SamGondelman
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476f0ed012
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cleanup and fixing some issues
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2019-06-03 20:45:46 -07:00 |
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SamGondelman
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6111c8a108
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initial work on combining shader variants
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2019-06-03 19:36:01 -07:00 |
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SamGondelman
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8748a7561b
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fix lighting/color grading for everything
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2019-03-15 12:48:32 -07:00 |
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Bradley Austin Davis
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fc51b93691
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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SamGondelman
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d59f368ad6
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
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SamGondelman
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0c069574c5
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forward pipelines for primitives
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2018-04-10 15:56:08 -07:00 |
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samcake
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9335acc887
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Merge and a lot of rewriting the color conversion
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2017-08-24 18:02:11 -07:00 |
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samcake
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3fe9b67e45
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FIxing the reflection jittering by moving the normal into world space
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2016-05-27 19:24:56 -07:00 |
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samcake
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1ec9ef560e
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Fixing the srgb color format conversion for web entities
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2016-05-11 10:46:54 -07:00 |
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Atlante45
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ccb183e518
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Unify Named/Normal calls
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2016-02-01 18:50:01 +01:00 |
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samcake
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3014b3bd5b
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
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Brad Davis
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7b1c04512a
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Adding support for accessing IPD in scripts
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2015-09-28 16:24:38 -07:00 |
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Brad Davis
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8a703d0363
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Instanced rendering, first pass
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2015-09-18 16:29:29 -07:00 |
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Brad Davis
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c8069ba73c
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Working on magballs polish
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2015-09-03 20:09:54 -07:00 |
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Brad Davis
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fbf3a0cbe6
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
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Atlante45
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51570aac68
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Add simple textured pipeline
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2015-05-29 16:49:31 +02:00 |
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Clément Brisset
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e980859059
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Simple Program uses gpu API
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2015-05-22 16:14:32 +01:00 |
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samcake
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e560687371
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fixing the shader not compiling
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2015-05-01 00:14:23 -07:00 |
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Sam Gateau
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e2e61c64b1
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Support include path to shaders from the hifi libraries to cmake
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2015-02-13 01:30:04 -08:00 |
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Sam Gateau
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8d95639416
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moving the deferrered shaders from the resource folder to built-in the executable
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2014-12-30 17:43:52 -08:00 |
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