Anthony Thibault
1e94d9bdf5
interface/src/avatar: cppcheck fixes
2016-03-13 18:56:15 -07:00
Anthony J. Thibault
ab19d3e5a2
Moved animation after physics, hand poses are in world frame.
...
There are still some debug hacks enabled so I can test in the vive room.
2016-03-10 20:44:35 -08:00
Anthony J. Thibault
807d31743c
Removed Hand, HandData & PalmData
...
Instead, we just store two controller::Poses in MyAvatar.
Existing behavior and scripting APIs have been preserved.
The hand controller debug drawing is slightly different, but still works.
2016-03-10 19:33:31 -08:00
Seth Alves
74452bc890
put back some code that shouldn't have been removed
2016-02-25 15:34:50 -08:00
Seth Alves
8f304d95b3
rather than computing a velocity for entities held by others as a way to keep it active in local bullet, just call activateBody over and over
2016-02-25 15:26:42 -08:00
Anthony J. Thibault
62ed5333e0
AvatarActionHold: compute velocities for other avatars
2016-02-24 15:14:56 -08:00
Seth Alves
e1b10e79df
don't crash when watching someone else near-grab something
2016-02-24 12:09:51 -08:00
Anthony J. Thibault
0fd260076b
SixenseManager: fix velocity and angularVelocity computation
...
Copied the delta based computation of velocity and angularVelocity that was in
Application::setPalmData() and moved it into SixenseManager. This will guarantee
that the velocity computation is the same as it was previously. The goal here is
to NOT change the behavior of the hydra.
The moving average style calculation of velocities has been removed.
Removed dead code.
2016-02-22 20:05:41 -08:00
Anthony Thibault
3b87cd0ea8
Improve hold action by using controller velocity
...
The AvatarHoldAction now derives the body velocity by using data from the controller::Pose. Rather then trying to derive it based on previous positions. This results in more acurate motion of the held object when the hold is released.
OpenVR input plugin: pass the velocity and angularVelocity directly from the controller pose to the controller::Pose.
2016-02-22 19:15:22 -08:00
Anthony J. Thibault
ec2f8db83a
Avatar: Fix for one frame lag in hold action
...
AvatarActionHold now uses the most recent un-cached palm positions/orientations
instead of the cached version from the previous frame.
2016-01-18 17:37:28 -08:00
Seth Alves
b873d92469
try harder to ensure that a held object is active in bullet
2016-01-06 14:12:58 -08:00
Seth Alves
5d0604b8d3
activateBody doesn't help if called from inside the action callback, because the callback isn't called on inactive bodies. call it from the setup routine, instead
2016-01-03 07:33:10 -08:00
Brad Hefta-Gaub
0b781a3589
fix warnings
2015-12-17 18:39:05 -08:00
Seth Alves
b80fa1c806
code review
2015-12-17 11:46:41 -08:00
Seth Alves
f3adb8a2f7
fix offset math in hold action
2015-12-17 11:16:59 -08:00
Seth Alves
5f9bdcb2aa
fix lock type
2015-12-16 15:52:20 -08:00
Seth Alves
d7affcf811
keep track of palm rotation vs avatar as well as palm translation
2015-12-16 15:41:27 -08:00
Seth Alves
489d4099a7
add locationChanged to model entities
2015-12-16 15:21:20 -08:00
Seth Alves
8bfbb69316
clean up code, change try-locks to locks
2015-12-16 14:21:56 -08:00
Seth Alves
d3c57821c0
call a method on actions before each physics simulation step. use this to attempt to dejitter held objects
2015-12-16 14:00:04 -08:00
Atlante45
fc77d6cd40
Fix grab behavior
2015-12-07 17:08:36 -08:00
Atlante45
c4e43c4e0b
Merge branch 'baseball-test' of github.com:Atlante45/hifi into baseball
2015-12-01 15:16:05 -08:00
Atlante45
f06b5b05b3
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-12-01 15:14:58 -08:00
Atlante45
70dd8ec19a
Remove left/right relative pos/rot from c++
2015-12-01 11:44:42 -08:00
Seth Alves
7f95e1eec6
make sure observed held objects are active in bullet, disable equip spring action
2015-12-01 10:49:07 -08:00
Seth Alves
11f18c3ada
also make sure the holder doesn't end up with a static-in-bullet held object
2015-12-01 09:52:51 -08:00
Atlante45
8d9eeb3897
Have separate left/right hold action offset
2015-11-30 18:04:34 -08:00
Stephen Birarda
4573e5c59e
resolve conflicts on merge with upstream/master
2015-11-30 13:32:38 -08:00
Seth Alves
d4937071e1
rather than activating rigid body and forcing non-static on deserialize, just force non-static
2015-11-23 12:17:15 -08:00
Seth Alves
c3821d7202
avoid deadlock
2015-11-23 11:24:56 -08:00
Seth Alves
5612174894
call activateBody when a hold action is deserialized
2015-11-23 11:02:41 -08:00
Seth Alves
b0d24be58f
add a way to get a list of all actions of a certain type from an entity. hold actions average their positional targets.
2015-11-13 16:02:39 -08:00
Seth Alves
ac635336b7
split AvatarActionHold's finding of its location target into a new function
2015-11-13 14:58:17 -08:00
Seth Alves
d7be1699a7
adjust how the decision to send action changes over the wire is made
2015-11-12 15:27:10 -08:00
Seth Alves
a8cd891e48
adjust how the decision to send action changes over the wire is made
2015-11-12 14:19:23 -08:00
Atlante45
735fd70a8e
Tweak perHandRotation/Position in action
2015-11-10 17:04:53 -08:00
Atlante45
3cbe1bc4da
Mirror on x instead of z
2015-11-10 14:50:22 -08:00
Atlante45
d79221edd2
AvatarActionHold can ignore IK
2015-11-10 14:06:59 -08:00
Atlante45
8da8b4db8c
Add option to ignore IK for my avatar's entity actions
2015-11-10 13:42:25 -08:00
Atlante45
7050139a56
Bit of code cleanup
2015-11-10 13:41:19 -08:00
Atlante45
765bca9a7b
Work on hold action
2015-11-09 18:05:45 -08:00
Atlante45
b3cdee278a
Different approach for bat positionning
2015-11-09 16:14:18 -08:00
Ryan Huffman
4ab6536109
Fix Vive dynamic pointer cast compile error on Windows
2015-11-09 15:06:43 -08:00
Atlante45
55c6706f76
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-11-06 13:31:39 -08:00
Seth Alves
46b7b92b2f
prefix private member variables with _
2015-11-06 11:54:51 -08:00
Seth Alves
28d4d29bb6
smooth hold action velocity over 2 frames
2015-11-05 15:07:00 -08:00
Atlante45
d9cd986db2
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-11-04 11:26:16 -08:00
Seth Alves
270b4b97fc
remove a left-over kludge that was causing the appearence of frame-lag in held objects
2015-11-04 02:26:02 -08:00
Atlante45
eb990c9c1c
More basebal test code
2015-11-03 17:45:01 -08:00
Atlante45
0508091130
Rebase fixes
2015-11-03 11:37:57 -08:00
Clément Brisset
c63fc8557c
More baseball test code
2015-11-03 11:14:59 -08:00
Ryan Huffman
ccb25f4b63
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-11-03 11:10:45 -08:00
Ryan Huffman
afffe7f5c6
Merge branch 'master' of github.com:Atlante45/hifi into baseball
2015-11-03 11:10:14 -08:00
Clément Brisset
31d92fd90a
Baseball test code
2015-11-03 11:00:35 -08:00
Andrew Meadows
f652e983a9
flag kinematic objs when changed in stepSimulation()
2015-10-30 14:53:29 -07:00
Seth Alves
93503d0a21
make kinematic grab set entities kinematic in bullet and update entity position
2015-10-30 11:03:13 -07:00
Seth Alves
8d0aaed41a
fix bug that was deleting actions with 0 ttl. in js interface, action parameter 'lifetime' is now called 'ttl'
2015-10-26 13:50:21 -07:00
Seth Alves
c0eccca6d3
relay 'kinematic' mode of a hold to other interfaces
2015-10-21 12:29:26 -07:00
Seth Alves
41f7ef1e2e
cleanups
2015-10-19 16:53:27 -07:00
Seth Alves
46e5bf0435
take entity-server clock-skew into account when handling action expiration times
2015-10-19 11:59:03 -07:00
Seth Alves
fe709a9397
keep object active in kinematic mode, also
2015-10-16 10:53:33 -07:00
Seth Alves
966499b9e5
continually activate (in the bullet sense) a held object
2015-10-16 10:17:17 -07:00
Seth Alves
359a318568
fold kinematic hold into normal hold (disabled by default, an argument enables)
2015-10-15 20:23:06 -07:00
Seth Alves
0964180f2c
code review
2015-10-15 17:10:47 -07:00
Seth Alves
487131dde1
cleanups
2015-10-15 14:52:38 -07:00
Seth Alves
4903db45b1
give other avatars an anim-skeleton
2015-10-15 14:21:06 -07:00
Seth Alves
1d8db13f41
switch to low-entity-server traffic hold
2015-10-15 10:56:47 -07:00
Seth Alves
64c5cde2d2
further unmangle branch split
2015-10-15 10:33:58 -07:00
Seth Alves
a78728c96b
further unmangle branch split
2015-10-15 10:29:25 -07:00
Seth Alves
8195145dc7
further unmangle branch split
2015-10-15 10:13:00 -07:00
Seth Alves
d833fb08d7
further unmangle branch split
2015-10-15 10:03:32 -07:00
Seth Alves
9f40c7bf8c
fix up AvatarActionHold
2015-10-15 09:13:06 -07:00
Seth Alves
9937b6a3ef
quiet some debugging
2015-10-14 13:12:11 -07:00
Seth Alves
d72152da87
more locking
2015-10-14 13:01:56 -07:00
Seth Alves
07a4dc3a7f
more lock fixing
2015-10-14 12:49:06 -07:00
Seth Alves
fa2bf2b2d9
tighten up locking in actions
2015-10-14 11:43:03 -07:00
Seth Alves
2ecb7e8d29
fix bug that was making action deletes fail
2015-10-13 16:19:12 -07:00
Seth Alves
4fa85441b8
tweak
2015-10-13 15:14:34 -07:00
Seth Alves
257e3845de
get action type correct
2015-10-13 14:45:20 -07:00
Seth Alves
fcbb107bc0
tweak
2015-10-13 14:13:53 -07:00
Seth Alves
8b72f6e7c6
tweak
2015-10-13 13:50:43 -07:00
Seth Alves
7c52849740
change how hold action works
2015-10-13 11:36:58 -07:00
Seth Alves
7c6846c260
add lifetime and tag arguments to actions
2015-09-30 13:09:41 -07:00
Brad Davis
92eeb564fe
PR comments
2015-09-10 20:57:43 -07:00
Brad Davis
aa989c3687
Fixing some entity race condition crashes
2015-09-10 20:53:17 -07:00
Brad Davis
3bc9e8c98d
Fixing some entity race condition crashes
2015-09-10 20:43:41 -07:00
Andrew Meadows
9ce9c541de
fix activation of object when action changes
2015-07-10 18:45:40 -07:00
Andrew Meadows
9cb7e86877
cleanup of AvatarActionHold deserialization
2015-07-10 12:34:12 -07:00
Seth Alves
2dc4922da3
bring over code from entity-level-locking branch
2015-07-09 15:23:05 -07:00
Seth Alves
5312beeaf4
if an action changes its own arguments, cause reserialisation
2015-07-09 14:50:31 -07:00
Seth Alves
a01fb6f1dc
if an action changes its own arguments, cause reserialisation
2015-07-09 14:32:34 -07:00
Seth Alves
d197bf2a85
use palm rotation data in hold action
2015-07-09 12:18:32 -07:00
Seth Alves
08d63b7fd8
first attempt at palm rotation
2015-07-09 11:03:02 -07:00
Andrew Meadows
a0a1b01ea9
coalesce dupe action data members: _id and _type
2015-07-07 17:50:08 -07:00
Andrew Meadows
e9df8cacc7
make some arguments const, cleanup some #includes
2015-07-07 17:50:08 -07:00
Andrew Meadows
77bd7b2821
some ObjectAction methods should be const
2015-07-07 17:50:08 -07:00
Seth Alves
0caa8be66e
ignore incoming changes for a hold action that's flagged as 'mine'
2015-06-29 19:50:19 -07:00
Seth Alves
88fc74374b
if a hold action is edited by a local script, mark it as 'mine'. if it's not 'mine', let the spring action handle the wire protocol
2015-06-29 19:27:10 -07:00
Seth Alves
a0fd75c54f
don't enable hold actions from remote nodes
2015-06-29 16:08:37 -07:00
Seth Alves
fbede0a23f
guard against feeding bullet a NaN
2015-06-29 15:54:24 -07:00