js` for example usage
2015-12-10 13:57:31 -08:00
samcake
f9269523a1
Merge branch 'master' of https://github.com/highfidelity/hifi into controllers
2015-12-09 16:58:56 -08:00
samcake
9eb40bcd65
Trying to redner the collision geometry correctly but still an issue with the bounding box i get
2015-12-09 16:58:14 -08:00
samcake
1adf2cc8ba
Repesenting the collision meshes of a Model correctly
2015-12-08 16:45:12 -08:00
Seth Alves
dffa37c0e7
Merge branch 'master' of github.com:highfidelity/hifi into parents
2015-12-08 09:44:50 -08:00
samcake
b24af06589
Fixing the display of the collision hull mesh
2015-12-07 18:26:55 -08:00
Stephen Birarda
6dbff93bbd
fix assert on model URL change from _renderItemsSet
2015-12-07 16:24:26 -08:00
Seth Alves
f99812a903
adjust method names to fit convention
2015-12-07 14:31:08 -08:00
Seth Alves
a948ae5f19
children of avatar joints might be right, now
2015-12-06 10:48:00 -08:00
Seth Alves
4e74c98ae7
Merge branch 'master' of github.com:highfidelity/hifi into parents
2015-12-03 11:00:13 -08:00
Anthony J. Thibault
9c0b4bc2a2
Fix for model entities with non-uniform scaled mesh
...
Logic which extracted rotations from a non-uniformly scaled matrices was sometimes incorrect.
This should fix the roads in Qbit as well as the blocks in toybox.
2015-12-02 14:09:47 -08:00
Seth Alves
b7ebe5b92b
merge from upstream
2015-11-30 16:59:52 -08:00
Seth Alves
f013f95e9b
merge from upstream
2015-11-21 08:43:00 -08:00
Anthony J. Thibault
2f37335d77
Warning fixes
2015-11-20 14:50:42 -08:00
Anthony J. Thibault
a77ea8da43
Removed JointStates! You won't be missed.
2015-11-20 14:15:37 -08:00
Anthony J. Thibault
721da29432
WIP checkpoint
...
* No longer normalizing scale in AnimSkeleton and AnimClip
This means graph is animating in 'geometry' coordinates
before unit scale is even applied. This is necessary to
properly work with both Avatar based models and ModelEntity
based models
Many things are broken.
* debug rendering (translations are x100)
* IK hand targets
* follow cam
* I did not even dare to try HMD mode
2015-11-18 18:47:33 -08:00
Anthony J. Thibault
55adedcec8
Merge branch 'master' into tony/remove-joint-states
2015-11-16 11:22:44 -08:00
Seth Alves
89ed3751ae
Merge branch 'master' of github.com:highfidelity/hifi into rework-visual-physics-debug
2015-11-14 14:00:20 -08:00
Stephen Birarda
429a4d51d5
Merge pull request #6375 from Atlante45/resize
...
Fix models resizing
2015-11-13 10:23:05 -08:00
Seth Alves
3519dd248b
Merge branch 'master' of github.com:highfidelity/hifi into rework-visual-physics-debug
2015-11-12 09:53:11 -08:00
Brad Hefta-Gaub
eefe26d96a
fix crash in Model::deleteGeometry when _rig is not initialized
2015-11-12 09:24:49 -08:00
Atlante45
954391ae3e
Fix models resizing
...
When models are MUCH bigger one one axis than the others
and we modify the scale only of one of those small axis,
it wouldn't propagate because the change was relatively
too small conpared to the size of the model
2015-11-11 18:33:26 -08:00
Anthony J. Thibault
e698d3c1e8
Isolate JointStates within the Rig class
...
Except for SkeletalModel::computeBounds() JointStates are now completly
encapsulated by the Rig. Now we can start using AnimPoses instead and
in parallel with the JointState implementation. Then we can assert that
they are identical, before removing JointStates.
This check in has many comments with the AJT tag.
Each one of these cases will need to be revisitied and fixed.
In particular // AJT: LEGACY will be used to enclose all code
in the Rig which manipulates the _jointState QVector.
2015-11-11 18:23:58 -08:00
Anthony J. Thibault
11440f92f4
Removed rig animations
...
* Deleted AnimationHandle class
* Removed enableAnimGraph and anableRigAnimations from Menu.
* Removed *some* references to old IK system.
But it is still used when computing collision bounding volumes
2015-11-11 15:32:57 -08:00
Seth Alves
b9ca509f07
Merge branch 'master' of github.com:highfidelity/hifi into render-debug-fixup
2015-11-10 09:50:12 -08:00
Seth Alves
d535109caf
attempt to fix render-collision hull feature
2015-11-10 09:49:31 -08:00
Brad Hefta-Gaub
021a6e689d
added some asserts to test future mistakes that would cause render item leaks
2015-11-09 17:09:17 -08:00
Brad Hefta-Gaub
e47b049200
fix render item leak on Model::reset()
2015-11-09 16:41:40 -08:00
Seth Alves
6cb195b335
Merge branch 'master' of github.com:highfidelity/hifi into parents
2015-10-20 15:53:56 -07:00
Seth Alves
bc99ef778c
change how render engine is told about model position changes
2015-10-20 12:04:29 -07:00
Seth Alves
4903db45b1
give other avatars an anim-skeleton
2015-10-15 14:21:06 -07:00
samcake
0a351a8a0c
FIx the problem with cauterizedClusterMatrices in the case rear view mirror is used. Clean the way to define the depth stencil format for texture
2015-10-07 14:26:33 -07:00
samcake
c92a6d58ab
Dispatch classes in their properly named files to appease the coding standard gods
2015-10-06 09:46:32 -07:00
samcake
59afbf1a04
Remove the renderPart call from model.cpp and put the code path in the MeshPartPayload::render()
2015-10-06 01:15:53 -07:00
samcake
fc7f0c77a5
Rename ModelRenderPayload files to ModelRenderItem
2015-10-06 00:20:51 -07:00
samcake
12fedb6ff0
Move skinning shader features in its own slh and get ready for moving cluster matrices to uniform buffer
2015-10-05 18:31:05 -07:00
samcake
9e393ced46
MOving rednering code of Model into ModelRenderPayload.h/cpp
2015-10-05 09:17:16 -07:00
samcake
fd232b7d32
ONe more file to deal with the Model rendering
2015-10-04 22:27:48 -07:00
samcake
1799322c67
Fix typos introduce in previous commit about the Quad to triangle indexing and remove dead code in model.cpp
2015-10-04 18:46:35 -07:00
samcake
55f5ab3732
Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes
2015-10-04 18:31:56 -07:00
samcake
48416262a1
Migrated the FBXReader mesh code to use excusively the Model::mesh and use them directly for rendering in the ModelPartPayload, fixed a bug in the indexBUffer offset value used in drawIndexed and drawIndexedInstanced
2015-10-04 18:31:19 -07:00
samcake
edaa8f998a
Migrating to the new mesh for rendering and having problems with multi part mesh
2015-10-02 18:12:16 -07:00
samcake
edb485cb0f
working on getting the Model payload to use model::Mesh
2015-10-02 12:24:41 -07:00
Anthony J. Thibault
fc7b6dee84
Merge branch 'master' into transmit-joint-translation
2015-10-02 11:40:33 -07:00
samcake
b8ea83099a
Debuggging
2015-10-01 21:13:22 -07:00