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77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
//
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// Created by Bradley Austin Davis on 2016/05/15
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// Copyright 2013-2016 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_gpu_gl_GLFramebuffer_h
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#define hifi_gpu_gl_GLFramebuffer_h
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#include "GLShared.h"
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#include "GLBackend.h"
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namespace gpu { namespace gl {
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class GLFramebuffer : public GLObject<Framebuffer> {
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public:
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template <typename GLFramebufferType>
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static GLFramebufferType* sync(GLBackend& backend, const Framebuffer& framebuffer) {
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GLFramebufferType* object = Backend::getGPUObject<GLFramebufferType>(framebuffer);
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bool needsUpate { false };
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if (!object ||
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framebuffer.getDepthStamp() != object->_depthStamp ||
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framebuffer.getColorStamps() != object->_colorStamps) {
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needsUpate = true;
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}
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// If GPU object already created and in sync
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if (!needsUpate) {
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return object;
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} else if (framebuffer.isEmpty()) {
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// NO framebuffer definition yet so let's avoid thinking
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return nullptr;
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}
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// need to have a gpu object?
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if (!object) {
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// All is green, assign the gpuobject to the Framebuffer
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object = new GLFramebufferType(backend.shared_from_this(), framebuffer);
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Backend::setGPUObject(framebuffer, object);
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(void)CHECK_GL_ERROR();
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}
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object->update();
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return object;
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}
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template <typename GLFramebufferType>
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static GLuint getId(GLBackend& backend, const Framebuffer& framebuffer) {
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GLFramebufferType* fbo = sync<GLFramebufferType>(backend, framebuffer);
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if (fbo) {
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return fbo->_id;
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} else {
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return 0;
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}
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}
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const GLuint& _fbo { _id };
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std::vector<GLenum> _colorBuffers;
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Stamp _depthStamp { 0 };
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std::vector<Stamp> _colorStamps;
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protected:
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GLenum _status { GL_FRAMEBUFFER_COMPLETE };
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virtual void update() = 0;
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bool checkStatus() const;
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GLFramebuffer(const std::weak_ptr<GLBackend>& backend, const Framebuffer& framebuffer, GLuint id) : GLObject(backend, framebuffer, id) {}
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~GLFramebuffer();
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};
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} }
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#endif
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