overte-HifiExperiments/libraries/render-utils/src/hit_effect.slf
2015-12-04 10:44:23 -08:00

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<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
//
// hit_effect.frag
// fragment shader
//
// Created by Eric Levin on 7/20
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include DeferredBufferWrite.slh@>
in vec2 varQuadPosition;
out vec4 outFragColor;
void main(void) {
vec2 center = vec2(0.0, 0.0);
float distFromCenter = distance( vec2(0.0, 0.0), varQuadPosition);
float alpha = mix(0.0, 0.5, pow(distFromCenter,5.));
outFragColor = vec4(1.0, 0.0, 0.0, alpha);
}