Sam Cake
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d3724116d9
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Using the items to pick the key light!
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2017-05-08 00:20:20 -07:00 |
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samcake
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64317f5fd0
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Adding a light item per zone
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2017-05-04 16:47:03 -07:00 |
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Olivier Prat
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111f0762ea
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Added debug scripts and fade position is now stable
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2017-04-30 14:42:27 +02:00 |
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Olivier Prat
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8071c04e98
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Added fade effect prototype version
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2017-04-27 10:31:06 +02:00 |
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Atlante45
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33f58f99d1
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CR
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2017-04-25 16:09:31 -07:00 |
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Atlante45
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a450f52427
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Start to setup image library
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2017-04-25 15:56:22 -07:00 |
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samcake
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63fe579022
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
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Sam Cake
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a458828590
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MOving forward with the TaskConcept and TaskModel, all working
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2017-04-10 02:30:13 -07:00 |
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Sam Cake
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b65448bcbe
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Trying to improve the Job/Task classes and testing it with the ZoneRenderer
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2017-04-09 11:08:35 -07:00 |
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samcake
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e6844f4294
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Cleaning up the basic jobs of render
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2017-04-07 18:35:27 -07:00 |
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samcake
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cb94e1009d
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Adding a job...
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2017-04-06 18:10:28 -07:00 |
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samcake
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6fc965072c
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Adding the Selection, and not the Tag concept fro real, and beeing able to reset it from the Transaction and simply communicating the ranked zones to the engine through a selection, ready to be used by the ZOneREnderer
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2017-04-06 15:19:55 -07:00 |
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Brad Davis
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e482eac437
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Merge remote-tracking branch 'upstream/master' into smarter_textures
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2017-03-20 16:22:13 -07:00 |
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samcake
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0399249a03
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Expeand the wireframe to the primitive entities and the polyvox
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2017-03-15 16:58:31 -07:00 |
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samcake
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ea2f1359bc
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Expose rendering in wireframe mode
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2017-03-15 12:23:44 -07:00 |
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Brad Davis
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8782fe1d93
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Merge branch 'master' into smarter_textures
Conflicts:
libraries/model-networking/src/model-networking/TextureCache.cpp
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2017-03-06 15:29:41 -08:00 |
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Bradley Austin Davis
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efad7da508
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Merge remote-tracking branch 'upstream/master' into HEAD
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2017-03-03 08:59:24 -08:00 |
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Seth Alves
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5f570c1ba8
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fix up bounds handling in Line3DOverlay
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2017-03-02 16:16:48 -08:00 |
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sam
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709c2e4240
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Fixing the emissive on overlayfor models
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2017-02-27 02:52:00 -08:00 |
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sam
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a53d5e8fbd
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adjusted the PLumber shape keys to coever non material shapes in main pass
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2017-02-25 13:00:37 -08:00 |
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samcake
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55611d2373
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Backing up to master
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2017-02-21 14:56:07 -08:00 |
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Bradley Austin Davis
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7fb7aa87eb
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Working on new texture management strategy
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2017-02-17 07:53:16 -08:00 |
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samcake
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9261e81ba2
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Cleaning up the interface
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2017-02-10 17:47:56 -08:00 |
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samcake
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37541e4ed2
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Start capping the time budget for draw opaque
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2017-02-10 14:29:29 -08:00 |
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Anthony J. Thibault
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a9b478888c
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First cut of Web3DOverlays without FXAA applied.
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2017-01-30 11:24:58 -08:00 |
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samcake
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960f4f0ead
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Move the drawBOunds job to DrawTasks
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2017-01-16 18:33:42 -08:00 |
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samcake
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83d1c3ad01
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Adding support for the meta rendering
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2017-01-16 17:47:58 -08:00 |
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Zach Pomerantz
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15656a0592
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include spatialSelection in RenderFetchCullSortTask::Output
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2016-12-30 15:08:16 -05:00 |
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Zach Pomerantz
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0e9da87549
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FetchSortCull->FetchCullSort
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2016-12-29 19:27:37 -05:00 |
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Zach Pomerantz
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ca1a14e5b0
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add RenderFetchSortCull task
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2016-12-23 15:54:22 -05:00 |
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Zach Pomerantz
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8d63067fa5
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templatize graphics engine tasks' run method
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2016-12-23 14:58:40 -05:00 |
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Zach Pomerantz
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9a37ccbf3c
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
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samcake
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efc4406b47
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Debugging the grid content
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2016-09-12 19:46:18 -07:00 |
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samcake
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7a7a60a5c4
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INtroducing a true stage for updating the light cluster and ui to debug
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2016-09-11 00:17:34 -07:00 |
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samcake
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a0d09e3316
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Fixing the vizualisation shader for world to cluster space
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2016-09-10 10:14:31 -07:00 |
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samcake
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108910052a
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Adding the reverse transformation
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2016-09-09 19:00:54 -07:00 |
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samcake
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61de063b29
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Developping the Light Clusters, adding visualization
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2016-09-08 18:02:35 -07:00 |
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samcake
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6a08c74463
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Several experimetations without success
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2016-09-07 18:39:07 -07:00 |
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samcake
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354cbbc927
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Investigate why the disable depth Bclamp doesn't work
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2016-08-31 19:14:35 -07:00 |
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samcake
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faef8a9930
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Adding the timing for GPU support with a simpelr JobConfig
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2016-08-30 12:22:21 -07:00 |
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sam
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db8bf78dd1
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Good state
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2016-08-08 02:28:25 -07:00 |
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sam
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e6c74b29c7
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WTF...
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2016-08-07 19:48:23 -07:00 |
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samcake
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b4e5b60656
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fixing ao
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2016-08-03 15:45:22 -07:00 |
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samcake
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3ca1cdd645
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Merging with master
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2016-08-01 12:42:33 -07:00 |
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samcake
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beb42332ef
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save the current state of adding debug and evolving the ao job
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2016-07-31 16:05:25 -07:00 |
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samcake
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afb1ebf42e
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Revolutionizing ao
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2016-07-26 23:19:41 -07:00 |
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Bradley Austin Davis
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fa20898285
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Remove last direct use of gpu::Context::render()
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2016-07-26 16:13:22 -07:00 |
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samcake
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36d58a2b82
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Finish the integration of the diffusion pass in the SurfaceGeometryPass job, clean up ui
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2016-07-19 10:34:06 -07:00 |
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samcake
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a8dd06ad38
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Better groupint of the diffuseion of the curvature for easier fix for mini mirror
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2016-07-18 19:24:43 -07:00 |
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samcake
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a4ad4659c4
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Fixing build warnings
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2016-07-18 11:17:06 -07:00 |
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samcake
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5a0ce81516
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Performing the curvature generation and diffusion at half the resolution
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2016-07-18 03:54:05 -07:00 |
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samcake
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cfa51ae1f5
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REmoving problematic timers for mac
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2016-07-17 18:32:43 -07:00 |
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samcake
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9332f82d54
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Carrefully improving the curvature generation performances
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2016-07-17 17:13:07 -07:00 |
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samcake
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076b8cd297
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Instrumenting the GPU git status
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2016-07-15 17:47:54 -07:00 |
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samcake
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22ac95d463
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REvisiting the RangeTimer to measure the real gpu duration
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2016-07-15 09:12:16 -07:00 |
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samcake
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a42f9a5d0e
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FIxing the mini mirror perf issue and the gamma correction
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2016-07-14 10:53:13 -07:00 |
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samcake
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219b41e813
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Fix the mini mirror perf issue and improve the debugDeferredLighting script
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2016-07-13 17:37:35 -07:00 |
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samcake
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307243da8b
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cleaning compilation warnings and tuning the FBX material mapping pass
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2016-07-13 11:04:53 -07:00 |
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samcake
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9f91dd5bfc
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Cleaning the gpu-test app to work with the new deferred pipeline
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2016-07-13 10:19:42 -07:00 |
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samcake
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51594fefa2
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more clean up
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2016-07-12 18:21:31 -07:00 |
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samcake
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cde17ecaab
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Clenaing the rendering and the framebuffer allocations
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2016-07-12 14:34:54 -07:00 |
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samcake
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504e9f154c
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Less comments
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2016-07-12 09:18:02 -07:00 |
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samcake
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ba7590712a
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BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore
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2016-07-11 18:33:57 -07:00 |
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samcake
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1eb4acf815
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Unifying the lighting pass for scaterring and not
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2016-07-07 15:41:00 -07:00 |
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samcake
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2a52f1db7f
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Adding the lighting model class to configure accross the jobs the lighting
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2016-07-01 18:36:51 -07:00 |
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samcake
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ab21a5a5d5
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FIxing the bad brdf and adding better debug tool and better Pipeline architecture
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2016-06-29 18:59:06 -07:00 |
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samcake
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197d49fc03
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introducing the depth aware blur
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2016-06-27 17:04:37 -07:00 |
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samcake
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e95a31f760
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CLeaning up and debugging the splotch
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2016-06-24 09:18:04 -07:00 |
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samcake
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884b9211c6
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Curvature is looking correct now without artefact, moving on to the lighting
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2016-06-23 17:13:48 -07:00 |
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samcake
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3ec14fd746
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MErging and still trying to understand the curvature isssue
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2016-06-22 18:06:55 -07:00 |
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samcake
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350f06465d
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Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering!
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2016-06-16 18:28:08 -07:00 |
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samcake
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42eaaf742d
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Protoype done
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2016-06-14 18:29:06 -07:00 |
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samcake
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414c43c012
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Current state
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2016-06-13 19:10:50 -07:00 |
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samcake
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f69c72f984
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Fixing the VaryingPair problem
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2016-06-13 10:44:31 -07:00 |
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samcake
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6a5dff06c4
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Pushing a shitty state where the pairs of Varyings don;t get copied correctly
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2016-06-13 09:46:24 -07:00 |
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samcake
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c325cc50dd
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Adding the depth aware blur
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2016-06-11 18:54:22 -07:00 |
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samcake
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28886f6ec3
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Many improvments
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2016-06-10 17:18:12 -07:00 |
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samcake
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e69022285e
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A lot more stuff to try to see the skin scattering
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2016-06-08 18:58:50 -07:00 |
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samcake
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75a5f6bd89
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Intoducing the bluring as a separate Job reusable and the first version of curvature
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2016-06-07 18:13:40 -07:00 |
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samcake
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0ea1e7c6b5
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Adding acleaner way to do all the deferred frame transform manipulation
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2016-06-03 19:29:48 -07:00 |
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Andrew Meadows
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71b2d647e8
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add locks and explicitly copy ViewFrustums
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2016-05-05 18:28:27 -07:00 |
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Andrew Meadows
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bcf2cc8074
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use references not pointers for ViewFrustums
also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
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2016-05-05 18:28:27 -07:00 |
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samcake
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265f6f1275
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Updating & Merging with master
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2016-04-19 10:05:44 -07:00 |
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Brad Hefta-Gaub
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5d550197bd
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Merge pull request #7697 from samcake/orange
Introduce a simple state sort for drawing opaque items
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2016-04-19 08:41:49 -07:00 |
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samcake
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ca720efce6
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Exposing the timing of the jobs by default
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2016-04-18 14:53:06 -07:00 |
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samcake
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88c58cc276
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Adding the simple state sort to draw opaque deferred
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2016-04-18 10:51:31 -07:00 |
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samcake
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0531f90675
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Adding state sorting for free
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2016-04-18 00:22:05 -07:00 |
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samcake
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ab9f41f5eb
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Trying something a bit more radical for timing
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2016-04-12 15:29:31 -07:00 |
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samcake
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042a419669
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Adding counters, not sure they are really useful or that this is the best way to do this...
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2016-04-12 02:44:10 -07:00 |
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samcake
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816a35099a
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Adding tcpu timer on some jobs
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2016-04-11 18:34:52 -07:00 |
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samcake
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6033ad81db
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Adding time counter
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2016-03-30 16:09:33 -07:00 |
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Zach Pomerantz
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5ab21588f2
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Add gpu timer to background
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2016-03-14 17:53:39 -07:00 |
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Zach Pomerantz
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32807012e8
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Rm redundant texture reset in overlay draw
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2016-02-26 16:26:16 -08:00 |
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Zach Pomerantz
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30fbd99d11
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Factor out SortTask to fix shadows
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2016-02-26 16:04:15 -08:00 |
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Zach Pomerantz
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2cd6706a6a
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Update fetch to use nonspatialSet
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2016-02-26 14:46:42 -08:00 |
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Zach Pomerantz
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7804ee22d4
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Consolidate stats for opaque/transparent/other
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2016-02-23 12:14:00 -08:00 |
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samcake
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c248732bc7
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Getting the array initialization right ?
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2016-02-12 10:27:08 -08:00 |
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samcake
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40c283cba2
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Fixing some warnings
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2016-02-12 10:21:28 -08:00 |
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samcake
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40455af7fc
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LEss warning
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2016-02-12 10:16:20 -08:00 |
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samcake
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b94c2c9b7f
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Introducing a cleaner filtering pipeline, normally it s good to go
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2016-02-11 18:40:36 -08:00 |
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