// // Created by Bradley Austin Davis on 2016/05/15 // Copyright 2013-2016 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_gpu_gl_GLFramebuffer_h #define hifi_gpu_gl_GLFramebuffer_h #include "GLShared.h" #include "GLBackend.h" namespace gpu { namespace gl { class GLFramebuffer : public GLObject { public: template static GLFramebufferType* sync(GLBackend& backend, const Framebuffer& framebuffer) { GLFramebufferType* object = Backend::getGPUObject(framebuffer); bool needsUpate { false }; if (!object || framebuffer.getDepthStamp() != object->_depthStamp || framebuffer.getColorStamps() != object->_colorStamps) { needsUpate = true; } // If GPU object already created and in sync if (!needsUpate) { return object; } else if (framebuffer.isEmpty()) { // NO framebuffer definition yet so let's avoid thinking return nullptr; } // need to have a gpu object? if (!object) { // All is green, assign the gpuobject to the Framebuffer object = new GLFramebufferType(backend.shared_from_this(), framebuffer); Backend::setGPUObject(framebuffer, object); (void)CHECK_GL_ERROR(); } object->update(); return object; } template static GLuint getId(GLBackend& backend, const Framebuffer& framebuffer) { GLFramebufferType* fbo = sync(backend, framebuffer); if (fbo) { return fbo->_id; } else { return 0; } } const GLuint& _fbo { _id }; std::vector _colorBuffers; Stamp _depthStamp { 0 }; std::vector _colorStamps; protected: GLenum _status { GL_FRAMEBUFFER_COMPLETE }; virtual void update() = 0; bool checkStatus() const; GLFramebuffer(const std::weak_ptr& backend, const Framebuffer& framebuffer, GLuint id) : GLObject(backend, framebuffer, id) {} ~GLFramebuffer(); }; } } #endif