Commit graph

339 commits

Author SHA1 Message Date
Sam Gateau
0f67f9bc52 Eposing the jitter sequence and debugging it 2017-08-27 22:08:33 -07:00
Sam Gateau
bf982c3a85 using the linear depth buffer and voila 2017-08-25 00:25:13 -07:00
samcake
767cccbbb2 Sharing the common resource and shader componenet and introducing debuging feature 2017-08-21 17:43:03 -07:00
Chris Collins
2456126bcc Merge pull request #11157 from SamGondelman/tabletLayer
Render non-AA overlays correctly
2017-08-18 14:59:20 -07:00
samcake
800e4cb4d7 Messing around with the velocity buffer 2017-08-16 18:29:59 -07:00
SamGondelman
86cc938a47 Merge remote-tracking branch 'upstream/master' into sharks 2017-08-16 09:54:12 -07:00
samcake
2f0eee5e4a introducing the Velocity buffer pass generation 2017-08-15 18:11:23 -07:00
samcake
fe0b597aa1 Merge branch 'master' of https://github.com/highfidelity/hifi into black 2017-08-15 09:55:08 -07:00
Sam Gateau
d624413c14 Merge pull request #11189 from SamGondelman/line3DFix
Fix drawInFront overlays only rendering in left eye
2017-08-15 09:26:18 -07:00
SamGondelman
8163430282 fix depth buffer issue that was messing with drawInFront, plus some small fixes to line3ds 2017-08-14 15:03:14 -07:00
SamGondelman
e4c954e862 merge from master 2017-08-10 16:30:33 -07:00
SamGondelman
353a3e8c68 properly fix AA stenciling 2017-08-10 16:07:40 -07:00
SamGondelman
96b179386f working on fixing non-AA overlays 2017-08-10 16:07:40 -07:00
SamGondelman
4c55849290 merge from master 2017-08-10 15:43:23 -07:00
samcake
9e4daa6688 Merge branch 'master' of https://github.com/highfidelity/hifi into black 2017-08-10 14:20:25 -07:00
samcake
339ba60201 Merge branch 'master' of https://github.com/highfidelity/hifi into black 2017-08-05 10:15:23 -07:00
SamGondelman
658acd91f2 experimenting with drawHUDLayer depth testing 2017-07-25 14:17:39 -07:00
Olivier Prat
dbf0b64dfb Refactored Fade.slh to take into account differences between instanced draw and normal draw 2017-07-18 12:49:34 +02:00
Olivier Prat
3f8daa21ec Created FadeEffect singleton to be able to get fade item & batch setters for every special entity render 2017-07-17 14:26:41 +02:00
Olivier Prat
aba8be595e Separated fade categories from transition event types 2017-07-11 11:37:24 +02:00
Olivier Prat
9758a6ded0 Edition picking again (but without bounding box highlighting) 2017-07-10 17:57:02 +02:00
Olivier Prat
4256a1f2a7 Preparing for merge with stage. DOESN'T COMPILE! 2017-07-07 15:16:20 +02:00
Olivier Prat
5ab093dc38 Preparing to introducte TransitionStage 2017-07-07 11:01:47 +02:00
Olivier Prat
57b2bdf709 Working bubble isect owner POV 2017-07-04 09:14:08 +02:00
Olivier Prat
d9a83539b2 Merged with master 2017-07-03 15:32:30 +02:00
Olivier Prat
87833abd31 Sky working again. 2017-06-30 16:46:25 +02:00
Olivier Prat
6a31dc2659 Selection of edited object working 2017-06-29 12:13:55 +02:00
Olivier Prat
8a12d0c106 Fade effect working again for basic enter domain but with various Fade jobs 2017-06-29 08:54:23 +02:00
Sam Gateau
93963b3257 Apply the projection and deferred transform fixes found while working on spectator camera 2017-06-28 15:44:17 +02:00
Olivier Prat
1bb0d51849 Merged with master 2017-06-26 11:55:46 +02:00
samcake
b006fb9ccf Merge branch 'master' of https://github.com/highfidelity/hifi into black 2017-06-23 20:06:40 -07:00
Brad Davis
fece438602 Cleanup and refactoring 2017-06-15 18:58:56 -07:00
Olivier Prat
ace301945c Added scale and duration debug parameters in debugFade.qml 2017-06-13 15:31:04 +02:00
Olivier Prat
24d45e0f5b Updated from upstream master because of change of protocol 2017-06-13 10:43:25 +02:00
samcake
c60bfe2b65 Adding a camera Jittering 2017-06-10 18:42:57 -07:00
Olivier Prat
7d58c9a741 Fixed fade for shadow job 2017-06-08 17:09:08 +02:00
Olivier Prat
de143d0ea2 Switched to uniforms for sending fade shader data. Moved more fade functions to FadeEffect class 2017-06-06 17:07:20 +02:00
Olivier Prat
a9ab9d2476 Renamed FadeManager to FadeEffect 2017-06-06 16:27:56 +02:00
Olivier Prat
8af2f75996 Added FadeManager to centralize some common fade effect data and functions 2017-06-06 16:11:12 +02:00
Olivier Prat
e7eca7728f Debug fade management moved out of the inner render loop 2017-06-06 14:57:52 +02:00
Olivier Prat
08fcd6c357 Added new shaders 2017-06-05 16:32:36 +02:00
Olivier Prat
1433ae4b34 Merged from 21274 2017-06-05 11:12:57 +02:00
samcake
c5e9551bab more cleanup 2017-06-01 18:05:18 -07:00
samcake
82d348a2ef Stencil rejection is working, and more cleaning 2017-05-31 16:46:20 -07:00
Sam Cake
32c5dac66a Big cleanup of unecessary shaders and legacy from deferred lighting, and messing around with the stencil 2017-05-31 00:55:28 -07:00
samcake
8559ed6260 Starting to add the stencil mask for hmd 2017-05-30 16:37:10 -07:00
samcake
c256893575 some clean up: 2017-05-23 18:00:22 -07:00
samcake
2cd2c95940 Adding more debugging tool 2017-05-16 16:12:31 -07:00
Sam Cake
4c3ddfbff9 Adding debuging of the ambient lighting 2017-05-16 01:01:19 -07:00
samcake
bc41be7ec1 Introucing the BackgroundStage to manage the background / skybox in one place 2017-05-09 17:10:05 -07:00