Clément Brisset
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c63fc8557c
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More baseball test code
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2015-11-03 11:14:59 -08:00 |
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Ryan Huffman
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ccb25f4b63
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Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
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2015-11-03 11:10:45 -08:00 |
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Ryan Huffman
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afffe7f5c6
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Merge branch 'master' of github.com:Atlante45/hifi into baseball
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2015-11-03 11:10:14 -08:00 |
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Clément Brisset
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31d92fd90a
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Baseball test code
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2015-11-03 11:00:35 -08:00 |
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Andrew Meadows
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f652e983a9
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flag kinematic objs when changed in stepSimulation()
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2015-10-30 14:53:29 -07:00 |
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Seth Alves
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93503d0a21
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make kinematic grab set entities kinematic in bullet and update entity position
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2015-10-30 11:03:13 -07:00 |
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Seth Alves
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8d0aaed41a
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fix bug that was deleting actions with 0 ttl. in js interface, action parameter 'lifetime' is now called 'ttl'
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2015-10-26 13:50:21 -07:00 |
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Seth Alves
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c0eccca6d3
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relay 'kinematic' mode of a hold to other interfaces
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2015-10-21 12:29:26 -07:00 |
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Seth Alves
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41f7ef1e2e
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cleanups
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2015-10-19 16:53:27 -07:00 |
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Seth Alves
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46e5bf0435
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take entity-server clock-skew into account when handling action expiration times
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2015-10-19 11:59:03 -07:00 |
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Seth Alves
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fe709a9397
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keep object active in kinematic mode, also
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2015-10-16 10:53:33 -07:00 |
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Seth Alves
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966499b9e5
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continually activate (in the bullet sense) a held object
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2015-10-16 10:17:17 -07:00 |
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Seth Alves
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359a318568
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fold kinematic hold into normal hold (disabled by default, an argument enables)
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2015-10-15 20:23:06 -07:00 |
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Seth Alves
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0964180f2c
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code review
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2015-10-15 17:10:47 -07:00 |
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Seth Alves
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487131dde1
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cleanups
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2015-10-15 14:52:38 -07:00 |
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Seth Alves
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4903db45b1
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give other avatars an anim-skeleton
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2015-10-15 14:21:06 -07:00 |
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Seth Alves
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1d8db13f41
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switch to low-entity-server traffic hold
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2015-10-15 10:56:47 -07:00 |
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Seth Alves
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64c5cde2d2
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further unmangle branch split
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2015-10-15 10:33:58 -07:00 |
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Seth Alves
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a78728c96b
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further unmangle branch split
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2015-10-15 10:29:25 -07:00 |
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Seth Alves
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8195145dc7
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further unmangle branch split
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2015-10-15 10:13:00 -07:00 |
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Seth Alves
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d833fb08d7
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further unmangle branch split
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2015-10-15 10:03:32 -07:00 |
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Seth Alves
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9f40c7bf8c
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fix up AvatarActionHold
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2015-10-15 09:13:06 -07:00 |
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Seth Alves
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9937b6a3ef
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quiet some debugging
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2015-10-14 13:12:11 -07:00 |
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Seth Alves
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d72152da87
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more locking
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2015-10-14 13:01:56 -07:00 |
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Seth Alves
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07a4dc3a7f
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more lock fixing
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2015-10-14 12:49:06 -07:00 |
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Seth Alves
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fa2bf2b2d9
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tighten up locking in actions
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2015-10-14 11:43:03 -07:00 |
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Seth Alves
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2ecb7e8d29
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fix bug that was making action deletes fail
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2015-10-13 16:19:12 -07:00 |
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Seth Alves
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4fa85441b8
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tweak
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2015-10-13 15:14:34 -07:00 |
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Seth Alves
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257e3845de
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get action type correct
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2015-10-13 14:45:20 -07:00 |
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Seth Alves
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fcbb107bc0
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tweak
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2015-10-13 14:13:53 -07:00 |
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Seth Alves
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8b72f6e7c6
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tweak
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2015-10-13 13:50:43 -07:00 |
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Seth Alves
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7c52849740
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change how hold action works
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2015-10-13 11:36:58 -07:00 |
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Seth Alves
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7c6846c260
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add lifetime and tag arguments to actions
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2015-09-30 13:09:41 -07:00 |
|
Brad Davis
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92eeb564fe
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PR comments
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2015-09-10 20:57:43 -07:00 |
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Brad Davis
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aa989c3687
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Fixing some entity race condition crashes
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2015-09-10 20:53:17 -07:00 |
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Brad Davis
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3bc9e8c98d
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Fixing some entity race condition crashes
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2015-09-10 20:43:41 -07:00 |
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Andrew Meadows
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9ce9c541de
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fix activation of object when action changes
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2015-07-10 18:45:40 -07:00 |
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Andrew Meadows
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9cb7e86877
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cleanup of AvatarActionHold deserialization
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2015-07-10 12:34:12 -07:00 |
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Seth Alves
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2dc4922da3
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bring over code from entity-level-locking branch
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2015-07-09 15:23:05 -07:00 |
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Seth Alves
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5312beeaf4
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if an action changes its own arguments, cause reserialisation
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2015-07-09 14:50:31 -07:00 |
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Seth Alves
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a01fb6f1dc
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if an action changes its own arguments, cause reserialisation
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2015-07-09 14:32:34 -07:00 |
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Seth Alves
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d197bf2a85
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use palm rotation data in hold action
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2015-07-09 12:18:32 -07:00 |
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Seth Alves
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08d63b7fd8
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first attempt at palm rotation
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2015-07-09 11:03:02 -07:00 |
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Andrew Meadows
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a0a1b01ea9
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coalesce dupe action data members: _id and _type
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2015-07-07 17:50:08 -07:00 |
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Andrew Meadows
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e9df8cacc7
|
make some arguments const, cleanup some #includes
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2015-07-07 17:50:08 -07:00 |
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Andrew Meadows
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77bd7b2821
|
some ObjectAction methods should be const
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2015-07-07 17:50:08 -07:00 |
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Seth Alves
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0caa8be66e
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ignore incoming changes for a hold action that's flagged as 'mine'
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2015-06-29 19:50:19 -07:00 |
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Seth Alves
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88fc74374b
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if a hold action is edited by a local script, mark it as 'mine'. if it's not 'mine', let the spring action handle the wire protocol
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2015-06-29 19:27:10 -07:00 |
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Seth Alves
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a0fd75c54f
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don't enable hold actions from remote nodes
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2015-06-29 16:08:37 -07:00 |
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Seth Alves
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fbede0a23f
|
guard against feeding bullet a NaN
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2015-06-29 15:54:24 -07:00 |
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Seth Alves
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0970f010a4
|
provide a way for scripts to get information about what actions an entity has and what the arguments of those actions are
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2015-06-27 13:31:00 -07:00 |
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Seth Alves
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c95db5672a
|
include argument-packing version in serialized argument data
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2015-06-26 10:01:45 -07:00 |
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Seth Alves
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3afdcfd6d1
|
quiet compiler
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2015-06-21 18:12:58 -07:00 |
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Seth Alves
|
5381e6e9bb
|
entity server has its own version of actions which simply remember the encoded arguments. Entities with actions don't experience simulateKinematicMotion
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2015-06-19 16:20:07 -07:00 |
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Seth Alves
|
3c90c851e9
|
start on code to de/serialize actions
|
2015-06-18 15:01:34 -07:00 |
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Seth Alves
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85564199c6
|
git rid if pull-to-point action (spring handles this). add new action which tries to maintain an entity's distance from a given point
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2015-06-17 11:22:10 -07:00 |
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Seth Alves
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8ed9a3ca02
|
add handedness setting to avatar-hold action. update stick.js to allow use of hydra
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2015-06-11 11:04:19 -07:00 |
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Seth Alves
|
eccf4eb8a8
|
hold action works
|
2015-06-10 17:05:49 -07:00 |
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Seth Alves
|
3dcc6c9b8c
|
make action-factory interface and subclass it in Interface. this allows an action to use avatar data. the login the AvatarActionHold is still bogus.
|
2015-06-10 12:04:44 -07:00 |
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