overte-HifiExperiments/libraries/render-utils/src/simple.slv
2019-06-03 20:45:46 -07:00

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<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// <$_SCRIBE_FILENAME$>
// Generated on <$_SCRIBE_DATE$>
//
// Created by Andrzej Kapolka on 9/15/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include gpu/Inputs.slh@>
<@include gpu/Color.slh@>
<@include gpu/Transform.slh@>
<$declareStandardTransform()$>
<@include render-utils/ShaderConstants.h@>
<@if HIFI_USE_FADE@>
<@include Fade.slh@>
<$declareFadeVertexInstanced()$>
layout(location=RENDER_UTILS_ATTR_POSITION_WS) out vec4 _positionWS;
<@endif@>
<@if not HIFI_USE_UNLIT@>
<@if HIFI_USE_FORWARD or HIFI_USE_TRANSLUCENT@>
layout(location=RENDER_UTILS_ATTR_POSITION_ES) out vec4 _positionES;
<@endif@>
<@endif@>
layout(location=RENDER_UTILS_ATTR_NORMAL_WS) out vec3 _normalWS;
layout(location=RENDER_UTILS_ATTR_COLOR) out vec4 _color;
layout(location=RENDER_UTILS_ATTR_TEXCOORD01) out vec4 _texCoord01;
void main(void) {
_color = color_sRGBAToLinear(inColor);
_texCoord01 = vec4(inTexCoord0.st, 0.0, 0.0);
TransformCamera cam = getTransformCamera();
TransformObject obj = getTransformObject();
<@if not HIFI_USE_UNLIT@>
<@if HIFI_USE_FORWARD or HIFI_USE_TRANSLUCENT@>
<$transformModelToEyeAndClipPos(cam, obj, inPosition, _positionES, gl_Position)$>
<@else@>
<$transformModelToClipPos(cam, obj, inPosition, gl_Position)$>
<@endif@>
<@else@>
<$transformModelToClipPos(cam, obj, inPosition, gl_Position)$>
<@endif@>
<@if HIFI_USE_FADE@>
<$transformModelToWorldPos(obj, inPosition, _positionWS)$>
<$passThroughFadeObjectParams()$>
<@endif@>
<$transformModelToWorldDir(cam, obj, inNormal.xyz, _normalWS)$>
}