.. |
render-utils
|
merge with master
|
2019-09-05 00:46:56 -07:00 |
text
|
Qt 5.13 warnings & fixes
|
2019-10-08 15:40:13 -07:00 |
AbstractViewStateInterface.cpp
|
|
|
AbstractViewStateInterface.h
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Move all wire frustums to conical frustums
|
2018-05-03 18:19:29 -07:00 |
AmbientOcclusionEffect.cpp
|
avoid div by zero
|
2019-06-04 13:00:26 -07:00 |
AmbientOcclusionEffect.h
|
Shadows are completely working with settings on both pipeline
|
2018-12-17 17:34:47 -08:00 |
AnimDebugDraw.cpp
|
allow drawing DebugDraw spheres with a specific size
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2019-09-17 09:43:19 -07:00 |
AnimDebugDraw.h
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AnimDebugDraw: Prevent multi-threaded access to shared map collection.
|
2018-11-02 17:53:07 -07:00 |
animdebugdraw.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
animdebugdraw.slv
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
AntialiasingEffect.cpp
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Exposing the AA mode of the AA job
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2019-08-20 18:15:35 -07:00 |
AntialiasingEffect.h
|
REverting the change in the jittering sequence length
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2019-09-03 17:01:03 -07:00 |
AssembleLightingStageTask.cpp
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removing comments and dead code, rewiring the debug
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2018-12-18 14:42:45 -08:00 |
AssembleLightingStageTask.h
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removing comments and dead code, rewiring the debug
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2018-12-18 14:42:45 -08:00 |
BackgroundStage.cpp
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
BackgroundStage.h
|
haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
Blendshape.slh
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Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend
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2018-11-02 00:08:47 -07:00 |
BloomApply.shared.slh
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BloomApply now uses uniform buffer
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2018-07-06 11:52:24 +02:00 |
BloomApply.slf
|
New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
BloomEffect.cpp
|
propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version
|
2019-09-03 16:28:32 -07:00 |
BloomEffect.h
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propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version
|
2019-09-03 16:28:32 -07:00 |
BloomStage.cpp
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move stage frames to varyings
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2018-10-01 11:26:02 -07:00 |
BloomStage.h
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pointers
|
2018-10-08 18:05:09 -07:00 |
BloomThreshold.shared.slh
|
Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
BloomThreshold.slf
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New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
CauterizedMeshPartPayload.cpp
|
in the middle of something
|
2019-10-10 17:09:54 -07:00 |
CauterizedMeshPartPayload.h
|
in the middle of something
|
2019-10-10 17:09:54 -07:00 |
CauterizedModel.cpp
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Merge branch 'master' into instancing
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2019-11-05 10:22:24 -08:00 |
CauterizedModel.h
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Clening up left over comments and typos, simplify the code to update Matrices in the model classes and removed renderITemsIdMap because not needed, chasing the problem of the physics objects transform
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2019-10-18 03:31:06 -07:00 |
debug_deferred_buffer.slf
|
possibly fix mac issues
|
2018-10-31 13:28:07 -07:00 |
debug_deferred_buffer.slv
|
Shader refactoring for explicit bindings
|
2018-08-03 14:58:11 -07:00 |
debug_deferred_buffer_shared.slh
|
Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
DebugDeferredBuffer.cpp
|
Compiling
|
2018-12-19 20:01:14 -08:00 |
DebugDeferredBuffer.h
|
Compiling
|
2018-12-19 20:01:14 -08:00 |
DefaultMaterials.slh
|
forward pipelines for primitives
|
2018-04-10 15:56:08 -07:00 |
deferred_light.slv
|
fix deferred rendering on macbook air
|
2019-06-18 17:17:21 -07:00 |
deferred_light_limited.slv
|
more branching removal
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2018-10-29 16:42:46 -07:00 |
deferred_light_point.slv
|
more branching removal
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2018-10-29 16:42:46 -07:00 |
deferred_light_spot.slv
|
more branching removal
|
2018-10-29 16:42:46 -07:00 |
DeferredBuffer.slh
|
|
|
DeferredBufferRead.slh
|
Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
DeferredBufferWrite.slh
|
render opaque PolyLines with opaque pipepline
|
2019-08-22 08:13:11 -07:00 |
DeferredFramebuffer.cpp
|
fix bloom on edges
|
2018-09-07 10:25:26 -07:00 |
DeferredFramebuffer.h
|
|
|
DeferredFrameTransform.cpp
|
Jitter is now set through a batch command
|
2018-04-20 10:52:50 +02:00 |
DeferredFrameTransform.h
|
Shader refactoring for explicit bindings
|
2018-08-03 14:58:11 -07:00 |
DeferredLighting.slh
|
|
|
DeferredLightingEffect.cpp
|
changes from cr
|
2019-07-29 18:25:36 -07:00 |
DeferredLightingEffect.h
|
REmoving unecessary job introduced dureing development
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2019-06-21 17:24:21 -07:00 |
DeferredTransform.slh
|
Merge branch 'master' into branching
|
2018-11-16 10:25:02 -08:00 |
directional_skybox_light.slf
|
condense direction light shaders using slp defines
|
2019-07-16 11:24:19 -07:00 |
DrawHaze.cpp
|
haze on most entities, working on skybox
|
2019-07-10 23:52:50 -07:00 |
DrawHaze.h
|
pointers
|
2018-10-08 18:05:09 -07:00 |
drawWorkloadProxy.slf
|
Adding missing locations
|
2018-09-06 08:59:07 -07:00 |
drawWorkloadProxy.slv
|
more branching removal
|
2018-10-29 16:42:46 -07:00 |
drawWorkloadView.slf
|
Adding missing locations
|
2018-09-06 08:59:07 -07:00 |
drawWorkloadView.slv
|
New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
Fade.slh
|
Update Fade.slh
|
2018-11-14 17:50:21 -08:00 |
Fade_shared.slh
|
Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
FadeEffect.cpp
|
Shader refactoring for explicit bindings
|
2018-08-03 14:58:11 -07:00 |
FadeEffect.h
|
|
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FadeEffectJobs.cpp
|
Clean up transition naming
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2019-06-06 13:25:06 -07:00 |
FadeEffectJobs.h
|
Added save/file dialog for transition configurations in transition editor
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2018-03-28 16:54:53 -04:00 |
FadeObjectParams.shared.slh
|
Fade object params are now passed through uniform buffer
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2018-07-10 10:53:38 +02:00 |
FboCache.cpp
|
|
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FboCache.h
|
|
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FramebufferCache.cpp
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BUGZ-987: fix depth testing of HUD layer 3D objects
|
2019-07-23 12:09:12 -07:00 |
FramebufferCache.h
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|
|
fxaa.slf
|
New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
fxaa.slv
|
Shader refactoring for explicit bindings
|
2018-08-03 14:58:11 -07:00 |
fxaa_blend.slf
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New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
GeometryCache.cpp
|
material entities support cullFaceMode and support gltf doubleSided
|
2019-12-12 23:01:57 -05:00 |
GeometryCache.h
|
material entities support cullFaceMode and support gltf doubleSided
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2019-12-12 23:01:57 -05:00 |
GlobalLight.slh
|
haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
grid.slf
|
merge with master
|
2019-07-03 17:58:23 -07:00 |
Haze.slf
|
add haze to skybox
|
2019-07-11 11:00:30 -07:00 |
HazeStage.cpp
|
move stage frames to varyings
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2018-10-01 11:26:02 -07:00 |
HazeStage.h
|
pointers
|
2018-10-08 18:05:09 -07:00 |
Highlight.slf
|
Shader refactoring for explicit bindings
|
2018-08-03 14:58:11 -07:00 |
Highlight.slh
|
more branching removal
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2018-10-29 16:42:46 -07:00 |
Highlight_aabox.slv
|
Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend
|
2018-11-02 00:08:47 -07:00 |
Highlight_filled.slf
|
Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
Highlight_shared.slh
|
|
|
HighlightEffect.cpp
|
Fix crash when highlighting custom pipeline shapes
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2019-11-08 11:18:02 -08:00 |
HighlightEffect.h
|
fix highlight weirdness
|
2018-10-17 16:18:55 -07:00 |
hmd_ui.slf
|
fixed ui flipping issue
|
2019-07-01 10:52:03 -07:00 |
hmd_ui.slv
|
initial work on combining shader variants
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2019-06-03 19:36:01 -07:00 |
LightAmbient.slh
|
Added flag to enable / disable ambient fresnel LUT
|
2019-04-05 08:58:06 +02:00 |
LightClusterGrid.slh
|
Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
LightClusterGrid_shared.slh
|
Update LightClusterGrid_shared.slh
|
2018-11-01 15:35:48 -07:00 |
LightClusters.cpp
|
cleaning light clusters
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2018-12-09 22:54:49 -08:00 |
LightClusters.h
|
cleaning light clusters
|
2018-12-09 22:54:49 -08:00 |
lightClusters_drawClusterContent.slf
|
more branching removal
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2018-10-29 16:42:46 -07:00 |
lightClusters_drawClusterContent.slv
|
Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
lightClusters_drawClusterFromDepth.slf
|
more branching removal
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2018-10-29 16:42:46 -07:00 |
lightClusters_drawClusterFromDepth.slv
|
more branching removal
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2018-10-29 16:42:46 -07:00 |
lightClusters_drawGrid.slf
|
Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
lightClusters_drawGrid.slv
|
more branching removal
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2018-10-29 16:42:46 -07:00 |
LightDirectional.slh
|
Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
LightingModel.cpp
|
Fixed compilation errors
|
2019-04-05 10:22:57 +02:00 |
LightingModel.h
|
Switched to split sum model for ambient (as Unreal)
|
2019-04-04 16:10:33 +02:00 |
LightingModel.slh
|
New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
LightLocal.slh
|
Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
LightPayload.cpp
|
|
|
LightPayload.h
|
|
|
LightPoint.slh
|
Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
LightSpot.slh
|
Update LightClusterGrid_shared.slh
|
2018-11-01 15:35:48 -07:00 |
LightStage.cpp
|
mostly working equation?
|
2019-07-09 13:34:33 -07:00 |
LightStage.h
|
mostly working equation?
|
2019-07-09 13:34:33 -07:00 |
local_lights_drawOutline.slf
|
more branching removal
|
2018-10-29 16:42:46 -07:00 |
local_lights_shading.slf
|
Use defines for packed textures to satisfy both GLES and GL 4.1
|
2018-08-06 14:35:36 -07:00 |
MeshDeformer.slh
|
Better naming and simpler template maybe
|
2018-09-26 17:58:06 -07:00 |
MeshPartPayload.cpp
|
Merge remote-tracking branch 'hifi/master' into merge-hifi-master
|
2020-04-09 16:46:27 +12:00 |
MeshPartPayload.h
|
Made Sam's graphics patches work with 86 K2.
|
2019-12-13 02:38:14 -05:00 |
MetaModelPayload.cpp
|
FIX BUILD ERRORS?
|
2018-10-10 17:09:35 -07:00 |
MetaModelPayload.h
|
move blendshape buffers to render thread
|
2018-10-10 15:32:53 -07:00 |
Model.cpp
|
Merge pull request #16548 from HifiExperiments/visible
|
2019-12-13 13:20:15 -08:00 |
Model.h
|
trying and failing to fix models
|
2019-12-12 23:04:47 -05:00 |
model.slf
|
put back stepping in translucent case
|
2019-12-12 23:01:57 -05:00 |
model.slv
|
initial work on combining shader variants
|
2019-06-03 19:36:01 -07:00 |
nop.slf
|
Shader refactoring for explicit bindings
|
2018-08-03 14:58:11 -07:00 |
parabola.slf
|
initial work on combining shader variants
|
2019-06-03 19:36:01 -07:00 |
parabola.slv
|
Update parabola.slv
|
2018-11-27 10:54:56 -08:00 |
PickItemsJob.cpp
|
faster aabox ray intersection and pre-computed inverse direction
|
2018-08-27 15:40:33 -07:00 |
PickItemsJob.h
|
|
|
RenderCommonTask.cpp
|
fix android/mac build error
|
2019-07-30 13:15:26 -07:00 |
RenderCommonTask.h
|
fix android/mac build error
|
2019-07-30 13:15:26 -07:00 |
RenderDeferredTask.cpp
|
propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version
|
2019-09-03 16:28:32 -07:00 |
RenderDeferredTask.h
|
Address pr review comments
|
2019-06-24 16:54:06 -07:00 |
RenderForwardTask.cpp
|
Addressing review comments
|
2019-08-14 10:28:42 -07:00 |
RenderForwardTask.h
|
Addressing review comments
|
2019-08-14 10:28:42 -07:00 |
RenderHifi.h
|
fix cauterization of entities that are children of MyAvatar's head
|
2019-04-08 19:48:11 -07:00 |
RenderHUDLayerTask.cpp
|
haze on most entities, working on skybox
|
2019-07-10 23:52:50 -07:00 |
RenderHUDLayerTask.h
|
haze on most entities, working on skybox
|
2019-07-10 23:52:50 -07:00 |
RenderPipelines.cpp
|
material entities support cullFaceMode and support gltf doubleSided
|
2019-12-12 23:01:57 -05:00 |
RenderPipelines.h
|
Simplified material binding in shadow mode. Added opacity mask to shadow fade. Adjusted default bias.
|
2019-04-19 11:03:43 +02:00 |
RenderShadowTask.cpp
|
fix shadows!!
|
2019-12-12 23:04:55 -05:00 |
RenderShadowTask.h
|
mostly working equation?
|
2019-07-09 13:34:33 -07:00 |
RenderUtilsLogging.cpp
|
|
|
RenderUtilsLogging.h
|
|
|
RenderViewTask.cpp
|
render scripting interface + renderMethod control
|
2019-05-16 16:01:21 -07:00 |
RenderViewTask.h
|
move switch logic around
|
2019-04-29 14:07:49 -07:00 |
sdf_text3D.slf
|
supporting text effects + fonts on text entities
|
2019-07-30 09:59:45 -07:00 |
sdf_text3D.slh
|
supporting text effects + fonts on text entities
|
2019-07-30 09:59:45 -07:00 |
sdf_text3D.slv
|
try to fix android shader build error
|
2019-08-01 21:29:01 -07:00 |
ShadingModel.slh
|
fix some transparency issues on amd
|
2019-06-03 16:14:09 -07:00 |
Shadow.slh
|
init change, bias triggered via script
|
2019-06-18 10:02:22 -07:00 |
ShadowCore.slh
|
New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
Shadows_shared.slh
|
Remove all tabs from shaders
|
2018-09-06 08:59:07 -07:00 |
simple.slf
|
haze on most entities, working on skybox
|
2019-07-10 23:52:50 -07:00 |
simple.slv
|
cleanup and fixing some issues
|
2019-06-03 20:45:46 -07:00 |
simple_procedural.slf
|
wip adding haze to forward rendering
|
2019-07-09 00:46:24 -07:00 |
simple_procedural.slv
|
procedural vertex shaders
|
2019-12-12 22:49:48 -05:00 |
Skinning.slh
|
more branching removal
|
2018-10-29 16:42:46 -07:00 |
SoftAttachmentModel.cpp
|
Fix code style / remove cruft
|
2019-11-13 12:50:13 -08:00 |
SoftAttachmentModel.h
|
please work
|
2018-09-05 17:04:05 -07:00 |
ssao.slh
|
Merge branch 'master' into branching
|
2018-11-16 10:25:02 -08:00 |
ssao_bilateralBlur.slf
|
Bis
|
2018-11-08 12:29:01 +01:00 |
ssao_bilateralBlur.slv
|
On single bilateral blur shader
|
2018-09-27 17:03:14 +02:00 |
ssao_buildNormals.slf
|
Shader fix for android... <sigh>
|
2018-11-08 13:19:42 +01:00 |
ssao_debugOcclusion.slf
|
Merge branch 'master' into branching
|
2018-11-16 10:25:02 -08:00 |
ssao_gather.slf
|
possible fix for shader compilation error
|
2019-07-12 16:22:01 -07:00 |
ssao_makeOcclusion.slf
|
Merge branch 'master' into branching
|
2018-11-16 10:25:02 -08:00 |
ssao_makePyramid.slf
|
New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
ssao_mip_depth.slf
|
Fixed shaders for GLSL 4.1
|
2018-10-24 11:04:32 +02:00 |
ssao_shared.h
|
Switched to sin based HBAO
|
2018-10-01 19:22:54 +02:00 |
standardDrawTexture.slf
|
New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
standardDrawTextureNoBlend.slf
|
New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
standardTransformPNTC.slv
|
Shader refactoring for explicit bindings
|
2018-08-03 14:58:11 -07:00 |
stencil_drawMask.slf
|
more branching removal
|
2018-10-29 16:42:46 -07:00 |
StencilMaskPass.cpp
|
wip redo stencil work
|
2019-04-11 13:22:51 -07:00 |
StencilMaskPass.h
|
wip redo stencil work
|
2019-04-11 13:22:51 -07:00 |
SubsurfaceScattering.cpp
|
New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
SubsurfaceScattering.h
|
New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
SubsurfaceScattering.slh
|
more branching removal
|
2018-10-29 16:42:46 -07:00 |
subsurfaceScattering_drawScattering.slf
|
more branching removal
|
2018-10-29 16:42:46 -07:00 |
subsurfaceScattering_makeLUT.slf
|
Shader refactoring for explicit bindings
|
2018-08-03 14:58:11 -07:00 |
subsurfaceScattering_makeProfile.slf
|
Shader refactoring for explicit bindings
|
2018-08-03 14:58:11 -07:00 |
subsurfaceScattering_makeSpecularBeckmann.slf
|
Shader refactoring for explicit bindings
|
2018-08-03 14:58:11 -07:00 |
SurfaceGeometry.slh
|
|
|
surfaceGeometry_copyDepth.slf
|
New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
surfaceGeometry_downsampleDepthNormal.slf
|
Merged with master
|
2018-10-24 08:27:39 +02:00 |
surfaceGeometry_makeCurvature.slf
|
Update LightClusterGrid_shared.slh
|
2018-11-01 15:35:48 -07:00 |
surfaceGeometry_makeLinearDepth.slf
|
New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
SurfaceGeometryPass.cpp
|
Added some comments
|
2018-10-03 08:43:51 +02:00 |
SurfaceGeometryPass.h
|
Some work to try to find the odd resolution bug
|
2018-09-21 17:14:39 +02:00 |
taa.slf
|
more branching removal
|
2018-10-29 16:42:46 -07:00 |
taa.slh
|
Update LightClusterGrid_shared.slh
|
2018-11-01 15:35:48 -07:00 |
taa_blend.slf
|
more branching removal
|
2018-10-29 16:42:46 -07:00 |
TextRenderer3D.cpp
|
supporting text effects + fonts on text entities
|
2019-07-30 09:59:45 -07:00 |
TextRenderer3D.h
|
supporting text effects + fonts on text entities
|
2019-07-30 09:59:45 -07:00 |
TextureCache.h
|
move materialcache et al to material-networking library
|
2019-02-08 10:28:07 -08:00 |
ToneMapAndResampleTask.cpp
|
made color format for resolve FB a parameter, reverted name of tonemapping task to preserve back compatibility
|
2019-07-30 11:57:01 -07:00 |
ToneMapAndResampleTask.h
|
cleaning up
|
2019-07-30 10:08:38 -07:00 |
toneMapping.slf
|
broken on android again somehow
|
2019-07-29 13:45:08 -07:00 |
UpdateSceneTask.cpp
|
working on enabling bloom
|
2018-08-07 22:26:30 -07:00 |
UpdateSceneTask.h
|
|
|
velocityBuffer_cameraMotion.slf
|
New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
VelocityBufferPass.cpp
|
Shader refactoring for explicit bindings
|
2018-08-03 14:58:11 -07:00 |
VelocityBufferPass.h
|
Move antialiasing and velocity buffer makeProgram to deferred scheme
|
2018-04-19 15:30:16 -07:00 |
web_browser.slf
|
fix haze on web entities, deferred and forward
|
2019-07-11 14:56:17 -07:00 |
web_browser.slv
|
fix haze on web entities, deferred and forward
|
2019-07-11 14:56:17 -07:00 |
WorkloadResource.slh
|
Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend
|
2018-11-02 00:08:47 -07:00 |
zone_draw.slh
|
|
|
zone_drawAmbient.slf
|
more branching removal
|
2018-10-29 16:42:46 -07:00 |
zone_drawKeyLight.slf
|
Remove all tabs from shaders
|
2018-09-06 08:59:07 -07:00 |
zone_drawSkybox.slf
|
more branching removal
|
2018-10-29 16:42:46 -07:00 |
ZoneRenderer.cpp
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use weak ptrs, add comment about SelectSortItems performance
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2019-05-08 13:13:05 -07:00 |
ZoneRenderer.h
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trying...
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2018-12-06 22:45:44 -08:00 |